Editing
Campaign:Enfolding Ice/Lasemu
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == '''Campaign:''' [[Campaign:Enfolding Ice|EI]]<br/> '''Name:''' Lasemu<br/> '''Concept:''' White Mage<br/> '''Caste:''' Twilight<br/> '''Motivation:''' Become Immortal<br/> '''Intimacies:''' Knowledge, His wife, Solars<br/> '''Experience:''' 2/176 <br/> ''(write experience points as "unspent / total" plx)'' === Background === ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' === Appearance === Lasemu stands about five and a half feet tall, and is generally unimposing. He hides his thin body under a well-made Buff Jacket, which he's rarely seen without. He keeps a backpack at hand at all times, with the symbol of the Twilight Caste pressed against his back. He keeps himself well-trimmed at all times, though his hair always seems a little wind-swept despite it, with this effect and his knowledge of the arcane leading many to believe him an Air aspect. == Attributes == Strength ββ Charisma βββ Perception ββββ Dexterity βββ Manipulation ββ Intelligence ββββ Stamina ββββ Appearance ββ Wits βββ == Abilities == ''Solar/Abyssal Block'' '''Archery''' ββββ Integrity β Craft βββ Athletics Bureaucracy Martial Arts Performance Investigation βββ '''Awareness''' "ββββ '''Linguistics''' ββ Melee Presence Lore ββββ Dodge ββ Ride Thrown '''Resistance ''' ββββ Medicine βββββ Larceny Sail War Survival ββ Occult βββββ Stealth Socialize Craft: Air βββ (+2) Craft: Fire βββ (+2) Craft: Wood β (+2) Craft: Magitech βββ (+1) (Craft: Earth +4) == Backgrounds == '''Resources:''' βββ<br/> '''Mentor:''' ββ<br/> '''Artifact:''' ββββ<br/> == Charms == '''Archery''' * Second Archery Excellency: 2m/1die, supplemental: Add (Ability + archery)/2 successes to any roll, every 2 motes gives +1 DV * Essence Arrow Attack 4m, Supplemental: Righteous Judgement Arrow (Deal 4 extra damage dice, the arrow becomes a needle that pierces the target) * Phantom Arrow Technique 1m/attack, can shoot any Resources / arrow for 1 mote<br/> '''Occult''' * Terrestrial Circle Sorcery<br/> * Celestial Circle Sorcery<br/> '''Resistance''' * Durability of Oak Meditation: 3 motes, Reflexive: Gain Hardness 8 against one attack * Iron Skin Concentration 2m, Reflexive: Roll (Stamina + Resistance) vs. Attacker's Essence when struck. if successful, attack deals no damage. If failure, gain +4A/+8L/+8B soak.<br/> * Body Mending Meditation 10m, Supplemental: Boost healing rate by 10 * Adamant Skin Technique * Ox Body Technique<br/> '''Medicine''' * Third Medicine Excellency 4m, Reflexive: Reroll any Medicine check and choose the better of two. * Wound Mending Care Technique 10m, Supplemental: spend 1 hour treating a patient, and roll (Intelligence + Medicine). Patient recovers (Successes) lethal or bashing health levels, and if he spends the day resting she gains (Essence) Health levels as well. * Contagion-Curing Touch 2m, Supplemental: Mastery of pressure points means I am never considered without tools<br/> * Flawless Diagnosis Technique 1m, can accurately diagnose everything wrong with someone on a successful (Perception + Medicine)<br/> '''Sorcery''' * Invulnerable Skin of Bronze 20m: Until the sun next crosses the horizon, gain 6L/12B soak and 6L/12B Hardness, deal 2 extra dice with Martial Arts, and weigh 100 extra pounds * Thunder Wolf's Howl 10m: an area 20 yards across within 100 yards gets hit by a Wolf's Howl, smashing fragile objects and dealing (rolled Int + Occult) + Essence bashing damage, ignoring DVs and armor. Everyone within range is also deafened and disorienting, taking -2 to everything until (5 * successes) ticks later. Essence users can contest this with Stamina + Resistance, reducing the time one-to-one * Impervious Sphere of Water 15m: envelop 10 feet around me in a sphere of magically breathable water. Sphere has 20L/20B soak and 35 health levels. Physical attacks cannot be sent from inside the sphere. == Essence == '''Essence:''' ββββ<br/> '''Regeneration:''' ''(10 per hour under normal conditions. an additional 4 motes per hour when you're resting)''<br/> '''Personal Essence Pool:''' 16/16<br/> '''Peripheral Essence Pool:''' 33/38<br/> '''Committed Essence:''' 5<br/> == Willpowah == '''Willpower:''' βββββ ββ<br/> Temporary: β‘β‘β‘β‘β‘ β‘β‘<br/> == Virtues == '''Virtues:''' <br/> * Compassion βββ<br/> * Conviction βββ<br/> * Temperance ββ<br/> * Valor ββ<br/> '''Flawed Virtue:''' Conviction<br/> '''Limit Break:''' XXXXβ‘β‘β‘β‘β‘β‘<br/> == Inventory == Resplendent Satchel of Healing | Artifact ββββ | Attune for an additional 5 motes and wrap a band held inside around a crippled limb or stump. Take 5 minutes and a Difficulty 3 (Int + Medicine) roll, and it regrows, in one day for Exalts and 3 days for Mortals.<br/> Wound-Mending Needles | Artifact ββββ (Part of Satchel) | Heal 1 Bashing HL/minute for 1 mote/HL, 1 Lethal HL/15 minutes for 3 motes/HL, or 1 Aggravated HL/4 hours for 5 motes and 1 willpower/HL. This use requires a (Perception + Medicine) check, Diff 1 for healing someone else and Diff 3 for healing me. Can also cure Poison<br/> Rod of Cleansing the Body | Artifact ββββ (Part of Satchel) | Roll Perception + Medicine, spend 1 mote: Cure a disease, Diff as normal. For every extra mote, reduce the difficulty by 1. Perfect Buff Jacket | Resources βββ === Manses and Hearthstones === Tree shaped to channel Wood Essence, grants Survival Stone (semi-permanently used to power Satchel)<br/> First Age Ruins, grant Gem of the Master's Hand == Combat == '''Dodge DV:''' 4<br/> '''Dodge MDV:''' 5<br/> '''Soak:''' B:9 L:6 A:4<br/> '''Hardness:''' B:0 L:0 A:0<br/> === Attacks === PUNCH (Speed 5, Accuracy 4, Damage 2B, DV 3, Rate 3, Natural) KICK (Speed 5, Accuracy 3, Damage 5B, DV 1, Rate 2, Natural) CLINCH (Speed 6, Accuracy 3, Damage 2B, DV 2, Rate 1, Natural, Clinch, Piercing) Composite Bow w/ Broadhead (Speed 6, Accuracy 7, Damage 4L, Rate 3, Range 250, 2 handed) Composite Bow w/ Fowling (Speed 6, Accuracy 7, Damage 4B, Rate 3, Range 250, 2 handed) Composite Bow w/ Frog's Crotch (Speed 6, Accuracy 7, Damage 6L, Rate 3, Range 250, 2 handed, 1/2 damage vs. Armor) Composite Bow w/ Target (Speed 6, Accuracy 7, Damage 2L, Rate 3, Range 250, 2 handed, Piercing) === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated == Advancement == * 66 UNKNOWN I DERP'D * 24 ESS 4 * 8 Body Mending Meditation * 5 Archery 4 * 5 Occult 4 * 8 Occult 5 * 5 Lore 4 * 8 Celestial Circle Sorcery * 8 Sapphire Countermagic * 8 Adamant Skin Technique * 7 Investigation 3 * 3 Craft (Wood) 1 * 3 Craft (Magitech) 1 * 1 Craft (Magitech) 2 * 3 Craft (Magitech) 3 * 5 Awareness 4 * 12 Willpower 7 [[Category:Campaign:Enfolding Ice]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Delete
(
edit
)
Template:Deletion
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information