Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
''(Italicized text is just a comment, don't keep it in your sheet.)''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]


== Basics ==
== Basics ==
Line 12: Line 12:
*'''Anima:'''
*'''Anima:'''
*'''Experience:''' /
*'''Experience:''' /
''(write experience points as "unspent / total" plx)''
''(Write experience points as "unspent / total", plx.)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)''


=== Appearance ===
=== Appearance ===
''(what other people see when they look at your character.)''
''(What other people see when they look at your character.)''


== Attributes ==
== Attributes ==
Strength  ●        Charisma    ●        Perception  
STR-●●●●●   CHAR-●●●oo   PER-●●●oo    DEX-●●●●o    MAN-●●●●o   INT-●●ooo    STA-●●●oo    APP-●●ooo    WITS-●●ooo
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits        ●


== Abilities ==
== Abilities ==
''Solar/Abyssal Block''
Archery      ●    Integrity  ●    Craft        ●    Athletics ●    Bureaucracy ●
Martial Arts ●    Performance ●    Investigation ●    Awareness ●    Linguistics ●
Melee        ●    Presence    ●    Lore          ●    Dodge    ●    Ride        ●
Thrown      ●    Resistance  ●    Medicine      ●    Larceny  ●    Sail        ●
War          ●    Survival    ●    Occult        ●    Stealth  ●    Socialize  ●


  ''Lunar Block''
  o-Archery_____ooooo     o-Integrity___●oooo    o-Craft_________oooo     ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
Archery         Craft          Bureaucracy  ●
  ●-Martial Arts ●●●●o    -Performance_●●●oo    o-Investigation_ooooo    -Awareness ●●●oo    o-Linguistics_●oooo
Athletics   ●      Larceny     ●      Investigation ●
  o-Melee        ooooo    -Presence____●●ooo    o-Lore__________●●ooo    -Dodge_____●●●oo    o-Travel______●oooo
  Awareness    ●      Linguistics ●      Lore          ●
  o-Thrown      ooooo    ●-Resistance__●oooo    o-Medicine______ooooo    -Larceny___●oooo     ●-Socialize___●oooo
Dodge        ●      Performance ●      Occult        ●
  o-War          ooooo    -Survival____●●ooo    o-Occult________ooooo    -Stealth___●●●●o
Integrity    ●      Presence        Medicine      ●
Martial Arts ●     Ride       
  Melee        ●     Sail        ●
Resistance  ●      Socialize 
  Thrown      ●     Stealth     ●
  War          ●     '''Survival'''   


  ''Sidereal Block''
   
Resistance ●      Craft      ●      Archery  ●      Investigation ●      Awareness    ●
LANGAGES :
Ride      ●      Dodge      ●      Athletics ●      Larceny      ●      Bureaucracy  ●
Skytongue, High Realm
Sail      ●      Linguistics ●      Melee    ●      Lore          ●      Integrity    ●
Survival  ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown    ●      Socialize  ●      War      ●      Stealth      ●      Medicine    ●


''Terrestrial Block''
ANIMA EFFECT :
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy  ●      Archery    ●
                      -when expends periferal essence, i can spend additional motes
Lore        ●      Craft      ●      Dodge    ●      Investigation ●      Medicine    ●
                        in order to prevent the expenditure from adding to my anima banner.       
Occult      ●      Integrity  ●      Melee    ●      Larceny      ●      Performance ●
                *doen't alow the character to mute essence displays cause by the use of sorcery
Stealth    ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
                when using an obvious charm, must spend twice the normal mote cost of the charm
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an
                        entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence
                  i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other
                        exalted, my features are compleatly obscured by my aniama display
                        even if people saw me befor my anima started, they will be aware a solar
                        had been in theire midst but not my identity


Craft (War) ●
Craft (Pandemonium) ●


Languages: Skytongue, Old Realm
CAST ABILITIES:      
 
                      -excel at noticing stuff people missed
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
                      -ingoing places where i'm not wanted
 
=== Specialties ===
''(Write here your specialties, if any)''


== Backgrounds ==
== Backgrounds ==
Line 75: Line 66:


== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.


=== C-C-C-Combo's ===
=== Combos ===
'''Combo Name''' 1wp 0m+
'''Combo Name''' 1wp 0m+
*Charm Name
*Charm Name
*Adamant Skin Technique
*Adamant Skin Technique
*:Cause Gem to explode.
*:Cause gem to explode.
 
== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''


== Willpower ==
== Willpower ==
Line 106: Line 97:


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>


Line 121: Line 112:
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/>
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/>
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/>


=== Health ===
=== Health ===
Line 132: Line 126:
□ Dying<br/>
□ Dying<br/>


''one Dying level per dot of Stamina''
''(one Dying level per dot of Stamina)''


== Advancement ==
== Advancement ==
''it's helpful if you write down how you spent your BP and XP''
''(It's helpful if you write down how you spent your BP and XP.)''


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
''(It's also helpful (but optional) if you write out charms you intend to buy.)''


[[Category:Exalted]]
[[Category:Exalted]]

Latest revision as of 23:09, 20 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo

Abilities[edit]

o-Archery_____ooooo      o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o     ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown       ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT :

                      -when expends periferal essence, i can spend additional motes 
                       in order to prevent the expenditure from adding to my anima banner.         
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES:

                      -excel at noticing stuff people missed 
                      -ingoing places where i'm not wanted

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)