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Campaign:The Sundering of Creation/Martabyssal
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[[Category:Campaign:The Sundering of Creation]] {{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == '''Name:''' Martaby<br/> '''Concept:''' A Rogue Martabyssal Appears<br/> '''Caste/Aspect:''' Day <br/> '''Motivation:''' STOP FUCKING SHIT UP. CHRIST. I MEAN LOOK THAT BABIES HEAD JUST EXPLODED.<br/> '''Positive Intimacies:''' Motherfuckin' Garnak. <br/> '''Negative Intimacies:''' Darkness Enfolding Against The Heavy Light Of Razor Dreams <br/> '''Anima:''' A Skeletal Eagle on Fire. <br/> '''Experience:''' 0/0 <br/> === Background === === Appearance === [[Image:Martabyssal.png|thumb]] == Attributes == Strength ββ Charisma ββ Perception βββββ Dexterity βββββ Manipulation βββ Intelligence ββ Stamina ββ Appearance ββ Wits ββββ == Abilities == Solar/Abyssal Block '''Archery''' βββββ Integrity βββ Craft '''Athletics''' Bureaucracy Martial Arts Performance '''Investigation''' ββ '''Awareness''' βββ Linguistics Melee '''Presence''' β Lore ββ '''Dodge''' βββ Ride Thrown '''Resistance''' β Medicine '''Larceny''' βββ Sail War Survival ββ Occult '''Stealth''' βββββ '''Socialize''' ββ '''Languages:''' === Specialties === == Merits and Flaws == Weak Essence - 6 point flaw - Starts at Essence 1. <br> Nightmares - 2 point flaw - When sleeping, there is a 40% chance of awaking from a nightmare and being unable to regen willpower. <br><br> Luck - 5 point merit - Gain a luck pool, can expend a use of luck to reroll (FATE) or to increase the odds of a game of chance by 10%. Luck Regenerates a week of not using the pool, and refills fully between stories. β‘ β‘ β‘ β‘ β‘ <br> Resistant to Pain - 5 point merit - Treat -1 and -2 health levels as -0, ignoring all wounds before -4. Increases the difficulty of Perception rolls involving touch by 2 dice. <br> Double Jointed - 3 point merit - Add 3 dice to any Dexterity, Larceny, or Athletics roll. Makes Martaby a Master Contortionist. <br> Spirit Sight - 6 point merit - Automatically sees dematerialized ghosts and demons without need for a roll. <br> == Backgrounds == Artifact: ββ - Flame Tongue Repeater <br> Resources: βββ <br> Whispers: ββ <br> == Charms == *(Second Excellencies) - '''Stealth, Archery, Investigation, Dodge''' - *(Ravening Mouth Of Ability) - '''Archery''' - 3m, Scene Duration - Damage done turns into Motes Gained. Cannot gain more then 20 motes from a single attack. *(Archery) '''Pulse of the Prey''' - 3m or 5m - Negates all penalties of a attack, except for wound and multiple action penalties. If Ess3, can spend 2 more motes to increase the range to maximum visibility range. *(Lore) '''Essence Draining Touch''' - 1m, Obvious, Touch - Drains (Essence x3) motes from a willing target. Be them willing or just too scared to resist. *(Dodge) '''Fitting Shadow Form''' - 1m - Removes all penalties to DodgeDV, still 0 against a undodgeable attack. *(Larceny) '''Unjust Appropriation Method''' - 3m, - Steals something off another person as long as it's not in use. If opposed by another charm add Ess in autosux to the (Dex + Larceny) roll to oppose the other charm. In addition it is not spotted by normal awareness and even with inhuman sensory takes a +4 difficulty penalty to catch the act. *(Larceny) '''Chains Cannot Hold''' - 3m - Destroys a Lock. If opposed by a charm adds essence in autosux to the (dex+larceny) roll. Doesn't need tools, however it makes the charm obvious. === C-C-C-Combo's === == Essence == '''Essence:''' β<br/> '''Regeneration:''' 0/4/8<br/> '''Personal Essence Pool:''' 9/9<br/> '''Peripheral Essence Pool:''' 22/22<br/> '''Committed Essence:''' == Willpower == '''Willpower:''' ββββββ<br/> Temporary: β‘β‘β‘β‘β‘β‘<br/> == Virtues == '''Virtues:''' <br/> Compassion βββ Conviction ββ Temperance βββ Valor β '''Flawed Virtue:''' Valor <br/> '''Resonance: <br/> == Inventory == Plasma Tongue Repeater Speed: 5 Acc: +2 Damage: 10L Rate: 1 Range: 20 Ammo: 5/5 Tags: F === Manses and Hearthstones === == Combat == '''Dodge DV:''' 4 <br/> '''Dodge MDV:''' 4 <br/> '''Soak:''' 1L / 2B <br/> '''Hardness:''' <br/> === Health === β‘ -0<br/> β‘ -0 (-1)<br/> β‘ -0 (-1)<br/> β‘ -0 (-2)<br/> β‘ -0 (-2)<br/> β‘ -4<br/> β‘ -4 (stam)<br/> β‘ Incapacitated<br/> β‘ Incapacitated (stam)<br/> β‘ Dying<br/> == Advancement == 1BP - Archery 4 1BP - Archery 5 1BP - Stealth 4 1BP - Stealth 5 11 BP towards merits. == Notes == ''edit here if you want to let me know anything.''<br/> [[Category:Campaign:The Sundering of Creation]]
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