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[[Category:Dice]] [[File:fudge dice.jpg|thumb|left|our d3 are different, we are so special]] __NOTOC__ <div style="float:right;border:1px solid black;"> {| |- !colspan=3| Probabilities |- ! Result !! Chance of >= !! Bellcurve |- align=center | +4 || 1.2% ||align=left| . |- align=center | +3 || 6.2% ||align=left| # |- align=center | +2 || 18.5% ||align=left| ##- |- align=center | +1 || 38.3% ||align=left| #### |- align=center | 0 || 61.7% ||align=left| ####- |- align=center | -1 || 81.5% ||align=left| #### |- align=center | -2 || 93.8% ||align=left| ##- |- align=center | -3 || 98.8% ||align=left| # |- align=center | -4 || 100% ||align=left| . |} </div> '''Fudge Dice''' or '''dFs''' are six-sided dice marked with two + signs, two - signs and two blank sides (basically a d3). They are used for [[FUDGE]] and thus [[FATE]] rpg games. The bell-curve is pretty steep -- 2/3 of the time you're gonna roll -1, 0 or +1. Maybe this is supposed to get random chance out of the rpg without actually taking our candy away. The odds of rolling a "critical" of +4 is 1/81, or four times less likely than rolling a nat 20. <br clear='all'> ==How to Make Your Own== [[Image:fudge_dice_homebrew.jpg|200px|thumb|right|When you want to be a dice snob, but can't afford to buy your own.]] If you have to buy weird dice just to play a supposedly simple system, you have failed at life and should immediately swallow the Fudge dice in hopes of choking to death. Take a d6 and a sharpie, draw a line on the 1 & 2 faces, an X on the 3 & 5 faces, and a square on the 4 & 6 faces (b). There you go: a die with -,0,+ on it. Now roll four of them to get a result from -4 to +4. Or do it old school, with 1,2 = 1 ; 3,4 = 2 ; 5,6 = 3 and subtract 8 (that's 4[[d3]] - 8). Be a man. ==d6-d6== Some people are damn impatient and just roll a positive d6 and a negative d6, subtract one from the other, and treat -5 or +5 as 0. Now rolling a critical +4 becomes a 5% chance, same as rolling a natural 20, just like God intended. Similar to the [[Delta-6]] method. ''[[Feng Shui]]'', a game which predates both Fudge dice and the systems which use them, made use of this method, though counted -5 and +5 as possible results and had a "something unusual happens" rule for boxcars.
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