Editing
Warcry/Tactics/Kharadron Overlords
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Faction Overview== Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar. ===Pros=== *'''Range:''' Lot of ranges units, able to take out fighter first turn. *'''Flying Dwarfs:''' also have flying units to Grab objectives ===Cons=== *'''Ground Speed:''' your ground units are 3" fast, with all the flyers costing a lot of points, you're not claiming much. ==Abilities Overview== * '''[Double] Ancestral Fortitude:''' Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all) * '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher) *Keep Your Distance (Triple, Grundstok Thunderers) make a bonus disengage action if you are close to an enemy fighter *Master the Skies (Triple, all fighters with the Fly keyword: Skyriggers and the Endrinmaster with Dirigible Suit) Adds damage to damage and critical damage from this fighter against other flying fighter types * '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant) * '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok fighters) * '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader) * '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden) *Supercharged Endrinharness (Double, Endrinmaster with Endrinharness) Buff Strength and Attacks for the Endrinmaster for the rest of the Activation *Harrying Drillbill (Double, Gunnery Sergeant) prevent an enemy fighter from making disengage actions for the rest of the battle round *Fight for Profit (Triple, all Leaders and Heroes) buff Attacks for friendly fighters within a bubble around this fighter until the end of the battle round. The buff doubles if this fighter is close to a treasure or objective. *Atmospheric Isolation (Triple, Aether-Khemist) debuff enemy melee Attacks characteristics in a bubble around this fighter until the end of the battle round. *Aetherstorm (Quad, Aetheric Navigator) Does damage to a visible enemy fighter anywhere on the battlefield. ==Fighter's Overview== ===Leaders=== =====Company Captain===== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 170Pts. **'''Rule:''' Leader **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 3; Strength 3; Damage 1/3 ***''Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4 **''Fighter Commentary'' =====Arkanaut Admiral===== *'''Stats''': Movement 3"; Toughness 4; Wounds 25; 190Pts. **'''Rule:''' Leader **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4 ***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 **''Fighter Commentary'' =====Mizzenmaster===== *'''Stats''': Movement 10"; Toughness 4; Wounds 26; 265Pts. **'''Rule:''' Leader, Fly **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 2; Strength 4; Damage 1/4 ***''Sword''-Range 1"; Attacks 4; Strength 5; Damage 2/5 **''Fighter Commentary'' =====Gunnery Sergeant===== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 195Pts. **'''Rule:''' Leader, Elite, Scout **'''Weapons:''' ***''Ranged''-Range 3-15"; Attacks 4; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/4 **''Fighter Commentary'' =====Custodian===== *'''Stats''': Movement 10"; Toughness 4; Wounds 26; 260Pts. **'''Rule:''' Leader, Fly, Trapper **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3 ***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 2/5 **''Fighter Commentary'' =====Endrinmaster with Endringharness===== *'''Stats''': Movement 3"; Toughness 5; Wounds 25; 205Pts. **'''Rule:''' Leader, Brute **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3 ***''Spear''-Range 1"; Attacks 4; Strength 5; Damage 2/4 **''Fighter Commentary'' =====Endrinmaster with Dirigible Suit===== *'''Stats''': Movement 10"; Toughness 4; Wounds 28; 300Pts. **'''Rule:''' Leader, Fly **'''Weapons:''' ***''Ranged''-Range 3-8"; Attacks 2; Strength 5; Damage 3/6 ***''sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 **''Fighter Commentary'' =====Aether-khemist===== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 125Pts. **'''Rule:''' Leader, Berserker **'''Weapons:''' ***''Spear''-Range 1"; Attacks 3; Strength 3; Damage 1/4 **''Fighter Commentary'' =====Aether Navigator===== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 175Pts. **'''Rule:''' Leader, Mystic **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4 ***''Spear''-Range 1"; Attacks 3; Strength 4; Damage 2/4 **''Fighter Commentary'' ===Fighters=== ====Arkanaut==== =====Arkanaut with Privateer Pistol and Arkanaut Cutter===== *'''Stats''': Movement 3"; Toughness 3; Wounds 12; 65 Pts. **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3 ***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary'' Your Cheapest fighter. Ok in melee, but the fact they have a gun makes up for speed. =====Arkanaut with Skypike===== *'''Stats''': Movement 3"; Toughness 3; Wounds 12; 80 Pts. **'''Weapons:''' ***''Spear''-Range 2"; Attacks 3; Strength 4; Damage 2/5 *''Fighter Commentary'' Very damaging for its price especially when it crits. its slowness makes it bad on the offensive, but are better when defending from the Deployment zone. =====Arkanaut with Light Skyhook===== *'''Stats''': Movement 3"; Toughness 3; Wounds 12; 95 Pts. **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 2; Strength 4; Damage 2/5 ***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' =====Arkanaut with Volley Gun===== *'''Stats''': Movement 3"; Toughness 3; Wounds 12; 105 Pts. **'''Weapons:''' ***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/3 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' ====Grundstok Thunderer==== Bumped to Toughness 4 and wield bigger guns. all can use the '''[Triple] Keep Your Distance''' to Run from a fight and then get two full actions to blast away at that marauder. =====Grundstok Thunderer with Aethershot Rifle===== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 115 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Ranged''-Range 3-15"; Attacks 2; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' =====Grundstok Thunderer with Aethercannon===== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 175 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 2; Strength 5; Damage 4/8 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' =====Grundstok Thunderer with Fumigator===== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 130 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Ranged''-Range 6"; Attacks 3; Strength 5; Damage 2/4 **''Fighter Commentary'' =====Grundstok Thunderer with Decksweeper===== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 130 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 5; Strength 4; Damage 1/3 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' =====Grundstok Thunderer with Mortar===== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 145 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 3/6 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' ====Flyers==== Pike vs Saw, Skywarden is cheaper than the Endrinrigger. otherwise, you're paying 5 more points so your Flying gun can perform the '''[Quad] Timed Charges''' ability =====Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw===== *'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205 Pts. **'''Rule:''' Fly **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 2; Strength 4; Damage 1/4 ***''Sword''-Range 1"; Attacks 3; Strength 5; Damage 2/5 **''Fighter Commentary'' =====Skywarden with Vulcaniser Pistol and Skypike===== *'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200 Pts. **'''Rule:''' Fly, Trapper **'''Weapons:''' ***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3 ***''Sword''-Range 2"; Attacks 3; Strength 4; Damage 2/5 **''Fighter Commentary'' =====Endrinrigger/Skywarden with Skyhook===== *'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205/210 Pts. **'''Rule:''' Fly, /Trapper **'''Weapons:''' ***''Ranged''-Range 2-20"; Attacks 2; Strength 4; Damage 3/5 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' =====Endrinrigger/Skywarden with Grapnel Launcher===== *'''Stats''': Movement 10"; Toughness 4; Wounds 16; 170/175 Pts. **'''Rule:''' Fly, Agile, /Trapper **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 2; Strength 3; Damage 1/3 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' =====Endrinrigger/Skywarden with Drill Launcher===== *'''Stats''': Movement 10"; Toughness 4; Wounds 16; 210/220 Pts. **'''Rule:''' Fly, /Trapper **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 3; Strength 5; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' =====Endrinrigger/Skywarden with Aethermatic Volley Gun===== *'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200/ 205 Pts. **'''Rule:''' Fly, /Trapper **'''Weapons:''' ***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/3 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3 **''Fighter Commentary'' ==Minions, Thralls, and Allies== ==General Tactics== ==Other Helpful Tips== ==Example Builds== {{Warcry Tactics}} [[Category:Age of Sigmar]] [[Category:Warcry]] [[Category:Warcry/Tactics]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Flatlist
(
edit
)
Template:Warcry Tactics
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information