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Kr'y'izoth
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{{NeedsImages}} [[File:Kr'y'izoth.jpeg|THUMB|right|300px]] '''Kr'y'izoth''' are one of two species of [[undead]] [[githyanki]] which can be found in the realms of [[Dungeons & Dragons]]. Specifically, they are one of the two unique githyanki undead created by [[Vlaakith CLVII]] through the powers of the [[Crown of Corruption]], with the other being the [[Tl'a'ikith]]. Created from githyanki [[wizard]]s, [[Sorcerer (Dungeons & Dragons)|sorcerers]] and [[warlock]]s, kr'y'izoths appear as emaciated and charred githyanki shrouded by an aura of flickering, shadowy-black flames of necrotic energy. These flames obscure their features; even those who knew the creature in life are often hard-pressed to recognize them in death. They speak in a hollow, clipped tone of voice. Ironically, they're described as far more social and versatile than tl'a'ikiths are, which means the lich-queen uses them as high-level troubleshooters. With their additional ability to magically heal others, this means that kr'y'izoths are often attached to elite githyanki units, and so can be found across the [[Astral]] and on other [[planes]] as well as guarding Vlaakith's palace on [[Tu'narath]]. ==Kr'y'izoth Template== For obvious reasons, whilst this template can actually be used on any dead Humanoid or Outsider typed creature, [[Vlaakith CLVII]] only employs the power of the [[Crown of Corruption]] to transform [[Githyanki]] in this fashion. ::Hit Dice: Increase to D12 ::Base Speed 30 feet outside of the [[Astral Plane]], Speed 10ft per point of [[Intelligence]] on the [[Astral Plane]]. ::AC: Gain a +3 natural armor bonus, unless the base creatures NAB was higher. ::Attacks: Retain all base creature attacks. ::Special Attacks: Retain all special attacks, including [[psionics]], and gain the following special attacks: :::Blackflame Touch (Su): As a touch attack, the kr'y'izoth can inflict 1d4 [[Negative Levels]] as well as inflicting (1d6 + 1/kr'y'izoth levels or Hit Dice) fire damage. After using Blackflame touch, a kr'y'izoth cannot use Spell Conversion for 1d4 rounds. :::Spells: A kr'y'izoth can cast all spells that it could cast while alive. ::Special Qualities: Retain all special qualities, gain the Undead type, and gain the following special qualities: :::Blackflame Shield (Su): When a creature hits the kr'y'izoth with a melee attack, that creature takes (1d6 + 1/kr'y'izoth levels or hit dice) fire damage. This does not occur if the creature hits with a weapon that has the Exceptional Reach property. :::Heat Mirage (Ex): A kr'y'izoth has a constant protection of Concealment (20% miss chance), wich does not apply against creatures with True Seeing or that use nonvisual means to discern their targets. :::Spell Conversion (Ex): A kr'y'izoth can spontaneously convert an unusued spell slot into a Cure spell of the appropriate level, as per a [[cleric]]. If a kr'y'izoth uses this ability, it can't use its Blackflame Touch for 1d4 rounds. :::Turn Resistance: +4 ::Saves: Same as base creature ::Abilities: Same as base creature, bar reducing [[Constitution]] to NA due to being undead. ::Skills: Same as base creature. ::Feats: Same as base creature. ::Environment: [[Astral Plane]] ::[[Challenge Rating]]: Base Creature +2 ::Advancement: Same as base creature. {{Gith}} [[Category: Monsters]] [[Category: Undead]]
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