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Angel: Malchediel
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[[Adeptus Evangelion|For Adeptus Evangelion Version 2.5]] Version: 2.5 Name: Malchediel - Angel of Courage Description: Monstrous, bulging, insectoid abdomen, leading onto limbless human-like torso and head. Order: Messenger Angel Choir: Ruling Angel Difficulty: Average (CR:0) Body Type: Bestial Locomotion: Quadruped Size: Average {| border="1" cellspacing="0" cellpadding="5" align="center" ! Statistics ! WS ! BS ! Str ! T ! Ag ! Int ! Per ! WP ! Fel ! LS |- | | 60 | 50 | 20 | 30 | 40 | 40 | 40 | 30 | 20 | 80 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Body Location ! % to hit ! AP ! Wounds |- |Head |01-20 |4 |10 |- |Front Left Leg |21-25 |2 |4 |- |Front Right Leg |26-30 |2 |4 |- |Core |31-40 |6 |7 |- |Body |41-90 |4 |10 |- |Back Left Leg |91-95 |2 |4 |- |Back Right Leg |96-00 |2 |4 |- |} Traits: Angel: 1 Fate Point, may spend to regenerate 3 Wounds, may burn to regenerate 1d10+3 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait. Angelspawn: May sire 1 Angelspawn per day as a Full Action, up to a total of spawn no larger than it's Fel Bonus. Angelspawn are 1 size category lower than the Parent Angel. The Specialist: Ruling Choir (Ascension): (Angelspawn gain Choir: Guardian) Marking Time, Waiting For Death: After the EVAs are deployed against it, it shall take no offensive action against them for 1d5 rounds, unless it is attacked first. {| border="1" cellspacing="0" cellpadding="5" align="center" |- !Melee Attack Name !Damage !Penetration !Type !Effect !Effect Details |- |Leg Gore |1d10+2 |1 |Rending |Tearing/Hallucinogen |-/Pilot gains 1d5 Insanity, must test Willpower or suffer the effects of a Hallucinogenic grenade. (Hallucinogen chart on pg.137 DH Core) |} {| border="1" cellspacing="0" cellpadding="5" align="center" |- !Ranged Attack Name !Range !Damage !Damage Type !Pen !RoF !Special (Recharges/Sadistic) |- |Large Beam |Line of Sight |3d10 |Energy |6 |S/-/- |May only fire Every Other Turn/Affected Pilot gains 1d10 Insanity and -10 to all tests for the next round. |- |} AT Powers: Deflective Field, Barrier, Containment Skills: Dodge, Command, Concealment, Climb Proficient Fear Rating (2) 40 Dam Angelic Senses 2 rerolls per combat, +10 to all skill tests Name: Titanic Angelspawn Description: Angelspawn are limbless flyers, with emaciated, bony wings and a similar upper body to Malchediel but in place of the chitinous lower half their bodies end in sharp, serpentine tails. Order: Messenger Angel Choir: Guardian Angel Locomotion: Flight, Crawling Size: Scrawny (-10 to hit, -1 Wounds) {| border="1" cellspacing="0" cellpadding="5" align="center" ! Statistics ! WS ! BS ! Str ! T ! Ag ! Int ! Per ! WP ! Fel ! LS |- | | 60 | 40 | 20 | 40 | 30 | 30 | 40 | 50 | 20 | 70 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Body Location ! % to hit ! AP ! Wounds |- |Body |01-00 |4 |12 |- |} Traits: Guardian Choir: May ignore first instance of Critical damage inflicted per session, regardless of damage rolled, instead treating the location as having 0 wounds and no crit damage. Implaceable Champion: Each Angelspawn has 1 fate point which it may use as if it were an Angel, such as to spend it to regenerate 4 Wounds, or burn it to regenerate 1d10+4 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait. {| border="1" cellspacing="0" cellpadding="5" align="center" |- !Melee Attack Name !Damage !Penetration !Type |- |Tail Slash |1d10+1 |1 |Impact |} Strategy: Malchediel is likely to be the first time you are throwing a Messenger Angel at your players. The fact it is also a Ruling Angel, likely removing (or at least reducing) their superiority in numbers, will surely cause them to start to sweat. That said, he is not that ferocious. His best asset, the Large Beam, is only Every Other Turn, and his BS is average. If he chooses to use it to his fullest, engaging the EVAs from afar, that means they can mop up the Angelspawn (whose low penetration means they are likely to be little more than a speed bump). If, on the other hand, he assists his Spawn in the melee, he suffers the same problems as them - difficulty penetrating EVA scale armour. He will almost certainly attempt to lay low and build his brood up to its maximum size before assaulting Nerv - possibly throwing a spawn or two their way before the main battle to gauge their defenses. A couple of days to a week delay on his invasion will not cause him to lose any sleep, he is a patient and intelligent foe. If he is not meleeing in the main battle, he should use the EOT recharge periods to form Barrier roadblocks or Containment traps to isolate and slow the EVA advance against himself. Remember that each instance of Insanity or Ego damage being inflicted on the pilot leads to Synch Disruption, and he can defeat EVA pilots eventually. In addition, his high Agility means he can, if pressed, just manage to out-pace most EVAs. He can be a threat, if played correctly. Regardless of how easily he is dispatched, at least a couple of the pilots should be taking Insanity away after this conflict - that is his purpose. To start weakening the pilots' mental stabilities. Scaling for Challenge: To make Malchediel a more suitable foe, you can consider using CR on Phrenic: Fellowship, to allow him to take a third Angelspawn and increase his Fear Rating to (3). Alternatively, The Specialist: (Assaulter), (Biomass Recovery) or (Self-Destructing) can give the Angelspawn a bit more punch. In either case, the extra 3 wounds per hit location and +10 LS for each CR added will give him slightly more survivability. [[Category: Adeptus_Evangelion_Angels]]
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