Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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''(Italicized text is just a comment, don't keep it in your sheet.)''
Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]
== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' Something [[Exalted]]
*'''Name:''' Harmonious Dance of Blades
*'''Name:'''
*'''Concept:'''Southern sword dancer
*'''Concept:'''
*'''Caste/Aspect:''' Zenith
*'''Caste/Aspect:'''
*'''Motivation:''' Purge the agents of discord from Creation
*'''Motivation:'''
*'''Positive intimacies:'''
*'''Positive intimacies:'''
*'''Negative intimacies:'''
*'''Negative intimacies:'''
*'''Anima:''' A golden, vaguely humanoid silhouette that gracefully mimics her movements.
*'''Anima:'''
*'''Experience:''' /
*'''Experience:''' /
 
''(Write experience points as "unspent / total", plx.)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)''


=== Appearance ===
=== Appearance ===
Harmonious Dance stands at 5'6", with a strong, athletic figure and dark, lustrous skin, clad in the glimmering red-and-gold silks of a Southern dancer. Falling to her waist is a long ponytail of sleek, black hair, and her her calm face bears smooth, rounded features, but sharp, serious eyes. Adorneding her lithe figure are several small trinkets of gold jewelry, from small bracelets to the occasional piercing. Proudly tattooed into her abdomen, in pure black ink, is the image of a sun, its edges reaching out to envelop her arms, legs, and back in ornate, curving lines that accentuate her figure.
''(What other people see when they look at your character.)''


== Attributes ==
== Attributes ==
Strength  ●●        Charisma    ●●●●●       Perception   ●●●
STR-●●●●●  CHAR-●●●oo   PER-●●●oo    DEX-●●●●o    MAN-●●●●o   INT-●●ooo    STA-●●●oo    APP-●●ooo    WITS-●●ooo
Dexterity ●●●●      Manipulation ●            Intelligence ●●
Stamina   ●●●      Appearance   ●●●●●        Wits        ●●


== Abilities ==
== Abilities ==
Archery      x    '''Integrity'''  ●●●  Craft        x    '''Athletics''' ●●●●●  Bureaucracy x
Martial Arts x    '''Performance''' ●●●●● Investigation x    '''Awareness''' ●●  Linguistics ●
'''Melee'''        ●●●●● '''Presence'''    ●●●  Lore          ●    Dodge          Ride        x
Thrown      x    '''Resistance'''  ●●●●● '''Medicine'''      ●●    Larceny  x    Sail        x
War          x    '''Survival'''    ●●●  '''Occult'''        ●    Stealth  x    Socialize  ●


o-Archery_____ooooo      o-Integrity___●oooo    o-Craft_________oooo      ●-Athletics ●●●oo    o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o    ●-Performance_●●●oo    o-Investigation_ooooo    ●-Awareness ●●●oo    o-Linguistics_●oooo
o-Melee        ooooo    ●-Presence____●●ooo    o-Lore__________●●ooo    ●-Dodge_____●●●oo    o-Travel______●oooo
o-Thrown      ooooo    ●-Resistance__●oooo    o-Medicine______ooooo    ●-Larceny___●oooo    ●-Socialize___●oooo
o-War          ooooo    ●-Survival____●●ooo    o-Occult________ooooo    ●-Stealth___●●●●o


=== Specialties ===
Perform (Dance +2)
   
   
LANGAGES :
Skytongue, High Realm
ANIMA EFFECT :
                      -when expends periferal essence, i can spend additional motes
                        in order to prevent the expenditure from adding to my anima banner.       
                *doen't alow the character to mute essence displays cause by the use of sorcery
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an
                        entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence
                  i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other
                        exalted, my features are compleatly obscured by my aniama display
                        even if people saw me befor my anima started, they will be aware a solar
                        had been in theire midst but not my identity
CAST ABILITIES:       
                      -excel at noticing stuff people missed
                      -ingoing places where i'm not wanted


== Backgrounds ==
== Backgrounds ==
  Resources: ●●●
  Background 1:
  Artifact (Daiklave): ●●
  Background 2:
  Artifact (Thunderbolt Shield): ●●
  Background 3:
Manse: ●●●
 
== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.


=== C-C-C-Combo's ===
=== Combos ===
'''Combo Name''' 1wp 0m+
'''Combo Name''' 1wp 0m+
*Charm Name
*Charm Name
*Adamant Skin Technique
*Adamant Skin Technique
*:Cause Gem to explode.
*:Cause gem to explode.
 
== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●● ●●●<br/>
'''Willpower:''' <br/>
Temporary: 8/8<br/>
Temporary: 1/1<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion ●●
  Compassion
  Conviction ●●●
  Conviction
  Temperance ●
  Temperance ●
  Valor      ●●●
  Valor     
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
Line 72: Line 97:


== Inventory ==
== Inventory ==
Edge of the Sun's Beauty (Artifact ●● Daiklave)
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''
 
Forged from brilliant Orichalcum, the Sun's Beauty resembles a broad, fine scimitar, sharp blade forming a curved, deadly edge. Whispy, ornate patterns are carved into the blade, swirling and turning, granting it a mystical look, and the center of the hilt bears a brilliant, noonday sun, the very middle carved out as room for the opal hearthstone fitted onto it.  
 
Defiance of the Righteous (Artifact ●● Thunderbolt Shield)
 
Defiance of the Righteous bears a minimalistic design, being a simple, round buckler, ideal for being strapped around the wrist. It is perfectly round, and its smooth, featureless face is curved slightly outward, such that it reflects the midday sun brilliantly for miles from any angle. Once attuned and worn, the heavy slab of metal can be moved as if it were any other part of the user's body, and rarely, if ever, uncomfortable or cumbersome, but its broad size makes holding a weapon in the corresponding hand impossible, as with any shield.
 
Exceptional Reinforced Buff Jacket (Resources ●●●)
 
Sinuous and tough, this fine jacket is made from the tough hides of the lizardlike beasts that roam the South, dyed a deep red and decorated with golden yellow markings. Plates of steel protect the wearer's chest, throat, and other vital areas, and the entire outfit is flexible, yet tough, nearly allowing the user their full range of movement due to the careful placement of its reinforced points.
 
A southern dancer's outfit of red and gold silks. Consisting of a sleeveless halter, loose-fitting harem pants, and simple wood sandals, it manages to be graceful without any unnecessary frills or sashes to impede or annoy the practical user, especially one that needs to stay moving in combat and hacking at the enemies and defilers of Creation with a large sword.


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
Rating 3 Manse: The Sun's Respite
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
 
The Sun's Respite is a solitary oasis in the south, encircled by ancient stone pillars with various prayers in Old Realm carved upon them. Various palm trees decorate the magically-fertile land, providing an endless supply of coconuts, melons, and fruit, and a cool, shallow pool provides an endless supply of water, as well as the manse's Gem of Grace - as well as its geomantic resonance being attuned to the Unconquered Sun himself, serving as an altar.
 
It has the following features:
 
Comfort Zone (●) <br/>
Temple Manse (●●●)<br/>
Glorious Halo of Hesieh (●●): The manse, being developed as a private sanctuary,typically  produces vague mirages, faint music, and other imagery pleasing to whomever is present. <br/>
Hearthstone: Gem of Grace (●●●): Provides a 3-die bonus to all Charisma- and Manipulation- related rolls when attuned and socketed.<br/>


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>


Line 108: Line 112:
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/>
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/>
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/>


=== Health ===
=== Health ===
Line 119: Line 126:
□ Dying<br/>
□ Dying<br/>


''one Dying level per dot of Stamina''
''(one Dying level per dot of Stamina)''


== Advancement ==
== Advancement ==
4 BP: Willpower 7-8
''(It's helpful if you write down how you spent your BP and XP.)''
2 BP: Performance to 5
2 BP: Melee to 5
2 BP: Resistance to 5
1 BP: Athletics to 3
1 BP: Perform specialties
3 BP: Background (Manse)
 


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
''(It's also helpful (but optional) if you write out charms you intend to buy.)''


[[Category:Exalted]]
[[Category:Exalted]]

Latest revision as of 23:09, 20 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo

Abilities[edit]

o-Archery_____ooooo      o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o     ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown       ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT :

                      -when expends periferal essence, i can spend additional motes 
                       in order to prevent the expenditure from adding to my anima banner.         
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES:

                      -excel at noticing stuff people missed 
                      -ingoing places where i'm not wanted

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)