Age of Sigmar/Tactics/Warscrolls Compendium/Ogre Kingdoms: Difference between revisions

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What your [[Ogre Kingdoms]] have turned into, so you can go and eat the new things of the nine realms! Ogors have gone from an inexpensive, fun, and fairly powerful army in WFB to dirt cheap to play (An Ogre Battalion Box is more than enough to start a solid cheese-fest army), fast moving, hard hitting and obscenely tough army in AoS. Aside from Gnoblars and Sabretusks, EVERY model has multiple wounds, multiple attacks and deals multiple wounds, usually with a -1 rend. Also The Maw is not only useful but actually quite good now.


Rules are here [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-ogre-kingdoms-en.pdf]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]


==Ogors Warscrolls==
==Warscrolls==


Forenote:
===Generic Heroes===
The following section will be arranged with similar units and formations being grouped together for easier reading.
'''Bruiser Standard Bearer''': Strong in combat, but he doesn't do a good job as a Standard Bearer. He lets you re-roll Battleshock for units within 6" of him, but before that they suffer D3 mortal wounds, so you could end up worse than before! Only use this if the Battleshock roll was truly disastrous anyway. Also, if you don't move him, Ogors within 18" made an additional mortal wound on wound rolls of 6+. Because it's only on wound and not hit rolls, and the low (but powerful) number of attacks Ogor units deal, this is a pretty mediocre ability. Overall, a disappointg Hero.


This is by no means a complete guide, and focuses only on Ogors. Also due to the relatively recent release of Age of Sigmar and lack of Fantasy players remaining, most of this is based on theory. Take everything with a pinch of salt.


===Named Characters===
'''Overtyrant''': All by himself, he's as powerful as a minor Monster. You can give him a low-range(12") missile weapon, a normal "re-roll 1s to hit" weapon, or a two-handed weapon with 2" range and -2 Rend. At the start of the game he becomes either stronger, tougher, faster, or better against Monsters; if you roll 6, you choose, nice ability, but too random. With his Command Ability you deal D3 mortal wounds to a Ogor unit within 6", and they don't take Battleshock anymore while the Tyrant is alive. That's a great ability in this army, but it has short range, and won't make your guys killier, only tougher. Remember that sometimes Inspiring Presence is just better. Use this Hero to support your Ogres while still bashing heads, but don't expose him too much, you lose his bonus if he dies, all after having hurt your own troops. Also remember that this targets Gutbusters, not just Ogres. No, that's not the same thing. It means you can target Gnoblars with this, take D3 of them off the board and never have to worry about their piss-poor Bravery again.


'''Greasus Goldtooth'''
==External Links==
Rules are here [https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-ogre-kingdoms-en.pdf]


'''Skrag the Slaughterer'''
{{Age_of_Sigmar_Compendium_Tactics}}
 
'''Bragg the Gutsman'''
 
'''Golfgag Maneater'''
 
===Infantry===
 
'''Tyrant'''
 
'''Bruise Standard Bearer'''
 
'''Butcher'''
 
'''Firebelly'''
 
'''Ogres'''
 
'''Ironguts'''
 
'''Hunters'''
 
'''Maneaters'''
 
'''Leadbelchers'''
 
'''Gorgers'''
 
'''Yhetees'''
 
'''Gnoblar Fighters'''
 
===Cavalry and Monsters===
 
'''Sabretusks'''
 
'''Mournfang Cavalry'''
 
'''Stonehorn'''
 
'''Thundertusk'''
 
'''Giant'''
 
===Artillery===
 
'''Gnoblar Scraplauncher'''
 
'''Ironblaster'''
 
===Formations===
 
'''Gutbuster Wartribe'''
 
'''Beastclaw Avalanche'''

Latest revision as of 22:33, 19 June 2023


Warscrolls[edit]

Generic Heroes[edit]

Bruiser Standard Bearer: Strong in combat, but he doesn't do a good job as a Standard Bearer. He lets you re-roll Battleshock for units within 6" of him, but before that they suffer D3 mortal wounds, so you could end up worse than before! Only use this if the Battleshock roll was truly disastrous anyway. Also, if you don't move him, Ogors within 18" made an additional mortal wound on wound rolls of 6+. Because it's only on wound and not hit rolls, and the low (but powerful) number of attacks Ogor units deal, this is a pretty mediocre ability. Overall, a disappointg Hero.


Overtyrant: All by himself, he's as powerful as a minor Monster. You can give him a low-range(12") missile weapon, a normal "re-roll 1s to hit" weapon, or a two-handed weapon with 2" range and -2 Rend. At the start of the game he becomes either stronger, tougher, faster, or better against Monsters; if you roll 6, you choose, nice ability, but too random. With his Command Ability you deal D3 mortal wounds to a Ogor unit within 6", and they don't take Battleshock anymore while the Tyrant is alive. That's a great ability in this army, but it has short range, and won't make your guys killier, only tougher. Remember that sometimes Inspiring Presence is just better. Use this Hero to support your Ogres while still bashing heads, but don't expose him too much, you lose his bonus if he dies, all after having hurt your own troops. Also remember that this targets Gutbusters, not just Ogres. No, that's not the same thing. It means you can target Gnoblars with this, take D3 of them off the board and never have to worry about their piss-poor Bravery again.

External Links[edit]

Rules are here [1]


Age of Sigmar Compendium Tactics Articles