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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == *'''Campaign:''' [[Campaign:The_Black_Parade | The Black Parade]] *'''Name:''' Blood-Faced Mirror Reflects the Void *'''Concept:''' Man of many faces! *'''Caste/Aspect:''' Day Caste *'''Motivation:''' Destroy the concept of 'Honesty' completely. *'''Negative intimacies:''' Creation. .| *'''Anima:''' Huge, shadowy black wings that cover him completely. *'''Experience:''' 3/20 ==== Background ==== Mirror was born as... Someone, son of a lower-class family in Nexus. They tried to raise him as best they could, but with two older daughters competing for attention, someone was often ignored. This may have led to his unfortunate habits of theft and espionage between various gangs, or he may have floated into that lifestyle on his own with no prompting. Whatever caused it, however, he quickly gained a hushed reputation, and eventually it caught up with him. After an attempt to masquerade as a gang's leader went wrong, that person decided to return to the straight and narrow path. This is probably what killed him. While it was difficult to find someone when he didn't want to be found, eventually he was discovered, and someone found himself fleeing for his life from not just one but ''two'' gangs- the one he'd tried to infiltrate (for obvious reasons), and the one he'd been doing it on behalf of (because of his faliure). He nearly made it, too- two injuries that probably would have killed him were just barely nonfatal, although one put out his eye and the other definitely crippled his getaway. The third injury was not as nonfatal- a makeshift spear being shoved unceremoniously through his stomach and out through his back. Then they left him there, bleeding on the ground. As he died, he heard a voice in his head offering him the chance at living again, this time with enough power to make everyone else tremble before him. It was a very, very tempting offer, and so he took it. Because, you know, why the hell not. ==== Personality ==== Mirror's initial personality seems a bit ... bland. He's soft-spoken, calm, and almost... well, almost canatonic in the way he acts. After prolongued exposure to him, though, someone might start to pick up that some of his mannerisms are odd in a way that defies explanation. Someone particularly perceptive might notice, after even more exposure to him, that it's because his unconscious gestures mimic the unconscious gestures of the person he's talking to- from the rythm of breathing to the nervous ticks, to the style of laughing. Mirror has a tendancy to stare off into space, at times, and he will often speak with people while in this state- never focusing on them, so it's difficult to say whether he's actually talking to them, or simply talking near them. He has very little in the way of a sense of humor, and that he does have is increadibly deadpan. Nobody who knows him has ever heard him laugh, or see him smile ... when he's not pretending to be someone else, anyway. Mirror's disguises tend to go ''all the way''- he's either an incredibly good method actor, or he actively ignores emotion in his normal state, because when he needs to, he can be ditzy, passionately devoted to a cause, angry, sorrowful ... whatever emotion he fakes ends with the disguise, though. ==== Appearance ==== Mirror's appearance tends to change depending on what he needs to look like, but when he's not disguised, he's easy to recognize- and easy to mistake for one of the living. More than anything he looks like someone who is either recovering from a prolongued bout of illness or a painful injury or, possibly, both. His hair is chin-length and black, with a slightly violet sheen in the light. His skin is pale, obviously, but gives the impression more of one who used to have a healthy complexion before losing it due to illness. His right eye is a deep rich red-violet, while the left one is hidden away behind bandages. Mirror is thin, and his ribs are clearly visible beneath his skin if he has his shirt off- of course, if one saw that, they would be much more preoccupied with his scars. Mirror is, indeed, quite heavily scarred. His stomach features a large scar that can only really be the result of a nasty impalement wound, and a matching scar on his lower back implies that it was much nastier than can generally be walked away from. His upper back has a second scar, a horizontal slashing wound that looks like it was quite deep. Mirror's arms are also covered in several smaller scars that appear to be ex-stab wounds. All of this scarring is easily hid under sufficiently concealing clothing, however. == Merits & Flaws == ====Flaws==== ''Diminished Sense (Vision)''<br> For three points, the character is blind in, and may be missing, one eye. The player of a one-eyed character suffers a two-die penalty on all vision-based Perception rolls made for the character and a three-die penalty on all ranged attack rolls made for the character due to his lack of depth perception. Also, an attacker in close quarters may try to attack the character from his blind side. The attacker’s player must roll (Wits + Martial Arts or Melee) roll, opposed by (Wits + Martial Arts or Melee) rolled by the character’s player. Any successes the attacker gains over the character subtract from the character’s DV against the next attack. == Attributes == <center> <table class="zeroBorder" id="m85p" border="0" bordercolor="#000000" cellpadding="3" cellspacing="0"> <tr> <td colspan=2>PHYSICAL</td> <td colspan=2>SOCIAL</td> <td colspan=2>MENTAL</td> </tr> <tr> <td>Strength</td><td style="font-family: Courier New;">●●●oo</td> <td>Charisma</td><td style="font-family: Courier New;">●oooo</td> <td>Perception</td><td style="font-family: Courier New;">●●ooo</td> </tr> <tr> <td>Dexterity</td><td style="font-family: Courier New;">●●●●●</td> <td>Manipulation</td><td style="font-family: Courier New;">●●●●●</td> <td>Intelligence</td><td style="font-family: Courier New;">●●ooo</td> </tr> <tr> <td >Stamina</td><td style="font-family: Courier New;">●oooo</td> <td>Appearance</td><td style="font-family: Courier New;">●●●●●</td> <td>Wits</td><td style="font-family: Courier New;">●●●oo</td> </tr> </table></center> == Abilities == <center> <table border="1" cellpadding="3" cellspacing="3"> <tr> <td style="color: rgb(0, 0, 0); text-align: center;" colspan="2">DUSK</td> <td style="color: rgb(0, 0, 0); text-align: center;" colspan="2">MIDNIGHT</td> <td style="color: rgb(0, 0, 0); text-align: center;" colspan="2">DAYBREAK</td> <td style="background-color: rgb(0, 0, 0); color: rgb(238, 238, 238); text-align: center;" colspan="2"><b>DAY</b></td> <td style="color: rgb(0, 0, 0); text-align: center;" colspan="2">MOONSHADOW</td> </tr> <tr> <td>Archery</td> <td style="font-family: Courier New;">ooooo</td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0);"><b>Integrity</b></td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0); font-family: Courier New;">●●●oo</td> <td>Craft</td><td style="font-family: Courier New;">ooooo</td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200);"><b>Athletics</b></td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200); font-family: Courier New;">●●●●●</td> <td>Bureaucracy</td><td style="font-family: Courier New;">ooooo</td> </tr> <tr> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0);"><b>Martial Arts</b></td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0); font-family: Courier New;">●●●●●</td> <td>Performance</td><td style="font-family: Courier New;">ooooo</td> <td>Investigation</td><td style="font-family: Courier New;">ooooo</td> <td style="color: rgb(200, 200, 200); background-color: rgb(0, 0, 0);"><b>Awareness</b></td> <td style="color: rgb(200, 200, 200); background-color: rgb(0, 0, 0); font-family: Courier New;">●●●oo</td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0);"><b>Linguistics</b></td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0); font-family: Courier New;">●●●oo</td> </tr> <tr> <td>Melee</td><td style="font-family: Courier New;">ooooo</td> <td>Presence</td><td style="font-family: Courier New;">ooooo</td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0);">Lore</td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0); font-family: Courier New;">●●●oo</td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200);"><b>Dodge</b></td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200); font-family: Courier New;">●●●●●</td> <td>Ride</td><td style="font-family: Courier New;">ooooo</td> </tr> <tr> <td>Thrown</td> <td style="font-family: Courier New;">ooooo</td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0);"><b>Resistance</b></td> <td style="background-color: rgb(204, 204, 204); color: rgb(0, 0, 0); font-family: Courier New;">●●●oo</td> <td>Medicine</td><td style="font-family: Courier New;">ooooo</td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200);"><b>Larceny</b></td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200); font-family: Courier New;">●●●●●</td> <td>Sail</td> <td style="font-family: Courier New;">ooooo</td> </tr> <tr> <td>War</td><td style="font-family: Courier New;">ooooo</td> <td>Survival</td><td style="font-family: Courier New;">ooooo</td> <td>Occult</td><td style="font-family: Courier New;">ooooo</td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200);"><b>Stealth</b></td> <td style="background-color: rgb(0, 0, 0); color: rgb(200, 200, 200); font-family: Courier New;">●●●oo</td> <td>Socialize</td><td style="font-family: Courier New;">ooooo</td> </tr> </table> </center> Languages: CAMPAIGNSPEAK === Specialties ===<br> == Backgrounds == Background 1: Liege ●●● Background 2: Manse ●● Background 3: Whispers ●● Background 4: Artifact ●● Background 5: Artifact ●●●● == Charms/Combos == ===Charms=== =====Athletics===== * Raiton's Nimble Perch ** 3m; Ath 1 Ess 2; Reflexive; Combo-OK, one scene *** Graceful Crane Stance. =====Dodge===== *Flitting Shadow Form **1m; Dodge 3 Ess 1; Reflexive (Step 2); Combo-OK, Instant ***Shadow over Water. *Flickering Wisp Technique **3m; Dodge 4, Ess 2; Reflexive (Step 2), Combo-OK, Obvious, Spectral; Instant ***Seven Shadow Evasion. =====Larceny===== *Second Larceny Excellency *Face-Drinking Bite **10m, 1wp; Larc 4, Ess 2; Supplemental; Illusion; Indefinite ***Allows an Abyssal to form the exact likeness of someone whose blood they drink. Perfect illusion that fools everyone unless they spend 4wp (1wp if they've seen through it before.). *FALSE HEART MIEN **Cost: — (1wp); Mins: Larceny 5, Essence 3; Type: Permanent **Keywords: None **Duration: N/A **Prerequisite Charms: Face-Drinking Bite ***This Charm enhances its prerequisite, expanding the scope and effectiveness of the disguise. Each feature added to Face-Drinking Bite raises the Charm’s cost by an additional Willpower point. ****Essence: The illusion can now fool Essence-based perception, though only with a usual opposed roll for the Charms. Magical senses fooled thus register the Abyssal as having whatever properties and traits the victim had at the time of feeding, such as Essence rating, type of being and so on. ****Intuition: While hiding in another’s face, the Abyssal knows whenever she is in the presence of an Intimacy that belonged to that victim at the time of feeding. She also knows the emotional context of that Intimacy in order to guide her expected response. She knows Intimacies only upon encountering them, not up front as part of activating the disguise. ****Kiss: The Abyssal does not actually need to inflict damage to take a face; it is enough to kiss her prey as a harmless bite. A deathknight can emulate another Abyssal by touching her lips to his Monstrance of Celestial Portion. ****Recall: The Abyssal may pay one experience point to memorize a particular disguise so that it is not lost when she deactivates Face-Drinking Bite. She may thereafter don that illusion as if she had the victim on hand to feed from, but the illusion is dated to the point when it was memorized and does not reflect any changes the victim might have undergone since then. =====Martial Arts===== * 2nd MA Excellency * RAVAGING BLOW ** Cost: 2m; Mins: Martial Arts 2, Essence 2; ** Type: Supplemental ** Keywords: Combo-OK ** Duration: Instant *** Abyssal martial artists strike where it hurts most. This Charm enhances an unarmed attack (other than a grapple). If the attack roll succeeds, extra successes count double for determining raw damage. If the Exalt has Dark Messiah Form active, Ravaging Blow also adds one to the attack’s minimum damage. *FOE-BLINDING JAB **Cost: 3m; Mins: Martial Arts 3, Essence 2; **Type: Supplemental **Keywords: Combo-OK, Crippling **Duration: Instant ***The deathknight jabs his fingers or a form weapon at his opponent’s eyes. This Charm supplements an unarmed attack. If the attack would inflict two or more levels of damage, Foe-Blinding Jab reduces that damage to a single level but inflicts a Crippling effect that blinds one eye (see Exalted, p. 152). Repeated use of this Charm causes full blindness. Exalted and similarly resilient beings heal this trauma with a day of rest. Mortals cannot naturally heal such maiming. ***If the Abyssal wishes, he can inflict blindness for only a few minutes by applying pressure or throwing a handful of dirt rather than gouging. In this case, the Crippling effect takes place as long as the attack hits, but the strike inflicts no damage. *DEAD MAN’S GRASP **Cost: 1m per action; Mins: Martial Arts 2, Essence 2; **Type: Supplemental **Keywords: Combo-OK **Duration: Until released ***Abyssal warriors crush their foes with the unnatural strength of the risen dead. This Charm supplements a grapple attack. The contested roll to control the clinch plays out a normal... but the deathknight inflicts lethal damage. What’s more, the raw damage of his clinch increases by one for each subsequent action the character maintains control of the grapple, to a maximum of the character’s Martial Arts rating The Charm ends and the damage bonus resets to +0 if the Abyssal stops spending Essence and squeezing to deal damage. *INESCAPABLE IRON GRIP **Cost: 5m; Mins: Martial Arts 3, Essence 2; **Type: Supplemental **Keywords: Combo-OK **Duration: Until released ***The Chosen of the Void can hold their victims in death’s own grip. This Charm supplements a grapple attack. As the deathknight and his foe struggle to control the grapple, the dice pool for the victim takes an internal penalty equal to the number of actions for which the Abyssal has already controlled the grapple. What’s more, as long as the Abyssal controls the grapple, his victim cannot breathe. In a long struggle, the rules for holding breath (see Exalted, p. 130) could even come into play. The (Stamina + Resistance) roll to resist asphyxiation is always difficulty 3. More immediately, the victim cannot cry out or make any other sound in the Abyssal’s grip. *DARK MESSIAH FORM **Cost: 6m; Mins: Martial Arts 4, Essence 2; **Type: Simple (Speed 5) **Keywords: Form-type **Duration: One scene ***While the Abyssal performs the kata to assume Dark Messiah Form, she concentrates on every pain the world ever inflicted on her. Farewell ethics, it’s time for bloody, brutal payback! ***While using this Charm, all the character’s unarmed attacks inflict piercing damage (if they didn’t already). The martial artist can make an unarmed Martial Arts parry against ranged and lethal attacks without a stunt. What’s more, Dark Messiah Form eliminates multiple-action penalties for the first (Martial Arts ÷ 2, rounded up) actions in a flurry. At Martial Arts 5, an Abyssal can punch three times in a flurry with no penalty at all. Any actions after the penalty-free number, however, take the same penalties as if this Charm had not been active. As a final benefit, a Dark Messiah stylist can attune to soulsteel form weapons (if he couldn’t before) and gain all the motes stripped from a target by such weapons. The amoral ferocity of Dark Messiah Form comes at a price, though. While using the form, characters cannot channel their Virtues. === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode. == Essence == '''Essence:''' ●●●<br/> '''Regeneration:''' 4m/hour when active, 6m/hour when relaxing, 12m/hour when sleeping<br/> '''Personal Essence Pool:''' 17/17<br/> '''Peripheral Essence Pool:''' 40/40<br/> '''Committed Essence:''' <br/> == Willpower == '''Willpower:''' ●●● ●●● ●●<br/> Temporary: 4/8<br/> == Virtues == '''Virtues:''' <br/> Compassion ● Conviction ●●● Temperance ●●●●● Valor ● == Inventory == *Razor Claws (Soulsteel) **sp 5 acc +6 dam +5 def +2 rate 3 attune 6, drains (ess) motes per successful attack *Armor (Chain Shirt, Soulsteel) ** Soak 7L/5B Hardness 3L/3B Mobility -0 Fatigue 0 Attune 2 *Perfected Kata Bracers (Soulsteel) ** +ess to acc, damage, def ** If more damage dealt than Stamina, target dies instantly === Manses and Hearthstones === :Ghostwalker Crystal (Manse ●●) ::The bearer of this dark-blue octahedron becomes very difficult to follow. Increase the difficulty of any rolls to follow him or hear or see signs of his passage by 2. However, this stone does nothing to conceal his scent and so hounds or other creatures that rely primarily upon smell can track the bearer normally. == Combat == '''Dodge DV:''' 7<br/> '''Dodge MDV:''' 7<br/> '''Soak:''' 7A/7L/6B<br/> '''Pierced''': 3A/3L/4B<br/> '''Hardness:''' 3A/3L/3B<br/> === Attacks === ''(example:)''<br/> ''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> === Health === □ -0<br/> □ □ -1<br/> □ □ -2<br/> □ -4<br/> □ Incapacitated<br/> □ Dying<br/> ''one Dying level per dot of Stamina'' == Advancement == 5bp: Artifact 4 2bp: MA 5 2bp: Larceny 5 2bp: Athletics 5 2bp: Dodge 5 3bp: Temp 5 2bp: Stealth 3 8xp: False Heart Mien 8xp: MA Excellency === Shopping list === ''it's also helpful (but optional) if you write out charms you intend to buy'' [[Category:Campaign:The_Black_Parade]]
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