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Campaign:Semper Autochton Fidelis\Grey
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} Still need to finish this, I know, just putting it up so far so Clarance will stop linking it to me. == Basics == *'''Campaign:''' /Semper_Autocthon_Fidelis/ *'''Name:''' Watcher Shaded Grey Over The Ages - Grey for short. *'''Concept:''' Robosniper *'''Caste/Aspect:''' Moonsilver *'''Motivation:''' *'''Positive intimacies:''' *'''Negative intimacies:''' *'''Anima:''' Clockwork Wings *'''Anima Effect:''' At 11+ all actions with speed 3+ get 1 taken off. *'''Experience:''' -6/0 ''(write experience points as "unspent / total" plx)'' === Background === ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' === Appearance === ''(what other people see when they look at your character.)'' == Attributes == Strength βββ Charisma ββ ''Perception'' ββββ '''Dexterity''' ββββββ Manipulation β ''Intelligence'' βββ ''Stamina'' βββ '''Appearance''' βββ '''Wits''' βββ == Abilities == ''Alchemical Block'' Archery βββ Craft Metal ββ Bureaucracy Athletics ββ Larceny ββ Investigation ββ Awareness βββ Linguistics β Lore β Dodge βββ Performance Occult Integrity Presence ββ Medicine Martial Arts Ride Melee Sail Resistance Socialize ββ Thrown Stealth ββ War Survival Languages: Autocthonian, Old Realm === Specialties === Collapsing-Point Essence Rifle β == Backgrounds == Class: βββ ( Divine Regulator ) Artifact: βββββ Familiar: ββββ ( Percy ) Savant: βββ == General Charms == *(Int) '''Second Intelligence Augmentation''': 2m per autosux *(Wits) '''Omnitool Implant''': 4m, The Alchemical suffers no penalties for crafting and is considered to have access to a masterβs workshop, player may also enjoy a three-die situational rolls that could benefit from precision tools. *(Per) '''Second Perception Augmentation''': 2m per autosux *(App) '''Optical Shroud''': 3m, Optical Camouflage == Dedicated Charms == *(Dex) '''Secondary Dexterity Augmentation''': 2m per autosux *(Dex) '''Protosynthetic Ammunition Replicator''': 1 or 2m : turns motes into ammo, 1m for mundane, 2m for up to resources 2. * - '''Incandescent Essence Dynamo''': +4L on bullets made of essence. *(Dex) '''Fourth Dexterity Augmentation''': +1 Dex *(Per) '''Optical Enhancement''' * - Telescopic Lens: Can see up to a mile away * - Motion-Tracking Targeting Glance: "I have you in my sights" with an Aim action in battle, changes the bonus for aiming from dice to successes and cancels penalties for making called shots whenever launching a surprise attack and/or an attack benefiting from aim successes. (A second installation of this submodule extends called shot penalty negation to all attacks - note to buy) === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode. == Essence == '''Essence:''' βββ<br/> '''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/> '''Personal Essence Pool:''' 5/15<br/> '''Peripheral Essence Pool:''' 28/38<br/> '''Committed Essence:''' <br/> *10 - Collapsing-Point Essence Rifle <br/> *10 - Charms == Willpower == '''Willpower:''' ββββββ<br/> Temporary: /<br/> == Virtues == '''Virtues:''' <br/> Compassion ββ Conviction β Temperance βββ Valor βββ '''Clarity/Dissonance:''' <br/> == Inventory == Flaw Scanner - 2m or 1 wp, makes any stressed, cracked, or otherwise flawed metal glow lightly, providing a +1 dice bonus on craft rolls to repair. Starmetal Steam Core- 3m, see locations up to Essence X 3 yards away no matter what obstructs view. Slickspirit Cylinder - 5m, dematerialize for Essence actions. 1wp to do it reflexively. Arc Protector Plus - Protects agents mundane and magical bright lights. Collapsing-Point Essence Rifle - Attune 10 SemiAuto - Speed 5, Acc +2, 6L, EssRate, 300 Range, Cost 1, Str 3 Fuck You - Speed 9, Acc +4, 21L, 1 Rate, 300 Range, Cost 2, Str 3, Piercing === Manses and Hearthstones === ''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on) == Combat == '''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/> '''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/> '''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/> '''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/> '''Hardness:''' 0A/0L/0B ''(armor only)''<br/> === Attacks === ''(example:)''<br/> ''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> ''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/> ''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/> ''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/> === Health === Health - 0 - <br> 1 - <br> 1 - <br> 2 - <br> 2 - <br> 2 - <br> 2 - <br> 2 - <br> 4 - <br> Incap - <br> Dying - <br> ''one Dying level per dot of Stamina'' == Advancement == ''it's helpful if you write down how you spent your BP and XP'' === Shopping list === ''it's also helpful (but optional) if you write out charms you intend to buy''
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