Editing
Angel: Jegudiel
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Adeptus Evangelion|For Adeptus Evangelion Version 2.5]] Version: 2.5 Name: Jegudiel - Glorifier Of God Description: Bipedal Humanoid, scarily reminiscent of an unarmoured EVA. Is notably cyclopic, and makes noises which can only be described as inhuman. Order: Warrior Angel Choir: [NO CHOIR] Difficulty: Easy (CR:0) Body Type: Humanoid Locomotion: Bipedal Size: Average {| border="1" cellspacing="0" cellpadding="5" align="center" ! Statistics ! WS ! BS ! Str ! T ! Ag ! Int ! Per ! WP ! Fel ! LS |- | | 80 | 30 | 50 | 30 | 30 | 30 | 10 | 20 | 10 | 50 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Body Location ! % to hit ! AP ! Wounds |- |Head |01-10 |8 |3 |- |Right Arm |11-20 |4 |6 |- |Left Arm |21-30 |4 |6 |- |Core |31-40 |8 |9 |- |Body |41-70 |8 |12 |- |Right Leg |71-85 |4 |6 |- |Left Leg |86-00 |4 |6 |- |} Traits: Angel: 1 Fate Point, may spend to regenerate 3 Wounds, may burn to regenerate 1d10+3 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait. Beatdown: As the Crushing Blow and Takedown traits in Dark Heresy Weak Border: Half value of ATS for purposes of Deflection {| border="1" cellspacing="0" cellpadding="5" align="center" |- !Melee Attack Name !Damage !Penetration !Type !Effect !Effect Details |- |Arm Ram |1d10+10 |1 |Impact |Antimatter |Ignores enemy TB for purposes of Damage Reduction |} AT Powers: Deflective Field, Float Skills: Dodge, Intimidate, Climb Proficient Fear Rating (1) 10 Dam Angelic Senses 1 reroll per combat Strategy: Jegudiel is intended to be a straight-forward Warrior angel - something simple for a first fight. Massive damage up close and personal, but with virtually nothing it can do at range. Make sure the science teams helping out the OD/pilots make a big show out of the energy readings given off by the bursts of anti-matter around the arms during its attacks, and the weakening of its AT energy reading as it Floats towards targets. As long as the EVAs don't keep engaging it one-on-one in CC, they should be able to bring it down. Peppering it with fire-power while the AT field is neutralised/down after Floating is unlikely to dent the body, core or head, but crippling any of the limbs will massively diminish its combat potential, leaving it much weaker (or even helpless) once they do close to CC. Alternatively, immediately attacking it simultaneously with three or more Prog.Knife wielding EVAs should take it apart quickly, even if it incurs horrendous damage to the EVAs as a result. Scaling for Challenge: While Jegudiel is fine as an introductory Angel, if you intend to use him later in your campaign then he needs some buffs. Multiple Weapons, Rush, Zeal, Hard to Kill, Teleporting, Adverse Weather... The list goes on. There are many appropriate ways to improve Jegudiel. Just make sure it is necessary to offer your party the extra threat first. [[Category: Adeptus_Evangelion_Angels]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information