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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == '''Name:''' Shadowed Aqueous Hazards <br/> '''Campaign:''' [[Campaign:Autobot_Game|Campaign:Autobot Game]]<br/> '''Caste:''' Jade Caste<br/> '''Motivation:''' Bring prestige to Sova for the good of the people.<br/> '''Intimacies:''' Sova, His Unit, (???), Innocents<br/> '''Anima Banner:''' Crashing waves of black jade lapping around his feet and grinding on nearby objects.<br/> '''Anima Effect:''' 5m to add (Essence) to natural soak for the scene; 3m/die for (Essence) actions for Caste/Favored attributes.<br/> === Background === Created for the Locust Crusade into Creation, Shadowed was made specifically for water-bound operations and commando work when out of his element. He has developed a camaraderie with Exigency of Unfollowed Warning Glyphs of late, thanks to their assignment to the same city-craft. === Appearance === A sleek jade caste, Shadowed was carved lovingly out of black jade, covered in wave and water iconography. He's a specimen of fine crafting and finesse, made specifically for water operations as a commando. He is very compact (5'2"), with a head of white jade filaments for hair, cropped short in a flat-top. == Attributes == ''Strength'' βββ '''Charisma''' βββ Perception ββ ''Dexterity'' βββββ Manipulation ββ ''Intelligence'' ββ '''Stamina''' ββββ Appearance βββ '''Wits''' βββββ == Abilities == ''Alchemical Block'' Archery Craft Bureaucracy Athletics βββ Larceny β Investigation ββ Awareness βββ Linguistics β Lore ββ Dodge βββ Performance Occult Integrity ββ Presence Medicine Martial Arts Ride Melee βββββ Sail Resistance βββ Socialize Thrown Stealth βββ War Survival ββ === Specialties === ''(Write here your specialties, if any)'' == Backgrounds == ''Class: βββ<br/>'' ''Backing: β<br/>'' ''Artifact: ββββ<br/>'' ''Vats: ββββ<br/>'' ''Allies: β (Exigency of Unfollowed Warning Glyphs, Moonsilver)<br/>'' == Charms == === Dedicated === ==== Dexterity ==== *'''Sustained Augmentation of Dexterity:''' Permanent. +1 Dex, Dex cap of 6. *'''Transitory Augmentation of Dexterity:''' 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Dexterity out, cap of Dexterity. *'''Accelerated Response System (Dodge):''' 2m, Reflexive, Instant. Dodge one attack with full DV. *'''Dynamic Reaction Enhancement System:''' 1m/1d, Reflexive, Instant. 1m = 1d to JB pool, cap of (Dexterity x 2). === General === ====Dexterity ==== *'''Polymodal Joint Bearings:''' 2m, Reflexive, Indefinite. Provides 3d artificial specialty (that stacks with normal specialties) to actions involving extreme contortion or flexibility. '''''(Submodule: Omnidextrous: ignore off-hand penalty, may use feet as hands for tool use).''''' ==== Strength ==== *'''Transitory Augmentation of Strength:''' 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Strength out, cap of Strength. *'''Jade Synthesis Wave Emitter:''' 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts. *'''Electrification Onslaught Dynamo:''' Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact. *'''Fluidic Impeller Drive:''' 2m, Simple, One Day. Neutral buoyancy, no penalties to actions in water. === Vats Charms === ==== Strength ==== *'''Alloyed Reinforcement of Flesh:''' (Installation Cost 1m), Permanent. Adds 1L/B natural soak, doubles dice gained from Trans. Strength/Anima power. *'''Pain Suppression Nodes:''' 1m, (Installation Cost 1m), Simple, Indefinite. Reduce wound penalties by (Stamina / 2). *'''Exoskeletal Armor Plating:''' (Installation Cost 1m), Permanent. +3L/4B armored soak. *'''Essence Shield Projector:''' Varies (+1wp), (Installation Cost 1m), Simple, One Scene. +1L/1B natural soak per 1m, with maximum (Stamina + Essence). === Artifact Charms === ==== Appearance ==== *'''Integrated Artifact Transmogrifier:''' 1m/5m (+1wp), (Installation Cost 1m), Reflexive, Indefinite. Hide 1 charm per 1m, or all for 5m. Appear human for an additional 1wp cost, lasts 1 day. === Arrays === *Water Chassis: (normal commit: 6m / Arrayed commit: 5m) Fluidic Impeller Drive (1m) Accelerated Response System (Dodge) (1m) Dynamic Reaction Enhancement System (1m) Polymodal Joint Bearings (1m) Sustained Dex Aug (1m) Jade Synth Wave Emitter (1m) == Essence == '''Essence:''' ββ<br/> '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> '''Personal Essence Pool:''' 5/5 (13)<br/> '''Peripheral Essence Pool:''' 22/22 (39)<br/> '''Committed Essence:''' (Charms: 5m) (Artifacts: 14m) (Charm effects: 3m) <br/> == Willpower == '''Willpower:''' βββββ ββ<br/> Temporary: β‘β‘β‘β‘β‘ β‘β‘<br/> ''("cross out" β‘ boxes by substituting them with Xs)'' == Virtues == '''Virtues:''' <br/> * Compassion ββββ<br/> * Conviction ββ<br/> * Temperance βββ<br/> * Valor β<br/> '''Channels:''' <br/> * Compassion β‘β‘β‘β‘<br/> * Conviction β‘β‘<br/> * Temperance β‘β‘β‘<br/> * Valor β‘<br/> '''Clarity:''' β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> == Inventory == *''Cleaving Wave of Reclamation:'' (Artifact 2) Jade Wavecleaver Daiklave. (5m commit) *''Roaring Tide of Desolation:'' (Artifact 2) Jade Wavecleaver Daiklave. (5m commit) *Light Amp Visor (Art 2), (light intensification at all times, thermal vision for 1 hour per 1m/ 2 hours per 1wp) *Fiber-Weave Bodysuit (Art 2) (5L/3B soak, 3m commit, Omnimodal clothing functionality) *Jade Windblade (Art 3) (1m commit) === Manses and Heartstones === ''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on) == Combat == '''Dodge DV:''' 5<br/> '''Dodge MDV:''' 6<br/> '''Soak:''' B:7 L:7 A:5<br/> '''Soak (Piercing):''' B:5 L:4 A:2<br/> '''Hardness:''' B:2 L:2 A:2<br/> === Attacks === ''(example:)''<br/> ''Dual Wavecleaver Daiklaves'' (Speed 4, Accuracy 13, Damage 11L/3, Parry DV 6, Rate 4, Tags O)<br/> === Health === β‘ -0<br/> β‘β‘ -1<br/> β‘β‘β‘β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated [[Category: Campaign: Autobot Game]]
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