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{{/tg/-Heresy-Head}}
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{{Infobox Spess Mahreen Chapter
{{Infobox Spess Mahreen Chapter
|Name = Crimson Teeth
|Name = Crimson Eagles
|Heraldry =  
|Heraldry =  
|Battle Cry = ''"THE PACK IS UPON YOU."''
|Battle Cry = ''"Death From Above!"''
|Number = XIX
|Number = VII
|Founding = First Founding
|Founding = First Founding
|Successors of =  
|Successors of =  
|Successor Chapters =  
|Successor Chapters =  
|Chapter Master =  
|Chapter Master =  
|Primarch = [[Camaxtli]]
|Primarch = [[Caligor Kincaid]]
|Homeworld = Chalchihuitl, Charadon Sector, Ultima Segmentum
|Homeworld = [[Haravi IV]]
|Specialty = Ambush, Rapid Assault, terror tactics
|Specialty = Airborne Infantry, Airborne Cavalry, Total War
|Strength = 180,000  
|Strength = 180,000  
|Allegiance = Pre-Scouring:Chaos Undivided, Post-Scouring Heru, Lord of the Tides
|Allegiance = Traitor, Chaos Undivided/Renegade
|Colours = Colors (pre-Camaxtli's death): Dependent on terrain/variety of Primary colors differentiated based on rank. Colors (post-Camaxtli's death): Dependent on terrain/quartered red and black with a light-white/blue helm. Prominent members covered in red and white carvings across armor.
|Colours = Variable Camouflage (Typically Jungle or Desert) with Maroon helmet
}}
}}


The '''Crimson Teeth''' is a tightly organized close assault legion which relies on pre-battle intel, ambush, terror tactics, and numerical advantages to seize victory. They are an undeniably effective, if incredibly bloody, fighting force who excel against small, elite armies and disorganized mobs of troops. Their maneuverability, cohesion and superior numbers giving them the tactical advantage over better equipped and stronger foes. This doctrine further encouraged by a legion culture which revolves around trophy hunting, Oaths, sacrifice, and vengeance.  
<span style="font-size:140%">"'''S'''</span>imply put, the '''Crimson Teeth''' epitomise strength. From their cultural philosophies to their battlefield tactics, Legio VII value strength above all. Seeing little honour in employing guile, the Teeth favour direct and decisive approaches. During the Great Crusade they were a brutal and effective force who beat recalcitrant worlds into submission with mass-executions, ruthless intimidation, and even on occasion systematic genocide. From reunification with their Primarch, Camaxtli, the VII would find themselves increasingly at odds with the majority of their brother lads. At the start of the Heresy, they sided with the traitors and waged bloody war across the galaxy on behalf of Hektor and the Ruinous Powers.


In the wake of the heresy, the legion would become infamous for its merciless assaults and terror tactics, particularly their fascination with ritual sacrifice and cannibalism. Where once the legion was known as Imperial Defenders and executors of the Emperor's Judgement against non-compliant peoples, they are now steeped in the grotesque mysteries of chaos periodically surging forth from the Eye to lay Imperial holdings to ruin. In the 41st millennium they are a by-word for the terror and bloodiness that typifies the Lost and the Damned.
=Legion History=
==Sacred Band==
==Great Crusade==
==The Heresy==
==The Scouring==
==Post-Heresy==


==History==
=Organisation=
<span style="font-size:140%">"'''T'''</span>he Crimson Teeth are quite typical for the [[Legiones_lads_(Hektor_Heresy)|Legiones lads]] in their organisation and order of battle.
Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.


== The Unification Wars ==
Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It's occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries.
Tying to this is the legions acceptance of ritual combat to decide who is ''allowed'' to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.


During the Unification Wars the XIX were bloody minded linesmen tasked with being the spear point and enveloping their foes. As a result the Teeth became accustomed to high-risk deployments and objectives, their strategies and tactics evolving to accommodate. They became incredibly proficient as large tightly knit groups of close quarters specialists reliant on synchronized communication and cooperation enabling them to engage and eliminate more developed or numerous foes. Holding the line against armies of xenos and mutants, surrounding and eliminating enemy forces, or overwhelming them through a concert of blades.The Crimson Teeth were always stuck in where the fighting was thickest.
==Support Formations and Auxilia===


The following contains a series of the legions more colorful engagements as it would be impossible to record the full extent of their military actions on Terra in detail.
===The Bound===


===Siege of Mount Yerushabim===
<span style="font-size:140%">"'''T'''</span>he most notable of the legions atypical organisational practices is that of '''slave-taking'''. Introduced by their Primarch, [[Camaxtli]] almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed 'dangerous' from forming any potential rebellions against Imperial rule.
The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership.
They would then undergo a ritual blood-letting ceremony known as '''"the Binding"''', whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common.
According to Remembrancer records, the "Binding" signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.


The high success at the earliest stages of the invasion on Mount Yerushabim are non-indicative of the later conflict within the Yerushabic tunnels as the narrow paths limited them largely to frontal assaults. Even with the [[Stone Men]]'s support, the Crimson Teeth were totally unsuited to tunnel combat. They were pulled back alongside their cousins following Hektor's order to seal the Yerushabim tunnels. In later years the Yerushabim would become a byword for terrible undertakings or a dangerous foe amongst the legion culture, eventually abbreviated to Yerush. (Pronounced Ir-roosh.)


=== Siege of Caltaxa ===
The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare.
Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought.
The slaves themselves served one further purpose - that of status.
As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion.
Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.


The Siege of the Caltaxian Super-fortress remains a notable event in the legion's early history for being the first time in over a decade that the legion acted as one. Combating a foe largely immune to their primary strategies of misdirection and ambush, the legion was initially forced to engage the Caltaxian cyborgs directly and wage bloody battle on the automatons.


It was Captain Olakhol (link) determined the weakness in the Caltaxian military lay in their officers and directed the 19th's focus towards their capture and elimination. Four months into the conflict legion infiltrators planted the remains of these captured officers around the entrances of the fortress overnight, making sure to make their uniforms and insignias as visible as possible. Then proceeded to execute officers within sight of the walls on a twice daily basis, slitting their throats and burning the bodies for the defenders to see.  
It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual '''child soldiers''' fighting among the Bound's number. This has lead to the legion being reported, but due to being officially under ''Legion'' control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.


The arctic peoples replied with a major assault towards the Imperial lines, snow-capable vehicles, cyb-soldiers, and massive bionically enhanced ursines making the majority of the attackers ranks. Ready for their assault and eager to end the conflict, Olakhol led the counter charge against the Caltaxian army. By his actions the battle was a clear victory, allowing the Imperials to end the conflict within the next several weeks. The fortress was preserved, and later repurposed into an Imperial holding.
===The Unbound===


=== The Fall of Orioc ===
<span style="font-size:140%">"'''T'''</span>he Unbound are, unlike the [[Crimson_Teeth#The_Bound|Bound]], an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.


The city of Orioc was the last non-compliant state to face the XIX in the arctic. The ancient city-state was a mountain bound fortress located in the icebound south. Virtually impregnable within their frozen abode, the people of Orioc had weathered the nightmare of Old Night and been engendered with a powerful fanaticism making them immune to polite Imperial diplomacy. Thus the Emperor decreed that the XIX would force their compliance, or death.


Captain Olakohl ignored all pretext of diplomacy and initiated an orbital barrage in the surrounding mountain range, within moments a massive avalanche of stone and ice crashed into the perimeter's of the city. Though their walls and energy shields were sufficient in protecting against the worst of the debris the city became enveloped in a massive cloud of snow. Soon Imperial aircraft cut through the smoke, dropping squads of assault marines on the city below.  
The Unbound however are directly linked with the Seventh's proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit's intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind.
However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and 'intimidated' were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were.
One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.


In the maelstrom the XIX sowed confusion, destroying Cannons along the walls, disabling their shields, and breaking down the gates. Then, just as quickly, they left. Seemingly disappearing into the mountain side. For a brief moment the Orioc populace waited, terrified and hidden.


Then the fire came.
On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.


Using a combination of whirlwinds and Fire Raptors by the advisement of the (Sons of Fire Numeral designation) the XIX immolated the city. Starting from it's center point and slowly expanding towards the walls, the XIX forced the populace to flee their homes in order to escape the firestorm. As they ran through the broken gates they passed the piled corpses of their defenders. Piked, disemboweled, and decapitated, along the entrances and trailing out beyond the walls. As they fled into the world beyond they were beset by the XIX, blood soaked behemoths whose voxes keened as they flew. The population was slowly hunted down, toyed with, and systematically slaughtered. Their bodies lining the outskirts of the city in long rings of severed limbs and flesh to freeze in the polar climate.
==Specialist Units==
==Elite Formations==
==Fleet==


By Imperial Decree, the city would remain untouched as a warning for others who opposed the Emperor's will.
=Doctine=
==Strategy==
==Tactics==
==Arms, Armour, & Equipment==


=Orbital Station Vesta=
=Culture=
==Homeworld & Notable Domains==
Orbital station Vesta was the first of many satellites the XIX would encounter as the spread across the Jovian Sub-system. The powerful relay station was now a derelict, only notable due to the disappearance of several salvage teams and their astartes escorts. Legion Breacher squads would discover a powerful machine creature that controlled the station and invaded their armor systems. The ancient intelligence was destroyed along with Orbital Station Vesta when the fleet opened fire on the satellite, rather than allow the machine-thing to spread to the fleet.
==Training==
==Traditions and Philosophies==
=The Ionian Fortress Array=
looting
displays of wealth and power
The Ionian Fortress array was an ancient defense system that covered most of the moon of Io. Largely abandoned, the defense network had become an abode for shape shifting pirates and mutant abominations. For several weeks the legion battled them across Io's rusted wastes unable to draw down and destroy the ghost-like vessels whose weapons could cut easily punch through a landraider's hull. The legion forced the pirates hand by attacking the pirates base directly with Typhons, Scorpius Whirlwinds, Vindicators. When the raiders attempted to destroy the siege weapons the legion strafed them with Fire Raptors and dropped squads of Assault Marines into their ships leading to a quick and grisly conclusion to the conflict.
survival and not remembering the dead
mass executions/genocide/torture
=The Battle of Ganymede 2=
The Jovian Confederation did not appreciate the Emperor's demands or the terms of integration into the Imperium.


== The Sud Merica Liberation Campaign ==
==Notable Personnel==


=== Opening stages of the Sud Merica Liberation Campaign ===
=Geneseed=


In the closing days of the Unification Wars the legion had become renowned for their uncompromising violence against traitors and opposition. Through their actions the Emperor's final judgement was prosecuted upon the mutant and the traitor, thus they were deployed in the decayed mega hives of Sud Merica.
The XIX were well familiar with Sud Merica, the majority of their combat operations occurred within the continent's rusted underhives. Perhaps by design, or mere happenstance, the legion's future proficiency in terror tactics, feint attack and retreat, and general jungle combat originated here. Rightly so, for the native peoples used all manner of scheme and device to waylay, cripple, and destroy the Imperial invaders. While initially the legion found success by engaging in ruthless frontal assaults against the periphery cities, they quickly discovered the military nightmare of embedded guerillas within dense terrain.
Hundreds of marines would die as they encountered a host of hidden devices: Sink holes lined with explosives, trip-wire traps, proximity mines, short burst chemical weapons, and more. All the while harassed and abused by super predators, forgotten biological experiments, and virulent strains that could incapacitate an astartes for weeks. The guerrillas took full advantage of the Imperial's confusion and disorganization with snipers, concealed machine-weapons, rocket fire, and more. Their attacks were unpredictable, either at dawn or in the dead of night. Even when the marines travelled through population centers they faced danger from suicidal zealots armed with explosives. It became so common that Captain Olakohl ordered ruthless purges of the more violent sections of the under-hives.
Facing dishonor and a slow death from faceless foes, the legion adapted to their environment. Soon their analysis of the Sud Merican's strategies and tactics proved beneficial, the Astartes beginning to reach an equal footing with their attackers. Training, technology, and enhanced physiology making up for their unfamiliarity with the local terrain. The legion began to make slow but grinding progress into the Hives.
It was after the Siege of Caltaxa that the legion began to implement terror tactics and psychological manipulation in order to force their enemies into the field. They accomplished this by pinning the mutilated bodies of captured civilians throughout the concrete jungle. Not intended to elicit fear alone, the crucifixions were aimed at enraging and antagonizing the guerilla fighters. The tactics were effective, in several cases causing large swathes of enemy soldiers to commit against seemingly isolated Imperial forces. Their desire for revenge blinding them to their vulnerability, which the legion readily exploited.
It was determined, through watching and questioning the natives, that a variety of activities were considered taboo by the majority of the Guerilla forces. Thus, within sight of the city of Gosumo the legion tested their findings. The event began as routine, a long range vox was set up at the edge of the city's territory and the standard call for surrender and Imperial hospitality took place. Some small arms fire was directed at the vox and it withdrew, at which point Captain Olakohl announced himself to the defenders.
"Sud Mericans, I am Captain Olakohl, I have crossed this continent destroying and conquering the cities of your neighbors for these past two years. This is my gift for your hospitality."
With that a group of people were pushed into the clearing, naked save for the crusted layers of feces and blood lathered onto their bodies. Encouraged at the end of a series of bolters, the crowd stumbled towards the city until they were cut apart by bolt rounds from the XIX, the remains then obliterated by a volley of missile fire. The XIX then withdrew, leaving behind a token force of Imperial regulars to bait the hook, and awaited the city's response. For the first two days it was silent, no war horns, no cries of rage or the roar of tanks, nothing. Then on the third day the Imperial Regulars were attacked along their flanks by lines of automatic weapons and artillery fire from the city while fast moving walkers sped towards the floundering regiment.
It was then that the XIX struck, rising from the detritus and crashing through the wires and walls, the warriors grey armor was quickly stained with blood as they closed upon the attackers. The guerillas, were annihilated as the astartes encircled and destroyed their forces piecemeal. That night the city of Gosumo burned.


=== The Great Crusade ===
With the end of the Unification Wars the XIX found themselves engaged in the greatest act of expansion since the Dark Age of technology.
==Culture==
===Homeworld===
==Organization (Post progenitor)==
There are twenty Tahnut subordinate to an Uhau, each are responsible for a Pact of ten thousand marines. The pact is further divided into twenty Kama of five hundred marines which are controlled by Toa'Tahnut and are specialized for particular combat roles. A full nine kama are dedicated to assault troops, the rest make up the pact's medical, aerial, and armored support. Of the four hundred kama, a mere forty of them contain the legion's veteran elements and of these twenty thousand marines only five hundred of them bear the honor of Mihini and have unrestricted access to the legion's armory.
'''Orut''' - To facilitate the legion's rapid mobilization and assault tactics, its military structure is tightly organized into Orut or 'War Parties'. The unit consistency is structured at two thousand individuals and requisite auxiliary forces including technical staff, psykers, and chaplains. By Camaxtli's command four of the nine Orut maintain a state of constant battle readiness, three are delegated to be ready to replace losses as necessary, and the final two are held in reserves. Thus the legion maintains a regular rotation of battle ready War Parties at all times.
'''Uhau''' - Praetors, a single Uhau commands each of the nine Oruts and acts as commander and voice of the legion. Uhau are expected to serve alongside their brothers and participate in major engagements wherever possible. Both to prove their worth as leaders, and to lend their extensive battle field experience where it is most needed. Wherever an Uhau strides worlds break and cities burn as the Crimson Teeth enact his will moving as a tumultuous mass of synchronized chaos killing anything that stands in their way. Uhau armor is a bright white to symbolize the purity of their rank and make clear evidence of their dedication in battle. The more bloody the armor by the conflict's end the greater an Uhau's glory.
'''Tahnut''' Responsible for the organization and delegation of the Uhaus commands the Tahnut are sub-commanders answerable only to the praetors and Camaxtli himself. Tahnut are experienced warriors and experts in close quarters battle fully capable of leading their men from the front though this does not prevent them from holding back to dictate the larger conflict or support more ranged-centric elements of their forces.
'''Tiparu''' - Logisticians and strategists, Tiparu fulfill numerous roles too specialized for the Tahnut to reasonably accomplish alone. From Masters of the Signal and Forge Lords, to Vigilators and Siege Breakers, Tiparu are called upon ensure victory in specific conflicts often within strange environs from ice worlds to airless moons.
'''Curdero''' - Curdero is a catch all term for the librarians and chaplains of the Crimson teeth. Curdero are vital to sustaining the legion's moral and aiding them in battle. Either through the weird powers of the "Men of Wind" or by the exhortations of the "Blood Priests" many battles have been won thanks to their service. The ubiquitous label is due to the similarity of their ritual functions during the legion's post battle celebrations. Both positions are heavily involved in the preparation, organization, and guidance of the legion's ceremonies as they eat the dead. This is not to say the two groups are identical. Both go to great effort to maintain a clear difference between their sub-sects.
'''Toa'tai''' - Sergeants and field officers, the Toatai maintain discipline and control over the Crimson Teeth. Though the Uhau is commander of the campaign and will even fight alongside his brothers it is the Toa'tai that keeps them leashed.
'''Toa'Tere''' - Toa Tere, or "Pack Men" are the legion's assault marines and synonymous with legion battlefield doctrine. Jump packs alight as they fall from the sky like creatures of legend, Toa Tere launch towards the enemy in great hosts of warriors to fall upon their enemies with violent abandon. It is through the massed assault of the Toa'Tere that the legion enacts Camaxtli's will.
'''Toa''' - Toa is a broad term detailing those ranged elements within the legion that usually do not participate in the initial assault. The individual classifications of these astartes are many. Toa march in the wake of the Toa'Tere cleaning out resistance and holding conquered territory. While not as numerous as their airborne brothers the Toa ensure the legion keeps the ground it has gained without slowing its relentless advance.
'''Mihini - The Shorn''' - Veterans of the Crimson Teeth, these merciless killers accompany the legion's officers to war. Hand picked from the veteran companies, Shorn Ones are masters of hand to hand combat and bear the legion or pact standard into battle cutting down anyone that crosses their path. Due to their experience and status, Shorn bear the armament the legion to make the most of their abilities. It is the duty and honor of the Shorn to find and kill the best the enemy can offer and present it to their Uhau as a mark of service.
'''Cote'Mak'''' - Are the mechanized divisions and heavy support of the Crimson Teeth. Where airborne and lightning assault is infeasible or too costly the Cote'Mak enter the fray with siege weaponry and heavy armor, smashing fortress walls and emplacements to open a path for their brethren.
===Fleet===
==Gene-seed and Successors==


{{/tg/-Heresy-Legions}}
{{/tg/-Heresy-Legions}}

Latest revision as of 11:28, 20 June 2023

This article or section has been selected for Exterminatus by the Ordo Editant. The Emperor Corrects.


Crimson Eagles
Battle Cry "Death From Above!"
Number VII
Founding First Founding
Primarch Caligor Kincaid
Homeworld Haravi IV
Strength 180,000
Specialty Airborne Infantry, Airborne Cavalry, Total War
Allegiance Traitor, Chaos Undivided/Renegade
Colours Variable Camouflage (Typically Jungle or Desert) with Maroon helmet

"Simply put, the Crimson Teeth epitomise strength. From their cultural philosophies to their battlefield tactics, Legio VII value strength above all. Seeing little honour in employing guile, the Teeth favour direct and decisive approaches. During the Great Crusade they were a brutal and effective force who beat recalcitrant worlds into submission with mass-executions, ruthless intimidation, and even on occasion systematic genocide. From reunification with their Primarch, Camaxtli, the VII would find themselves increasingly at odds with the majority of their brother lads. At the start of the Heresy, they sided with the traitors and waged bloody war across the galaxy on behalf of Hektor and the Ruinous Powers.

Legion History[edit]

Sacred Band[edit]

Great Crusade[edit]

The Heresy[edit]

The Scouring[edit]

Post-Heresy[edit]

Organisation[edit]

"The Crimson Teeth are quite typical for the Legiones lads in their organisation and order of battle. Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.

Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It's occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries. Tying to this is the legions acceptance of ritual combat to decide who is allowed to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.

Support Formations and Auxilia=[edit]

The Bound[edit]

"The most notable of the legions atypical organisational practices is that of slave-taking. Introduced by their Primarch, Camaxtli almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed 'dangerous' from forming any potential rebellions against Imperial rule. The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership. They would then undergo a ritual blood-letting ceremony known as "the Binding", whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common. According to Remembrancer records, the "Binding" signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.


The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare. Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought. The slaves themselves served one further purpose - that of status. As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion. Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.


It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual child soldiers fighting among the Bound's number. This has lead to the legion being reported, but due to being officially under Legion control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.

The Unbound[edit]

"The Unbound are, unlike the Bound, an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.


The Unbound however are directly linked with the Seventh's proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit's intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind. However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and 'intimidated' were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were. One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.


On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.

Specialist Units[edit]

Elite Formations[edit]

Fleet[edit]

Doctine[edit]

Strategy[edit]

Tactics[edit]

Arms, Armour, & Equipment[edit]

Culture[edit]

Homeworld & Notable Domains[edit]

Training[edit]

Traditions and Philosophies[edit]

looting displays of wealth and power survival and not remembering the dead mass executions/genocide/torture

Notable Personnel[edit]

Geneseed[edit]

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire