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CM6: Where Chaos Reigns
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{{oldschool}} {{british}} '''CM6: Where Chaos Reigns''' is a TSR UK, [[Companion Set]] adventure by Graeme "[[X8: Drums on Fire Mountain|Fire Mountain]]" Morris, May or October 1985. The title is crap and doesn't tell you, so we will: it's a [[chronomancy|time-travel]] caper. As such this module is about as good as [[Dungeons and Dragons]] got up to the 1980s. Epic rarely gets bigger than this; BXCMI players won't see the like again until [[M5: Talons of Night]] and the [[Known World Gazetteers]]. We remain unsold on its overall message, which is that science is bad. In it, the nefarious oards are out to do what the Borg will do in [[Star Trek]]: First Contact - conquer the world (Aelos) in their own present, by mucking about with its past. This world ends up pretty well-detailed so it's probably not the PCs' world, but - like [[DA1: Adventures in Blackmoor]] - it can become so if you want it to be. {{spoilers}} The party enters Aelos through the Nexus (no not [[Eldritch Might|that one]]). First up is the moment after the [[The Silmarillion|awakening]] of [[elves]] and men. There are ''other'' humanoids here - the [[garl]]s. These are something between an australopithecus and a yeti; they're big and dumb, and much more promising as oard cannon-fodder than the aforementioned elves and (this timeline of) men. Having solved that little problem, the next step 3000 years later is the rising of [[dwarves]]. Here, the hephaeston are at issue - actually, just the one, Diemlak. He's a robot, basically, with iron skin. No dwarves will stop this world's development just as sure as no elves would. The Nexus misses the mark, this time, so a naval Odyssey type adventure is necessary to get there. Although this is done a sight better than [[M1: Into the Maelstrom]] is doing it. Third up 500 years after that is the ''late'' Bronze Age. The garls and hephaeston(es) aren't around anymore so the oards are reduced to teaching iron-smelting to the local Assyrian Empire (of the humans), the Kolmedes. Should this empire conquer Arqwen, the elf/dwarf/human druidia (with [[halfling|hobbits]]); the oards rule through the Kolmedes. So - War Machine. [[CM2: Death's Ride|This]] [[CM7: The Tree of Life|time]] it's actually relevant to the plot! Thousands more years later, all the Free Folk have created a [[magical realm]] with a wondrous Bibliotheca on the isle of Talah. The oards have now [[teleport]]ed in and taken over the Luminence, the MAGIC throne [[artifact]]. D'OH. After the party foils all these plots, the oards are (finally) on the back foot, so it is time to hit them where they live - the Entropy Bubble. The oards are of course fully stocked with laser guns, electromagnetic shields, and the rest of the [[DA2: Temple of the Frog]] panoply. The oards' origin is left a mystery but it's debatable they might even be Aelos humans in an alternative timeline. [[Category: Dungeons & Dragons]] [[Category: Modules]]
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