Crimson Teeth: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
m (52 revisions imported)
 
(48 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{/tg/-Heresy-Head}}
{{edit}}


{{Infobox Spess Mahreen Chapter
{{Infobox Spess Mahreen Chapter
|Name = Crimson Teeth
|Name = Crimson Eagles
|Heraldry =  
|Heraldry =  
|Battle Cry = ''"THE PACK IS UPON YOU."''
|Battle Cry = ''"Death From Above!"''
|Number = XIX
|Number = VII
|Founding = First Founding
|Founding = First Founding
|Successors of =  
|Successors of =  
|Successor Chapters =  
|Successor Chapters =  
|Chapter Master =  
|Chapter Master =  
|Primarch = [[Camaxtli]]
|Primarch = [[Caligor Kincaid]]
|Homeworld = Chalchihuitl, Charadon Sector, Ultima Segmentum
|Homeworld = [[Haravi IV]]
|Specialty = Ambush, Rapid Assault, terror tactics
|Specialty = Airborne Infantry, Airborne Cavalry, Total War
|Strength = 180,000  
|Strength = 180,000  
|Allegiance = Pre-Scouring:Chaos Undivided, Post-Scouring Heru, Lord of the Tides
|Allegiance = Traitor, Chaos Undivided/Renegade
|Colours = Colors (pre-Camaxtli's death): Dependent on terrain/variety of Primary colors differentiated based on rank. Colors (post-Camaxtli's death): Dependent on terrain/quartered red and black with a light-white/blue helm. Prominent members covered in red and white carvings across armor.
|Colours = Variable Camouflage (Typically Jungle or Desert) with Maroon helmet
}}
}}


The '''Crimson Teeth''' is a tightly organized close assault legion which relies on pre-battle intel, ambush, terror tactics, and numerical advantages to seize victory. They are an undeniably effective, if incredibly bloody, fighting force who excel against static defenses and small, elite armies. Their maneuverability, cohesion and superior numbers giving them the tactical advantage over better equipped and stronger foes. This doctrine further encouraged by a legion culture which revolves around trophy hunting, Oaths, sacrifice, and vengeance.  
<span style="font-size:140%">"'''S'''</span>imply put, the '''Crimson Teeth''' epitomise strength. From their cultural philosophies to their battlefield tactics, Legio VII value strength above all. Seeing little honour in employing guile, the Teeth favour direct and decisive approaches. During the Great Crusade they were a brutal and effective force who beat recalcitrant worlds into submission with mass-executions, ruthless intimidation, and even on occasion systematic genocide. From reunification with their Primarch, Camaxtli, the VII would find themselves increasingly at odds with the majority of their brother lads. At the start of the Heresy, they sided with the traitors and waged bloody war across the galaxy on behalf of Hektor and the Ruinous Powers.


In the wake of the heresy, the legion would become infamous for its merciless assaults and terror tactics, particularly their fascination with ritual sacrifice and cannibalism. Where once the legion was known as Imperial Defenders and executors of the Emperor's Judgement against non-compliant peoples, they are now steeped in the grotesque mysteries of chaos periodically surging forth from the Eye to lay Imperial holdings to ruin. In the 41st millennium they are a by-word for the terror and bloodiness that typifies the Lost and the Damned.
=Legion History=
==Sacred Band==
==Great Crusade==
==The Heresy==
==The Scouring==
==Post-Heresy==


==History==
=Organisation=
<span style="font-size:140%">"'''T'''</span>he Crimson Teeth are quite typical for the [[Legiones_lads_(Hektor_Heresy)|Legiones lads]] in their organisation and order of battle.
Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.


Like their fellow legions, the Crimson Teeth were created within Himalayan Gene-forges in the early days of the Unification Wars, deployed primarily for search and destroy missions and harrowing their foes, herding them into the heavy elements of other legions. Their close-quarters proficiency and relative amiability saw them accompanying many different legions as support and of all those bodies of astartes, the Crimson Teeth were the most dispersed during the Unification Wars.  
Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It's occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries.
Tying to this is the legions acceptance of ritual combat to decide who is ''allowed'' to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.


Thus the legion participated in most of the War's major conflicts by simple expedience. This does not mean they did not account for themselves, as linesmen tasked with re-direction and enveloping their foes the Teeth became accustomed to high-risk deployments and objectives; their strategies and tactics evolving to accommodate. Baiting the enemy into a larger mass of troops, surrounding and eliminating them piece-meal, or overwhelming through a concert of blades. However, not all opposition was susceptible to this style particularly heavily entrenched opposition, such as the Yershabim. 
==Support Formations and Auxilia===


===Siege of Mount Yerushabim===
===The Bound===


The high success at the earliest stages of the invasion on Mount Yerushabim are non-indicative of the later conflict within the Yerushabic tunnels as the narrow paths limited them largely to frontal assaults. Even with the [[Stone Men]]'s support, the Crimson Teeth were totally unsuited to tunnel combat. They were pulled back alongside their cousins following Hektor's order to seal the Yerushabim tunnels. In later years the Yerushabim would become a byword for terrible undertaking or dangerous foe amongst the legion culture, eventually abbreviated to Yerush. (Pronounced Ir-roosh.)
<span style="font-size:140%">"'''T'''</span>he most notable of the legions atypical organisational practices is that of '''slave-taking'''. Introduced by their Primarch, [[Camaxtli]] almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed 'dangerous' from forming any potential rebellions against Imperial rule.
The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership.
They would then undergo a ritual blood-letting ceremony known as '''"the Binding"''', whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common.
According to Remembrancer records, the "Binding" signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.


===Further development and conquests of the XIX legion===


As the Unification Wars progressed the legion continued to develop, and became incredibly proficient as small, tightly knit groups of close quarters specialists reliant on synchronized communication and cooperation which allowed them to engage and eliminate more developed or numerous foes. Over time each detachment of Crimson Teeth became more developed in their particular field of combat, their expertise usually related to whichever legion they were accompanying at the time.
The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare.
Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought.
The slaves themselves served one further purpose - that of status.
As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion.
Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.


Noting this, the Emperor ordered that the legion would muster into a single force once again. Noting this, the Emperor ordered that the XIX to muster into a single force once again. They were immediately tasked with the extermination of the Caltaxian Bionotech Guild. Holed within a polar super fortress reinforced with armies of lobotomised cyb-soldiers and ancient technology, the Guild would prove an intractable foe.


=== Siege of Caltaxa ===
It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual '''child soldiers''' fighting among the Bound's number. This has lead to the legion being reported, but due to being officially under ''Legion'' control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.


The Siege of the Caltaxian Super-fortress remains a notable event in the legion's early history for being the first time in over a decade that the legion acted as one. Combating a foe largely immune to their primary strategies of misdirection and ambush, the legion was initially forced to engage the Caltaxian cyborgs directly and wage bloody battle on the automatons.
===The Unbound===


It was Captain Olakhol (link) determined the weakness in the Caltaxian military lay in their officers and directed the 19th's focus towards their capture and elimination. Four months into the conflict legion infiltrators planted the remains of these captured officers around the entrances of the fortress overnight, making sure to make their uniforms and insignias as visible as possible. Then proceeded to execute officers within sight of the walls on a twice daily basis, slitting their throats and burning the bodies for the defenders to see.  
<span style="font-size:140%">"'''T'''</span>he Unbound are, unlike the [[Crimson_Teeth#The_Bound|Bound]], an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.


The arctic peoples replied with a major assault towards the Imperial lines, snow-capable vehicles, cyb-soldiers, and massive bionically enhanced ursines making the majority of the attackers ranks. Ready for their assault and eager to end the conflict, Olakhol led the counter charge against the Caltaxian army. By his actions the battle was a clear victory, allowing the Imperials to end the conflict within the next several weeks. The fortress was preserved, and later repurposed into an Imperial holding.


=== The Fall of Orioc ===
The Unbound however are directly linked with the Seventh's proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit's intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind. 
However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and 'intimidated' were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were.
One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.


The city of Orioc was the last non-compliant state to face the XIX in the arctic. The ancient city-state was a mountain bound fortress located in the icebound south. Virtually impregnable within their frozen abode, the people of Orioc had weathered the nightmare of Old Night and been engendered with a powerful fanaticism making them immune to polite Imperial diplomacy. Thus the Emperor decreed that the XIX would force their compliance, or death.


Captain Olakohl ignored all pretext of diplomacy and initiated an orbital barrage in the surrounding mountain range, within moments a massive avalanche of stone and ice crashed into the perimeter's of the city. Though their walls and energy shields were sufficient in protecting against the worst of the debris the city became enveloped in a massive cloud of snow. Soon Imperial aircraft cut through the smoke, dropping squads of assault marines on the city below.  
On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.


In the maelstrom the XIX sowed confusion, destroying Cannons along the walls, disabling their shields, and breaking down the gates. Then, just as quickly, they left. Seemingly disappearing into the mountain side. For a brief moment the Orioc populace waited, terrified and hidden.
==Specialist Units==
==Elite Formations==
==Fleet==


Then the fire came.
=Doctine=
==Strategy==
==Tactics==
==Arms, Armour, & Equipment==


Using a combination of whirlwinds and Fire Raptors by the advisement of the (Sons of Fire Numeral designation) the XIX immolated the city. Starting from it's center point and slowly expanding towards the walls, the XIX forced the populace to flee their homes in order to escape the firestorm. As they ran through the broken gates they passed the piled corpses of their defenders. Piked, disemboweled, and decapitated, along the entrances and trailing out beyond the walls. As they fled into the world beyond they were beset by the XIX, blood soaked behemoths whose voxes keened as they flew. The population was slowly hunted down, toyed with, and systematically slaughtered. Their bodies lining the outskirts of the city in long rings of severed limbs and flesh to freeze in the polar climate.
=Culture=
==Homeworld & Notable Domains==
==Training==
==Traditions and Philosophies==
looting
displays of wealth and power
survival and not remembering the dead
mass executions/genocide/torture


By Imperial Decree, the city would remain untouched as a warning for others who opposed the Emperor's will.
==Notable Personnel==


== The Sud Merica Liberation Campaign == 
=Geneseed=




===Unification wars===
*Used as assault and ambush troops to distract enemy/aid in deployment of other legions
*Even then often deployed against extremely deadly foes, ref:Initial assault on the Yerushabim, Extermination of the Mutant Colonies of the Mariana Canyon, Arctic Pacification Action
*Recruited from warrior-tribes in the pacific
*Beginnings of a cultural foundation of honor code, ritual sacrifice, and blood rites.
==Culture==
===Homeworld===
==Organization==
'''Taua''' - To facilitate the legion's rapid mobilization and assault tactics, its military structure is loosely organized into Taua or 'War Parties'. Unit consistency is typically structured by immediate need and familiarity.
'''Rangatira''' - Captain Equivalent. Rangatira are selected based upon their battlefield and leadership proficiency. The word is a catch all term: specific Rangatira designations are dependent on specialisation, for example: Rangatira Urehikau Kauaeroa is known as Hunts Master due to his proficiency as a tracker, capturer, and killer of priority targets.
'''Tohunga''' - Blood Priest/Curandero - Determined by function, Tohunga consist of a combination of psykers and chaplain equivalents, known as Curandero and Blood Priest respectively. Each Tohunga is tasked with mastering a specific aspect of war and expected to participate in engagements that require their skills, for example: Curandero Ohiro is both Lore Keeper and Seer. Thus, he is often found utilizing his precognition to determine potential threats and unforeseen complications prior to battle.
'''Toa Tatai''' - Sergeant equivalent. Toa Tatai are permanently bonded to squads of marines numbering between ten and twenty individuals. The Toa Tatai are responsible for the individual discipline and training of the astartes they command, and will be called upon by the Rangatira when their particular unit's abilities are needed.
'''Toa''' - Tactical marine/scout marine equivalent. Typically utilized for recon, target identification and (rarely) assassination. Toa are usually made up of new recruits and only appear in mass when supporting armored columns.
'''Toa Tere''' - Assault Marine equivalent. Toa Tere, or "Pack Men", are the most numerous unit type in the Emperor's Teeth legion. They are typically the first astartes to enter combat if more elite squads are unavailable, and are tasked with the elimination and/or capture of enemy artillery assets, officers, and post-battle hostile survivors.
'''Toa Mihini - Shorn Ones/Blood Bound''' - Emperor's Teeth First Company, these assault infantry are deployed via drop pod or aerial assault craft and utilize a combination of short-range teleportation devices and/or accompanying Curandero psychic powers. Often equipped with a combination of Artificed Macuahuitls explosive Atlatls (post primarch's discovery), power Pouwhenuas, Taiahas, and Tewhatewhas, Toa Mihini would suddenly appear amongst the foe, annihilate them with brutal strikes from their weapons, then teleport to another location to avoid retaliation.
'''Tao Mihini 'Crocodile teeth'''' - Are the mechanized divisions and heavy support of the Emperor's Teeth. After the initial assault, Toa Mihini are used to destroy any remaining targets, particularly hostile heavy support, and clear the area. The Tao Mihini are what ensure conquered territory remains secure.
===Fleet===
==Gene-seed and Successors==


{{/tg/-Heresy-Legions}}
{{/tg/-Heresy-Legions}}

Latest revision as of 11:28, 20 June 2023

This article or section has been selected for Exterminatus by the Ordo Editant. The Emperor Corrects.


Crimson Eagles
Battle Cry "Death From Above!"
Number VII
Founding First Founding
Primarch Caligor Kincaid
Homeworld Haravi IV
Strength 180,000
Specialty Airborne Infantry, Airborne Cavalry, Total War
Allegiance Traitor, Chaos Undivided/Renegade
Colours Variable Camouflage (Typically Jungle or Desert) with Maroon helmet

"Simply put, the Crimson Teeth epitomise strength. From their cultural philosophies to their battlefield tactics, Legio VII value strength above all. Seeing little honour in employing guile, the Teeth favour direct and decisive approaches. During the Great Crusade they were a brutal and effective force who beat recalcitrant worlds into submission with mass-executions, ruthless intimidation, and even on occasion systematic genocide. From reunification with their Primarch, Camaxtli, the VII would find themselves increasingly at odds with the majority of their brother lads. At the start of the Heresy, they sided with the traitors and waged bloody war across the galaxy on behalf of Hektor and the Ruinous Powers.

Legion History[edit]

Sacred Band[edit]

Great Crusade[edit]

The Heresy[edit]

The Scouring[edit]

Post-Heresy[edit]

Organisation[edit]

"The Crimson Teeth are quite typical for the Legiones lads in their organisation and order of battle. Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.

Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It's occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries. Tying to this is the legions acceptance of ritual combat to decide who is allowed to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.

Support Formations and Auxilia=[edit]

The Bound[edit]

"The most notable of the legions atypical organisational practices is that of slave-taking. Introduced by their Primarch, Camaxtli almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed 'dangerous' from forming any potential rebellions against Imperial rule. The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership. They would then undergo a ritual blood-letting ceremony known as "the Binding", whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common. According to Remembrancer records, the "Binding" signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.


The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare. Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought. The slaves themselves served one further purpose - that of status. As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion. Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.


It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual child soldiers fighting among the Bound's number. This has lead to the legion being reported, but due to being officially under Legion control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.

The Unbound[edit]

"The Unbound are, unlike the Bound, an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.


The Unbound however are directly linked with the Seventh's proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit's intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind. However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and 'intimidated' were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were. One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.


On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.

Specialist Units[edit]

Elite Formations[edit]

Fleet[edit]

Doctine[edit]

Strategy[edit]

Tactics[edit]

Arms, Armour, & Equipment[edit]

Culture[edit]

Homeworld & Notable Domains[edit]

Training[edit]

Traditions and Philosophies[edit]

looting displays of wealth and power survival and not remembering the dead mass executions/genocide/torture

Notable Personnel[edit]

Geneseed[edit]

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire