Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions
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''( | ''(Italicized text is just a comment, don't keep it in your sheet.)'' | ||
Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template] | |||
== Basics == | == Basics == | ||
Line 12: | Line 12: | ||
*'''Anima:''' | *'''Anima:''' | ||
*'''Experience:''' / | *'''Experience:''' / | ||
''( | ''(Write experience points as "unspent / total", plx.)'' | ||
=== Background === | === Background === | ||
''( | ''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)'' | ||
=== Appearance === | === Appearance === | ||
''( | ''(What other people see when they look at your character.)'' | ||
== Attributes == | == Attributes == | ||
STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo | |||
== Abilities == | == Abilities == | ||
o-Archery_____ooooo o-Integrity___●oooo o-Craft_________oooo ●-Athletics ●●●oo o-Bureaucracy_●●ooo | |||
●-Martial Arts ●●●●o ●-Performance_●●●oo o-Investigation_ooooo ●-Awareness ●●●oo o-Linguistics_●oooo | |||
o-Melee ooooo ●-Presence____●●ooo o-Lore__________●●ooo ●-Dodge_____●●●oo o-Travel______●oooo | |||
o-Thrown ooooo ●-Resistance__●oooo o-Medicine______ooooo ●-Larceny___●oooo ●-Socialize___●oooo | |||
o-War ooooo ●-Survival____●●ooo o-Occult________ooooo ●-Stealth___●●●●o | |||
Melee ● | |||
Thrown ● | |||
War ● | |||
LANGAGES : | |||
Skytongue, High Realm | |||
ANIMA EFFECT : | |||
-when expends periferal essence, i can spend additional motes | |||
in order to prevent the expenditure from adding to my anima banner. | |||
*doen't alow the character to mute essence displays cause by the use of sorcery | |||
but, To prevent the motes spent on a charm that is not obvious ( see p 183 ) | |||
when using an obvious charm, must spend twice the normal mote cost of the charm | |||
to prevent it from adding to the anima banner. | |||
-extende muted anima like imperceptible veil around me/ last for an | |||
entire scene/ 10 motes to evoke. | |||
*mutes the sences of thoses attempting to perceive me, as well as the evidence | |||
i leaves behind for people that would follow my trail. | |||
-my shadow is darker | |||
-sound i muffed | |||
-sent and footprints are much lighter than normal | |||
*increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up ) | |||
-Once spends 11-15 motes, though i am just as obvious as any other | |||
exalted, my features are compleatly obscured by my aniama display | |||
even if people saw me befor my anima started, they will be aware a solar | |||
had been in theire midst but not my identity | |||
CAST ABILITIES: | |||
-excel at noticing stuff people missed | |||
' | -ingoing places where i'm not wanted | ||
== Backgrounds == | == Backgrounds == | ||
Line 75: | Line 66: | ||
== Charms == | == Charms == | ||
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause | *(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode. | ||
=== | === Combos === | ||
'''Combo Name''' 1wp 0m+ | '''Combo Name''' 1wp 0m+ | ||
*Charm Name | *Charm Name | ||
*Adamant Skin Technique | *Adamant Skin Technique | ||
*:Cause | *:Cause gem to explode. | ||
== Essence == | == Essence == | ||
'''Essence:''' ●●<br/> | '''Essence:''' ●●<br/> | ||
'''Regeneration:''' ''( | '''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/> | ||
'''Personal Essence Pool:''' /<br/> | '''Personal Essence Pool:''' /<br/> | ||
'''Peripheral Essence Pool:''' /<br/> | '''Peripheral Essence Pool:''' /<br/> | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' <br/> | ||
''( | ''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)'' | ||
== Willpower == | == Willpower == | ||
Line 106: | Line 97: | ||
== Inventory == | == Inventory == | ||
''( | ''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)'' | ||
=== Manses and Hearthstones === | === Manses and Hearthstones === | ||
''( | ''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.) | ||
== Combat == | == Combat == | ||
'''Dodge DV:''' ''( | '''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/> | ||
'''Dodge MDV:''' ''( | '''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/> | ||
'''Soak:''' 0A/0L/0B ''( | '''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/> | ||
'''Pierced''': 0A/0L/0B ''( | '''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/> | ||
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/> | '''Hardness:''' 0A/0L/0B ''(armor only)''<br/> | ||
Line 121: | Line 112: | ||
''(example:)''<br/> | ''(example:)''<br/> | ||
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> | ''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> | ||
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/> | |||
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/> | |||
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/> | |||
=== Health === | === Health === | ||
Line 132: | Line 126: | ||
□ Dying<br/> | □ Dying<br/> | ||
''one Dying level per dot of Stamina'' | ''(one Dying level per dot of Stamina)'' | ||
== Advancement == | == Advancement == | ||
'' | ''(It's helpful if you write down how you spent your BP and XP.)'' | ||
=== Shopping list === | === Shopping list === | ||
'' | ''(It's also helpful (but optional) if you write out charms you intend to buy.)'' | ||
[[Category:Exalted]] | [[Category:Exalted]] |
Latest revision as of 23:09, 20 June 2023
(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]
Basics[edit]
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(Write experience points as "unspent / total", plx.)
Background[edit]
(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(What other people see when they look at your character.)
Attributes[edit]
STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo
Abilities[edit]
o-Archery_____ooooo o-Integrity___●oooo o-Craft_________oooo ●-Athletics ●●●oo o-Bureaucracy_●●ooo ●-Martial Arts ●●●●o ●-Performance_●●●oo o-Investigation_ooooo ●-Awareness ●●●oo o-Linguistics_●oooo o-Melee ooooo ●-Presence____●●ooo o-Lore__________●●ooo ●-Dodge_____●●●oo o-Travel______●oooo o-Thrown ooooo ●-Resistance__●oooo o-Medicine______ooooo ●-Larceny___●oooo ●-Socialize___●oooo o-War ooooo ●-Survival____●●ooo o-Occult________ooooo ●-Stealth___●●●●o
LANGAGES :
Skytongue, High Realm
ANIMA EFFECT :
-when expends periferal essence, i can spend additional motes in order to prevent the expenditure from adding to my anima banner. *doen't alow the character to mute essence displays cause by the use of sorcery but, To prevent the motes spent on a charm that is not obvious ( see p 183 ) when using an obvious charm, must spend twice the normal mote cost of the charm to prevent it from adding to the anima banner. -extende muted anima like imperceptible veil around me/ last for an entire scene/ 10 motes to evoke. *mutes the sences of thoses attempting to perceive me, as well as the evidence i leaves behind for people that would follow my trail. -my shadow is darker -sound i muffed -sent and footprints are much lighter than normal *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up ) -Once spends 11-15 motes, though i am just as obvious as any other exalted, my features are compleatly obscured by my aniama display even if people saw me befor my anima started, they will be aware a solar had been in theire midst but not my identity
CAST ABILITIES:
-excel at noticing stuff people missed -ingoing places where i'm not wanted
Backgrounds[edit]
Background 1: ● Background 2: ● Background 3: ●
Charms[edit]
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause gem to explode.
Essence[edit]
Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)
Willpower[edit]
Willpower: ●
Temporary: 1/1
Virtues[edit]
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory[edit]
(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)
Manses and Hearthstones[edit]
(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
Combat[edit]
Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
(one Dying level per dot of Stamina)
Advancement[edit]
(It's helpful if you write down how you spent your BP and XP.)
Shopping list[edit]
(It's also helpful (but optional) if you write out charms you intend to buy.)