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'''Name:''' Thomas Banson<br/> '''Conspiracy:''' ??? '''Campaign:''' [[Campaign:Contagion|Contagion]] == Attributes == ; <u>Mental Attributes</u> :'''Intelligence:''' βββ : '''Wits:''' βββ : '''Resolve:''' βββββ ; <u>Physical Attributes</u> :'''Strength:''' ββ : '''Dexterity:''' ββββ : '''Stamina:''' ββ ; <u>Social Attributes</u> :'''Presence:''' ββ : '''Manipulation:''' ββ : '''Composure:''' βββ == Skills == ; <u>Mental Skills</u> :'''Academics:''' β :'''Computer:''' β :'''Crafts:''' βββ :'''Investigation:''' ββ :'''Occult:''' ββ :'''Science:''' β ; <u>Physical Skills</u> :'''Firearms:''' ββββ :'''Athletics:''' ββ :'''Drive:''' β :'''Stealth:''' ββββ :'''Brawl:''' βββ ; <u>Social Skills</u> :'''Persuasion:''' ββ :'''Empathy:''' ββ :'''Subterfuge:''' β ===Specialties=== *Persuasion: Principle *Crafts: Mechanical repair/maintenance *Firearms: Sniper rifle *Occult: Quashmallim == Merits == *Pyrism: βββββ *Professional Training (Engineer): βββ *Contacts: US Army Engineers, Basilisk Armory Munitions Engineers, MTC Engineers *Resources: βββ *Fast Reflexes ββ *Combat Style ( Sniping) βββββ == Advantages == '''Willpower:''' 9/9<br/> '''Morality:''' 6<br/> '''Virtue:''' Fortitude<br/> '''Vice:''' Pride<br/> '''Initiative:'''8 <br/> '''Defense:''' 3<br/> '''Speed:''' 10<br/> '''Health:''' 7<br/> '''Health:''' *A *β‘ *β‘ *β‘ -1 to all actions *β‘ -2 to all actions *β‘ -3 to all actions *β‘ Disabled or dying == Pyrisms == *'''Divine Fire:''' *Cost: 1 Willpower or 1 Willpower and one point of aggravated damage (see below). *Action: Instant. *Dice Pool: Dexterity + Resolve β targetβs Defense. *Roll Results: *Dramatic Failure: Take 3 points of lethal damage *Failure: Nothing; flames fail to appear. *Success: Deal one point of lethal per Success on the roll or one point of aggravated per success if you opt to take one aggravated damage yourself when activating Divine Fire. *Exceptional Success: No additional effect. <br/> *'''Voice of Authority:''' * <br/> *'''Quashmallic Form:''' * <br/> *'''Spark of Life:''' * == Attacks == Sniper Shot () == Possessions == *Bulletproof Vest (Rating 2/3, Strength 1, Defense β1, Speed 0, Cost β’β’β’) *Generic Sniper rifle (Accuracy Bonus> 3, Stopping Power> 1:2, Damage Bonus> 3, 9 Again, Automatic Damage> 2, Fire Rate> Equal to dots in Dex, Strength> 2, Recoil> 2, Range> 200 yards, Size> 3, Capacity> 5+1 using 7.62x51mm NATO) == XP and Progression == :XP: 192/204 *Gained 5 from morality 6 at start *3 XP spent on Investigation 0->1 *6 XP spent on Merit: Fast Reflexes 0->2 *15 XP spent on Wits 2->3 *15 XP spent on Intelligence 2->3 *15 XP spent on Composure 2->3 *21 XP spent on stealth 2->4 *8 XP spent on restoring willpower dot *6 XP spent on empathy 1->2 *6 XP spent on athletics 1->2 *FREE dot of willpower *20 XP spent on Dexterity 3->4 *6 XP spent on investigation 1->2 *6 XP spent on occult 1->2 *25 XP spent on Resolve 4->5 *30 XP spent on Merit: Combat Style (Sniping)0->5 *10 XP spent on Pyrism 4->5 == Background ==
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