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Campaign:TheMeansToTheEnd/Yeng Pao
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[[Category:Campaign:Jer's_The_Means_to_the_End]]{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == '''Name:''' Yeng Tao<br/> '''Concept:''' Pretty Boy Knight<br/> '''Caste/Aspect:''' Zenith<br/> '''Motivation:''' Find others like himself<br/> '''Intimacies:''' HONOR!, <br/> '''Experience:''' 15/15 <br/> ''(write experience points as "unspent / total" plx)'' === Background === Yeng Pao was a wandering swordsman back in the day, when he lived in the Scavenger Lands before his Exaltation. He didn't really have a purpose in life, all he knew was swords and how to goad people into drawing them. This changed when he cecided to draw his blade in the defense of a villiage one day, finding those he tried to taunt kneeling in awe instead. Not fully grasping his new powers, he tried to go on with his old life, finding no-one could match him. He almost fell into despair, but a Sidereal, Lokust, took him in for training. He learned the ways of honour and justice, and what power he now had over mortals, but he didn't know much about his benefactor until he caught a lucky glimpse of a Sidereal caste mark! With the truth revealed, the two begam plotting to give him a reputation of anathema-slaying and mystery, to make him useful to the Realm. === Appearance === ''(what other people see when they look at your character.)'' == Attributes == Strength βββ Charisma βββ Perception ββ Dexterity βββββ Manipulation ββ Intelligence ββ Stamina βββ Appearance ββββ Wits βββ == Abilities == ''Solar/Abyssal Block'' Archery 0 Integrity ββ Craft 0 Athletics β Bureaucracy 0 Martial Arts βββ Performance βββ Investigation 0 Awareness ββ Linguistics ββ Melee ββββ Presence ββββ Lore β Dodge 0 Ride 0 Thrown 0 Resistance βββ Medicine ββ Larceny β Sail 0 War 0 Survival 0 Occult 0 Stealth 0 Socialize ββββ === Specialties === Melee: Artifacts ββ == Backgrounds == '''Artifact: ββ<br/>''' '''Influence: βββ<br/>''' '''Resources: ββββ<br/>''' == Charms == First Excellency: Presence (1m/1d, Reflexive, Instant. Adds 1 die to a Presence roll for every mote)<br/> Second Excellency: Melee (2m/1s, Reflexive, Instant. Adds 1 success to a Melee roll for every mote)<br/> (Performance) Respect Commanding Attitude (5m, Simple (speed 4), One Scene. Attribute + Performance, creates Compulsion to stay and listen respectfully.)<br/> (Presence) Hypnotic Tongue Technique (10m 1wp, Simple, (Cha) days. Manipulation + Presence attack, if successful target must follow an order for (Cha) days)<br/> (Presence) Majestic Radiant Presence (7m, Reflexive, One Scene, Obvious. Intimidate anyone who attempts to strike me into stopping unless they make a Willpower roll, diff 2)<br/> (Socialize) Mastery of Small Manners (1m, Reflexive, Until next action. Add 1 effective Appearance, treat all social enemy groups as though they were one Magnitude lower, and understand motivations of everyone in the scene)<br/> (Melee) Iron Raptor Technique (2 or 4m, Simple (speed 5, -1 DV), Instant, Obvious. 2m: Throw a melee weapon up to (Ess*8) yards away for attacks, then it returns. 4m: Throw an arc of energy from the sword instead. It is Unblockable)<br/> (Melee) Call the Blade (1m, Reflexive, Instant, Obvious. Summon a weapon from up to (Ess*10) yards reflexively to hand)<br/> (Resistance) Ox Body technique (Permanent, gain 1 -1 and two -2 health levels) == Essence == '''Essence:''' βββ<br/> '''Regeneration:''' 4 per hour under normal conditions<br/> '''Personal Essence Pool:''' 13/15<br/> '''Peripheral Essence Pool:''' 26/36<br/> '''Committed Essence:''' 12<br/> == Willpower == '''Willpower:''' βββββ β<br/> Temporary: β‘β‘β‘β‘β‘ β‘<br/> == Virtues == '''Virtues:''' <br/> * Compassion ββ<br/> * Conviction βββ<br/> * Temperance β<br/> * Valor βββ<br/> '''Flawed Virtue:''' Foolhardy Contempt<br/> '''Limit Break:''' β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> == Inventory == ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' === Manses and Heartstones === ''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on) == Combat == '''Dodge DV:''' 4<br/> '''Dodge MDV:''' 5<br/> '''Soak:''' B:9 L:9 A:8 (Armor 6/8/8)<br/> '''Hardness:''' B:3 L:3<br/> === Attacks === '''Daiklaive:'''<br/> Speed 5, Accuracy 15 (+4), Damage 12L (+9), Parry DV 7 (+2), Rate 3) === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated == Advancement == ''(Here is where you write down your experience points and how you spent them)''
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