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Campaign:Dragon-Blooded: The Musical/Peleps Sovelis
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== Basics == '''Name:''' Peleps Sovelis<br/> '''Concept:''' Martial Artist<br/> '''Caste/Aspect:''' Water<br/> '''Motivation:''' Learn ALL the Great Dragon Styles!<br/> '''Intimacies:''' <br/> '''Anima Banner/Totem:'''<br/> '''Anima Effect/Tell:''' Survive underwater<br/> '''Experience:''' 0/0 <br/> ''(write experience points as "unspent / total" plx)'' {{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} === Background === ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' === Appearance === ''(what other people see when they look at your character.)'' == Attributes == Strength βββ Charisma ββ Perception ββ Dexterity βββ Manipulation ββ Intelligence ββ Stamina βββ Appearance ββ Wits βββ == Abilities == ''Terrestrial Block'' Linguistics β Awareness ββ ''Athletics'' βββ ''Bureaucracy'' 0 Archery 0 ''Lore'' βββ Craft 0 Dodge ββ ''Investigation'' ββ Medicine 0 Occult 0 Integrity 0 Melee 0 ''Larceny'' βββ ''Performance'' ββ Stealth 0 Resistance ββ Presence 0 ''Martial Arts'' βββ Ride 0 Thrown 0 War β Socialize β ''Sail'' 0 Survival 0 === Specialties === * Martial Arts: Unarmed βββ * Lore: Martial Arts β == Backgrounds == ''Breeding: βββ<br/>'' ''Resources: ββ<br/>'' ''Mentor: ββββ<br/>'' == Charms == (Martial Arts) * First Martial Arts Excellency * Terrestrial Martial Arts Enforcement * Currents Swept to Sea<br/> (Athletics) * Effortlessly Rising Flame<br/> (Larceny) * Observer Awareness Method == Essence == '''Essence:''' ββ<br/> '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> '''Personal Essence Pool:''' 13/13<br/> '''Peripheral Essence Pool:''' 28/28<br/> '''Committed Essence:''' 0<br/> == Willpower == '''Willpower:''' ββββββ ββ<br/> Temporary: β‘β‘β‘β‘β‘ β‘β‘<br/> == Virtues == '''Virtues:''' <br/> * Compassion ββ<br/> * Conviction ββββ<br/> * Temperance β<br/> * Valor βββ<br/> '''Flawed Virtue:''' Conviction<br/> '''Limit Break:''' β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> == Inventory == ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' == Combat == '''Dodge DV:''' 4<br/> '''Dodge MDV:''' <br/> '''Soak:''' B:3 L:1 A:0<br/> '''Hardness:''' B:0 L:0 A:0<br/> === Attacks === UNARMED * Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural) * Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural) * Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch) === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated == Advancement == * 2 BP: Specialties * 2 BP: Willpower * 5 BP: Charm * 3 BP: Background * 3 BP: Virtue
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