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Regeneration
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{{dnd-stub}} '''Regeneration''' is a trait where a creature heals at a supernaturally fast rate and/or with supernaturally high levels of efficiency. A creature capable of regeneration can heal from massive amounts of damage, potentially recovering from even such extreme injuries as as severed limbs or removed organs. In [[Dungeons & Dragons 3rd Edition]], regeneration is broken into two traits: regeneration proper, which turns all incoming damage into nonlethal damage unless it comes from a specific source that inhibits the regeneration (and may even allow severed limbs to be reattached or regrown), and fast healing, which is just "recover X hit points at the beginning of your turn." Most playable splats in the [[World of Darkness]] games have some mechanism to supernaturally heal damage. [[Vampire: The Masquerade|Kindred]] spend Vitae to heal one point of bashing or lethal damage per turn or five points per day to heal one aggravated damage, [[Werewolf: The Apocalypse|Garou]] naturally heal bashing and lethal one point per turn and aggravated one per day, and [[Mage: The Ascension|Mages]] use Life 3 to heal wounds at the cost of Paradox, while healing aggravated also requires spending Quintessence. [[Category: Dungeons & Dragons]] [[Category: Game Mechanics]] [[Category: Gamer Slang]]
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