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[[File:ECC cover.png|thumb]] '''Elminster's Candlekeep Companion''' is a 3rd party [[splatbook]] for [[Dungeons & Dragons 5th Edition]] from the DM's Guild that seeks to expand the [[Forgotten Realms]] setting by focusing, as its title suggests, on ''Candlekeep''; the massive fortress-library on the Sword Coast made famous as the childhood home of your player's character in the legendary [[Baldur's Gate (Games)|Baldur's Gate Duology]]. Seeking to be a definitive guide to Candlekeep, it also includes the first ever attempt at creating a comprehensive map of the fortress-library in its entire history as a D&D element. The book itself consists of 6 chapters, plus a short introduction that provides 5 essential facts to understand about Candlekeep and a short history of the fortress-library. ==Chapter 1: Player Options== The book begins with four new sublasses for players. The ''College of Destiny'' for [[Bard]]s is a bardic archer whose subclass features revolve around prophecy and manipulating fate. The ''Prophecy'' [[Cleric Domain]] is for clerics who strive to see, understand and even control the future. Like the [[Oracle]] from Pathfinder, [[cleric]]s who take this domain must take one of several flaws in exchange for their [[diviner]]-like array of subclass features. The ''Way of the Avowed Preserver'' is the obligatory "Candlekeep [[Monk]]" class, representing the mystical fighting style developed by the Avowed to protect Candlekeep from those who would destroy it. Finally, the ''Academic Lore'' tradition for [[wizard]]s is an attempt to create a fresh slant on the "generalist wizard" that hopefully isn't as humiliating to the [[sorcerer]] as the Loremaster from Unearthed Arcana. ==Chapter 2: The Library Fortress== This chapter presents a general overview of Candlekeep, such as requirements for entry, major locations, and expanded details the monastic order known as the Avowed, the custodians of Candlekeep who represent a syncretic alliance of the faiths of [[Oghma]], [[Deneir]], [[Milil]] and [[Gond]]. ==Chapter 3: The Great Library== This chapter is a more in-depth look at the Great Library of Candlekeep, focusing particularly on its rules, and the books contained therein. ==Chapter 4: Candlekeep Adventures== As the title suggests, this is all about adventures relating to Candlekeep, whether the players come here from elsewhere or find adventure within the walls! Subchapters are also devoted to the famous Prophecies of Alaundo and ties into the official adventure "Descent into Avernus". ==Chapter 5: Magic Items and Spells== The title of this one says it all. Naturally, there's a big focus on magical books, tomes and grimoires. ==Chapter 6: Friends and Foes== This bestiary chapter is divided into two subchapters: The first section is devoted to new monsters; these consist of the ''Glowglobe'' (an animated glowing crystal ball meant to provide a safer alternative to candles), ''Tome Guardian'' (a scholarly earth elemental covered with transcriptions from its favorite books), the ''Bookworm'' (a magical and dangerous version of the traditional library pest), and ''Miiyrm, the Sentinel Wyrm'' (the ghost of a [[Metallic Dragon|Silver Dragon]] compelled by magic to defend Candlekeep). The second section is an assortment of new generic NPC statblocks; the Seeker, the Renowned Scholar, the Bard of Destiny, the Cleric of Prophecy, the Avowed Preserver, and the Loremaster Wizard. All four of the latter statbllocks are NPC versions of the subclalsses introduced in the first chapter. [[Category: Dungeons & Dragons]] [[Category:Game Books]] [[Category: Forgotten Realms]] [[Category: DM's Guild]]
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