Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
''(Italicized text is just a comment, don't keep it in your sheet.)''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]


== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' Something [[Exalted]]
*'''Name:'''Three Feathers Zinaida
*'''Name:'''
*'''Concept:'''Mercantile Sky-Viking
*'''Concept:'''
*'''Caste/Aspect:'''Eclipse
*'''Caste/Aspect:'''
*'''Motivation:'''Spread the League's ideals and influence by driving out the Guild across all of Creation.
*'''Motivation:'''
*'''Positive intimacies:'''Haslanti League, Flying, Strong Alcohol
*'''Positive intimacies:'''
*'''Negative intimacies:'''The Guild, Raksha, Bull of the North
*'''Negative intimacies:'''
*'''Anima:'''Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
*'''Anima:'''
*'''Experience:''' Unspent: 0/Total: 0
*'''Experience:''' /
 
''(Write experience points as "unspent / total", plx.)''


=== Background ===
=== Background ===
 
''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)''
Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves.
 
None of them survived their illustrious career.
 
Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident!
 
Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command.
 
While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militaman surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died.
 
 


=== Appearance ===
=== Appearance ===
''(what other people see when they look at your character.)''
''(What other people see when they look at your character.)''


== Attributes ==
== Attributes ==
 
STR-●●●●●   CHAR-●●●oo  PER-●●●oo   DEX-●●●●o    MAN-●●●●o   INT-●●ooo    STA-●●●oo     APP-●●ooo   WITS-●●ooo
Strength  ●●        Charisma    ●●●●●    Perception   ●●
Dexterity ●●●●●     Manipulation ●        Intelligence ●●
Stamina  ●●        Appearance  ●●●●●   Wits        ●●●


== Abilities ==
== Abilities ==


  Archery            Integrity  ●●●  Craft              Athletics ●●    Bureaucracy ●●
  o-Archery_____ooooo      o-Integrity___●oooo    o-Craft_________oooo      ●-Athletics ●●●oo    o-Bureaucracy_●●ooo
  Martial Arts ●●●  Performance      Investigation      Awareness       Linguistics ●●●
  ●-Martial Arts ●●●●o    ●-Performance_●●●oo    o-Investigation_ooooo    ●-Awareness ●●●oo    o-Linguistics_●oooo
  Melee        ●●●  Presence    ●●    Lore          ●●    Dodge          Ride       
  o-Melee        ooooo    ●-Presence____●●ooo    o-Lore__________●●ooo    -Dodge_____●●●oo    o-Travel______●oooo
  Thrown             Resistance  ●    Medicine            Larceny        Sail       
  o-Thrown       ooooo    ●-Resistance__●oooo    o-Medicine______ooooo    -Larceny___●oooo     ●-Socialize___●oooo
  War          ●    Survival        Occult              Stealth        Socialize  ●●●
  o-War          ooooo    -Survival____●●ooo    o-Occult________ooooo     ●-Stealth___●●●●o
 


LANGAGES :
Skytongue, High Realm


Languages: Skytongue, Riverspeak
ANIMA EFFECT :
                      -when expends periferal essence, i can spend additional motes
                        in order to prevent the expenditure from adding to my anima banner.       
                *doen't alow the character to mute essence displays cause by the use of sorcery
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an
                        entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence
                  i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other
                        exalted, my features are compleatly obscured by my aniama display
                        even if people saw me befor my anima started, they will be aware a solar
                        had been in theire midst but not my identity


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''


=== Specialties ===
CAST ABILITIES:       
''(Write here your specialties, if any)''
                      -excel at noticing stuff people missed
                      -ingoing places where i'm not wanted


== Backgrounds ==
== Backgrounds ==
Line 60: Line 66:


== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.


=== Combos ===
=== Combos ===
Line 66: Line 72:
*Charm Name
*Charm Name
*Adamant Skin Technique
*Adamant Skin Technique
*:Cause Gem to explode.
*:Cause gem to explode.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''


== Willpower ==
== Willpower ==
Line 91: Line 97:


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>


Line 106: Line 112:
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/>
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/>
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/>


=== Health ===
=== Health ===
Line 117: Line 126:
□ Dying<br/>
□ Dying<br/>


''one Dying level per dot of Stamina''
''(one Dying level per dot of Stamina)''


== Advancement ==
== Advancement ==
''it's helpful if you write down how you spent your BP and XP''
''(It's helpful if you write down how you spent your BP and XP.)''


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
''(It's also helpful (but optional) if you write out charms you intend to buy.)''


[[Category:Exalted]]
[[Category:Exalted]]

Latest revision as of 23:09, 20 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo

Abilities[edit]

o-Archery_____ooooo      o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o     ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown       ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT :

                      -when expends periferal essence, i can spend additional motes 
                       in order to prevent the expenditure from adding to my anima banner.         
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES:

                      -excel at noticing stuff people missed 
                      -ingoing places where i'm not wanted

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)