GUMSHOE: Difference between revisions

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== Settings ==
== Settings ==
GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options.   
GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options.   
- Ashen Stars: the sci-fi setting. Has rules for space combat, aliens, etc.  
* Ashen Stars: the sci-fi setting. Has rules for space combat, aliens, etc.  
- Trail of Cthulhu: Pretty self-explanatory.  
* Trail of Cthulhu: Pretty self-explanatory.  
- Cthulhu Confidential: eldritch horror+noir. Includes rules for solo play.
* Cthulhu Confidential: eldritch horror+noir. Includes rules for solo play.
- Esoterrorists: the first setting published for GUMSHOE. Has an enhanced edition out for  
* Esoterrorists: the first setting published for GUMSHOE. Has an enhanced edition out for  
- The Fall of Delta Green: A horrific black ops campaign in the 1960s.  
* The Fall of Delta Green: A horrific black ops campaign in the 1960s.  
- Lorefinder: adds GUMSHOE's investigation rules to Pathfinder.
* Lorefinder: adds GUMSHOE's investigation rules to Pathfinder.
- Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof.  
* Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof.  
- Night's Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types.  
* Night's Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types.  
- Fear Itself: personal horror game. Adds psychic powers to the rules. Has a 2nd Edition out.  
* Fear Itself: personal horror game. Adds psychic powers to the rules. Has a 2nd Edition out.  
- TimeWatch: Time travel!
* TimeWatch: Time travel!
- Gaean Reach: Vancian science fiction setting.  
* Gaean Reach: Vancian science fiction setting.  
- The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical).  
* The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical).  
- Bubblegumshoe: published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties.  
* Bubblegumshoe: published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties.  


[[category:roleplaying]]
[[category:roleplaying]]

Revision as of 04:06, 22 February 2019

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GUMSHOE is a RPG system by Robin D. Laws. Its first appearance was in the Esoterrorists game.

GUMSHOE is a simple, skill-based system which uses d6 dice. It was devised specifically for investigative games, because it sports an extended list of investigative abilities from laboratory forensics to questioning people. To gain a vital clue from a scene, players just need to activate one of their investigative abilities to get it. This does away with a traditional problem of investigative games - when players got stuck because of some bad rolls and didn't pick up on an important clue.

Since it has a System Reference Document, anybody can publish their own material for the game (with some minor restrictions).

Settings

GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options.

  • Ashen Stars: the sci-fi setting. Has rules for space combat, aliens, etc.
  • Trail of Cthulhu: Pretty self-explanatory.
  • Cthulhu Confidential: eldritch horror+noir. Includes rules for solo play.
  • Esoterrorists: the first setting published for GUMSHOE. Has an enhanced edition out for
  • The Fall of Delta Green: A horrific black ops campaign in the 1960s.
  • Lorefinder: adds GUMSHOE's investigation rules to Pathfinder.
  • Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof.
  • Night's Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types.
  • Fear Itself: personal horror game. Adds psychic powers to the rules. Has a 2nd Edition out.
  • TimeWatch: Time travel!
  • Gaean Reach: Vancian science fiction setting.
  • The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical).
  • Bubblegumshoe: published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties.