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{{Monstergirls}} [[File:Marilith.jpg|300px|thumb|right|No wonder she's a /tg/ favorite...]] The '''Marilith''' is one of the most famous and easily distinguished of the [[Tanar'ri]] of [[Dungeons & Dragons]]. These powerful and deadly demons are amongst the highest classes of demons that aren't actively [[Demon Prince]]s, and traditionally serve as the tacticians and generals of the [[Abyss]]. The [[Baatezu]] absolutely ''hate'' them, because they are both Chaotic ''and'' highly intelligent, allowing them to form complex plans and tactics that use innovation and free-thinking the hidebound Lawful devils are incapable of matching. Worse, they're extremely deadly combatants, deftly wielding six enchanted weapons - traditionally all swords, but this is hardly set in stone - to eviscerate entire armies of lesser beings that dare to challenge them. In all honesty, though, the Marilith is probably so famous amongst fa/tg/uys because they are one of the ''hottest'' demons in all of D&D. Appearing as [[monstergirls|sexy, six-armed warrior-women with the lower bodies of giant snakes]] ([[Amazon]]ian, multi-armed [[lamia]], who may or may not be [[musclegirl]]s, and who were ''topless'' in older editions; need more be said?), the Marilith has long competed with the [[Succubus]] in the eyes of many fans for the title of "sexiest she-demon". The game's producers even take note, admitting that mariliths are common courtesans or harem-mates for Demon Princes and other Abyssal nobles. ==Description== Mariliths in general were introduced in the original Dungeons & Dragons and Advanced Dungeons & Dragons, where they were known as type V demons, with the marilith being a sample name. They were listed under their current name from AD&D 2nd Edition onward. Though usually placed lower down on the totem pole, mariliths actually have their own [[Demon Prince]]ss; [[Shaktari]], the Queen of Mariliths, an admittedly obscure figure who only appeared appeared in [[Dragon Magazine]] #351 and [[Dungeon Magazine]] #60. Ironically, despite being iconic D&D monsters, the mariliths are actually Open Game License, which means they appear in [[Pathfinder]] as well. Created from the souls of the most arrogant of evil rulers and warlords, mariliths in Pathfinder embody the sins of Pride and/or Envy; cursed to forever be the penultimate demons, no matter what they have, it's never good enough. They even have the ability to shed their skin, completely reinventing their appearance on a whim, to exemplify this constant need to be better. This sometimes leads to strange mutations; for example, Lixiriltha, the Jade Coil, has the serpent-nest hair and petrifying gaze of a [[medusa]] (she turns her victims into jade statues) and a secondary serpentine maw at the tip of her tail. ==Stats and Templates== For those Pathfinder fans who want to really indulge their perverse lust for mariliths, the "Demons Revisited" sourcebook contains rules for specifying the [[Half-Fiend]] template into a Half-Marilith: ::Type: Outsider (Native) ::+6 Str, +4 Dex, +6 Con, +2 Int, +2 Wis, +4 Cha ::+2 Natural Armor ::Darkvision 60 feet ::Immunity to Poison ::Acid Resistance 10 ::Cold Resistance 10 ::Electricity Resistance 10 ::Fire Resistance 10 ::[[Damage Reduction]] 5/Magic (if HD 11 or less) or 10/Magic (if HD 12 or more) ::[[Spell Resistance]]: Creature’s CR + 11 (maximum 35). ::Gain 2 Claw Attacks and 1 Bite Attack, inflicting the standard damage for the creature's size. ::Gain a Tail Slap attack with the Grab & Constrict properties. ::Gain 2 extra arms. ::Smite Good (Su): 1/day, as a [[Paladin]] of level equivalent to the half-marilith's hit dice ::Multiweapon Mastery (Ex): No penalties to attack rolls when fighting with multiple weapons. ::Spell-Like Abilities: A half-marilith with [[Intelligence]] 8+ or [[Wisdom]] 8+ gains cumulative spell-like abilities determined by its hit-dice. Unless specified otherwise, all are usable once per day. :::Hit Dice 1-2: Darkness 3/day :::Hit Dice 3-4: Fly :::Hit Dice 5-6: Unholy Blight :::Hit Dice 7-8: Greater Magic Weapon 3/day :::Hit Dice 9-10: True Seeing :::Hit Dice 11-12: Blasphemy :::Hit Dice 12-14: Unholy 3/day, Greater Teleport :::Hit Dice 15-16: Blade Barrier :::Hit Dice 17-18: Summon Monster IX :::Hit Dice 19-20: Destruction ::[[Challenge Rating]]: HD 4 or less, as base creature +2; HD 5 to 10, as base creature +3; HD 11 or more, as base creature +4. ==Gallery== <gallery> Marilith ODD6.png|OD&D Marilith 1e.jpg|1e Marilith Monster card.jpg|AD&D Monster Card Marilith MM 2e.png|How Marilith appeared in 2e's Monstrous Manual. Prior to [[Planescape]] they were one of the few demons defined like this. Marilith 2e.jpeg|The [[Tony DiTerlizzi]] rendition of the Marilith. VRGtFiends cover.png|The cover of ''Van Richten's Guide to Fiends'' 3e Marilith.jpg|The Marilith on the cover of the first Fiendish Codex. 5e Marilith.jpg|5e. Marilith B1 PF.jpg|PF Marilith PF 2e.png|PF 2e Shaktari, Queen of Mariliths.jpg|The Demon Queen of Mariliths, in all her glory. The Twinned Marilith, Ylleshka.jpg|Ylleshka The Twinned Marilith, an [[NPC]] appearing in the fifth part of the Wrath of the Righteous [[Adventure Path]] "Herald of the Ivory Labyrinth". peshkali DF Monsters.png|In GURPS, they are called Peshkali. Marilith combat.jpg|Marilith are fearsome combatants, even for the most stalwart [[knight]]s. Now those are some massive tits FF9 Marilith.jpg|Sometimes you can find a Marilith outside of D&D. With leg bones but no legs. </gallery> {{D&D-Outsiders}} [[Category:Pathfinder]]
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