Editing
Your Dudes
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
One day a bunch of anons were complaining about the status quo and asking why GeeDubs wasn't [[Advancing the Storyline]]. This article follows another anon's legendary answer explaining what the other anons hadn't understood the storyline was even for and why 40k was awesome. {{greentext|It just seems like there's never any lasting damage done when shit hits the fan. Yeah, that one planet in [[Ultramar]] got OM NOM NOMMED by the [[Tyranids|'Nids]], but we don't have a stake in anyone who died during the Wars.}} {{greentext|I dunno, I guess I just want shit to happen to somebody and for it to STICK. Like, if [[Marneus Calgar|Calgar]] got OMGFUCKED by the 'Nids or something, he'd end up in a [[Dreadnought]]. Just little changes to show that the major factions aren't static.}} Here is what [[Warhammer 40,000 | 40K]] is about. Are you ready? Write this down, because it is important. '''40K/Fantasy/AoS is about your own group of soldiers.''' I don't care what faction you play or what lists you use. I don't care if you're an existing unit or you make up your own. 40k is about your dudes. It is about YOUR GUYS. Let me tell you a story about one Erasmus Tycho: [[Erasmus Tycho]] was a [[Blood Angels]] captain in an early after-action report in [[White Dwarf]]. At one point he got KOed by a Weirdboy's psychic blast. This was fluffed as him being severely injured, and that affected his characterization and what would become of him. In-game events were strung together and then logically connected to a potential story - an EMERGENT story based on the guided events of the gameplay. Later, they made that weirdboy's bones an ORK RELIC IN GAME! Do you see what that is? ''THAT IS AN EVOLVING STORY. THAT IS THE KIND OF THING YOU CAN DO WITH '' '''YOUR GUYS'''. You can give your dudes names and grow attached to them in the same way that you can with [[X-Com|X-COM]] or Final Fantasy Tactics or any other game where you have generic dudes. Hell, if you played [[Warhammer 40,000: Chaos Gate|Chaos Gate]], that was basically the game! The last time someone played it for /tg/, there was a dude named APEMANTUS who was badass (based on in-game events), was killed (as an in-game event), and was brought back as a dreadnought (a stretch of the imagination that was connected to in-game events). That's the kind of stuff 40k should be about. Evolving stories based on what you did, and how a battle went. It's what [[Necromunda]] does, it's what [[Mordheim]] does, and it's what every strategy game ought to do. Don't worry about "the [[fluff]]". The fluff is background material. It exists to provide context for your own story. Worrying about fluff is like worrying about [[Drizzt]] and [[Elminster]] in the [[Forgotten Realms]] - it shouldn't be about them, it should be about your party. The same thing applies to 40k. Become the change you want. [[Just as planned]]. == Consider == You've probably noticed on this very wiki random Astartes chapters and Chaos Warbands who have a mention in the texts but otherwise little more than a basic description and livery. Their entries usually have a comment to the effect of "Why do we even exist?" Well, maybe-- just maybe-- these guys need only a little love and attention to become Your Dudes as well! == See also == *[[Advancing the Storyline]] *[[Kill Team (Specialist Game)]] - Though usually regarded as a game mode to play smaller games rather than a full-blown battle, Kill Team allows for stories more based around '''Your Dudes'''. When you only have a handful of soldiers on the table, it's easier to make them unique in both looks and background. Furthermore, the official game allows you to make three models "specialists", who have extra abilities alongside their normal loadout, which can be an endless source of '''Your Dudes'''-like inspiration for modelling and story-writing. Heralds of Ruin also has their own Kill Team game, which tend to become something akin to [[Mordheim]] or [[Necromunda]] when playing Campaign. It even allows for personal Hero characters! *Crusade rules system in 9th edition (or Path to Glory, if you play AoS) lets your models gain strength over time -including lost relics and treasures, strategic assets, battle scars which can affect stats, and battle honours. A wounded marine might even have to be placed in a dreadnought to save his life, or drink too deeply from the warp and become a Chaos Spa-hahaha...you thought I was gonna say-[[Chaos Spawn|aaaargshrdrguhujlorthl!]] == External Links == * [https://desuarchive.org/tg/thread/14029748/#14031731 The archived thread containing these posts.] [[Category:Warhammer 40,000]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Greentext
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information