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There are many faiths in [[Eberron]]. [[The Sovereign Host|Some are given]] [[Church of the Silver Flame|many pages]] [[Blood of Vol|of lore and]] [[The Dark Six|information]]. Then there are the ones that end up here, those that are given maybe half a paragraph, and can't be stuffed into the other articles. ==Dirge singers== {{Infobox Deity |Name = Duur'kala |Symbol = |Alignment = |Divine Rank = |Pantheon = Eberron |Portfolio = History and legends of the Dhakaani Empire |Domains = None |Home Plane = |Worshippers = Dhakaani [[goblinoid]]s |Favoured Weapon = }} Among the the Dhakaani clans, there are the ''Duur'kala'', dirge singers, [[bard]]s who act as spiritual leaders, diplomats, and spies. Within Dhakaani communities, they tell tales of past glories and ancestral deeds to bring communities together and drive them to strive for a greater future. {{clear}} ==Path of the Elemental Masters== {{Infobox Deity |Name = Path of the Elemental Masters |Symbol = |Alignment = |Divine Rank = |Pantheon = Eberron |Portfolio = [[Dragon]]s, [[element]]s |Domains = None |Home Plane = |Worshippers = [[Shugenja]] |Favoured Weapon = }} A young philosophical movement from Khorvaire, members of the ''Path of Elemental Mastery'' revere [[dragon]]s as nearly divine beings and by emulating them, they too can become more divine. To reach this, they conduct precise rituals and follow philosophical teachings to increase one's harmony with the four elements (you know the ones) that are the core of the dragons' power. The movement is split into eight orders, each focused on one of the elements, and with one of eigth dragons (green, silver, blue, copper, red, black, bronze, or gold) as the emblem and representing the orders ideal. {{clear}} ==Principles of life and health== {{Infobox Deity |Name = Principles of life and health |Symbol = |Alignment = |Divine Rank = |Pantheon = Eberron |Portfolio = Health, life, well-being |Domains = Healing, Life |Home Plane = |Worshippers = Members of House Jorasco |Favoured Weapon = }} Within the [[halfling]] House Jorasco, as common as it is for members to devote themselves over to The Sovereign Host, some devote themselves more to the principles of House Jorasco. To them, injury and illness are ghosts that stalk the living, seeking to take their health and youth. But as a member of House Jorasco, you can combat them, healing and maybe even bringing the dead back. But one must always remember that everything has a price, and that as much as you want to keep everyone healthy for free, you must keep the house healthy as well. {{clear}} ==Radiant Cults== {{Infobox Deity |Name = Radiant Cults |Symbol = |Alignment = Lawful Evil (usually) |Divine Rank = |Pantheon = Eberron |Portfolio = Varies |Domains = Varies |Home Plane = [[Prime Material Plane]] (Eberron) |Worshippers = Citizens of Sharn |Favoured Weapon = }} Syrania is home to [[angel]]s and sometimes one of them falls, wishing to be worshipped by lesser beings, meaning any mortal beings. They lose their wings and are banished to the Prime Material Plane, becoming radiant idols. Most often they fall into Sharn, built around a powerful manifest zone to Syrania, where they set themselves up as a god, or their herald, using their aura and [[charisma]] to make others believe their claims. Though often evil, they can be any other alignment as well. {{clear}} ==Spirit of Syrkarn== {{Infobox Deity |Name = Spirit of Syrkarn |Symbol = |Alignment = True Neutral |Divine Rank = |Pantheon = Eberron |Portfolio = Land of Syrkarn |Domains = Animal, Healing, Plant, Sun, Travel |Home Plane = [[Prime Material Plane]] (Eberron) |Worshippers = Syrks |Favoured Weapon = Sickle }} While Syrks, people of Syrkarn, do worship The Sovereign Host to some extent, many of them put their faith into the land itself, and considering most of them are nomadic, or work the land, it makes sense. {{clear}} {{D&D-Eberron-Faiths}}
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