Editing
Wood Elf
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{dnd-stub}} '''Wood Elves''' (Wood fey, tree huggers) are an established sub-variety of [[Elves]] that are present in several major fantasy universes and are known to have several common traits that make them almost an archetype in themselves from other elves in fantasy. They have a close deep bond with nature; make their homes within woods and forests and are very territorial about their lands, to the point of being hostile to those they perceive as outsiders (i.e. everyone else); their signature weapon is the bow; and they can often communicate with animals and plants, often to the point of bending them to their will. Despite possessing many similar traits (authors copycatting each other quite often), many wood elf races possess their own unique traits and backstory. ==[[Dungeons & Dragons]]== Wood Elves, alongside their cousins the [[High Elves]], have been the ''defining'' pair of elf cultures throughout the history of [[Dungeons & Dragons]], with separate civilizations representing the two species in pretty much every single setting that [[TSR]] did, plus a few more besides. They are also known as ''Sylvan Elves'', and the terms have often come to be used interchangeably. ===Wild Elves=== Debuting in [[Greyhawk]] as the "Grugach" or "Valley Elves", Wild Elves are a particularly vicious and hostile breed of forest-dwelling tribal elf - wood elves with bad attitudes, essentially. The [[Forgotten Realms]] naturally jumped on this idea, presenting its own race of forest-dwelling barbarian elves colloquially known as "wild elves", "forest elves" or "green elves". The Complete Book of Elves stated that both of the above are just unusual cultural variants of what it called the "Sylvan Elf" subrace. ===World Axis=== In the [[Nentir Vale|core setting]] for [[Dungeons & Dragons 4th Edition]] and [[World Axis|its associated cosmology]], the designers decided to double-down on the traditional High Elf/Wood Elf split and emphasize the difference both in lore and in mechanics in a way that, frankly, D&D had never gone so far before. As a result, the "Wood Elf" moniker disappeared as wood elves effectively became the ''only'' elves in D&D, with the "High Elf" concept being swallowed by the newly retooled [[Eladrin]]. ===PC Stats=== ===AD&D 2nd Edition=== ::Ability Score Minimum/Maximum: Strength 6/19, Dexterity 6/19, Constitution 7/17, Intelligence 8/18, Wisdom 3/18, Charisma 7/17 ::Ability Score Adjustments: +1 Strength, +1 Dexterity, -1 Constitution, -1 Charisma ::Racial Class & Level Limits: [[Cleric]] 12, [[Fighter]] 12, [[Mage]] 15, [[Ranger]] 15, [[Thief]] 12 ::Special Advantages: ::Infravision 60 feet :::90% Resistance to Sleep- and Charm-related spells, can still make saves vs. such spells even if the immunity check fails. :::+1 bonus on To Hit rolls with bows and crossbows. :::+1 bonus on To Hit rolls with shortswords and longswords. :::In forests and natural terrain, an elf that wishes to move stealthily can only be detected if it attacks or by effects that would detect invisible creatures. :::Elfin stealth imposes a -4 penalty on their enemies' surprise rolls (-2 if a door must be opened), provided the elf is wearing nonmetal armor and either moving alone, at least 90 feet away from other beings, or only traveling with other elves or halflings in nonmetal armor. :::Wood elves can befriend Forest-dwelling animals as if they were a [[Ranger]], shifting their reaction ''two categories'' towards Friendly. ::Special Disadvantages: :::Wood elves are ''extreme'' isolationists who hate to leave their forest homes unless they absolutely must, and regard all non-forest environments with hostility and disdain, especially cities and urban environments. :::Wood elves are ''pricks''. DMs are advised to dock a Wood Elf player character's EXP if they act friendly towards anyone who they haven't known for at least 6+ years. ====3rd Edition==== The 3rd edition [[Monster Manual]] presents separate PC statblocks for both Wood Elves and Wild Elves. Both share the following racial traits, but have unique Ability Score Adjustments and [[Favored Class]]es; the Wood Elf gets +2 Strength for -2 Intelligence and favors the [[Ranger]] class, whilst the Wild Elf has +2 Dexterity for -2 Intelligence, and favors the [[Sorcerer (Dungeons & Dragons)|Sorcerer]] class, although the book hints that [[Barbarian]] would be just as accurate. ::Medium Size ::Base Land Speed: 30 feet ::Immunity to Sleep spells and effects. ::+2 racial bonus to saves vs. Enchantment spells or effects. ::Low-Light Vision ::Racial Weapon Proficiency: Longsword, Rapier, Longbow, Composite Longbow, Shortbow, Composite Shortbow ::+2 racial bonus to Listen, Search and Spot checks. ::An elf who passes within 5 feet of a secret or concealed door is entitled to make a Search check to notice it as if they were actively looking for it. ==Warhammer Fantasy== {{main|Wood Elves (Warhammer)}} In [[Warhammer Fantasy]], the Wood Elves are an offshoot of the [[High Elves]] who were royally screwed over by the latter in a series of wars before the Highies legged it back to their island. Saying screw this they instead ventured deep into the magical forest of Athel Loren where the trees could talk and strange spirits were everywhere. Although the forest first resisted them, it has since grudgingly accepted the elves and made them it's own. Now the Wood Elves are the guardians of the forest and protect it with arrow, cunning....and the willingness to be as damn sneaky as they like. [[Category:Races]] [[Category: Dungeons & Dragons]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Dnd-stub
(
edit
)
Template:Main
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information