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{{cleanup}} Vodyanoi - male water spirit from Slavic folklore. He is described as a frog-headed old man who drowns everyone who cross his territory. The [[Deep Ones]] grandpa ? Not improbable. Anyway, he surely breath stinkts. https://fr.wikipedia.org/wiki/Vodiano%C3%AF#/media/Fichier:Vodyanoy.jpg ==D&D== {{dnd-stub}} In [[Dungeons & Dragons]], the vodyanoi is traditionally an aquatic analogue to the [[Umber Hulk]], similar to the [[Aquatic Elf]], [[Koalinth]], [[Scrag]] and [[Merrow]]. Like umber hulks, vodyanoi are far smarter than they appear, but largely content to live a primitive, predatory lifestyle. In [[Dragon Magazine]] #250, the article Heroes of the Sea notes that some vodyanoi turn against this lifestyle of being savage raiders and instead pursue a more peaceful existence. Though still motivated by their own interests, such vodyanoi can even become [[adventurer]]s, using the following stats for [[Advanced Dungeons & Dragons]] 2nd edition: ::Ability Score Minimum/Maximum: Strength 14/20, Dexterity 3/12, Constitution 13/20, Intelligence 3/18, Wisdom 3/18, Charisma 3/12 ::Ability Score Adjustments: +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma ::Racial Class & Level Limits: [[Fighter]] 12, [[Shaman]] 3 :::Available Kits: Pit Fighter, Sellsword ::+8 HP at first level ::Natural Armor Class: 2 ::Amphibious: Vodyanoi can breathe water and air, swim at Movement Rate 6, and suffer no penalties to movement or attack when underwater. ::Natural Weapons: 2 claw attacks (3d4) and 1 bite attack (1d10) per round. ::Summon Electric Eels: 1/day, chance of success equals 10%+(5%/level), summons 1d4 electric eels per level of the vodyanoi. ::Monstrous Physique: Vodyanoi cannot wear armor or use weapons. ::Water Dweller: Vodyanoi can only survive out of water for 1 hour. After that point, they lose 1 Constitution each hour and must pass a Constitution check or suffer 1d8 damage. ::Nonweapon Proficiencies: Alertness, Animal Noise, Blind-Fighting, Chanting, Close-Quarter Fighting, Danger Sense, Direction Sense, Eating, Endurance, Intimidation, Looting, Natural Fighting, Survival (Aquatic), Wild Fighting. [[Category: Monsters]]
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