Age of Sigmar/Tactics/Edition 1.0/Sylvaneth: Difference between revisions

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From 8th edition to Age of Sigmar, your favourite woodblocks got separated even more from their ear-pointed companions. Lead by the goddess Alarielle, the new treefolk were made from "Soulpods" she created. After Sigmar retreated to his realm, she considered herself a free agent. They even found new enemies (instead of dwarf rangers and random Bretonnians errand knights) opposing Nurgle's army who seeks to claim their new playground, the Realm of Life, as his own.
#Redirect [[Age of Sigmar/Tactics/Order/Sylvaneth]]
 
==Sylvaneth Summary==
 
The sylvaneth army is pretty resilient and at the same time has some of the nicest combo to offer. Although composing a sylvaneth army is deadly simple and with the right scenery use you can became one of the most hated guys in your club. Make them fear those woods!
 
==Sylvaneth Warscrolls==
 
Forenote:
The following section will be arranged with similar units and formations being grouped together for easier reading.
 
The sylvaneth race is the first of the "old models" to have warscrolls in an actual book. The new army has erased (probably due to end times/old resin models) Durthu and the treekin.
 
This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar most of this is based on theory. Take everything with a pinch of salt.
 
===Named characters===
 
'''Durthu:'''
The only named character now that Drycha is gone for good. Play it only if you want to see your enemy crying.
 
===Heroes===
 
'''Branchwraith:'''
Your hero. Summon storms of dryads with this lady and remember to hide it in a wood. Never get engaged in melee combat, there is better use for it.
 
===Troops===
 
'''Dryads:''' Your all-purpose troop, you know them. They do an average of 0,5 damage that can be easily boosted to 0,66 with their Enrapturing Song ability. Better to buy a big unit as centerpiece of your army since if you have more than 12 their save goes down to 4+.
 
'''Treekin:''' Slighty slower than their smaller cousins, the treekin compensate with stronger attacks and better saves (4+). They do an average of 2 damges (0,5 damage per wound, same as dryads), with a slight boost if you sheperd them with an hero. Could be a good idea to use them as shield/bodyguard for your branchwraith.
 
===Monsters===
 
'''Ancient Treeman:''' The older you get, the slower you are. With 5" this is the slowest unit of the army. but it compensate for it with his bravery (9, the highest). Above all understanding, this model is not an hero. Their 3+ save and Groundshaking Stomp ability is enough to make them resistant as any other monster/hero. They can travel between two different woods (note that it's within 3" of a big scenery made with 2 woods, it can basically be everywhere on the battlefield). They are wizards that can damage unit around a wood D3 mortal wounds. Their sweeping blows are a little less powerful than the younger's version, and also the missile weapon is less predictable (1 attack 1d6 damage instead of 5 attacks 1 damage).
 
'''Treeman:''' Younger, harder and faster version of the above. In change you are no wizard...
 
===Scenery===
 
'''Sylvaneth wyldwood:''' This is were the game begin to be really nice: you have a scenery in your army list and you should DEFINITELY use at least 1 (or 2 if you deploy treeman) of those. Basically they damage enemy units near or in them and boost by a tremendous amount your units. It is pretty big since is made by 2 citadel woods in contact (yes, even on the short side). Do not deploy more then one every 2"x4" sections of the table if you don't want to be kicked out from your club at the end of the game.
 
==Formations==
 
'''Guardians of the deepwood:''' A formation giving you 3 Treemen (ancient or plain), 2 dryad units and 2 sylvaneth wyldwood. Stating at 46 wounds, this formation is basically an army on drop pods. Place the two woods, hide in them and wait. No branchwraith because there is a limit to OP...
 
'''Forest spirit warhost:''' Not yet a formation, the new army box give you 3 Treemen (ancient, plain or spirit of Durthu), 32 dryads and 1 branchwraith. Perfect to compose the above formation, but you have to deploy the branchwraith alone at the beginning...
 
==Army Building==
 
===Hide & seek===
The basic idea is to boost everything at their max and wait for the enemy to walk towards their death. For 60 wounds and 7 warscolls you can deploy:
 
- 2 branchwraith
 
- 3 treekin
 
- 1 ancient treeman
 
- 26 dryads
 
- 2 sylvaneth wyldwoods
 
Place the two woods at the left center and right center of the table.
Put ASAP one of the branchwraith with the treekin in one wood and start evoking the shit out of it.
Put the other (your general) and the dryad in the other wood for a nice 3+ save on the girls. Cast mystical shield every turn if you wanna nerf it to 2+ while damaging the incoming guys.
Use the treeman as a beatin' stick teleporting it between the two block as needed.
 
(Optional) Laugh at everyone trying to come anywhere near your beloved sacred grooves.
 
Also if you want to go with the updated army list, substitute the treekin with 12 dryads.
 
In case of sudden death, if you are the one outnumbered always choose seize ground nominating one of the wildwoods; if you are the one with more models and you have to choose, pick your ancient treeman and start moving it around (assassinate) or pick your dryads and stay in the woods (blunt).
 
==External links==
 
List [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-wood-elves-en.pdf]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Latest revision as of 12:21, 19 June 2023