Editing
Half-Fey
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{dnd-stub}} [[File:Half-fey centaur 3e FF.jpg|thumb|"I am a beautiful butterfly!"]] The [[Fey]] are a randy bunch of magical beings, so it stands to reason that they are capable of producing offspring with a wide variety of creatures. [[Dungeons & Dragons]] 3rd edition created the '''Half-Fey''' racial template to apply to the spawn of such unions. Half-fey is an inherited template that can be added to any corporeal living creature referred to hereafter as the base creature. The creatures type changes to fey. It rises all the base creature's statistics and special abilities except as noted here. Half-fey characters often have a character class, favoring rogues, bard, druids, rangers, and sorcerers. Half-fey clerics are exceedingly rare. == Statblock == Hit Dice: Change to d6. Speed: All half-fey have butterfly-like wings unless the base creature has wings already. A half-fey that did not already have wings gains a fly speed equal to twice the base creature's fastest mode of movement, with good maneuverability. Special Attacks: A half-fey with Wisdom or Charisma of 8 or higher (after the ability score adjustments noted below) gains spell-like abilities, rising its Hit Dice as its caster level. The table below lists the abilities available. These abilities are cumulative; a half-fey with 3 HD can use the abilities on the 1-2 HD row on the table as well as those on the 3-4 HD row. When a half-fey gets a choice between two abilities (such as faerie fire or glitterdust at 1-2 HD), it can choose anew between these abilities each day. ::HD Abilities ::1-2 Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day ::3-4 Detect law 3/day, sleep or enthrall 1/day ::5-6 Protection from law 3/day, Tasha'a hideous laughter or suggestion 1/day ::7-8 Confusion or emotion 1/day ::9-10 Eyebite or lesser geas 1/day ::11-12 Dominate person or hold monster 1/day ::13-14 Mass invisibility 1/day ::15-16 Geas/quest or mass suggestion 1/day ::17-18 Insanity or mass charm 1/day ::19+ Otto's irresistible dance 1/day Special Qualities: Half-fey have low-light vision and are immune to enchantment spells and effects. Abilities: Adjust from the base creature as follows: Dex +2, Con -2, Wis +2, Cha +4. Skills: A half-fey has skill points equal to (6 + its Int modifier) x (its Hit Dice + 3). Treat skills possessed by the base creature as class skills and other skills as cross-class. If the creature has a class, it gains skill points for class levels normally. Challenge Rating: Same as the base creature +1. Level Adjustment: Same as the base creature +2. Alignment: Usually Chaotic (any). ==Half-Shadow Fey== In the [[Ravenloft]] setting, a unique species of "gothic" fey called the ''Arak'', or [[Shadow Fey]], exist. Like their "cousins", these fey often interbreed with mortals, and thusly their [[Van Richten's Guide]] contained rules for half-shadow fey and feytouched - the [[tiefling]] equivalent for shadow fey. [[Category:Mixed Races]][[Category: Monsters]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Dnd-stub
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information