Editing
Wizardry: Proving Grounds of the Mad Overlord
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{/vg/}} [[Image:Wizardry.gif|thumb]] '''Wizardry''' is the granddad of all [[video game]] RPGs. Unlike modern [[weeaboo]] crapstorms that most people call "RPGs", Wizardry is ''actually'' awesome. It was built by a couple of dudes in their mom's basement a long time ago, and was meant to be a [[Dungeons & Dragons]] simulator. You start by rolling some characters, by spending points to build stats, picking races, classes, alignments and names. Then you go to the store and buy weapons and stuff. After that your task is to beat the ass of [[Werdna]], the [[Wizard]] with a Backwards Name... and since [[Wizards]] have high [[INT]] (as everyone knows), he cleverly hid said ass at the bottom of a deep maze. Wizardry is older than the internets, and therefore is ugly. There are no graphics, just crappy monster drawings and polygonal lines meant to represent dungeon walls. There are no teenagers with spiky hair, FMVs, [[World of Warcraft|purple elf women with big muscles]], or other things that ''slowly turn you gay''. The game is also so challenging it makes [[weeaboo]] [[Ragnarok Online]] fans cry. Your field of vision blows dick, and the only way to get any sort of indication of where you are is to have your [[Wizard|magical guys]] cast a spell. The monsters can kill you in one hit, and armor is expensive and doesn't really help. Treasures for winning fights are small, and put in chests that frequently have traps which your thief will fail to disarm. These traps will likely kill you, poison you (kill you), paralyze you (basically the same thing as kill you), or kill everyone at the same time. You have to go all the way back to town and pay tons of gold to get un-killed. Or you can just roll more characters and start over. OH YEAH and the dungeon is full of traps like pits (that kill you), dark zones (CAN'T SEE SHIT CAPN), spinners and teleporters, floors with wrapping edges, and other stuff that make you want to ''go home and be a family man''. Often winning revolves around cheating, like resetting the game, sleeping for free and spamming cure spells, or rolling new characters, stealing their money and deleting them. But only if you're not a bad enough dude to rescue the amulet. ==Wizardry Tips== 1) Level up a lot. 2) After playing Wizardry, you can take a short time out to go play [[Baldur's Gate]], or safely quit playing [[video games]] forever. ==Legacy== Japanese people liked Wizardry so much that they made a whole bunch of other games that were like Wizardry, but lacking its distinct heterosexuality. Thus, [[Disgaea]] was born. [[Category:Video Games]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:/vg/
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information