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{{stub}} In [[role-playing games]], a '''Campaign Setting''' is the setting in which a campaign takes place. Shocking. A Campaign Setting is crucial to a good role-playing game, because it [[fluff|fluffs]] out the game, lending meaning to the dice rolls and spread sheets. Plenty of role-playing game systems will come with one or more settings pre-made for gaming groups to use, to take some cognitive load off of prospective [[GM|GMs]], and thereby make it easier for people to jump in (and thus make it easier for people to justify buying more books). Or a GM can design their own, doing research, world building, culture bashing to make a unique setting (they never are) and going so far as to make maps and customized figurines. A campaign setting can have many scales, from galaxies, down to a single neighborhood. A well-crafted setting immerses the players, making them care about fabricated places and [[NPC|people]] that only exist on paper. == Examples == * [[Setting:Unified Setting|The Unified Setting for /tg/]] * [[Warhammer 40,000|The Grim Darkness of the 41st Millennium]]; [[Fantasy Flight Games]]' RPGs focus on specific zones in particular. * [[Warhammer Fantasy Battle|The Warhammer World]] * The [[World of Darkness]] * [[Reign of Steel]] * [[Endless Legend]] ===[[Dungeons and Dragons]]=== Seriously, there's a ton of these guys, in every flavor imaginable, [[Dungeons & Dragons Campaign Settings|with their own big list]]. [[Category:Roleplaying]]
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