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==INTRODUCTION== '''Wicked tyrants and corrupt governments terrorize the galaxy, worlds are being torn asunder by their selfish greed and idiotic wars. The Ethereals have guided the castes of Tau from their path towards self destruction, now, gather your army from the resourceful alien auxiliaries, the brave warriors of the Fire Caste and Air Caste and aid the holy Ethereals in spreading faith in the Greater Good to the rest of the galaxy Tau Empire Warlord!''' '''DISCLAIMER''' Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame. '''THE ANGRY INITIATIVE''' The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the "wrong" modelling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. The codices can be found [[The Angry Initiative|here]]. '''BALANCING''' The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example, 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units) and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan. '''ABOUT''' A changelist can be found [[Talk:Codex - Tau Empire Angry Communist Edition|here]]. This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex' web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5", the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the "fill with colour" tool on the background. The art at the top of pages in the PDFs were extracted with the smallpdf website and edited in Microsoft paint. '''FEEDBACK''' Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Tau Empire Angry Communist Edition|here]]. ==FORCES OF THE TAU EMPIRE== '''The following section details rules information that describe the forces used by the Tau Empire â their selfless warriors, their advanced vehicles and battlesuits and the experienced commanders that lead them to battle. This section will enable you to forge your collection of Tau Empire miniatures into an army ready to fight battles in your games of Warhammer 40,000.''' ===CHOOSING AN ARMY=== When choosing an army to play a game of Warhammer 40,000, there are two main ways of organising your collection. These are the Unbound method, which means taking no Detachments with the exception of Formations instead you may include any Datasheets and Formations you like, and the Battle-forged method, which requires all units to be part of a Detachment or Formation. Both are described fully in ''Warhammer 40,000: The Rules''. The Hunter Contingent is a special type of Detachment. Unlike the Detachments shown in ''Warhammer 40,000: The Rules'', it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. When no army list entries are presented in an entry, the entry is a Formation, which can be found at the end of the Datasheets section. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment. Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Hunter Contingent are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Hunter Contingent, that entire Hunter Contingent is your Primary Detachment. ====HUNTER CONTINGENT==== '''Formation:''' *3-6 Formations chosen in any combination from the following list: -[[#KAUYON CADRE|1 Kauyon Cadre]] -[[#MONT´KA CADRE|1 Mont´ka Cadre]] -[[#MON´WERN´A CADRE|1 Mon´wern´a Cadre]] *[[#THE EIGHT|The Eight]] or 0-3 [[#ETHEREAL HOLY ONE|Ethereal Holy Ones]] and 0-1 [[#FIRE CASTE COMMANDER|Fire Caste Commander]] *0-1 [[#KX139 TA´UNAR SUPREMACY ARMOUR|KX139 Ta´unar Supremacy Armour]] '''SPECIAL RULES:''' *'''Ideal Mission Commander:''' If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table. *'''Co-ordinated Firestorm:''' If a unit from this detachment inflicts one or more hits in the shooting phase on one or more units it may apply a single markerlight hit to one of those units. ==TAU EMPIRE WARGEAR LIST== '''These lists detail the points values of various items of wargear available to Tau Empire units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to "take items" from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix''' ====RANGED WEAPONS==== Where a weapon has two points costs, the first is for a standard, single version, and the second is for a twin-linked weapon of that type. A twin-linked weapon counts as two choices from this list.<br> - [[#FLAMER WEAPONS|Flamer]]...''5/6 pts''<br> - [[#BURST WEAPONS|Burst cannon]]...''10/15 pts''<br> - [[#PLASMA WEAPONS|Plasma rifle]]...''12/18 pts''<br> - [[#AIRBUSTING FRAGMENTATION PROJECTOR|Airbusting fragmentation projector]]...''15 pts''<br> - [[#ION WEAPONS|Cyclic ion blaster]]...''15 pts''<br> - [[#FUSION WEAPONS|Fusion blaster]]...''15/20 pts''<br> - [[#MISSILE WEAPONS|Missile pod]]...''18/25 pts''<br> ====SIGNATURE SYSTEMS==== Each of the following may only be taken once per army, note that this also applies when the items are taken outside of this list. <br> - [[#COMMAND AND CONTROL NODE|Command and control node]]...''20 pts''<br> - [[#FAILSAFE DETONATOR|Failsafe detonator]]...''5 pts''<br> - [[#MULTI-SPECTRUM SENSOR SUITE|Multi-spectrum sensor suite]]...''30 pts''<br> - [[#REPULSOR IMPACT FIELD|Repulsor impact field]]...''10 pts''<br> - [[#ONAGER GAUNTLET|Onager gauntlet]]...''5 pts''<br> - [[#NEUROWEB SYSTEM JAMMER|Neuroweb system jammer]]...''15 pts''<br> - [[#PURETIDE ENGRAM NEUROCHIP|Puretide engram neurochip]]...''10 pts''<br> - [[#XV82 CRISIS IRIDIUM BATTLESUIT|XV82 Crisis Iridium Battlesuit]]...''25 pts''<br> - [[#XV81 CRISIS BATTLESUIT|XV81 Crisis Battlesuit]] and [[#MISSILE WEAPONS|smart missile system]] - 25 pts''<br> - [[#XV84 CRISIS BATTLESUIT|XV84 Crisis Battlesuit]]...''15 pts''<br> ====SUPPORT SYSTEMS==== Where a support system has two points costs the second is for a Riptide or Ghostkeel, the third is for a Stormsurge, and the first is for any other battlesuit.<br> - [[#ADVANCED TARGETING SYSTEM|Advanced targeting system]]...''1/3/5 pts''<br> - [[#COUNTERFIRE DEFENCE SYSTEM|Counterfire defence system]]...''2/5/5 pts''<br> - [[#EARLY WARNING OVERRIDE|Early warning override]]...''4/8/10 pts''<br> - [[#POSITIONAL RELAY|Positional relay]]...''5 pts''<br> - [[#TARGET LOCK|Target lock]]...''5 pts''<br> - [[#VECTORED RETRO-THRUSTERS|Vectored retro-thrusters]]<sup>[[#TE_Wargear_List_2|2]]</sup>...''3/10 pts''<br> - [[#DRONE CONTROLLER|Drone controller]]...''5 pts''<br> - [[#STIMULANT INJECTOR|Stimulant injector]]...''15 pts''<br> - [[#VELOCITY TRACKER|Velocity tracker]]...''25 pts''<br> - [[#SHIELD GENERATOR|Shield generator]]...''25/50/80 pts''<br> ''<sup>2</sup>{{anchor|TE_Wargear_List_2}} May not be taken by KV128 Stormsurge Shas'vre, XV88 Broadside Shas'ui and vre and XV89 Broadside Shas'ui and vre.''<br> ====VEHICLE BATTLE SYSTEMS==== Where a support system has two points costs the first is for a TX4 Piranha, TX42 Piranha or Drone Sentry Turret and the second is for any other vehicle.<br> - [[#BLACKSUN FILTER|Blacksun filter]]...''1 pts''<br> - [[#DECOY LAUNCHERS|Decoy launchers]]...''3 pts''<br> - [[#ADVANCED TARGETING SYSTEM|Advanced targeting system]]...''3/5 pts''<br> - [[#AUTOMATED REPAIR SYSTEM|Automated repair system]]...''2/5 pts''<br> - [[#SENSOR SPINES|Sensor spines]]...''3/5 pts''<br> - [[#FLECHETTE DISCHARGER|Flechette discharger]]...''5/10 pts''<br> - [[#POINT DEFENCE TARGETING RELAY|Point defence targeting relay]]...''10 pts''<br> - [[#DISRUPTION POD|Disruption pod]]...''10/15 pts''<br> ====DRONES==== *The unit may include a number of MV1 Drones - 12 pts/model''<br> *Any MV1 Drone may replace [[#PULSE WEAPONS|twin-linked pulse carbine]] with one of the following: :: - [[#SHIELD GENERATOR|Shield generator]]...''0 pts''<br> :: - [[#MARKERLIGHT WEAPONS|Markerlight]]...''0 pts''<br> *Any MV1 Drone in a XV88 Broadside Team or XV89 Broadside Team may replace [[#PULSE WEAPONS|twin-linked pulse carbine]] with a [[#MISSILE WEAPONS|missile pod]]...''free''<br> *Any MV1 Drone in a [[#STRIKE TEAM|Strike Team]] or a [[#BREACHER TEAM|Breacher Team]] may replace [[#PULSE WEAPONS|twin-linked pulse carbine]] with a [[#GUARDIAN FIELD|guardian field]]...''free''<br> ==SOLDIERS OF THE GREATER GOOD== ===HQ=== ====ETHEREAL HOLY ONE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Aun´el | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 10 | - |- | MV1 Gun Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV4 Shield Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV7 Marker Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV36 Guardian Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | Shas´ui | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Aun´el'''...''50 pts'' '''WARGEAR:''' ''Shas´ui'' *'''[[#FIELD AMPLIFIER RELAY|Field amplifier relay]]''' *'''[[#PULSE WEAPONS|Pulse carbine]]''' *'''Defensive grenades''' '''SPECIAL RULES:''' ''Aun´el'' *'''Failure is Not An Option:''' All friendly models with the Tau Empire Faction within 12" of a model with this special rule may use this model´s Leadership for Fear, Morale, Pinning and Gregroup tests. However, if the model with this special rule is removed as a casualty in a mission that uses Victory Points, your opponent gains one additional Victory Point. *'''Independent Character''' *'''Stubborn''' *'''Elemental Invocations:''' At the start of each friendly turn each Ethereal may choose one of the following: :: - All friendly units within 12" of this model gain the Stubborn special rule until the start of your next turn. :: - All friendly non-vehicle units within 12" of this model may fire an additional shot with their pulse weapons (including Kroot pulse rifles) in the following shooting phase. :: - All friendly units within 12" of this model gain the Feel No Pain (6+) special rule until your next Movement phase. :: - All friendly models within 12" of this model may fire Snap Shots after Running in the following Shooting phase. ''Shas´ui'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *The Aun´el may take one of the following: :: - [[#HONOUR BLADE|Honour blade]] - 5 pts :: - Two [[#EQUALISER|equalisers]] - 10 pts *The Aun´el may take any one of the following: :: - [[#BLACKSUN FILTER|Blacksun filter]] - 5 pts :: - [[#HOMING BEACON|Homing beacon]] - 5 pts :: - Sv 4+ - 5 pts :: - [[#HOVER DRONE|Hover drone]] - 5 pts *The Aun´el may replace the Independent Character special rule with 6-12 Shas´ui...''10 pts/model'' *Any model may exchange [[#PULSE WEAPONS|pulse carbine]] and field amplifier relay with [[#PULSE WEAPONS|pulse rifle]] - 1 pt/model *Any Shas´ui may take a [[#MARKERLIGHT WEAPONS|markerlight]] and [[#TARGET LOCK|target lock]] - 5 pts *If any Shas´ui are taken, may take up to two Drones from the [[#DRONES|'''Drones''']] list. *All Shas´ui may take haywire grenades - 5 pts *May take a [[#DS8 TACTICAL SUPPORT TURRET|DS8 Tactical Support Turret]] with [[#MISSILE POD|missile pod]] or [[#SMART MISSILE SYSTEM|smart missile system]] - 10 pts *All Shas´ui may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 0,5 pts/model *May take a [[#TY7 DEVILFISH|Devilfish]] as a Dedicated Transport ====ETHEREAL HOLY ONE, HERO OF FIO´VASH==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Aun´el´Shi | 5 | 3 | 3 | 3 | 3 | 5 | 4 | 10 | - |- | Shas´ui | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)'''...''110 pts'' '''UNIT COMPOSITION:''' '''1 Aun´el´Shi''' '''WARGEAR:''' ''Shas´ui'' *'''[[#FIELD AMPLIFIER RELAY|Field amplifier relay]]''' *'''[[#PULSE WEAPONS|Pulse carbine]]''' *'''Defensive grenades''' ''Aun´el´shi'' *'''[[#HONOUR BLADE|Honour blade]]''' *'''Haywire grenades''' *'''Defensive grenades''' *'''[[#SHIELD GENERATOR|Shield generator]]''' '''SPECIAL RULES:''' *'''Failure is Not An Option:''' All friendly models with the Tau Empire Faction within 12" of a model with this special rule may use this model´s Leadership for Fear, Morale, Pinning and Gregroup tests. However, if the model with this special rule is removed as a casualty in a mission that uses Victory Points, your opponent gains one additional Victory Point. *'''Independent Character''' *'''Stubborn''' *'''Elemental Invocations:''' At the start of each friendly turn each Ethereal may choose one of the following: :: - All friendly units within 12" of this model gain the Stubborn special rule until the start of your next turn. :: - All friendly non-vehicle units within 12" of this model may fire an additional shot with their [[#PULSE WEAPONS|pulse weapons]] (including Kroot pulse rounds). :: - All friendly units within 12" of this model gain the Feel No Pain (6+) special rule until your next Movement phase. :: - All friendly models within 12" of this model may fire Snap Shots after Running in the following Shooting phase. *'''Blade Master:''' At the start of each assault phase a model with this special rule may either choose re-roll failed saving throws for the rest the current phase or gain the Rending special rule until the end of the current phase. *'''Ethereal Holy One:''' A unit with this special rule always treats its name as being "Ethereal Holy One" in addition to its true name. ''Shas´ui'' *'''[[#Supporting Fire|Supporting Fire]]''' '''OPTIONS:''' *Aun´el´Shi may replace the Independent Character special rule with 6-12 Shas´ui...''10 pts/model'' *Any model may exchange [[#PULSE WEAPONS|pulse carbine]] and field amplifier relay with [[#PULSE WEAPONS|pulse rifle]] - 1 pt/model *Any Shas´ui may take a [[#MARKERLIGHT WEAPONS|markerlight]] and [[#TARGET LOCK|target lock]] - 5 pts *If any Shas´ui are taken, may take up to two Drones from the [[#DRONES|'''Drones''']] list. *All Shas´ui may take haywire grenades - 5 pts *May take a [[#DS8 TACTICAL SUPPORT TURRET|DS8 Tactical Support Turret]] with [[#MISSILE POD|missile pod]] or [[#SMART MISSILE SYSTEM|smart missile system]] - 10 pts *All Shas´ui may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 0,5 pts/model *May take a [[#TY7 DEVILFISH|Devilfish]] as a Dedicated Transport ====HIGHEST OF THE HOLY ETHEREALS, MASTER OF THE UNDYING SPIRIT==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Aun´o´Va | 1 | 3 | 2 | 3 | 4 | 1 | 1 | 10 | 5+ |- | Aun´vre | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 10 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Aun´o´Va. 2 Aun´vre''' '''WARGEAR:''' ''Aun´o´Va'' *'''Paradox of duality''' Whenever Aun´o´Va suffers one or more unsaved Wounds from a Shooting attack roll a D6, if the roll is higher than the AP value of the Wound then the Wound is discounted. This has no effect on attacks without an AP value and automatically discounts Wounds with an AP value of 1. ''Aun´vre'' *'''[[#HONOUR BLADE|Honour blade]]''' *'''Defensive grenades''' '''Warlord Trait''' *'''Inspiring Presence:''' Friendly units within 12" of your Warlord can use his Leadership instead of their own. '''SPECIAL RULES:''' ''Aun´o´Va'' *'''Failure is Not An Option:''' All friendly models with the Tau Empire Faction within 12" of a model with this special rule may use this model´s Leadership for Fear, Morale, Pinning and Gregroup tests. However, if the model with this special rule is removed as a casualty in a mission that uses Victory Points, your opponent gains one additional Victory Point. *'''[[#Bonding Knife Ritual|Bonding Knife Ritual]]''' *'''Stubborn''' *'''Ethereal Supreme:''' All friendly units within 12" of this model gain the Stubborn and Feel No Pain (6+) special rules. Friendly Infantry models in units within 12" of this model may fire one additional shot when firing [[#PULSE WEAPONS|pulse weapon]] and may fire Snap Shots after Running. *'''Very Bulky''' *'''Ethereal Holy One:''' A unit with this special rule always treats its name as being "Ethereal Holy One" in addition to its true name. ''Aun´vre'' *'''[[#BONDING KNIFE RITUAL|Bonding Knife Ritual]]''' *'''Stubborn''' *'''Ethereal Holy One:''' A unit with this special rule always treats its name as being "Ethereal Holy One" in addition to its true name. ====FIRE CASTE COMMANDER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´o | 4 | 3 | 5 | 4 | 4 | 6 | 4 | 10 | 3+ |- | Shas´vre | 3 | 3 | 5 | 4 | 2 | 4 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry'''. The Shas´o is '''Jet Pack Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Shas´o'''...''80 pts'' '''WARGEAR:''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' '''SPECIAL RULES:''' *'''Independent Character''' (Shas´o only) *'''Preferred Enemy''' (Shas´o only) *'''Sworn Protector:''' (Shas´vre only) Friendly Characters in a unit that contains at least one model with this special rule automatically pass Look Out, Sir! attempts. *'''Split Fire''' (Shas´o only) *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Bulky''' *'''Relentless''' *'''Hit & Run''' '''OPTIONS:''' *May replace the Independent Character with any number of the following: :: - Up to nine Shas´vre - 32 pts/model :: - Up to two models from the '''[[#DRONES|Drones]]''' list for each non-Drone model in the unit. *Each of the following may only be taken once per army, note that this also applies when the items are taken outside of this list. All Shas´vre and the Shas´o may be armed with one of the following: :: - [[#ONAGER GAUNTLET|Onager gauntlets]] - 2 pts + 3 pts/model :: - [[#XV9 BATTLESUIT|XV9 Battlesuits]], two [[#BURST WEAPONS|twin-linked burst cannons]] and [[#VECTORED RETRO-THRUSTERS|vectored retro-thrusters]] - 10 pts + 40 pts/model :: - [[#XV82 CRISIS IRIDIUM BATTLESUIT|XV82 Crisis Iridium Battlesuit]] - 10 pts + 15 pts/model :: - [[#COLDSTAR SUIT|Coldstar suit]], [[#BURST WEAPONS|high output burst cannon]] and [[#MISSILE WEAPONS|missile pod]] - 30 pts + 30 pts/model *A Shas´o armed with a [[#COLDSTAR SUIT|coldstar suit]] may take up to two items from the [[#SUPPORT SYSTEMS|'''Support Systems''']] list. *Unless armed with a [[#COLDSTAR SUIT|coldstar suit]] a Shas´o may take up to four items from the [[#RANGED WEAPONS|'''Ranged Weapons''']] and/or [[#SUPPORT SYSTEMS|'''Support Systems''']] lists. *Any Shas´vre armed with a [[#COLDSTAR SUIT|coldstar suit]] may take one item from the [[#SIGNATURE SYSTEMS|'''Signature Systems''']] and/or [[#SUPPORT SYSTEMS|'''Support Systems''']] lists. *Unless armed with a [[#COLDSTAR SUIT|coldstar suit]] or an [[#XV9 BATTLESUIT|XV9 Battlesuit]] any Shas´vre may take up to three items from the [[#RANGED WEAPONS|'''Ranged Weapons''']], [[#SIGNATURE SYSTEMS|'''Signature Systems''']] and/or [[#SUPPORT SYSTEMS|'''Support Systems''']] lists. *The Shas´o may take up to six items from the [[#SIGNATURE SYSTEMS|'''Signature Systems''']] list. ====FIRE CASTE COMMANDER, FARSIGHT==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´o´Shovah | 5 | 3 | 5 | 4 | 4 | 6 | 4 | 10 | 3+ |- | Shas´vre | 3 | 3 | 5 | 4 | 2 | 4 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry'''. Shas´o´Shovah is '''Jet Pack Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''120 pts'' '''WARGEAR:''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#PLASMA WEAPONS|Plasma rifle]]''' *'''[[#SHIELD GENERATOR|Shield generator]]''' *'''The Dawn Blade''' {| border=1 cellspacing=0 cellpadding=4 align=left | Range | S | AP | Type |- | - | User | 2 | Melee, Armourbane |- |} <br style="clear: both; height: 0px;" /> '''WARLORD TRAIT:''' *'''Lead by Example:''' Any âSecure Objective Xâ Tactical Objective, where X is a number between 1 and 6, that is scored because your Warlord or his unit controls that Objective Marker, scores 1 additional Victory Point. '''SPECIAL RULES:''' *'''Independent Character''' (Shas´o´Shovah only) *'''Preferred Enemy''' (Shas´o´Shovah only) *'''Sworn Protector:''' (Shas´vre only) Friendly Characters in a unit that contains at least one model with this special rule automatically pass Look Out, Sir! attempts. *'''Split Fire''' (Shas´o´Shovah only) *'''Hatred (Orks)''' (Shas´o´Shovah only) *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Bulky''' *'''Relentless''' *'''Hit & Run''' '''OPTIONS:''' *May replace the Independent Character with any number of the following: :: - Up to nine Shas´vre - 32 pts/model :: - Up to two models from the '''[[#DRONES|Drones]]''' list for each non-Drone model in the unit. *Any Shas´vre may take up to three items from the '''[[#RANGED WEAPONS|Ranged Weapons]]''', '''[[#SIGNATURE SYSTEMS|Signature Systems]]''' and/or '''[[#SUPPORT SYSTEMS|Support Systems]]''' lists. ====FIRE CASTE COMMANDER, SHADOWSUN==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´o´Shassera | 4 | 3 | 5 | 4 | 3 | 6 | 4 | 10 | 3+ |- | Shas´vre | 2 | 3 | 4 | 3 | 1 | 2 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''135 pts'' '''WARGEAR:''' *'''XV22 Stealth Battlesuit''' (Shas´o´Shassera only) A model equipped with an XV22 stealth battlesuit gains a 5+ invulnerable save. *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#ADVANCED TARGETING SYSTEM|Advanced targeting system]]''' '''WARLORD TRAIT:''' *'''Princeps of Deceit:''' At the start of your opponent´s first turn, pick 3 units in the enemy army. Each of these units must take a Pinning test. '''SPECIAL RULES:''' *'''Independent Character''' *'''Preferred Enemy''' (Shas´o´Shassera only) *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Hit & Run''' *'''Stealth''' *'''Shrouded''' *'''Infiltrate''' *'''Split Fire''' (Shas´o´Shassera only) *'''Sworn Protector:''' (Shas´vre only) Friendly Characters in a unit that contains at least one model with this special rule automatically pass Look Out, Sir! attempts. *'''Fire Caste Commander:''' A unit with this special rule always treats its name as being "Fire Caste Commander" in addition to its true name. '''Options''' *May replace the Independent Character special rule with any number of the following: :: - 3-6 Shas´vre - 35 pts/model :: - 1 Command-link Drone - 20 pts :: - 1 MV25 Shield Drone - 20 pts :: - Up to two Drones from the '''[[#DRONES|Drones]]''' list *if Shas´O´Shassera does not have the Independent Character special rule her unit may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 1 pt/model *Every third Shas´vre may replace [[#BURST WEAPONS|burst cannon]] with [[#FUSION WEAPONS|fusion blaster]] - 5 pts/model *Any Shas´vre may take up to two Drones from the '''[[#DRONES|Drones]]''' list. *Any Shas´vre may take up to one item from the '''[[#SUPPORT SYSTEMS|Support Systems]]''' list. *Any Shas´vre may take a [[#HOMING BEACON|homing beacon]] - 10 pts/model *Any Shas´vre may take a [[#MARKERLIGHT WEAPONS|markerlight]] and [[#TARGET LOCK|target lock]] - 5 pts/model ====FIRE CASTE COMMANDER, LONGKNIFE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´o R´myr | 4 | 3 | 5 | 4 | 4 | 6 | 4 | 10 | 3+ |- | Shas´vre | 3 | 3 | 5 | 4 | 2 | 4 | 3 | 9 | 3+ |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry'''. Shas´o R´myr is '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 (Unique), two MV1 Drones'''...''140 pts'' '''WARGEAR:''' ''Shas´o R´myr'' *'''XV8-02 Battlesuit''' The XV8-02 Battlesuit inflicts a single Strength 3 AP - hit on all enemy units for each of the unit´s models in base contact with Shas´o R´myr at the Initiative 10 step of any fight sub-phase. *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#PLASMA WEAPONS|Twin-linked plasma rifle]]''' *'''Upgraded shield generator''' An upgraded shield generator grants a 4+ invulnerable save and a 3+ invulnerable save against close combat attacks. *'''[[#DRONE CONTROLLER|Drone controller]]''' *'''[[#TARGET LOCK|Target lock]]''' ''MV1 Drone'' *'''[[#MARKERLIGHT WEAPONS|Markerlight]]''' '''WARLORD TRAIT:''' *'''Coordinated Assault:''' In the Assault phase, your Warlord and all friendly units within 12" of him reroll To Hit rolls of 1. '''SPECIAL RULES:''' *'''Independent Character''' (Shas´o R´myr only) *'''Preferred Enemy''' (Shas´o R´myr only) *'''Sworn Protector:''' (Shas´vre only) Friendly Characters in a unit that contains at least one model with this special rule automatically pass Look Out, Sir! attempts. *'''Split Fire''' (Shas´o R´myr only) *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Bulky''' *'''Relentless''' *'''Hit & Run''' '''OPTIONS:''' *May replace the Independent Character with any number of the following: :: - Up to nine Shas´vre - 32 pts/model :: - Up to two models from the '''[[#DRONES|Drones]]''' list for each non-Drone model in the unit. *Any Shas´vre may take up to three items from the '''[[#RANGED WEAPONS|Ranged Weapons]]''', '''[[#SIGNATURE SYSTEMS|Signature Systems]]''' and/or '''[[#SUPPORT SYSTEMS|Support Systems]]''' lists. ====FIRE CASTE COMMANDER, ASSASIN==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´o R´alai | 4 | 5 | 5 | 5 | 4 | 6 | 4 | 10 | 3+ |- | Blacklight Marker Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry'''. Shas'o R'alai is '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 (Unique), 2 Blacklight marker drones'''...''190 pts'' '''WARGEAR:''' ''Shas'o R'alai'' *'''Defensive grenades''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#VECTORED RETRO-THRUSTERS|Vectored retro-thrusters]]''' *'''[[#ADVANCED TARGETING SYSTEMS|Advanced Targeting Systems]]''' *'''Experimental Pulse Sub-Munitions Rifle''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 5 | 6 | Assault 1, Large Blast, Ignores Cover |- | 24" | 1 | - | Assault 2, Haywire, Gets Hot! |- | 36" | 9 | 3 | Assault 2, Gets Hot! |- | 24" | 4 | 4 | Assault 2, Large Blast, Rending, Gets Hot! |- |}<br style="clear: both; height: 0px;" /> *'''Eclipse shield generator''' An eclipse shield generator grants a 4+ invulnerable save and a 3+ invulnerable save against ranged attacks coming from further than 12" away. *'''[[#DRONE CONTROLLER|Drone controller]]''' ''Blacklight marker drones'' *'''[[#BLACKSUN FILTER|Blacksun Filter]]''' *'''[[#MARKERLIGHT WEAPONS|Markerlight]]''' '''WARLORD TRAIT:''' *'''Master of Offence:''' Your Warlord has the Furious Charge special rule. '''Special Rules (Shas'o R'alai only):''' *'''Independent Character''' *'''Preferred Enemy''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Extremely Bulky''' *'''Hit & Run''' *'''Stubborn''' ====FIRE CASTE KNIGHT==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´el | 4 | 3 | 5 | 4 | 3 | 5 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Shas´el'''...''60 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Pulse rifle]]''' *'''Defensive grenades''' *'''[[#MARKERLIGHT WEAPONS|Markerlight]]''' '''SPECIAL RULES:''' *'''Independent Character''' *'''Preferred Enemy''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Split Fire''' ====FIRE CASTE KNIGHT, HE THAT WALKS UNSEEN==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´el´Myamoto | 4 | 3 | 5 | 4 | 3 | 5 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''80 pts'' '''WARGEAR:''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#PULSE WEAPONS|Pulse rifle]]''' *'''Defensive grenades''' *'''[[#MARKERLIGHT WEAPONS|Markerlight]]''' '''SPECIAL RULES:''' *'''Acute Senses''' *'''Independent Character''' *'''Split Fire''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Preferred Enemy''' *'''Fire Caste Knight:''' A unit with this special rule always treats its name as being "Fire Caste Knight" in addition to its true name. *'''Striking at Shadows:''' A unit which includes a model with this special rule and only Infantry models may consolidate D6" after resolving an Overwatch reaction (before rolls for charge range are made). ====WATER CASTE DIPLOMAT==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Por´el | 2 | 2 | 3 | 3 | 2 | 3 | 1 | 10 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Por´el'''...''20 pts'' '''SPECIAL RULES:''' *'''Diplomacy:''' You may include one unit with this special rule in each Imperial Guard Detachment or Formation in addition to its allowed number of HQ choices. All units in the same Detachment/Formation as a model with this special rule change their faction to Tau Empire. '''OPTIONS:''' *May upgrade Sv to 4+ - 5 pts ===TROOPS=== ====XV8 CRISIS TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Crisis Shas´ui | 2 | 3 | 5 | 4 | 2 | 3 | 2 | 8 | 3+ |- | Crisis Shas´vre | 2 | 3 | 5 | 4 | 2 | 4 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Crisis Shas´ui'''..22 pts'' '''WARGEAR:''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' '''SPECIAL RULES:''' *'''Bulky''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Hit & Run''' '''OPTIONS:''' *May take up to eight additional Shas´ui - 22 pts/model *One Shas´ui may be upgraded to a Shas´vre - 10 pts *May take up to two models from the '''[[#DRONES|Drones]]''' list for each non-Drone model in the unit. *Any Shas´ui may take up to two items from the '''[[#RANGED WEAPONS|Ranged Weapons]]''' and/or '''[[#SUPPORT SYSTEMS|Support Systems]]''' lists. *Shas´vre may take up to two items from the '''[[#RANED WEAPONS|Ranged Weapons]]''', '''[[#SIGNATURE SYSTEMS|Signature Systems]]''' and/or '''[[#SUPPORT SYSTEMS|Support Systems]]''' lists. *The entire unit may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 1 pt/non-Drone model ====BREACHER TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´la | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ |- | Shas´ui | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The Shas´ui is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''5 Shas´la'''...''45 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Pulse blaster]]''' *'''[[#FIELD AMPLIFIER RELAY|Field amplifier relay]]''' *'''Defensive grenades''' '''SPECIAL RULES:''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May include up to five additional Shas´la *May upgrade one Shas´la to a Shas´ui - 10 pts *Shas´ui may take a [[#MARKERLIGHT WEAPONS|markerlight]] and [[#TARGET LOCK|target lock]] - 5 pts *If Shas´ui is taken, may take up to two Drones from the '''[[#DRONES|Drones]]''' list. *All models may take haywire grenades - 5 pts *May take a [[#DS8 TACTICAL SUPPORT TURRET|DS8 Tactical Support Turret]] with [[#MISSILE WEAPONS|missile pod]] or [[#MISSILE WEAPONS|smart missile system]] - 10 pts *All models may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 0,5 pts/model *May take a [[#TY7 DEVILFISH|Devilfish]] as a Dedicated Transport ====KROOT CARNIVORE PACK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Kroot | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 6+ |- | Shaper | 4 | 3 | 3 | 3 | 2 | 3 | 3 | 8 | 6+ |- | Krootox Rider | 4 | 3 | 6 | 5 | 3 | 3 | 2 | 7 | 6+ |- | Kroot Hound | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The Shaper is '''Infantry (Character)'''. Krootox Riders are '''Cavalry'''. Kroot Hounds are '''Beasts''' '''UNIT COMPOSITION:''' '''10 Kroot'''...''60 pts'' '''WARGEAR:''' ''Kroot and Shaper'' *'''[[#KROOT RIFLE|Kroot rifle]]''' *'''[[#KROOT WEAPONS|Kroot pulse round]]''' ''Krootox Rider'' *'''[[#KROOT WEAPONS|Kroot gun]]''' '''Special Rules''' *'''Acute Senses''' (Kroot Hounds only) *'''Very Bulky''' (Krootox Rider only) *'''Infiltrate''' *'''Move Through Cover''' *'''Stealth (Forests)''' *'''Outflank''' *'''Genetic Shaping:''' (Shaper only) When a model with this special rule is deployed or arrives from reserves you may select one of the following special rules: :: - '''Empty Stomach:''' After a model with this special wins a round of close combat all Infantry models in its unit receives the Hatred (faction of the defeated unit) special rule. :: - '''Avian Predation:''' All Infantry models in the same unit as a model with this special rule become Jump Infantry until the end of the game. :: - '''Shaped for Size:''' All Infantry models in the same unit as a model with this special rule add +1 to their Toughness characteristic. :: - '''Chameleonic Traits:''' All Infantry models in the Shaper´s unit gain the Stealth special rule. '''Options''' *May include up to ten additional Kroot - 6 pts/model *May include up to three Krootox Riders - 22 *May include up to ten Kroot Hounds - 5 pts/model *May upgrade one Kroot to a Shaper - 20 pts *Shaper may exchange [[#KROOT RIFLE|Kroot rifle]] and [[#KROOT WEAPONS|Kroot pulse rounds]] with a [[#PULSE WEAPONS|pulse carbine]] or [[#PULSE WEAPONS|pulse rifle]] - 4 pts *All Infantry models may be armed with [[#KROOT WEAPONS|Kroot sniper rounds]] - 2 pts/model ====STRIKE TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV1 Gun Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV4 Shield Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV7 Marker Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV36 Guardian Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | Shas´la | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ |- | Shas´ui | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The Shas´ui is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''5 Shas´la'''...''45 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Pulse carbine]]''' *'''Defensive grenades''' '''SPECIAL RULES:''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *Any model may exchange [[#PULSE WEAPONS|pulse carbine]] with [[#PULSE WEAPONS|pulse rifle]] - 0 pts/model *May include up to five additional Shas´la *May upgrade one Shas´la to a Shas´ui - 10 pts *Shas´ui may take a [[#MARKERLIGHT WEAPONS|markerlight]] and [[#TARGET LOCK|target lock]] - 5 pts *If Shas´ui is taken, may include up to two of the following: :: - MV1 Gun Drone...''12 pts'' :: - MV4 Shield Drone...''12 pts'' :: - MV7 Marker Drone...''12 pts'' :: - MV36 Guardian Drone...''12 pts'' *All models may take haywire grenades - 5 pts *May take a [[#DS8 TACTICAL SUPPORT TURRET|DS8 Tactical Support Turret]] with [[#MISSILE WEAPONS|missile pod]] or [[#MISSILE WEAPONS|smart missile system]] - 10 pts *All models may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 0,5 pts/model *May take a [[#TY7 DEVILFISH|Devilfish]] as a Dedicated Transport ===ELITES=== ====XV25 STEALTH TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Stealth Shas´ui | 2 | 3 | 4 | 3 | 1 | 3 | 2 | 8 | 3+ |- | Stealth Shas´vre | 2 | 3 | 4 | 3 | 1 | 4 | 3 | 9 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry'''. The Stealth Shas´vre is '''Jet Pack Infantry (Character)''' '''UNIT COMPOSITION:''' '''3 Stealth Shas´ui'''...''90 pts'' '''WARGEAR:''' *'''Blacksun filter''' '''SPECIAL RULES:''' *'''Infiltrate''' *'''Shrouded''' *'''Stealth''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Hit & Run''' '''OPTIONS:''' *May take up to eight additional Stealth Shas´ui - 30 pts/model *One Stealth Shas´ui may be upgraded to a Stealth Shas´vre - 10 pts *May take up to two models from the '''[[#DRONES|Drones]]''' list for each non-Drone model in the unit. *Every third non-Drone model in the unit may replace [[#BURST WEAPONS|burst cannon]] with [[#FUSION WEAPONS|fusion blaster]] - 5 pts/model *Any non-Drone model may take up to one items from the '''[[#SUPPORT SYSTEMS|Support Systems]]''' list. *Stealth Shas´vre may take any of the following: :: - [[#HOMING BEACON|Homing beacon] - 10 pts :: - [[#MARKERLIGHT WEAPONS|Markerlight]] and [[TARGET LOCK|target lock]] - 5 pts :: - Up to two Drones from the '''[[#DRONES|Drones]]''' list. *The entire unit may take the [[#BONDING KNIFE RITUAL|Bonding Knife Ritual]] special rule - 1 pt/non-Drone model ====XV95 GHOSTKEEL TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- | Ghostkeel Shas´vre | 2 | 3 | 6 | 11 | 10 | 10 | 4 | 3 | 4 |- | MV5 Stealth Drone | 2 | 2 | 3 | 10 | 10 | 10 | 1 | 1 | 1 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Vehicle (Walker)''' '''UNIT COMPOSITION:''' '''1 Ghostkeel Shas´vre, 2 MV5 Stealth Drones'''...''180 pts'' '''WARGEAR:''' ''Ghostkeel Shas´vre'' *'''[[#FUSION WEAPONS|Fusion collider]]''' *'''[[#GHOSTKEEL ELECTROWARFARE SUITE|Ghostkeel electrowarfare suite]]''' ''MV5 Stealth Drone:'' *'''Stealth field generator''' All models in the same unit as the model armed with the stealth field generator gain the Shrouded special rule. '''SPECIAL RULES:''' ''Ghostkeel Shas'vre'' *'''Hit and Run''' *'''Night Vision''' *'''Smash''' *'''Stealth''' *'''[[#HOLOPHOTON COUNTERMEASURES|Holophoton Countermeasures]]''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May add up to two additional Ghostkeel Shas´vre each with two MV5 Stealth Drones - 130 pts pts/Ghostkeel Shas´vre *Any Ghostkeel Shas´vre may exchange [[#FUSION WEAPONS|fusion collider]] with [[#ION WEAPONS|cyclic ion raker]] - 0 pts *Any Ghostkeel Shas´vre may exchange its [[#FLAMER WEAPONS|twin-linked flamer]] with one of the following: :: - [[#BURST WEAPONS|Twin-linked burst cannon]] - 5 pts :: - [[#FUSION WEAPONS|Twin-linked fusion blaster]] - 10 pts *Any Ghostkeel Sha´vre may take up to two items from the '''[[#SUPPORT SYSTEMS|Support Systems]]''' list. ====XV107 R´VARNA TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- | R´Varna Shas´vre | 2 | 3 | 6 | 13 | 12 | 12 | 2 | 3 | 5 |- | Shielded Missile Drone | 2 | 2 | 3 | 9 | 9 | 9 | 1 | 1 | 1 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' Vehicle (Walker). Shielded Missile Drones are '''Jet Pack Vehicle (Walker)''' '''UNIT COMPOSITION:''' '''1 R´Varna Shas´vre'''...''180 pts'' '''WARGEAR:''' *'''Two [[#PULSE WEAPONS|pulse sub-munitions cannon]]''' *'''[[#RIPTIDE SHIELD GENERATOR|Riptide shield generator]]''' *'''[[#NOVA REACTOR|Nova reactor]]''' ''Shielded Missile Drone:'' *'''[[#MISSILE WEAPONS|Missile pod]]''' *'''[[#SHIELD GENERATOR|Shield generator]]''' '''SPECIAL RULES:''' ''R´Varna Shas´vre'' *'''Night Vision''' *'''Smash''' *'''[[#SUPPORTING FIRE´||Supporting Fire]]''' *'''XV104 Nova Actions:''' Immediately after generating a ''Nova-charge'' a unit with this special rule may expend it in order perform one of the following actions: {| border="1" cellspacing="0" cellpadding="5" align="left" ! Action ! Effect |- | ''Nova-charge Shields'' | All R´Varna Shas´vre gain a 4+ invulnerable save until the beginning of your next movement phase. |- | ''Nova-charged Sprint'' | All R´Varna Shas´vre gain the Fleet special rule and it rolls an additional D6 when making run moves. |- | ''Nova-charged Shockwave'' | All R´Varna Shas´vre inflict a single S 2 AP 5 hit on all (friendly and enemy) units within 6" equal to the amount of models from the target within 6". |- | ''Nova-charge Primary Weapon System'' | All R´Varna Shas´vre may fire both their pulse sub-munitions cannons using their nova-charge profiles this turn, but may not fire them again until the end of the next friendly shooting phase. |- |} <br style="clear: both; height: 0px;" /> ''Shielded Missile Drone'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May add up to two additional XV107 R´Varna - 180 pts/model ====XV109 Y´VAHRA TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- | Y´Vahra Shas´vre | 2 | 3 | 6 | 12 | 11 | 11 | 4 | 3 | 5 |- | Shielded Missile Drone | 2 | 2 | 3 | 9 | 9 | 9 | 1 | 1 | 1 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Vehicle (Walker)''' '''UNIT COMPOSITION:''' '''1 Y´Vahra Shas´vre'''...''200 pts'' '''WARGEAR:''' ''Y´Vahra Shas´vre'' *'''[[#ION WEAPONS|Ionic discharge cannon]]''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 8 | 3 | Heavy 3, Blind, Haywire |- |}<br style="clear: both; height: 0px;" /> *'''[[#PLASMA WEAPONS|Plasma-flamer]]''' *'''[[#RIPTIDE SHIELD GENERATOR|Riptide shield generator]]''' *'''[[#NOVA REACTOR|Nova reactor]]''' ''Shielded Missile Drone:'' *'''[[#MISSILE WEAPONS|Missile pod]]''' *'''[[#SHIELD GENERATOR|Shield generator]]''' '''SPECIAL RULES:''' ''Y´Vahra Shas´vre'' *'''Night Vision''' *'''Smash''' *'''Hit and Run''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''XV109 Nova Actions:''' Immediately after generating a ''Nova-charge'' a unit with this special rule may expend it in order perform one of the following actions: {| border="1" cellspacing="0" cellpadding="5" align="left" ! Action ! Effect |- | ''Nova-charge Frontal Shields'' | All Y´Vahra Shas´vre gain a 3+ invulnerable save against all hits made against its frontal arc until the beginning of your next movement phase. |- | ''Nova-charged Escape Thrust'' | The Y´Vahra Team is removed from play and placed into ongoing Deep Strike reserves. |- | ''Nova-charged Jump'' | All models in the Y´Vahra Team change their unit type to Vehicle (Flyer, Hover) until the start of your next turn, they will automatically enter Hover mode at the end of your opponents turn. |- | ''Nova-charge Primary Weapon System'' | All Y´Vahra Shas´vre fire D3 additional shots with its ionic discharge cannon this turn. |- |} <br style="clear: both; height: 0px;" /> ''Shielded Missile Drone'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Riptide Team:''' A unit with this special rule always treats its name as being "Riptide Team" in addition to its true name. '''OPTIONS:''' *May add up to two additional Y´Vahra Shas´vre - 180 pts/model *May include up to two Drones from the following list for each Y´Vahra Shas´vre: - Shielded Missile Drone - 25 pts/model - Shield Drone - 12 pts/model *Any Y´Vahra Shas´vre may take up to two items from the '''[[#SUPPORT SYSTEMS|Support Systems]]''' list. ====XV104 RIPTIDE TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- | Riptide Shas´vre | 2 | 3 | 6 | 12 | 11 | 11 | 4 | 3 | 5 |- | Shielded Missile Drone | 2 | 2 | 3 | 9 | 9 | 9 | 1 | 1 | 1 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Vehicle (Walker)''' '''UNIT COMPOSITION:''' '''1 Riptide Shas´vre'''...''180 pts'' '''WARGEAR:''' *'''[[#BURST WEAPONS|Heavy burst cannon]]''' *'''[[#MISSILE WEAPONS|Twin-linked smart missile system]]''' *'''[[#RIPTIDE SHIELD GENERATOR|Riptide shield generator]]''' *'''[[#NOVA REACTOR|Nova reactor]]''' ''Shielded Missile Drone:'' *'''[[#MISSILE WEAPONS|Missile pod]]''' *'''[[#SHIELD GENERATOR|Shield generator]]''' '''SPECIAL RULES:''' ''Riptide Shas´vre'' *'''Hit and Run''' *'''Night Vision''' *'''Smash''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''XV104 Nova Actions:''' Immediately after generating a ''Nova-charge'' a unit with this special rule may expend it in order perform one of the following actions: {| border="1" cellspacing="0" cellpadding="5" align="left" ! Action ! Effect |- | ''Nova-charge Shields'' | All Riptide Shas´vre gain a 4+ invulnerable save until the beginning of your next movement phase. |- | ''Nova-charge Jet Pack'' | All Riptide Shas´vre rolls 4D6 for its Thrust Move in the following Assault phase. |- | ''Nova-charge Secondary Weapon System'' | All Riptide Shas´vre double the number of shots fired from their twin-linked fusion blaster, twin-linked plasma rifle or twin-linked smart missile system this turn. |- | ''Nova-charge Primary Weapon System'' | All Riptide Shas´vre may fire their ion accelerator or heavy burst cannon using the weapon´s nova-charge profile this turn. |- |} <br style="clear: both; height: 0px;" /> ''Shielded Missile Drone'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May add up to two additional Riptide Shas´vre - 180 pts/model *Any Riptide Shas´vre may replace its [[#BURST WEAPONS|heavy burst cannon]] for an [[#ION WEAPONS|ion accelerator]] - 10 pts *Any Riptide Shas´vre may replace its [[#MISSILE WEAPONS|twin-linked smart missile system]] with a [[#PLASMA WEAPONS|twin-linked plasma rifle]] or a [[#FUSION WEAPONS|twin-linked fusion blaster]] - 10 pts/model *Any Riptide Shas´vre may take up to two shielded missile drones - 20 pts/model *Any Riptide Shas´vre may take up to two items from the '''[[#SUPPORT SYSTEMS|Support Systems]]''' list. ===FAST ATTACK=== ====DRONE NETWORK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- | MV18 Drone | 2 | 2 | 3 | 5 | 1 | 4 | 1 | 7 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''4 MV1 Drones'''...''48 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Twin-linked pulse carbine]]''' '''SPECIAL RULES:''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May include up to eight additional MV1 Drones - 12 pts/model *All models may be upgraded to MV18 Drones and exchange [[#PULSE WEAPONS|twin-linked pulse carbine]] with [[#BURST WEAPONS|twin-linked burst cannon]] - 8 pts/model *Any MV1 Drone may replace [[#PULSE WEAPONS|twin-linked pulse carbine]] with one of the following: :: - [[#SHIELD GENERATOR|Shield generator]] - 0 pts :: - [[#MARKERLIGHT WEAPONS|Markerlight]] - 0 pts ====TX3 TETRA TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | TX3 Tetra | 3 | 10 | 10 | 10 | 2 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Skimmer, Fast, Open-topped)''' '''UNIT COMPOSITION:''' '''1 TX3 Tetra'''...''40 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Twin-linked pulse rifle]]''' *'''[[#MARKERLIGHT WEAPONS|High intensity markerlight]]''' *'''[[#HOMING BEACON|Homing beacon]]''' '''SPECIAL RULES:''' *'''Scout''' '''OPTIONS:''' *May include up to three additional TX3 Tetras - 40 pts/model *Any Tetra may take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====TX4 PIRANHA TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! ! ! |- | TX4 Piranha | | 3 | 11 | 10 | 10 | 2 | | | |- ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Skimmer, Fast, Open-topped)'''. MV1 Drones are '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 TX4 Piranha'''...''40 pts'' '''WARGEAR:''' ''TX4 Piranha'' *'''[[BURST WEAPONS|Burst cannon]]''' *'''Two MV1 Drones''' ''MV1 Drone'' *'''[[#PULSE WEAPONS|Twin-linked pulse carbine]]''' '''SPECIAL RULES:''' *'''Drone Carrier:''' Any Drones that are part of this vehicles Wargear are treated as being embarked upon this vehicle and treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Drones cannot embark onto this vehicle, only disembark. The Drones act as a single unit, both while embarked and after disembarking. Drones which are part of a vehicles wargear are not treated as a seperate unit for the purpose of Objectives and Victory Points, but are instead considered destroyed when their parent vehicle is destroyed. '''OPTIONS:''' *May include up to four additional TX4 Piranhas - 40 pts/model *Any TX4 Piranha may take up to two [[#MISSILE WEAPONS|seeker missiles]] - 8 pts/missile *Any TX4 Piranha may replace [[#BURST WEAPONS|burst cannon]] with [[#FUSION WEAPONS|fusion blaster]] - 10 pts *Any TX4 Piranha may take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====TX42 PIRANHA TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | TX42 Piranha | 3 | 11 | 11 | 10 | 2 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' Vehicle (Skimmer, Fast) '''UNIT COMPOSITION:''' '''1 TX42 Piranha'''...''40 pts'' '''WARGEAR:''' *'''[[#FUSION WEAPONS|Twin-linked fusion blaster]]''' '''SPECIAL RULES:''' *'''Precision Shots''' *'''Drone Carrier:''' Any Drones that are part of this vehicles Wargear are treated as being embarked upon this vehicle and treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Drones cannot embark onto this vehicle, only disembark. The Drones act as a single unit, both while embarked and after disembarking. Drones which are part of a vehicles wargear are not treated as a seperate unit for the purpose of Objectives and Victory Points, but are instead considered destroyed when their parent vehicle is destroyed. '''OPTIONS:''' *May include up to four additional TX42 Piranhas - 40 pts/model *Any TX42 Piranha may replace [[#FUSION WEAPONS|twin-linked fusion blaster]] with one of the following: :: - [[#MISSILE WEAPONS|Twin-linked missile pod]] - 0 pts :: - [[#PLASMA WEAPONS|Twin-linked plasma rifle]] - 0 pts :: - [[#RAIL WEAPONS|Twin-linked rail rifles]] - 10 pts *Any TX42 Piranha may take up to two [[#MISSILE WEAPONS|seeker missiles]] - 8 pts/missile *Any TX42 Piranha may replace [[#BURST WEAPONS|burst cannon]] with [[#FUSION WEAPONS|fusion blaster]] - 10 pts *Any TX42 Piranha may take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====PATHFINDER TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Shas´la | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |- | Shas'ui | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The Shas´ui '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Shas'la'''...''36 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Pulse rifle]]''' *'''Defensive grenades''' '''SPECIAL RULES:''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Outflank''' *'''Scout''' '''OPTIONS:''' *Any model may be armed with a [[#MARKERLIGHT WEAPONS|markerlight]] - 2 pts/model *May include up to five additional Shas´la - 9 pts/model *May include an MB3 Recon Drone - 30 pts *May include an MV33 Grav-inhibitor Drone and/or an MV31 Pulse Accelerator Drone - 15 pts/model *Up to three models without [[#MARKERLIGHT WEAPONS|markerlights]] may replace their [[#PULSE WEAPONS|pulse carbine]] with one of the following: :: - [[#ION WEAPONS|Ion rifle]] - 10 pts/model :: - [[#RAIL WEAPONS|Rail rifle]] - 15 pts/model *The unit may take haywire grenades - 3 pts *One Shas´la may be upgraded to a Shas´ui - 10 pts ====TY7 DEVILFISH==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! ! |- | TY7 Devilfish | | 3 | 12 | 11 | 10 | 3 | | | |- ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 5+ |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' Vehicle (Skimmer, Tank). The MV1 Drones are '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 TY7 Devilfish'''...''75 pts'' '''WARGEAR:''' ''TY7 Devilfish'' *'''[[#BURST WEAPONS|Burst cannon]]''' *'''[[#MISSILE WEAPONS|Smart missile system]]''' ''MV1 Drone'' *'''[[#PULSE WEAPONS|pulse carbine]]''' '''SPECIAL RULES:''' ''TY 7 Devilfish'' *'''Drone Carrier:''' Any Drones that are part of this vehicles Wargear are treated as being embarked upon this vehicle and treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Drones cannot embark onto this vehicle, only disembark. The Drones act as a single unit, both while embarked and after disembarking. Drones which are part of a vehicles wargear are not treated as a seperate unit for the purpose of Objectives and Victory Points, but are instead considered destroyed when their parent vehicle is destroyed. ''MV1 Drone'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''Transport:''' *'''Transport Capacity:''' Twelve models. A Devilfish may transport Jet Pack Infantry without the Bulky, Very Bulky or Extremely Bulky special rules. *'''Fire Points:''' None. *'''Access Points:''' One on each side and one on the rear. '''OPTIONS:''' *May replace [[#MISSILE WEAPONS|twin-linked smart missile system]] with two MV1 Drones each armed with a [[#PULSE WEAPONS|twin-linked pulse carbine]] - 5 pts *May take up to two [[#MISSILE WEAPONS|seeker missiles]] - 8 pts/missile *May take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems''' list. ====AX39 SUN SHARK BOMBER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! ! ! |- | AX39 Sun Shark Bomber | | 3 | 11 | 10 | 10 | 3 | | | |- ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV17 Interceptor Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 5+ | | |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer)'''. The MV17 Interceptor Drones are '''Eldar Jetbike''' '''UNIT COMPOSITION:''' '''1 AX39 Sun Shark Bomber'''...''130 pts'' '''WARGEAR:''' ''AX39 Sun Shark Bomber'' *'''[[#PULSE WEAPONS|Pulse bomb generator]]''' *'''Two MV17 Interceptor Drones''' *'''[[#MARKERLIGHT WEAPONS|Networked Markerlight]]''' *'''[[#MISSILE WEAPONS|Missile pod]]''' *'''Two [[#MISSILE WEAPONS|seeker missiles]]''' ''MV17 Interceptor Drone'' *'''[[#ION WEAPONS|Twin-linked ion rifle]]''' '''SPECIAL RULES:''' ''AX39 Sun Shark Bomber'' *'''Drone Carrier:''' Any Drones that are part of this vehicles Wargear are treated as being embarked upon this vehicle and treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Drones cannot embark onto this vehicle, only disembark. The Drones act as a single unit, both while embarked and after disembarking. Drones which are part of a vehicles wargear are not treated as a seperate unit for the purpose of Objectives and Victory Points, but are instead considered destroyed when their parent vehicle is destroyed. *'''High Velocity Deployment:''' Interceptor Drones can disembark at any point during the AX39 Sun Shark Bomber´s move. The AX39 Sun Shark Bomber can continue its move immediately after they have disembarked. ''MV17 Interceptor Drone'' *'''Interceptor''' *'''Skyfire''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May replace [[#MISSILE WEAPONS|missile pod]] with [[#MISSILE WEAPONS|twin-linked missile pod]] - 5 pts *May take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====AX3 RAZORSHARK STRIKE FIGHTER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | AX3 Razorshark Strike Fighter | 3 | 11 | 10 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer)''' '''UNIT COMPOSITION:''' '''1 AX3 Razorshark Strike Fighter'''...''130 pts'' '''WARGEAR:''' *'''[[#BURST WEAPONS|Burst cannon]]''' *'''[[#ION WEAPONS|Quad ion turret]]''' *'''Two [[#MISSILE WEAPONS|seeker missiles]]''' '''OPTIONS:''' *May replace [[#BURST WEAPONS|burst cannon]] with [[MISSILE WEAPONS|missile pod]] - 5 pts *May take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====DX6 REMORA NETWORK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | DX6 Remora | 3 | 10 | 10 | 10 | 2 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Hover)''' '''UNIT COMPOSITION:''' '''1 DX6 Remora'''...''80 pts'' '''WARGEAR:''' *'''[[#BURST WEAPONS|Twin-linked long barreled burst cannon]]''' *'''Two [[#MISSILE WEAPONS|seeker missiles]]''' *'''[[#MISSILE WEAPONS|Networked markerlight]]''' '''SPECIAL RULES:''' *'''Shrouded''' *'''Night Vision''' '''OPTIONS:''' *May add up to 4 additional DX6 Remora - 80 pts/model ====KROOT KNARLOC RIDER PACK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Knarloc Rider | 4 | 3 | 5 | 4 | 2 | 3 | 3 | 7 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Cavalry''' '''UNIT COMPOSITION:''' '''3 Knarloc Riders'''...''42 pts'' '''WARGEAR:''' *'''[[#KROOT RIFLE|Kroot rifle]]''' *'''[[#KROOT PULSE ROUNDS|Kroot pulse rounds]]''' '''SPECIAL RULES:''' *'''Infiltrate''' *'''Move Through Cover''' *'''Stealth (Forests)''' *'''Outflank''' '''OPTIONS:''' *May include up to three additional Knarloc Riders - 14 pts/model *All models armed with [[#KROOT PULSE ROUNDS|Kroot pulse rounds]] may be armed with [[#KROOT SNIPER ROUNDS|Kroot sniper rounds]] - 2 pts/model ====VESPID STINGWING PACK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Vespid Stingwing | 3 | 3 | 3 | 4 | 1 | 6 | 1 | 6 | 4+ |- | Vespid Strain Leader | 3 | 3 | 3 | 4 | 1 | 6 | 2 | 9 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jump Infantry'''. The Vespid Strain Leader is '''Jump Infantry (Character)''' '''UNIT COMPOSITION:''' '''4 Vespid Stingwings'''...''45 pts'' '''WARGEAR:''' *'''[[#NEUTRON BLASTER|Neutron blaster]]''' '''SPECIAL RULES:''' *'''Fleet''' *'''Hit & Run''' *'''Move Through Cover''' *'''Stealth (Ruins)''' '''OPTIONS:''' *May include up to eight additional Vespid Stingwings - 18 pts/model *May upgrade one Vespid Stingwing to a Vespid Strain Leader - 10 pts ===HEAVY SUPPORT=== ====SNIPER DRONE TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Firesight Shas´la | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 4+ |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. MV1 Drones are '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 Firesight Shas´la, 3 MV1 Drones'''...''56 pts'' '''WARGEAR:''' ''Shas´la'' *'''[[#PULSE WEAPONS|Pulse Pistol]]''' *'''Drone controller''' *'''[[#MARKERLIGHt WEAPONS|Firesight networked markerlight]]''' ''MV1 Drone'' *'''[[#PULSE WEAPONS|Longshot Pulse Rifle]]''' '''SPECIAL RULES:''' *'''Stealth''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May include up to two additional Firesight Shas´la - 20 pts/model *May include up to six additional MV1 Drones - 12 pts/model ====TX78 SKY RAY TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! ! ! |- | TX78 Sky Ray Gunship | | 3 | 13 | 12 | 10 | 3 | | | |- ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Skimmer, Tank)'''. The MV1 Drones are '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 TX78 Sky Ray Gunship'''...''115 pts'' '''WARGEAR:''' ''TX78 Sky Ray Gunship'' *'''Six [[#MISSILE WEAPONS|seeker missiles]]''' *'''Two [[#MISSILE WEAPONS|networked markerlights]]''' *'''[[#VELOCITY TRACKER|Velocity tracker]]''' *'''Two MV1 Drones''' ''MV1 Drone'' *'''[[#PULSE WEAPONS|Twin-linked Pulse Carbine]]e''' '''SPECIAL RULES:''' ''TX78 Sky Ray Gunship'' *'''Drone Carrier:''' Any Drones that are part of this vehicles Wargear are treated as being embarked upon this vehicle and treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Drones cannot embark onto this vehicle, only disembark. The Drones act as a single unit, both while embarked and after disembarking. Drones which are part of a vehicles wargear are not treated as a seperate unit for the purpose of Objectives and Victory Points, but are instead considered destroyed when their parent vehicle is destroyed. ''MV1 Drone'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May include up to two additional TX78 Sky Ray Gunships - 115 pts/model ====TX7 HAMMERHEAD TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! ! ! |- | TX7 Hammerhead Gunship | | 3 | 13 | 12 | 10 | 3 | | | |- ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | MV1 Drone | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 5+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Skimmer, Tank)'''. MV1 Drones are '''Jet Pack Infantry''' '''UNIT COMPOSITION:''' '''1 TX7 Hammerhead Gunship'''...''125 pts'' '''WARGEAR:''' ''TX7 Hammerhead Gunship'' *'''[[#ION WEAPONS|Ion cannon]]''' *'''Two Gun Drones''' ''MV1 Drone'' *'''[[#PULSE WEAPONS|Twin-linked pulse carbine]]''' '''SPECIAL RULES:''' ''TX7 Hammerhead Gunship'' *'''Drone Carrier:''' Any Drones that are part of this vehicles Wargear are treated as being embarked upon this vehicle and treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Drones cannot embark onto this vehicle, only disembark. The Drones act as a single unit, both while embarked and after disembarking. Drones which are part of a vehicles wargear are not treated as a seperate unit for the purpose of Objectives and Victory Points, but are instead considered destroyed when their parent vehicle is destroyed. ''MV1 Drone'' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' '''OPTIONS:''' *May include up to two additional TX7 Hammerhead Gunships - 125 pts/model *Any TX7 Hammerhead Gunship may replace [[#ION WEAPONS|ion cannon]] with one of the following: :: - Two [[#MISSILE WEAPONS|twin-linked missile pods]] and [[VELOCITY TRACKER|velocity tracker]] - 0 pts :: - Two [[#BURST WEAPONS|long-barrelled burst cannons]] - 0 pts :: - Two [[#PLASMA WEAPONS|plasma cannons]] - 0 pts :: - Two [[#FUSION WEAPONS|fusion cannons]] - 15 pts :: - [[#RAIL WEAPONS|Railgun]] - 35 pts ====XV88 BROADSIDE TEAM==== The XV88 Broadside Team rules are meant to represent a unit made up of the old Broadside models with a shouldermounted twin-linked rail rifle. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | XV88 Shas´ui | 2 | 3 | 5 | 4 | 2 | 3 | 2 | 8 | 2+ |- | XV88 Shas´vre | 2 | 3 | 5 | 4 | 2 | 4 | 3 | 9 | 2+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The XV88 Shas´vre '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 XV88 Shas´ui'''...''50 pts'' '''WARGEAR:''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#RAIL WEAPONS|Twin-linked rail rifle]]''' *'''[[#PLASMA WEAPONS|Twin-linked plasma rifle]]''' '''SPECIAL RULES:''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Very Bulky''' '''OPTIONS:''' *May include up to two additional XV88 Shas´ui - 50 pts/model *May upgrade one XV88 Shas´ui to an XV88 Shas´vre - 10 pts *Any XV88 Shas´ui or Shas´vre may replace [[#RAIL WEAPONS|twin-linked rail rifle]] with [[#MISSILE WEAPONS|twin-linked missile pod - 5 pts *Any XV88 Shas´ui or Shas´vre may replace [[#PLASMA WEAPONS|twin-linked plasma rifle]] with [[#MISSILE WEAPONS|twin-linked smart missile system]] - 5 pts ====XV87 BROADSIDE TEAM==== The XV87 Broadside Team rules are meant to represent the updated Broadside models using a heavy rail rifle as a rifle. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | XV87 Shas´ui | 2 | 3 | 5 | 5 | 2 | 3 | 2 | 8 | 2+ |- | XV87 Shas´vre | 2 | 3 | 5 | 5 | 2 | 4 | 3 | 9 | 2+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The XV87 Shas´vre is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 XV87 Shas´ui'''...''75 pts'' '''WARGEAR:''' *'''[[#MULTI-TRACKER|Multi-tracker]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#RAIL WEAPONS|Twin-linked heavy rail rifle]]''' *'''[[#PLASMA WEAPONS|Twin-linked plasma rifle]]''' '''SPECIAL RULES:''' *'''[[#SUPPORTING FIRE|Supporting Fire]]''' *'''Very Bulky''' '''OPTIONS:''' *May include up to two additional XV87 Shas´ui - 75 pts/model *May upgrade one XV87 Shas´ui to an XV87 Shas´vre - 10 pts *Any XV87 Shas´ui or Shas´vre may replace [[#RAIL WEAPONS|twin-linked heavy rail rifle]] with [[#MISSILE WEAPONS|twin-linked high yield missile pod]] - 5 pts *Any model may replace [[#PLASMA WEAPONS|twin-linked plasma rifle]] with [[#MISSILE WEAPONS|twin-linked smart missile system]] - 5 pts ====BARRACUDA AX-5-2 MULTI-ROLE FIGHTER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Barracuda AX-5-2 | 4 | 11 | 11 | 10 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer)''' '''UNIT COMPOSITION:''' '''1 Barracuda Multi-role Fighter'''...''175 pts'' '''WARGEAR:''' *'''[[#BURST WEAPONS|Barracuda heavy burst cannon]]''' *'''Two [[#BURST WEAPONS|auto-targeting long-barrelled burst cannon]]''' *'''[[#MISSILE WEAPONS|Twin-linked missile pod]]''' *'''Barracuda dispersion shield''' A Barracuda dispersion shield confers a 6+ invulnerable save against penetrating hits and a 5+ invulnerable save against glancing hits. '''SPECIAL RULES:''' *'''Skilled Rider''' *'''Supersonic''' *'''Deep Strike''' *'''Agile Flyer''' *'''Strafing Run''' *'''Auto-targeting:''' Weapons with this special rule ignore any cover saves or cover save bonuses provided by the Supersonic or Jink special rules, as well as any provided by moving Flat Out. '''OPTIONS:''' *May take up to four [[#MISSILE WEAPONS|seeker missiles]] - 8 pts/missile *May take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. *The Tau Barracuda AX-5-2 may exchange its [[#BURST WEAPONS|heavy burst cannon]] for one of the following: :: - [[#ION WEAPONS|Ion cannon]] - 0 pts :: - [[#RAIL WEAPONS|Swiftstrike railgun]] - 20 pts *The Tau Barracuda AX-5-2 may exchange both its [[#BURST WEAPONS|autotargeting long-barrelled burst cannon]] with an [[#ION WEAPONS|auto-targeting cyclic ion blasters]] - 5 pts each ====GOADED GREAT KNARLOC==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Great Knarloc | 4 | 0 | 6 | 5 | 5 | 3 | 3 | 5 | 6+ |- | Baggage Knarloc | 4 | 0 | 6 | 5 | 5 | 3 | 2 | 5 | 5+ |- | Kroot Goad | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 6+ |- | Shaper | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 8 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature'''. Kroot Goads are '''Infantry'''. The Shaper is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Great Knarloc, 4 Kroot Goads'''...''50 pts'' '''WARGEAR:''' ''Kroot Goads and Shaper'' *'''[[#KROOT RIFLE|Kroot rifle]]''' *'''[[#KROOT WEAPONS|Kroot pulse round]]''' '''SPECIAL RULES:''' *'''Move Through Cover''' *'''Infiltrate''' *'''Move Through Cover''' *'''Stealth (Forests)''' *'''Outflank''' *'''Genetic Shaping:''' (Shaper only) When a model with this special rule is deployed or arrives from reserves you may select one of the following special rules: - '''Empty Stomach:''' After a model with this special wins a round of close combat all Infantry models in its unit receives the '''Hatred (faction of the defeated unit)''' - '''Avian Predation:''' All Infantry models in the same unit as a model with this special rule become Jump Infantry until the end of the game. - '''Shaped for Size:''' All Infantry models in the same unit as a model with this special rule add +1 to their Toughness characteristic. - '''Chameleonic Traits:''' All Infantry models in the Shaper´s unit gain the Stealth special rule. '''Options''' *May include up to ten additional Kroot Goads - 6 pts/model *May upgrade one Kroot to a Shaper - 15 pts *Shaper may exchange [[#KROOT RIFLE|Kroot rifle]] and [[#KROOT WEAPONS|Kroot pulse rounds]] with [[#PULSE RIFLE|pulse rifle]] or [[#PULSE WEAPONS|pulse carbine]] - 4 pts *All models armed with [[#KROOT WEAPONS|Kroot pulse rounds]] may be armed with [[#KROOT WEAPONS|Kroot sniper rounds]] - 2 pts/model *The Great Knarloc may be upgraded to a Baggage Knarloc - 0 pts ====MOUNTED GREAT KNARLOC PACK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Mounted Great Knarloc | 4 | 3 | 6 | 5 | 5 | 3 | 3 | 7 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Mounted Great Knarloc'''...''35 pts'' '''WARGEAR:''' *'''[[#KROOT WEAPONS|Bolt thrower]]''' '''SPECIAL RULES:''' *'''Infiltrate''' *'''Move Through Cover''' *'''Stealth (Forests)''' *'''Outflank''' *'''Fleet''' '''OPTIONS:''' *May include up to two additional Mounted Great Knarlocs - 35 pts/model ===LORDS OF WAR=== ====TIGER SHARK FIGHTER-BOMBER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Tiger Shark | 3 | 12 | 12 | 10 | 6 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Super-heavy vehicle (Flyer)''' '''UNIT COMPOSITION:''' '''1 Tiger Shark'''...''300 pts'' '''WARGEAR:''' *'''[[#MISSILE WEAPONS|Twin-linked missile pod]]''' *'''[[#ION WEAPONS|Twin-linked ion cannon]]''' *'''Two [[#BURST WEAPONS|burst cannons]]''' *'''Six [[#MISSILE WEAPONS|seeker missiles]]''' '''SPECIAL RULES:''' *'''Drone Rack:''' Drones taken as part of this models wargear may be deployed as a single unit at any point over which the Tiger Shark moved and deploy the unit as if it were Deep Striking onto that point except the models do not take Dangerous Terrain tests and do not scatter. *'''Strafing Run''' '''OPTIONS:''' *May replace [[#ION WEAPONS|twin-linked ion cannon]] and six [[#MISSILE WEAPONS|seeker missiles]] with a [[#MARKERLIGHT WEAPONS|networked markerlight]] and a [[#RAIL WEAPONS|twin-linked heavy railgun]] - 20 pts *May replace six [[#MISSILE WEAPONS|seeker missiles]] with 14 MV1 Gun Drones...''120 pts'' *May take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====ORCA DROPSHIP==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Orca | 3 | 12 | 12 | 10 | 6 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Super-heavy vehicle (Flyer, Hover)''' '''UNIT COMPOSITION:''' '''1 Orca'''...''250 pts'' '''WARGEAR:''' *'''[[#MISSILE WEAPONS|Missile pod]]''' *'''[[#BURST WEAPONS|Twin-linked long-barreled burst cannon]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#DISRUPTION POD|Disruption pod]]''' '''SPECIAL RULES:''' *'''Dropship:''' If this model starts in reserve; any units consisting entirely of Jet Pack Infantry or Jet Pack Vehicles embarked upon it may disembark from it and make Deep Strike turn 1. *'''Mech Carrier:''' Any Vehicles that are embarked treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. '''Transport:''' *'''Transport Capacity:''' 57. Any number of these can be Jet Pack Infantry without the Bulky, Very Bulky or Extremely Bulky special rules and up to 12 transport capacity can be taken by Jet Pack Infantry with the Bulky, Very Bulky or Extremely Bulky special rules. In addition to this it can carry single Walker with 4-5 Hull Points as well as any number of Walkers with 1 Hull Point. *'''Fire Points:''' None. *'''Access Points:''' One on the rear, up to four units may embark or disembark from this access point each turn. '''OPTIONS:''' *May take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====MANTA MISSILE DESTROYER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Manta | 3 | 13 | 12 | 11 | 30 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' Super-heavy vehicle (Flyer, Hover) '''UNIT COMPOSITION:''' '''1 Manta'''...''2000 pts'' '''WARGEAR:''' *'''Two [[#RAIL WEAPONS|heavy railguns]]''' *'''Three [[#ION WEAPONS|twin-linked long-barreled ion cannons]]''' *'''[[#MISSILE WEAPONS|Twin-linked missile pod]]''' *'''Ten [[#MISSILE WEAPONS|seeker missiles]]''' *'''[[#MARKERLIGHT WEAPONS|Networked markerlight]]''' *'''[[#BLACKSUN FILTER|Blacksun filter]]''' *'''[[#SHIELD GENERATOR|Shield generator]]''' '''SPECIAL RULES:''' *'''Flying Behemoth:''' Attacks without the Skyfire special rule can still be made at full Ballistic Skill when firing at a Manta that is Zooming. *'''Dropship:''' If this model starts in reserve; any units consisting entirely of Jet Pack Infantry or Jet Pack Vehicles embarked upon it may disembark from it and make Deep Strike turn 1. *'''Mega-mech Carrier:''' Any Vehicles that are embarked treat this vehicle as an open-topped vehicle for the purposes of shooting and disembarking. Pulse ordnance multi-drivers may not be fired by models while embarked upon this vehicle. '''Transport:''' *'''Transport Capacity:''' 55 on the upper, any number of these can be Jet Pack Infantry without the Bulky, Very Bulky or Extremely Bulky special rules. 145 on the lower deck which can include any number of Bulky, Very Bulky and Extremely Bulky special rule and up to 120 transport capacity worth of Skimmers, each taking up 10 capacity for each hull point on their profile. In addition it can carry up to three Walkers with 4-5 Hull Points as well as any number of Walkers with 1 Hull Point or a single Walker with any number of Hull Points. *'''Fire Points:''' None. *'''Access Points:''' One on the rear, up to four units may embark or disembark from this access point each turn. Embarking or disembarking onto the lower deck works as if the Manta was an Open-topped vehicle. ====KV128 STORMSURGE TEAM==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- | KV128 Stormsurge | 2 | 3 | 6 | 12 | 11 | 11 | 4 | 3 | 12 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Super-heavy Walker''' '''UNIT COMPOSITION:''' '''1 KV128 Stormsurge'''...''360 pts'' '''WARGEAR:''' *'''[[#PULSE WEAPONS|Pulse blastcannon]]''' *'''[[#MISSILE WEAPONS|Twin-linked smart missile system]]''' *'''[[#MISSILE WEAPONS|Cluster rocket system]]''' *'''Four [[#MISSILE WEAPONS|destroyer missiles]]''' *'''[[#FLAMER WEAPONS|Twin-linked flamer]]''' '''SPECIAL RULES:''' *'''Stabilizing Anchors:''' In your Shooting phase, in addition to firing normally, a Stormsurge can begin to deploy its anchors: from then on the Stormsurge cannot move under any circumstances, turn or make Stomp attacks and its WS is reduced to 0. In the Shooting phase of your next turn, and in each subsequent Shooting phase, a Stormsurge with its anchors deployed can fire its pulse blastcannon or pulse driver cannon twice. *'''Knight Stomp:''' Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2. '''OPTIONS:''' *May include up to two additional KV128 Stormsurges - 360 pts/model *Any KV128 Stormsurge may exchange its twin-linked flamer with one of the following: :: - [[#BURST WEAPONS|Twin-linked burst cannon]] - 5 pts/model :: - [[#AIRBURSTING FRAGMENTATION PROJECTOR|Twin-linked airbusting fragmentation projector]] - 5 pts/model *Any KV128 Stormsurge may exchange [[#PULSE WEAPONS|pulse blastcannon]] with [[#PULSE WEAPONS|pulse driver cannon]] - 15 pts/model *Any KV128 Stormsurge may take up to three items from the '''Support Systems''' list. ====KX139 TA´UNAR SUPREMACY ARMOUR==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP |- |KX139 Ta'Unar | 2 | 3 | 6 | 14 | 13 | 12 | 4 | 2 | 15 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Super-heavy Walker''' '''UNIT COMPOSITION:''' '''1 KX139 Ta'Unar'''...''750 pts'' '''WARGEAR:''' *'''Barrier shield generator:''' The barrier shield provides a 5+ Invulnerable save, increasing to a 4+ save against Shooting attacks. When a model with a barrier shield is struck by a Destroyer attack and a âDeathblowâ result occurs, the amount of wounds inflicted is halved but the shield stops working until the start of the controlling playerâs next turn. *'''[[#PULSE WEAPONS|Pulse ordnance multi-driver]]''' *'''Two [[#ION WEAPONS|tri-axis ion cannons]]''' '''Special Rules''' *'''Battlefield Deity:''' A model with this special rule may not be deployed within 36" of your opponents deployment zone or within 24" of either of the sides of the table. '''OPTIONS:''' *May replace any [[#ION WEAPONS|tri-axis ion cannon]] with a [[#FUSION WEAPONS|fusion eradicator]] - 0 pts/weapon ===FORTIFICATIONS=== ====DRONE SENTRY TURRET NETWORK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Drone Sentry Turret | 2 | 11 | 11 | 11 | 2 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Immobile)''' '''UNIT COMPOSITION:''' '''1 Drone Sentry Turret'''...''25 pts'' '''WARGEAR:''' *'''[[#BURST WEAPONS|Twin-linked burst cannon]]''' '''SPECIAL RULES:''' *'''Immobile:''' A vehicle with this special rule starts the game immobilized. '''OPTIONS:''' *May include up to three additional Drone Sentry Turrets - 25 pts/model *Any Drone Sentry Turret may exchange its [[#BURST WEAPONS|twin-linked burst cannon]] for one of the following: :: - [[#MISSILE WEAPONS|Twin-linked missile pod]] - 10 pts :: - [[#FUSION WEAPONS|Twin-linked fusion blaster]] - 5 pts' :: - [[#PLASMA WEAPONS|Twin-linked plasma rifles]] - 10 pts *The entire team may take the Deep Strike special rule - 5 pts/model *Any Drone Sentry Turret may take items from the '''[[#VEHICLE BATTLE SYSTEMS|Vehicle Battle Systems]]''' list. ====SENSOR TOWER NETWORK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Sensor Tower | 2 | 11 | 11 | 11 | 2 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Immobile)''' '''UNIT COMPOSITION:''' '''1 Sensor Tower'''...''30 pts'' '''WARGEAR:''' *'''Three [[#MARKERLIGHT WEAPONS|twin-linked markerlights]]''' '''SPECIAL RULES:''' *'''Immobile:''' A vehicle with this special rule starts the game immobilized. '''OPTIONS:''' *All Sensor Towers may take one of the following: :: - [[#POSITIONAL RELAY|Positional relay]] - 3 pts/model :: - [[#HOMING BEACON|Homing beacon]] - 5 pts/model *May include up to five additional Sensor Towers - 30 pts/model ====TIDEWALL RAMPART FORTIFICATION NETWORK==== '''Composition:''' *2+ [[#TIDEWALL SHIELDLINE|Tidewall Shieldlines]] *1-2 [[#TIDEWALL GUNRIG|Tidewall Gunrigs]] *1-2 [[#TIDEWALL DRONEPORT|Tidewall Droneports]] '''SPECIAL RULES:''' *'''Firebase:''' Re-roll To Hit rolls of 1 for shooting attacks made by Infantry models with the Tau Empire Faction that are on a Tidewall Rampart, this special rule does not affect Jump Infantry and Jet Pack Infantry. *'''Composite Fortification:''' When setting up a Tidewall Rampart, all of the Shieldlines must be connected to at least one other Shieldline or platform. If separate, Gunrigs and Droneport must be set up within 6" of one of the Shieldlines. *'''Ebb and Flow:''' When you move one of the Fortifications from this Fortification Network, all parts of the Tidewall Rampart Fortification Network must be moved the same distance and in the same direction. If any one parts cannot move for any reason then the entire Fortification Network must remain stationary. ====TIDEWALL SHIELDLINE==== *60 pts '''Composition:''' *1 Tidewall Shieldline '''Terrain Type:''' Battlefield debris (defence line) '''SPECIAL RULES:''' *'''Mobile Defence Position:''' Once per movement phase you may move each piece of terrain with this special rule up to 6" over open ground as long as at least one friendly model is on top of the terrain piece and no enemy models are within 1" of the terrain piece. This move cannot take it into within 1" of an enemy model or another piece of terrain. If one or more models from a unit is on top of a model with this special rule, but one or more models from the same unit is not on top of this model then this model may not move. ====TIDEWALL DRONEPORT==== *60 pts '''Composition:''' *1 Tidewall Droneport *4 MV1 Drones '''Terrain Type:''' Battlefield debris (defence line) '''SPECIAL RULES:''' *'''Mobile Defence Position:''' Once per movement phase you may move each piece of terrain with this special rule up to 6" over open ground as long as at least one friendly model is on top of the terrain piece and no enemy models are within 1" of the terrain piece. This move cannot take it into within 1" of an enemy model or another piece of terrain. If one or more models from a unit is on top of a model with this special rule, but one or more models from the same unit is not on top of this model then this model may not move. *'''Drone Control Systems:''' The four Drones start the game attached to the Droneport platform. They cannot perform any action or be attacked while they remain attached. If their Droneport platform is occupied by any model with the Tau Empire Faction they may disembark from the Tidewall Droneport as if it were an Open-topped vehicle. '''OPTIONS:''' *Any MV1 Drone may replace twin-linked pulse carbine with one of the following: :: - [[#MARKERLIGHT WEAPONS|Markerlight]] - 0 pts :: - [[#SHIELD GENERATOR|Shield generator]] - 0 pts ====TIDEWALL GUNRIG==== *85 pts '''Composition:''' *1 Tidewall Gunrig '''Terrain Type:''' Battlefield debris (defence line) '''Weapons:''' *'''One emplaced [[#RAIL WEAPONS|twin-linked railgun]]''' '''SPECIAL RULES:''' *'''Mobile Defence Position:''' Once per movement phase you may move each piece of terrain with this special rule up to 6" over open ground as long as at least one friendly model is on top of the terrain piece and no enemy models are within 1" of the terrain piece. This move cannot take it into within 1" of an enemy model or another piece of terrain. If one or more models from a unit is on top of a model with this special rule, but one or more models from the same unit is not on top of this model then this model may not move. *'''Identification Protocols:''' The emplaced twin-linked railgun may only be fired by models with the Tau Empire Faction that are on top of this terrain piece. ===FORMATIONS=== ====KAUYON CADRE==== '''Formation''' *1 [[#FIRE CASTE|Fire Caste Knight]] or [[#FIRE CASTE COMMANDER|Fire Caste Commander]] *2-6 units chosen in any combination from the following list: -[[#BREACHER TEAM|1 Breacher Team]] -[[#STRIKE TEAM|1 Strike Team]] *1-3 units chosen in any combination from the following list: -[[#PATHFINDER TEAM|1 Pathfinder Team]] -[[#TX4 PIRANHA TEAM|1 TX4 Piranha Team]] -[[#DRONE NETWORK|1 Drone Network]] *1-3 units chosen in any combination from the following list: -[[#XV88 BROADSIDE TEAM|1 XV88 Broadside Team]] -[[#XV87 BROADSIDE TEAM|1 XV87 Broadside Team]] -[[#TX7 HAMMERHEAD TEAM|1 TX7 Hammerhead Team]] -[[#TX78 SKY RAY TEAM|1 TX78 Sky Ray Team]] -[[#SNIPER DRONE TEAM|1 Sniper Drone Team]] *[[#KV128 STORMSURGE TEAM|0-1 KV128 Stormsurge]] *[[#TIDEWALL RAMPART FORTIFICATION NETWORK|0-1 Tidewall Rampart Fortification Network]] '''SPECIAL RULES:''' *'''For the Greater Good:''' When falling back a unit with this special rule add 3 to their Sweeping Advance roll. *'''A good warrior strikes fast, but retreats faster:''' Units with this special rule may run twice in the shooting phase. ====MONT´KA CADRE==== '''Formation:''' *[[#FIRE CASTE COMMANDER|1 Fire Caste Commander]] *[[#XV8 CRISIS TEAM|2-3 XV8 Crisis Teams]] *[[#XV104 RIPTIDE TEAM|1 XV104 Riptide Team]] *[[#ORCA DROPSHIP|0-1 Orca]] '''SPECIAL RULES:''' *'''Low Altitude Deployment:'''If deploying on the 2nd turn via Deepstrike Reserves units with this Rule automatically arrive without scatter. ====MON´WERN´A CADRE==== '''Formation:''' *[[#XV25 STEALTH TEAM|2 XV25 Stealth Teams]] *[[#XV95 GHOSTKEEL TEAM|1 XV95 Ghostkeel Team]] '''SPECIAL RULES:''' *'''Networked Stealth Fields:''' Each unit from this Formation that is within 6" of another unit from this formation improves their cover save by one ====THE EIGHT==== '''Formation:''' *[[#FIRE CASTE COMMANDER, FARSIGHT|1 Shas´o´Shovah]] *[[#FIRE CASTE COMMANDER|5 Fire Caste Commanders]] *[[#XV87 BROADSIDE TEAM|1 XV87 Broadside]] *[[#XV104 RIPTIDE TEAM|1 XV104 Riptide]] '''Restrictions:''' <!--This is a unique unit, please don´t remove this table it was a fucking lot of work --> {| class="wikitable" !colspan="4"|Each unit in this Formation must take the following Equipment and may not purchase any other equipment or any additional models. |- |Unit Type |Name |Rank(Purchase accordingly) |Equipment |- |rowspan="5"|[[#FIRE CASTE COMMANDER|Fire Caste Commander]] |Bravestorm |Shas´o |iridium armour, plasma rifle, flamer, stimulant injector, shield generator, onager gauntlet |- |Brightsword |Shas´o |Twin-linked fusion blaster, advanced targeting system, stimulant injector |- |Sha´vastos |Shas´o |Plasma rifle, flamer, shield generator, vectored retro-thrusters, Puretide Engram Neurochip |- |Shas´o Arra´kon |Shas´o |Plasma rifle, cyclic ion blaster, airbusting fragmentation projector, counterfire defence system, 2 Gun Drones, Repulsor Impact Field |- |Torchstar |Shas´o |Two flamers, target lock, drone controller, 2 Marker Drones, Multi-spectrum Sensor Suite, Neuroweb System Jammer |- |[[#XV87 BROADSIDE TEAM|XV87 Broadside Team]] |Ob´Iotai |Shas´vre |Twin-linked high-yield missile pod, twin-linked smart missile system, velocity tracker, 2 Missile Drones,Seeker missile,Bonding Knife Ritual |- |[[#XV104 RIPTIDE TEAM|XV104 Riptide Team]] |O´vesa |Shas´vre |Ion accelerator, twin-linked fusion blaster, Riptide shield generator, early warning override, stimulant injector, 2 Shielded Missile Drones |} '''SPECIAL RULES:''' *'''Fearless''' *'''Fight as One:''' All models in this Formation may be deployed as a single unit, if they do all models with the Independent Character special rule lose it. If this Formation deploys like this all models in this Formation change their BS characteristic to 5. *'''Earth Caste Pilot Array:''' O´vesa has Weapon Skill 1 but may re-roll failed To Hit rolls of 1 while firing ranged weapons and may re-roll the dice when using his Nova Reactor special rule. *'''Warscaper Drone:''' Fire Caste Commander, Brightsword may nominate one of his Drones to be a Warscaper Drone in addition to its usual type. All models in the same unit as a Warscaper Drone have the Move Through Cover, Outflank and Acute Senses special rules. *'''Fusion Blades:''' Fire Caste Commander, Brightsword is armed with Fusion Blades. ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 18" | 8 | 1 | Assault 1, Melta |- | - | 8 | 1 | Melee, Armourbane, Blind, Power Outage |- |}<br style="clear: both; height: 0px;" /> ::'''Power Outage:''' At the end of any Assault Phase in which this profile has been used roll a D6, on a 1 neither of this weapons profiles may be used for the remainder of the game. ====AIR CASTE SUPPORT CADRE==== *1 of the following: :: -[[#SUN SHARK BOMBER|1-3 Sun Shark Bombers]] :: -[[#RAZORSHARK STRIKE FIGHTER|1-3 Razorshark Strike Fighters]] ====AUXILIARY CADRE==== '''Formation:''' *Any number of the following: :: -[[#KROOT CARNIVORE PACK|Kroot Carnivore Pack]] :: -[[#KNARLOC RIDER PACK|Knarloc Rider Pack]] :: -[[#GREATER KNARLOC|Greater Knarloc]] :: -[[#VESPID STINGWING PACK|Vespid Stingwing Pack]] '''SPECIAL RULES:''' *'''A Greater Whole:''' Friendly units within 6" of a unit of Kroot Carnivores from this Formation gain the Stealth (Forests) special rule. Friendly units within 6" of a of Vespid Stingwing Pack from this Formation gain the Stealth (Ruins) special rule. ====GUE´VESA CADRE==== '''Formation:''' *[[#WATER CASTE DIPLOMAT|1 Water Caste Diplomat]] *[[Codex_-_Imperial_Guard_Angry_Guardsman_Edition#Troops|1-3 Troops choices from Codex Imperial Guard]] *[[Codex_-_Imperial_Guard_Angry_Guardsman_Edition#Elits|0-1 Elites choices from Codex Imperial Guard]] *[[Codex_-_Imperial_Guard_Angry_Guardsman_Edition#Fast_Attack|0-1 Fast Attack choices from Codex Imperial Guard]] *[[Codex_-_Imperial_Guard_Angry_Guardsman_Edition#Heavy_Support|0-1 Heavy Support choices from Codex Imperial Guard]] '''SPECIAL RULES:''' *'''Human Helpers:''' All models in this Detachment belong to the Tau Empire faction. *'''Double Agents:''' Friendly units within 6" of a model from this Formation have the Preferred Enemy (Armies of the Imperium) special rule. *'''Traitors:''' Any model that has the Preferred Enemy (Chaos Space Marines) special rule gain the Preferred Enemy (Gue´vesa) special rule. Any model that has the Hatred (Chaos Space Marines) special rule gains the Hatred (Gue´vesa) special rule. ==APPENDIX== '''This section of the book details many of the rules for using an army of the Tau Empire in your games of Warhammer 40,000.''' ===LEVELS OF ALLIANCE=== Models with the Tau Empire Faction have the following levels of alliance with other units from different Factions in the same army: '''Battle Brothers:''' Tau Empire. '''Allies of Convenience:''' Craftworld Eldar, Eldar Corsairs, Eldar Exodites, Harlequins. '''Desperate Allies:''' Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Aeronautica Imperialis, Chaos Space Marines, Dark Eldar, Grey Knights, Imperial Guard, Inquisition, Legion of the Damned, Mutants and Heretics, Necrons, Officio Assasinorum, Orks, Sisters of Silence, Space Marines, Space Wolves. '''Come the Apocalypse:''' Chaos Daemons, Genestealer Cults, Tyranids. ===SPECIAL RULES=== ''A Tau Empire army uses a number of special rules that are common to several of its units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other, more common rules are simply listed by name â these are all described in full in the Special Rules section of ''Warhammer 40,000: The Rules''. ====BONDING KNIFE RITUAL==== A unit consisting entirely of models with this special and Drones does not need a double 1 to Regroup if reduced to below 25% of its starting numbers, but instead tests as if it had at least 25% remaining. ====DRONE==== Units composed entirely of models with this special rule are non-scoring. Models with this special rule do not have the Bulky special rule and can embark on vehicles as if they were Infantry. ====SUPPORTING FIRE==== When an enemy unit declares a charge, all friendly units with this special rule within 6" of the charging unit´s target can choose to fire Overwatch as if they were also targets of the charge. Note that a unit can still only fire Overwatch once each phase. ====TARGET AQUIRED==== Weapons with this special rule cannot directly cause damage or Wounds. Instead, each time a unit suffers a hit from a weapon with this special rule, place a markerlight counter next to it (no saves can be taken against these hits). At the end of your turn remove all Markerlight hits from all units. :Immediately before a unit with the Tau Faction shoots at a target you may use a number of markerlight counters to perform any number of the following actions: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Action: ! Markerlight cost: ! Effect: |- | Destroyer | 1+ | For each markerlight counter expended on this ability, a single destroyer missile fired by the unit at the target changes its Strength from 8 to D. |- | Execute | 2 | All hits made by weapons with the Sniper special rule as part of this attack are âPrecision Shotsâ. Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll. |- | Pinpoint | 1+ | All models firing at the target as part of this shooting attack gain a bonus to their Ballistic Skill for the duration of the shooting attack equal to the number of markerlight counters expended. This action also affects Snap Shots and Overwatch. |- | Scour | 1+ | Subtract 1 point from the targets cover save against this shooting attack for each markerlight counter expended. |- | Seeker | 1+ | For each markerlight counter expended on this ability, the unit may fire a [[MISSILE WEAPONS|seeker missile]] in addition to any other weapons it may fire this turn. A [[#MISSILE WEAPONS|seeker missile]] fired in this way does not need line of sight, must be fired at the same target as the vehicle´s other weapons, is resolved at BS 5, has the Ignores Cover special rule and does not reduce the number of weapons a vehicle can fire at full BS. |- |}<br style="clear: both; height: 0px;" /> ===MELEE WEAPONS=== ====CLOSE COMBAT WEAPON==== {| border="1" cellspacing="0" cellpadding="5" ! Range ! S ! AP ! Type |- | - | User | - | Melee |- |}<br style="clear: both; height: 0px;" /> ====EQUALISER==== {| border="1" cellspacing="0" cellpadding="5" ! Range ! S ! AP ! Type |- | - | User | 4 | Melee |- |}<br style="clear: both; height: 0px;" /> ====HONOUR BLADE==== {| border="1" cellspacing="0" cellpadding="5" ! Range ! S ! AP ! Type |- | - | +2 | - | Melee, Two-handed |- |}<br style="clear: both; height: 0px;" /> ====CLOSE COMBAT WEAPON==== {| border="1" cellspacing="0" cellpadding="5" ! Range ! S ! AP ! Type |- | - | 4 | 5 | Melee, Two-handed |- |}<br style="clear: both; height: 0px;" /> ===RANGED WEAPONS=== ====AIRBURSTING FRAGMENTATION LAUNCHER==== {| border="1" cellspacing="0" cellpadding="5" ! Range ! S ! AP ! Type |- | 18" | 4 | 5 | Assault 1, Barrage, Ignores Cover, Large Blast |- |}<br style="clear: both; height: 0px;" /> ====BURST WEAPONS==== {| border="1" cellspacing="0" cellpadding="5" ! ! Range ! S ! AP ! Type |- | Baracuda heavy burst cannon | 24" | 6 | 4 | Heavy 6 |- | Burst cannon | 18" | 5 | 5 | Assault 4 |- | Heavy burst cannon | | | | |- | | 36" | 6 | 4 | Assault 8 |- | | 36" | 6 | 4 | Assault 12, Nova-charge, Rending |- | High output Burst cannon | 18" | 5 | 5 | Assault 6, Twin-linked |- | Long barreled burst cannon | 36" | 5 | 5 | Assault 3 |- |}<br style="clear: both; height: 0px;" /> ::'''Nova-charge:''' This profile can only be by a model which is nova charging its primary weapons system. ====FLAMER==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | Template | 4 | 5 | Assault 1 |- |}<br style="clear: both; height: 0px;" /> ====FUSION WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | Fusion blaster | 12" | 8 | 1 | Rapid Fire |- | Fusion cannon | 24" | 8 | 1 | Heavy 1, Blast, Melta |- | Fusion collider | 18" | 8 | 1 | Heavy 1, Blast, Melta |- | Fusion eradicator | 24" | 8 | 1 | Heavy 5, Melta |- |}<br style="clear: both; height: 0px;" /> ====ION WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Cyclic ion blaster | | | | |- | | 18" | 7 | 4 |Assault 3 |- | | 18" | 8 | 4 |Assault 1, Blast, Gets Hot |- | Cyclic ion raker | | | | |- | | 24" | 7 | 4 | Assault 6 |- | | 24" | 8 | 4 | Heavy 1, Large Blast, Gets Hot |- | Ion accelerator | | | | |- | | 72" | 7 | 3 | Heavy 3 |- | | 72" | 8 | 2 | Ordnance 1, Gets Hot, Large Blast |- | | 72" | 9 | 2 | Ordnance 1, Gets Hot, Massive Blast, Nova-charge |- | Ion cannon | | | | |- | | 60" | 7 | 3 | Heavy 3 |- | | 60" | 8 | 2 | Primary Weapon 1, Get´s Hot, Large Blast |- | Ion rifle | | | | |- | | 30" | 7 | 4 | Rapid Fire |- | | 30" | 8 | 4 | Heavy 1, Blast, Gets Hot |- | Tri-axis ion cannon | | | | |- | | 60" | 7 | 3 | Heavy 6 |- | | 60" | 9 | 2 | Heavy 3 |- | Quad ion turret | | | | |- | | 30" | 7 | 4 | Heavy 4 |- | | 30" | 8 | 3 | Heavy 1, Gets Hot, Large Blast |- |}<br style="clear: both; height: 0px;" /> ::'''Nova-charge:''' This profile can only be by a model which is nova charging its primary weapons system. ====KROOT WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bolt Thrower | 24" | 4 | 4 | Heavy 1 |- | Kroot gun | 48" | 7 | 4 | Rapid Fire |- | Kroot pulse rounds | 24" | 4 | 6 | Rapid Fire |- | Kroot sniper rounds | 24" | x | 6 | Heavy 1, Sniper |- |}<br style="clear: both; height: 0px;" /> ====MARKERLIGHT WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Firesight networked markerlight | 36" | - | - | Heavy 3, [[#Target Acquired|Target Acquired]], Networked, Drone Guidance System |- | High intensity markerlight | 36" | - | - | Heavy 2, Twin-linked, [[#Target Acquired|Target Acquired]] |- | Markerlight | 36" | - | - | Heavy 1, [[#Target Acquired|Target Acquired]] |- | Networked markerlight | 36" | - | - | Heavy 1, Networked, [[#Target Acquired|Target Acquired]] |- |}<br style="clear: both; height: 0px;" /> ::'''Drone Guidance System:''' When shooting with this weapon a model is treated as being able to see all models that any models from the same unit as the firing model can see. All markerlight counters generated by a weapon with this special rule must be used on the rest of the unit, any markerlight counters not used on the firing models own unit are lost. ====MISSILE WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Cluster rocket system | 48" | 5 | 5 | Heavy 4D6 |- | Destroyer missile | 60" | 8 | 1 | Heavy 1, One Use Only |- | High yield missile pod | 36" | 7 | 4 | Heavy 4 |- | Missile pod | 36" | 7 | 4 |Assault 2 |- | Seeker missile | 72" | 8 | 3 | Heavy 1, One Use Only |- | Smart missile system | 36" | 5 | 5 | Heavy 4, Homing, Ignores Cover |- |}<br style="clear: both; height: 0px;" /> ::'''Homing:''' Weapons with this special rule may be fired at targets out of the firing unit´s line of sight and can cause damage to models which are out of the firing units line of sight. ====NEUTRON BLASTER==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 18" | 5 | 2 | Assault 1 |- |}<br style="clear: both; height: 0px;" /> ====PLASMA WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Plasma cannon | 24" | 6 | 2 | Salvo 1/2 |- | Plasma-flamer | | | | |- | | Template | 6 | 3 | Heavy 1 |- | | Template | 6 | 2 | Heavy 2, Gets Hot |- | Plasma rifle | 24" | 6 | 2 | Rapid Fire |- |}<br style="clear: both; height: 0px;" /> ====PULSE WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" ! ! Range ! S ! AP ! Type |- | Kroot pulse rounds | 24" | 4 | 6 | Rapid Fire |- | Longshot pulse rifle | 48" | x | 5 | Rapid fire, Sniper |- | Pulse blastcannon | Up to 10" | D | 1 | Heavy 2 |- | | 10"-20" | 10 | 5 | Heavy 2, Blast |- | | 20"-30" | 9 | 5 | Heavy 2, Large Blast |- | Pulse blaster | | | | |- | | 0"-5" | 6 | 3 | Assault 2 |- | | 5"-10" | 5 | 5 | Assault 2 |- | | 10"-15" | 4 | - | Assault 2 |- | Pulse bomb | - | 5 | 5 | Bomb, One Use Only, Pinning, Pulse Bomb Generator |- | Pulse carbine | 18" | 5 | 5 | Assault 2, Pinning |- | Pulse ordnance multi-driver | | | | |- | | 72" | D | 2 | Ordnance 1, Massive Blast |- | | 12"-120" | 8 | 3 | Apocalyptic Barrage (3), Pinning, Ignores Cover |- | Pulse pistol | 12" | 5 | 5 | Pistol |- | Pulse rifle | 30" | 5 | 5 | Rapid fire |- | Pulse sub-munitions cannon | | | | |- | | 60" | 6 | 4 | Heavy 2, Blast, Shred, Armourbane |- | | 60" | 6 | 4 | Heavy 4, Blast, Nova-charge, Shred, Armourbane |- |}<br style="clear: both; height: 0px;" /> ::'''Nova-charge:''' This profile can only be by a model which is nova charging its primary weapons system. ::'''Pulse Bomb Generator:''' Each time this weapon is fired roll a D6, on a 2+ this weapon may be fired again. ====RAIL WEAPONS==== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Rail rifle | 30" | 6 | 1 | Rapid Fire |- | Heavy rail rifle | 60" | 8 | 1 | Heavy 1 |- | Heavy railgun | 120" | D | 1 | Heavy 1 |- | Railgun | | | | |- | | 72" | 10 | 1 | Primary Weapon 1 |- | | 72" | 5 | 4 | Primary Weapon 1, Large Blast |- | Swiftstrike railgun | 36" | 10 | 1 | Heavy 1 |- |}<br style="clear: both; height: 0px;" /> ===SUPPORT SYSTEMS=== ====ADVANCED TARGETING SYSTEM==== A model armed with an advanced targeting system has the Precision Shots special rule. ====BLACKSUN FILTER==== A model armed with a blacksun filter is immune to the effects of the Blind special rule and has the Night Vision special rule. ====COUNTERFIRE DEFENCE SYSTEM==== A model armed with a counterfire defence system fires Overwatch at Ballistic Skill 2. ====DRONE CONTROLLER==== All models with Drone in their name are BS 3 while in a squad including one or more models armed with a drone controller. ====DS8 TACTICAL SUPPORT TURRET==== DS8 Tactical Support Turrets are not set up when their unit deploys or arrives from Reserve. Instead, if the unit remains stationary in its Movement phase, you can set up the DS8 Tactical Support Turret on an area of open ground, within 2" of a model from its unit, and more than "" away from enemy models. Once set up, the turret cannot move. A DS8 Tactical Support Turret has a Ballistic Skill of 2. It can fire in the Shooting phase or as part of an Overwatch attack when the rest of the models in its unit shoot, and must target the same enemy unit as the rest of its unit. It can fire on the turn it is set up. Enemy model cannot attack or affect a tactical support turret in any way, but it is immediately removed as a casualty if there are no other models from its unit within 2" of it, or if an enemy model approaches within 2" of it. Should a unit´s DS8 Tactical Support Turret ever be removed as a casualty, it can be returned to play in a future Movement phase as described above. ====EARLY WARNING OVERRIDE==== A model armed with an early warning override has the Interceptor special rule. ====FIELD AMPLIFIER RELAY==== A field amplifier relay confers a 4+ invulnerable save to models in a unit including a Guardian Drone. ====GHOSTKEEL ELECTROWARFARE SUITE==== A model armed with a ghostkeel electrowarfare suite may re-roll failed Cover Saves against hits fired by models more than 24" away from this model. ====GRAVITY WAVE PROJECTOR==== At the start of the enemy Assault phase, nominate an enemy unit within 12" and roll a D3. If, during that Assault phase, the nominated unit attempts to assault the Grav-inhibitor Drone or its unit, reduce the unit's charge move by the result of the D3 to a minimum distance of 0". ====GUARDIAN FIELD==== A guardian field confers a 5+ invulnerable save to all models in the bearer's unit and a 4+ invulnerable save to all models in the bearer's unit armed with a field amplifier relay. ====HOLOPHOTON COUNTERMEASURES==== Once per game When a unit including one or more models with this special rule is targeted by an enemy shooting attack you may roll a D6, on a 4+ this ability is activated. Alternatively you may once per game activate this ability at the start of your opponents shooting phase. When this ability is activated all enemy shooting attacks directed against this model for the rest of the Shooting phase must be fired as Snap Shots, Blast weapons and other weapons which cannot be fired as Snap Shots are wasted. ====HOMING BEACON==== Friendly units arriving by Deep Strike do not scatter as long as the first model is placed within 6" of a model armed with a homing beacon that did not arrive on the table this turn. ====HOVER DRONE==== A model armed with a hover drone changes its unit type to Jet Pack Infantry (Character) and gains the Move Through Cover special rule. ====MULTI-TRACKER==== A model armed with a multi-tracker can fire an additional weapon each shooting phase and when it is firing overwatch or using the Interceptor special rule. ====NOVA REACTOR==== At the start of each of your turns you may roll 3+ for any unit containing one or more models with this special rule in this unit unit, if the unit fails all models armed with a nova reactor suffer a single glancing hit, if the roll succeeds the unit gains one ''Nova-charge''. ====POSITIONAL RELAY==== Whilst the bearer is within 6" of a board edge, any friendly units with the Tau Empire Faction that arrives from Reserve using the Outflank special rule, can choose to move on from that board edge (even if it is your; or your opponent's board edge). Outflanking units that do not choose to arrive from that board edge arrive as normal. ====PULSE ACCELERATOR==== All pulse weapons in a unit that contains at least one pulse accelerator increase their maximum range by 6". ====RIPTIDE SHIELD GENERATOR==== A Riptide shield generator confers a 6+ invulnerable save. ====SHIELD GENERATOR==== A model armed with a shield generator has a 4+ invulnerable save. ====STIMULANT INJECTOR==== A model armed with a stimulant injector add +2 to its Initiative value. ====TARGET LOCK==== A model armed with a target lock may shoot at a different target to the rest of its unit. ====VECTORED RETRO-THRUSTERS==== Models armed with vectored retro-thrusters add +1d6 to the distance they can move when making a Hit & Run move or a Jet Pack move, note that this does not apply to other models in the same unit as the model armed with vectored retro-thrusters. ====VELOCITY TRACKER==== A model armed with a velocity tracker may choose whether or not to have the Skyfire special rule each time they make a shooting attack (choose once for all weapons). ===VEHICLE WARGEAR=== ====AUTOMATED REPAIR SYSTEM==== Roll a D6 for each friendly model with this special rule at the end of your turn, each model that rolls a 5+ for this roll may remove an Immobilized result or Weapon Destroyed result on the vehicle damage table. This does not restore any Hull Points. ====ADVANCED TARGETING SYSTEM==== A model armed with an advanced targeting system has the Precision Shots special rule. ====BLACKSUN FILTER==== A model armed with a blacksun filter is immune to the effects of the Blind special rule and has the Night Vision special rule. ====DECOY LAUNCHERS==== A model armed with decoy launchers has a 4+ cover save against hits inflicted by weapons with the Interceptor special rule. ====DISRUPTION POD==== A model armed with a disruption pod adds +1 to its cover save. This means they have a 6+ cover save when out of cover. ====FLECHETTE DISCHARGER==== During the Initiative 10 step of the Fight sub-phase, all enemy units suffer a number of Strength 4 AP - hits equal to the number of models from their unit in base contact with this vehice. ====POINT DEFENCE TARGETING RELAY==== A vehicle armed with a point defence targeting relay may fire overwatch with any of its weapons which Strength is 5 or less. The vehicle also gains the [[#SUPPORTING FIRE|Supporting Fire]] special rule. ====SENSOR SPINES==== A model armed with sensor spines has the Move Through Cover special rule. ===SIGNATURE SYSTEMS=== Each of the following may only be taken once per army. ====COLDSTAR SUIT==== A model armed with a coldstar suit replaces Jet Pack Infantry with Flying Monstrous Creature, but does not have the Fear, Smash, or Vector Strike special rules. Any Drones in a Command Team are removed from the table when the unit is Swooping and cannot shoot, be hit or suffer damage until the unit reverts to Gliding, when it does all Drones are placed within 2" of a non-Drone model in the unit. ====COMMAND AND CONTROL NODE==== If a model with this weapon does not shoot in the Shooting phase, all Shooting attacks made by other models in his unit re-roll failed To Hit rolls until the end of the phase. This cannot be used when firing Overwatch. ====FAILSAFE DETONATOR==== If a model with a Failsafe Detonator is slain in the Assault phase, centre the large blast marker over him immediately before removing the model as a casualty. All units, friend and foe, suffer a number of Strength 5 AP - hits equal to the number of models from their unit that are at least partially under the template. Unsaved Wounds inflicted by a Failsafe Detonator count towards determining the assault results. ====MULTI-SPECTRUM SENSOR SUITE==== If a model with a Multi-spectrum Sensor Suite does not shoot in the Shooting phase, all Shooting attacks made by other models in its unit gain the Ignores Cover special rule until the end of the current phase. This cannot be used when firing Overwatch. A Multi-spectrum Sensor Suite can be used at the same time as a Command and Control Node. ====REPULSOR IMPACT FIELD==== A model armed with the Repulsor Impact Field inflicts 2D6 Strength 4 AP - hits at Initiative 10 on each enemy unit that completed a charge against the bearer or his unit this turn. ====ONAGER GAUNTLET==== A model armed with an onager gauntlet has the Smash special rule. ====NEUROWEB SYSTEM JAMMER==== At the start of each enemy Shooting phase, a model with a Neuroweb System Jammer can use it to target a single enemy unit within 12". All shooting weapons in the targetunit gains the Gets Hot special rule until the end of the phase. ====PURETIDE ENGRAM NEUROCHIP==== A model armed with a puretide engram neurochip may generate an additional Warlord trait if it is your Warlord. ====XV82 CRISIS IRIDIUM BATTLESUIT==== A model armed with this adds +1 to its Toughness and changes its Save to 2+. ====XV81 CRISIS BATTLESUIT AND SMART MISSILE SYSTEM==== A model armed with an XV81 Crisis Battlesuit replaces the Bulky special rule with the Extremely Bulky special rule and may choose a maximum of two options from the '''Ranged Weapons''' list. ====XV84 CRISIS BATTLESUIT==== A model armed with an XV84 Crisis Battlesuit is armed with a networked markerlight and a target lock. ====XV9 BATTLESUIT==== A model armed with an XV9 Battlesuit adds +1 to its Toughness. ===OBJECTIVES OF THE TAU EMPIRE=== If your Warlord has the Tau Empire Faction, these Tactical Objectives replace the Tactical Objectives numbers 11-16, 21-26 and 31-36. *'''11-16. Patient Hunter''' Score 1 Victory Point at the end of your turn if one or more enemy units were completely destroyed by a unit from your army that is in your deployment zone. *'''21-26. Killing Blow''' Score 1 Victory Point at the end of your turn if one or more enemy units were completely destroyed by a unit from your army that is in your opponent´s deployment zone. *'''31-36. Tactical Mastery''' Score D3 Victory Points at the end of your turn if one or more enemy units were completely destroyed by a unit from your army that is in your opponent´s deployment zone and one or more other units were completely destroyed by a unit from your army that is in your deployment zone. [[Category: Angry Codices]]
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