|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| ==Why Play Clan Verminus==
| | #REDIRECT [[Age of Sigmar/Tactics/Old/Chaos/Skaven/Clans Verminus]] |
| | |
| '''Pros'''
| |
| *Lots of Rats.
| |
| *Rats with good armor.
| |
| *Don't have to resort to mutation or breeding to be awesome.
| |
| *A LOT OF RATS.
| |
| *Rats riding bigger rats.
| |
| *Access to Verminus tagged Verminlord.
| |
| *BUCKETS O' RATS!!!!!!
| |
| *Other Skaven players hate that you took their clanrats.
| |
| | |
| '''Cons'''
| |
| *Lack any real shooting.
| |
| *Lack any big-baddy outside of Verminlord.
| |
| *No real wizards outside of Verminlord.
| |
| *Currently no battletome or legal battalions.
| |
| *Other Skaven players hate that you took their clanrats.
| |
| | |
| | |
| [[File:Stormvermin_Clanrats_Verminus.png]]
| |
| | |
| ==Rulebooks==
| |
| There isn't currently a Battletome for Clans Verminus.
| |
| *The ''Grand Alliance Chaos'' book has all the Warscrolls.
| |
| *This should be supplemented with the Grand Alliance Chaos ''Errata'' and ''Designers' Commentary'' from the [https://www.warhammer-community.com/faqs/ FAQs].
| |
| *Matched play points are in the ''General's handbook 2018''.
| |
| *Alternatively up to date warscrolls can be found in the ''WH AoS'' app. Warscrolls on the GW webstore match those in the Battletome.
| |
| | |
| As with all factions you'll want:
| |
| *The core rules are either [https://www.games-workshop.com/en-GB/Warhammer-Age-of-Sigmar-Rules downloadable] or in the ''Core Book''.
| |
| *Games taking place in a Realm need the Realm of Battle rules from the ''Core Book''.
| |
| *In you want to take advantage of realm specific artefacts you'll need the Artefacts Of The Realms section from the ''Malign Sorcery'' book.
| |
| *Matched play battleplans are split across the ''Core Book'' and ''General's handbook 2018''.
| |
| *''All'' books should be supplemented with any updates from the [https://www.warhammer-community.com/faqs/ FAQs].
| |
| | |
| ==Warscrolls==
| |
| The common keywords of these warscrolls are: '''CHAOS''', '''SKAVEN''' and '''VERMINUS'''.
| |
| | |
| ===Named Heroes===
| |
| *'''[https://www.games-workshop.com/resources/PDF/Downloads//aos-warscroll-spiteclaws-swarm-en.pdf Skritch Spiteclaw]: (1 per army)''' A Warlord with a halberd that does d3 damage instead of 1 with no other weapon options. Keeps Strike and Scurry Away but loses Flurry of Rusted Steel and Clanshield. Gets a special move to revive d3 slain models from his 4 man swarm (eh). Has the Gnash-gnaw on their Bones! ability like normal. Nothing really special here.
| |
| | |
| ===Heroes===
| |
| *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Warbringer.pdf Verminlord Warbringer]''': The close combat monster among the Verminlords, the Warbringer swings two very strong weapons and can reroll To Hit when he charges. He can also cast a spell a turn, with his unique spell basically giving the Blood Warriors' No Respite rule to a Skaven unit (can pile in and attack if killed in melee). His command ability is also pretty great but really grows with the game size as his Command targets all Verminus around him. The Warlord's Command is a stronger buff, but only targets one unit, so it's quality versus quantity here.
| |
| | |
| *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-skaven-warlord-en.pdf Skaven Warlord]:''' Your standard hero with 5 wounds, a 4+ save (3+ against damage 1 attacks) and 3 weapon options, either a warp-forged blade that gives him 3 3+/3+/-2/D3 attacks, a halberd and a barbed blade which gives him 3 3+/3+/-1/1 attacks and 5 3+/4+/-/1 attacks, or two barbed blades which gives him the latter profile and re-rolls of 1 to hit. Don't even bother with the twin blades and take the halberd its the most reliable. Not that you actually want this guy in close combat as his true worth is his command ability which lets you pick a '''VERMINUS''' unit within 13" and give it an extra attack with each of its melee weapons. This is an amazing command ability for your rat horde as it gives your clanrats 100% increased damage output and your stormvermin 50% increased damage output.
| |
| ** The sword should be considered when you know you will be fighting someone where the rend makes it worthwhile. The weapon loadouts are close against a 4+ with the sword pulling ahead against a 3+.
| |
| | |
| *'''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-skaven-warlord-on-brood-horror.pdf Skaven Warlord on Brood Horror]:''' A Warlord riding a giant rat and getting +3", +3 wounds, and d3 wound regen. Loses access to the halbert & blades as well as the shield for improved armor save. Also loses Strike and Scurry Away (which is reasonable given the giant rat). The rat itself is no slouch with two weapons putting out a total of 9 well hitting and wounding attacks. At a steep price and low(ish) wound count for a 200+ model, you will have to use him strategically.
| |
| | |
| ===Battleline===
| |
| *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-clanrats-en.pdf Clanrats]: (Battleline)''' 1 1" 4+/4+/-/1 or 2" 5+/4+/-/1 attack each a measly 6+ save (5+ against damage 1) and bravery 4, at 20+ models they get +1 to wound and at 30 a +1 to their hit rolls, and don't forget units get +1 to their bravery as standard for every 10 models in the unit.
| |
| **'''Units of 20:''' You won't be having that +1 to wound bonus for very long if you're facing an army with any ranged at all so don't count on it. Take hand weapons on them and run them out ahead of your other stuff and send them on suicide missions into enemy territory. They're generally not big enough to be seen as threatening and can easily survive a turn of close combat with small Liberator-profile units. use their +2" to run and retreat and their ability to charge after retreating to infiltrate enemy lines and maybe get some charges on backline enemy heroes or squishy ranged units. But be smart with them or they will die for nothing.
| |
| ** '''Units of 40:''' Massive Regiment discount + strength in numbers bonuses = 5 point models with 1" 3+/3+/-/1 attacks or 2" 4+/3+/-/1 attacks. That's pretty nasty. Double the amount of attacks 10 liberators get for the same price. Boosting a unit of 40 clanrats with a warlord makes them much killer than anyone expects.
| |
| **Do remember that when performing a retreat move, you can still use your full movement and Clanrats gain an extra 2" and can still charge on the same turn. if your rats are in a bad or inconsequential matchup, you can always retreat away to find a different opponent or grab an objective.
| |
| *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-stormvermin-en.pdf Stormvermin]:''' '''(Battleline with VERMINUS allegiance)''' Stormvermin are your elite infantry and they're a lot better than you might expect. For over double the cost of a clanrat they get +1 save (with the same shields so 4+ vs Damage 1), +1 bravery and trade their spears and blades for halberds with which they make 2 2" 4+/3+/-1/1 attacks each. In addition, they have a rule which gives them +1 to their hit rolls if they target a unit with fewer models which makes them ideal for killing enemy elite infantry and monsters. Can be taken in groups of 10 unlike clanrats, but why would you?
| |
| **'''Units of 40:''' Get a 60 point discount for taking squads of 40! SO! TAKE! SQUADS! OF! 40! They'll outnumber almost everything from the get-go. Congratulations, you have a unit of 40 pseudo-Swordmasters with 2" range for the price of 25 Swordmasters.
| |
| | |
| ===Other===
| |
| | |
| *'''[https://www.games-workshop.com/resources/PDF/Downloads//aos-warscroll-spiteclaws-swarm-en.pdf Spiteclaw's Swarm]: (1 per army)''' Consists of four different rats each with a different weapon. All of the weapons range between 1-2 attakcs with 4+/4+/-/1 stats so they aren't putting out much damage. They have a 5+ to save against the first wound/mortal wound they get per phase, they have the clanshield rule, and they do not suffer from lost model for battleshock tests (4 bravery so you are still suffering). They aren't terrible for 30 points, but they also aren't fulfilling battleline or doing much either.
| |
| | |
| ==Battalions==
| |
| | |
| None...for now.
| |
| | |
| ==Army Building==
| |
| | |
| Two previous boxed games can still be found online which have some good potential, but now adays they are expensive.
| |
| | |
| Often our units are OOS on GW and webstore exclusives, so you'll have to hunt them overtime.
| |
| | |
| Keep your fingers crossed for a battletome which adds a few units and gives us a start collecting. Everything is plastic already so it should be easy.
| |
| | |
| ==Allied Armies==
| |
| | |
| ===[[Age_of_Sigmar/Tactics/Chaos/Skaven/Masterclan|Masterclan]]===
| |
| Where you are going to go for your wizards and primary mortal wound generators. Tied for first in-line for allies for Verminus.
| |
| | |
| ===[[Age_of_Sigmar/Tactics/Chaos/Skaven/Clans_Skryre|Clan Skyre]]===
| |
| You are pulling from this Clan if you want a solid wounds generation unit (Warlock), or a shooting based utility battleline(Stormfiends)/weapons team with some access to heavy weaponry. Also has the Warp-Grinder team which allows you to grab one unit and have it deepstrike on a 3+. Tied for first in-line for a favorable ally pick with Verminus and don't have to consort with those filthy Grey Seers!
| |
| | |
| ===[[Age_of_Sigmar/Tactics/Chaos/Skaven/Clan_Eshin|Clan Eshin]]===
| |
| These can be great allies to hide powerful heroes inside your Skaven blobs. You won't be taking th em for their other/battleline though. Third in line for Verminus allies.
| |
| | |
| ===[[Age_of_Sigmar/Tactics/Chaos/Skaven/Clan_Moulder|Clan Moulder]]===
| |
| Also generally uninspiring as allies. Skaven Wolf Rats can have some use being very fast, and Rat Swarms can have use camping an objective as they spawn 1 every turn (so by 3-4 nobody is removing them if they haven't been addressed). Adding less real utility compared to other clans, so fourth in-line for Verminus allies.
| |
| | |
| ===[[Age_of_Sigmar/Tactics/Chaos/Skaven/Clans_Pestilens|Clan Pestilens]]===
| |
| Not a whole lot here that is interesting for a Verminus player. You are going to lack the synergy of a pure Pestilens force and access to Daemons. The Plague Monks do decent damage output...so you could look there? Last in line for Verminus allies, plus they started two civil wars and smell bad!
| |
| | |
| {{Age_of_Sigmar_Tactics}}
| |