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Campaign:Zab's Untitled Chronicle/Craftnerd of Sunsets
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == '''Name:''' Aenkey Orichalcum Flame<br/> '''Concept:''' Craftnerd in power armor<br/> '''Caste/Aspect:''' Twilight<br/> '''Motivation:''' Craft the most powerful armor in Creation<br/> '''Intimacies:''' Magitech, Rika, Tomadon<br/> '''Anima:''' <br/> '''Experience:''' 25/61 === Background === Aenkey showed incredible talent from an early age at Fire aligned craftsmanship, particularly the delicate work of machines and flame weapons. After assembling a fully functioning flame piece from scrap parts by age 10, the boy sought all the knowledge he could get, eventually coming to be the apprentice of a master craftsman who often worked with the Guild in Chiaroscuro, Tomadon.<br/> After working for a time under the strict rule of his master, he asked to be able to work on the much more important Guild projects. Tomadon decided to put Aenkey to a test to see if he was truly worthy, the task of repairing a suit of long-since unusable armor heβd been given by the Guild to use for spare parts for other suits. The task was meant to be impossible, to dissuade the young craftsman from working with the Guild, but Aenkey took it as a challenge and spent weeks working on putting the damaged power armor back together. He finally succeeded at this impossible task out of sheer will and determination to succeed, and as he set the last piece back into place his forehead glowed with blues and golds of the Twilight, establishing him as a chosen of the Unconquered Sun. But in that instant he realized his goal in life was to create the most powerful armor ever seen, armor surpassing even that of the First Ageβs greatest works. === Appearance === [http://i48.photobucket.com/albums/f208/Drayco587/Aenkey1.jpg Drawfaggotry version here. Kinda. Doesn't have the shiny boots though.] Aenkey has a fairly unimpressive look for a solar, he stands at about 5'11" and is fairly slim. He's got curly strawberry-blonde hair that's kind of a jew-fro plus a small ponytail in back. His skin is much lighter tan than usual for the south, and his eyes are blue if you see. He keeps the visor part of his armor on because it's much better than wearing glasses like he used to, but otherwise dresses in generic clothing that's durable enough for a working craftsman, preferring earth tones and blues. <br/> His armor pretty much is the standard Sentinel armor out of the book, made of standard metals and Orichalcum with some indigo colored metals and crystal in places for detail, he keeps it Elsewhere when not wearing it. The helmet is absent besides the visor, however, apparently as a matter of personal aesthetics. The cape is a sunsetty shade of indigo. His flame pieces have been modified so that they're along the undersides of the bracers on the armor, and can be fired that way.<br/> == Attributes == Strength ββ Charisma ββ Perception ββββ Dexterity ββββ Manipulation βββ Intelligence βββββ Stamina βββ Appearance ββ Wits ββ == Abilities == ''Solar Block'' '''Archery''' βββ Integrity '''Craft''' ββββ Athletics Bureaucracy Martial Arts Performance '''Investigation''' '''Awareness''' [ββ] Linguistics β '''Melee''' βββ '''Presence''' βββ '''Lore''' ββββ Dodge βββ Ride Thrown '''Resistance''' βββββ[ββ] '''Medicine''' Larceny Sail War Survival '''Occult''' βββ Stealth Socialize '''Craft - Air''' ββ<br/> '''Craft - Earth'''<br/> '''Craft - Fire''' ββββ<br/> '''Craft - Water''' β<br/> '''Craft - Wood''' <br/> '''Craft - Magitech''' βββ<br/> '''Languages'''<br/> Flametongue, Riverspeak*, Old Realm === Specialties === == Backgrounds == ''Mentor (Tomadon): ββ<br/>'' ''Resources: ββββ<br/>'' ''Artifact (Sentinel Defense armor): βββ<br/>'' ''Artifact (Orichalcum Goremaul): ββ<br/>'' == Charms == (Craft) *'''Second (Craft) Excellency:''' 2m/1sux, Reflexive, Instant. Adds 1 sux to a (Craft) roll for every mote you spend. *'''Shattering Grasp''' 5m, Simple (DA, -1), One Scene. Breaks shit in (8 - Essence) minutes. *'''Crack-Mending Technique''' 10m 1wp, Supp, Instant. Fixes stuff, (Essence x 3) hours of work per hour. *'''Craftsman Needs No Tools''' 7m 1wp, Supp, Instant. Craft or repair stuff without tools, (Essence x 3) hours of work per hour.<br/> (Melee) *'''Call The Blade''' 1m, Reflexive (Step 2), Instant. Calls weapon into hands if within (Essence x 10) yards. *'''Iron Raptor Technique''' 2m, Simple (Speed 5), Instant. Throw weapon to attack enemy within (Essence x 8) yards. *''Alternate: '''Sandstorm-Wind Attack''' 4m, Simple (Speed 5), Instant. Burning Solar energy ranged Melee attack, same as Iron Raptor, except cannot be blocked without a stunt or Charm.''<br/> (Archery) *'''Essence Arrow Attack''' 2m (or 3m for RJA), Supp, Instant. Add (Essence) in damage to an Archery attack, plus a special add-on effect. Dazzling Flare and Righteous Judgement Arrow add-ons: Turns an Archery attack Holy ''and/or'' add 4 more dice to the damage and get a cool anima-based visual effect. Aenkey's special effect makes a larger and very obvious cannon made of pure Twilight-toned Essence appear over his forearm as he fires, and he fires from that a beam of fire energy at the target.<br/> (Resistance) *'''Whirlwind Armor-Donning Prana''' 1m, Simple, Instant. 1 min of armor donning in 1 action. *'''Hauberk-Lightening Gesture''' 1m, Simple (3, -1), Indefinite. Stores armor Elsewhere. *'''Armored Scout's Invigoration''' 3m, Simple, Indefinite. Lower Mob and Fatigue of armor by one per investment. *'''Durability of Oak Meditation''' 3m, Reflexive, Instant. Get Hard against damage. *'''Iron Skin Concentration''' 2m, Reflexive, Instant. (Stam + Res) vs enemy Essence to negate raw damage, or get +8B/8L/4A soak for one attack.<br/> === C-C-C-Combo's === == Essence == '''Essence:''' βββ<br/> '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> '''Personal Essence Pool:''' 15/16<br/> '''Peripheral Essence Pool:''' 20/39<br/> '''Committed Essence:''' 4m Perip. Sentinel armor, 5m Perip. Goremaul, 1m Perip. Hauberk-lightening Gesture (Sentinel armor), 6m Perip Armored Scout's Invigoration (Sentinel armor)<br/> == Willpower == '''Willpower:''' βββββββ<br/> Temporary: β‘β‘β‘β‘β‘β‘ <br/> == Virtues == '''Virtues:''' <br/> * Compassion ββββ<br/> * Conviction βββ<br/> * Temperance ββ<br/> * Valor ββ<br/> '''Flawed Virtue:''' Compassion<br/> '''Limit Break:''' Red Rage of the Craftsman<br/> '''Limit Condition:''' Witnesses a well-crafted or important item being broken and can't intervene, or is unable to repair such an item.<br/> '''Limit:''' 0/10 <br/> == Inventory == Artβββ - '''Armor of the Orichalcum Flame''': Sentinel Defense Force Armor (+2 Awareness and Night-vision, +2 Resistance, -1 Penalty for knockdown/back, Double move speed, triple move speed 1min/day, regen 1B every 3rd action in combat, or all bashing in 1 minute outside combat, Energy Shield Bracers)<br/> Artββ - '''Hammer of the Orichalcum Flame''': Orichalcum Goremaul<br/> Resββ+ - Perfected Flame Piece x2, ammo. It's a normal flame piece except a revolver.<br/> Resββββ - Awesome Workshop and Crafting Tools From Rex: * ''Gem of Adamant Skin'' (Manseββββ) - Automatically converts Lethal damage to Bashing before Soak is applied. '''<-- in the Hammer''' * ''Gem of the White Jade Tree'' (Manseβββ) - Halves post-soak damage, halves speed while worn) * ''Jewel of Hungry Fire'' (Manseββ) - +6 to Soak VS fire, +2 on all rolls for resisting heat === Manses and Hearthstones === == Combat == '''Dodge DV:''' 6<br/> '''Dodge MDV:''' 6<br/> '''Close Combat:'''+1 (Energy Shield Bracers)<br/> '''Ranged:'''+2 (Energy Shield Bracers)<br/> '''Soak:''' B:10 L:7 A:7<br/> '''Hardness:''' B:4 L:4<br/> === Attacks === ''Punch'' (Speed 5, Accuracy 9, Damage 2B, Parry DV 5, Rate 3, Tags N)<br/> ''Kick'' (Speed 5, Accuracy 8, Damage 5B, Parry DV 3, Rate 2, Tags N)<br/> ''Clinch'' (Speed 6, Accuracy 8, Damage 2B, Parry DV 4, Rate 1, Tags C, N, P)<br/> ''Hammer of the Orichalcum Flame'' (Speed 5, Accuracy 8, Damage 18B, Parry DV 5, Rate 3, Tags M, P)<br/> ''Perfected Flame Pieces (x2)'' (Speed 5, Accuracy 10, Damage 8L, Rate 4, Ammo 5 (each), Range 10 Tags F, S) === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated == Advancement == * 3xp in Respec for a Goremaul * 3xp for Archery 3 * 7xp for Presence 3 * 1xp for Righteous Judgement Arrow EAA add-on * 3xp for Valor 2 * 8xp for Call the Blade * 8xp for Summoning the Loyal Steel == Shopping List == '''Attributes''' * Stamina, Wits '''Abilities''' * Craft (Magitech) * Archery * Melee '''Charms''' * Resistance: Iron Kettle Body, Adamant Skin Technique * Melee: Building towards Iron Raptor '''Stuff''' * Artifact guns of some sort (Flapjack wants some too) [[Category: Exalted]] [[Category: Campaign: Zab's Untitled Chronicle]]
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