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'''Hedonites of Slaanesh Tactics''' ==Faction Overview== Finally the Dark Prince has his own unique range of mortal servants, all excessive and evil in their own ways. Trading off the speed of the daemons, the Sybartes are a bit more durable and have a wide selection of troops at their disposal. ===Pros=== *'''Beautiful Models:''' A given considering this is Slaanesh, but these new miniatures are stunning to look at and paint. *'''Versatile:''' Melee infantry, archers, cavalry, magic, elite monsters, this warband has it all. So you can easily tailor make a list to suit your play style. *'''High Damage:''' You have units that can hit hard. You have the ability to make any and all of your units hit on a 3+ if you position correctly. Along with a quad that is like Rampage on steroids. You will melt your opponent if given the opportunity. ===Cons=== *'''Uncharacteristically Slow:''' A lot of the models are only 4" movement. You will struggle to keep up in some matches. You will lean heavily on your Double ability Unrivaled Velocity to get units into position. *'''Fragile:''' It's Slaanesh, what did you expect? *'''Elite:''' While you have great units, you won't have a lot of them. Your opponent will have the advantage when it comes to the action economy. ==Abilities Overview== *'''[Double] Unrivaled Velocity''' (Everyone): Add up to 3β³ to the next Move action. *'''[Double] Violence and Excess''' (All Leaders): After taking down an enemy you can perform a bonus move or attack. *'''[Double] Dance of the Wailing Blade''' (All Myrmidesh Painbringers): Add 1 to the damage inflicted this round by hits or critical hits. Errata'd to a double in March 2021 FAQ. *'''[Double] Slaves to Impulse''' (All Slaangors): Perform a bonus move towards the closest enemy as long as it was maximum 6β³ away. Errata'd to a double in March 2021 FAQ. *'''[Triple] Impaling Strike''' (Hellreaver, Hellstrider with Claw-Spear and all Slickblade Seekers): Up to 6 damage to an engaged enemy at the end of the next Move action. *'''[Triple] Volley of Tearing Blades''' (All Blissbarb Archers and Blissbarb Seekers): Add up to +3 Attacks to the next ranged attack action. *'''[Triple] Tendrils of Unnatural Smoke''' (Shardspeaker): Reduce by 1 (to a minimum of 1) the enemy Attacks within 6β³ of this fighter. *'''[Triple] Paragon of Depravity''' (Lord of Pain): Add up to 6 to the Strength of melee attacks of friendly fighters within range. *'''[Quad] Ego-driven Excess''' (All Symbaresh Twinsouls): Perform a bonus move or a bonus attack. Perform another bonus move or attack every time this fighter takes down an enemy. ==Fighter's Overview== ===Leader=== ==== Shardspeaker ==== *'''Stats''': Movement 4"; Toughness 3; Wounds 22; 170 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 3; Strength 3; Damage 1/4 ***'' Magic''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 *''Fighter Commentary'' - One of the leaders on the cheaper side. Rita Repulsa's leader ability is an interesting choice for this warband. For a triple, you get a 6 inch -1 attack aura for enemies around her. For hilarity, stack two triples, use one, wait, then activate her again and use the ability once more. A -2 attack aura around her (enemies cannot go below 1 attack). She is squishy and has to get danger-close for her ability to be worth a damn. Unfortunately, this leader is tailored to be played more defensively. You are slaanesh. You cannot afford to be defensive. ==== Lord of Pain ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 25; 220 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Beatstick''-Range 2"; Attacks 4; Strength 5; Damage 3/5 *''Fighter Commentary'' - The dude brings the pain. Unless you are farkin starved for points, he is going to be your default leader. He is the bread and butter for your warband. He is one of your hardest hitters in the entire warband AND he has a range of 2. Position him wisely, as a keen opponent will be gunning for him. His leader ability is gamechanging. Essentially, it is an "all allies hit on a 3 within 6 inches", including himself. Sure, this is going to be useless against toughness 3 models. But anything at 4 toughness is in for some hurt. And you just absolutely negated the value of toughness 5 models. Watch your opponent rage as you butcher his toughness 6 chaos warriors and knights like they were marauders. ==== Slaangor Slake-Horn ==== *'''Stats''': Movement 6"; Toughness 4; Wounds 30; 225 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 4; Strength 4; Damage 3/5 *''Fighter Commentary'' - More points than the Lord of Pain for less strength, and no real leader ability? Hard pass. Sure, he is moving 6 inches and can get into combat faster with the slaangor charge ability...but you are going to outrun your warband then get surrounded by grots and be useless for the rest of the game. Have fun with that. ====Hellstrider Hellreaver==== *'''Stats''': Movement 10"; Toughness 4; Wounds 30; 235 Pts. **'''Rule:''' Mount, Destroyer, Leader **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - See the Slaangor Slake-Horn above. Same issue. Compared to the Lord of Pain, this model is lacking. If your warband needs better mobility, it shouldn't be on your leader. ==== Slickblade Hunter-Seeker ==== *'''Stats''': Movement 10"; Toughness 4; Wounds 35; 240 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Spear''-Range 2"; Attacks 4; Strength 3; Damage 2/4 *''Fighter Commentary'' - More expensive than the Hellreaver for 5 more wounds, nearly taking a quarter of your points. Again, no leader ability besides the double. You are going to struggle with that strength 3. Not worth it. ==== Blissbarb Seeker High Tempter ==== *'''Stats''': Movement 10"; Toughness 3; Wounds 35; 220 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Bow''-Range 3-15"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - An archer on a mount. Why? With a 15 inch ranged attack, you won't be struggling to hit anything, negating the 10 inch movement. The 35 wounds are nice, but that toughness 3 is an issue. ==== Myrmidesh Painmaster ==== *'''Stats''': Movement 4"; Toughness 5; Wounds 25; 205 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - Our toughest leader at toughness 5. Hard to find a use case for this dude compared to the other melee leaders. You get to use the myrmidesh double to increase his damage to 3/5. Neato. ==== Symbaresh Egopomp ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 25; 200 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Beatstick''-Range 2"; Attacks 4; Strength 5; Damage 2/4 *''Fighter Commentary'' - A runner-up for our best leader. Sure, it has less damage than the Lord of Pain. Sure, it doesn't have the triple. But it is keeping the range 2. And more importantly, it has access to the amazing quad ability. This dude will turn into a blender if the opportunity arises. ==== Blissbarb Archer High Tempter ==== *'''Stats''': Movement 5"; Toughness 3; Wounds 16; 130 Pts. **'''Rule:''' Leader, - **'''Weapons:''' ***'' Bow''-Range 3-15"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - The cheapest leader by far. Standard blissbarb archer with more wounds. Maybe you want to have an all blissbarb warband? Shine on you crazy diamond. ===Fighter=== ==== Slaangor Fiendblood ==== *'''Stats''': Movement 6"; Toughness 4; Wounds 20; 165 Pts. **'''Rule:''' **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - Swiggity swooty, he's coming for that booty. Hard hitting and one of the faster models between movement 6 and access to the free 6 inch movement ability. You can get this beast where it needs to be as this model can CLIMB terrain while cavalry cannot. ==== Slickblade Seeker ==== *'''Stats''': Movement 10"; Toughness 4; Wounds 20; 180 Pts. **'''Rule:''' Mounted, - **'''Weapons:''' ***'' Spear''-Range 2"; Attacks 3; Strength 3; Damage 2/4 *''Fighter Commentary'' - Egregiously overpriced. Pretty sure this dude has a typo and should be 25 wounds like the blissbarb seeker. Sure, we have the 10 inch movement and ability to do damage on movement...but the Slaangor Fiendblood can probably fill in that mobility issue while hitting harder and being cheaper. It's a cool model though. Take the model and have it "count-as" as a Hellstrider. ==== Blissbarb Seeker ==== *'''Stats''': Movement 10"; Toughness 3; Wounds 25; 165 Pts. **'''Rule:''' Mounted, - **'''Weapons:''' ***'' Bow''-Range -"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' - Archer on a mount. Cool. Strangely 25 wounds for some reason while the Slickblade is only 20. This model costs more than two blissbarb archers while offering less utility. Don't see a reason to take. ==== Myrmidesh Painbringer ==== *'''Stats''': Movement 4"; Toughness 5; Wounds 15; 140 Pts. **'''Rule:''' , - **'''Weapons:''' ***'' Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4 *''Fighter Commentary'' - Another rare toughness 5 model in this warband. Sure, this model will struggle to damage with strength 3...but your Lord of Pain is nearby to boost that strength to something ridiculous, isn't he? I see these dudes screening for your Lord of Pain while your Lord of Pain stabs shit with its 2 inch attack. The painbringer also can boost its damage to 3/5 for the price of a double. Not bad. ==== Symbaresh Twinsoul with Merciless Blades ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 15; 130 Pts. **'''Rule:''' **'''Weapons:''' ***'' Blades''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - The stars of this warband. Lots of attacks, good strength, and great damage. Also they have access to our redonkulous quad ability. You will take a few of these models most likely. Pair with a Lord of Pain for optimal blending. ==== Symbaresh Twinsoul with Excruciator Slash ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 15; 115 Pts. **'''Rule:''' Berserker **'''Weapons:''' ***'' Whip''-Range 3"; Attacks 4; Strength 3; Damage 1/4 *''Fighter Commentary'' - Cheaper than the other twinsouls. You are trading 1 strength and less damage for a 3 inch attack. On paper that is meh...but once again, your Lord of Pain is nearby isn't he? You will probably only bring this dude because you don't have the 15 points to spare for another twinsoul with merciless blades. That, or you have a wall of myrmidesh and this dude is whipping while your Lord of Pain is stabbing behind them. ==== Symbaresh Twinsoul with Sinful Cleaver ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 15; 130 Pts. **'''Rule:''' Berserker **'''Weapons:''' ***'' Cleaver''-Range -"; Attacks 3; Strength 5; Damage 2/4 *''Fighter Commentary'' - You are trading an attack for 1 more strength compared to a twinsoul with the blades. Unfortunately, the trade-off is not worth it as more attacks are better than more stength. Even against toughness 4 and toughness 5 models, the twinsouls with merciless blades will do more damage per swing. And, like a broken record, the strength difference probably won't matter because your Lord of Pain is nearby. ==== Blissbarb Archer ==== *'''Stats''': Movement 5"; Toughness 3; Wounds 8; 80 Pts. **'''Rule:''' **'''Weapons:''' ***'' Bow''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' - Our cheapest unit. Sprinkle in 1 or 2 of these bitches for your action economy, and for the fact you can't squeeze anything else in. ====Hellstrider with Claw-Spear==== *'''Stats''': Movement 10"; Toughness 4; Wounds 20; 145 Pts. **'''Rule:''' Mount, Destroyer **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - Bog standard mounted unit with good range. But to use your charge ability, you have to be within 1 inch of an enemy...kind of negating the point of the 2 inch range. ====Hellstrider with Hellscourge==== *'''Stats''': Movement 10"; Toughness 4; Wounds 20; 145 Pts. **'''Rule:''' Mount, Destroyer **'''Weapons:''' ***'' Reach''-Range 3"; Attacks 4; Strength 3; Damage 1/3 *''Fighter Commentary'' - See above. There is the caveat that the 3 inch range means this model can attack vertically, as most warcry terrain is 3 inches tall. Which is good on cavalry since they cannot climb. ==Minions, Thralls, and Allies== There are 3 allies that can really boost the effectiveness of this warband. ====Sloppity Bilepiper==== What's this ugly ass demon doing with our beautiful slaanesh mortals? Playing the dance of his people of course. His ability increases the movement speed of all allies nearby by 1 inch. Your good units are SLOW, and this fucker will help mitigate that issue. ====The Contorted Epitome==== You are taking this ally for its monumental and gamechanging Triple. The Triple will let you keep an enemy unit from activating for the round which is huge. And the best part? You don't need to use it if your opponent gets initiative. Normally players want to activate theirkey unit later in the round after seeing how the round takes shape. The Contorted Epitome will force your opponent to use initiative to use his best unit first or risk you locking it out of the round. You force your opponent to play this cards early, then you can react accordingly. A huge advantage. The icing on the cake is that this unit slaps hard in melee. 6 attacks @ 2/4 a swing? Hell yes. The strength 3 sucks. But guess what, you know that Triple you didn't have to spend as your opponent already used his best unit? Use that saved triple on your Lord of Pain. ====Deathmaster==== Skaven's Lead from the Back ability. Give all your twinsouls 1-3 more attacks a SWING. The Deathmaster is also pretty killy itself. ==General Tactics== ==Other Helpful Tips== ==Example Builds== {{Warcry Tactics}} [[Category:Age of Sigmar]] [[Category:Warcry]] [[Category:Warcry/Tactics]]
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