Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
''(Italicized text is just a comment, don't keep it in your sheet.)''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]


== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' Something [[Exalted]]
*'''Name:''' Cathak Sihrate
*'''Name:'''
*'''Concept:''' Warrior-Poet looking for distractions.
*'''Concept:'''
*'''Caste/Aspect:''' Fire
*'''Caste/Aspect:'''
*'''Motivation:''' To forget about his past.
*'''Motivation:'''
*'''Positive intimacies:''' Money.
*'''Positive intimacies:'''
*'''Negative intimacies:'''
*'''Negative intimacies:'''
*'''Anima:'''
*'''Anima:'''
*'''Experience:''' 0/0
*'''Experience:''' /
''(write experience points as "unspent / total" plx)''
''(Write experience points as "unspent / total", plx.)''


=== Background ===
=== Background ===
''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)''


=== Appearance ===
=== Appearance ===
 
''(What other people see when they look at your character.)''


== Attributes ==
== Attributes ==
Strength  ●●        Charisma      ●●●●    Perception   ●●
STR-●●●●●  CHAR-●●●oo  PER-●●●oo    DEX-●●●●o    MAN-●●●●o   INT-●●ooo    STA-●●●oo     APP-●●ooo   WITS-●●ooo
Dexterity ●●●●●     Manipulation  ●●●      Intelligence ●●
Stamina  ●●        Appearance   ●●●      Wits        ●●●


== Abilities ==
== Abilities ==


  ''Linguistics'' ●●●      Awareness  ●●●     '''Athletics''' ●●      Bureaucracy            Archery  ●● 
  o-Archery_____ooooo      o-Integrity___●oooo    o-Craft_________oooo     ●-Athletics ●●●oo    o-Bureaucracy_●●ooo
  Lore  ●●            Craft            '''Dodge'''     ●●●●●      Investigation  ●●      Medicine 
  ●-Martial Arts ●●●●o    ●-Performance_●●●oo    o-Investigation_ooooo    ●-Awareness ●●●oo     o-Linguistics_●oooo
  Occult            Integrity  ●●●      '''Melee'''          Larceny              ''Performance''  ●●●●●
  o-Melee       ooooo    ●-Presence____●●ooo    o-Lore__________●●ooo    -Dodge_____●●●oo    o-Travel______●oooo
  Stealth            Resistance        '''Presence''' ●●●        ''Martial Arts'' ●●●●●      Ride    ●     
  o-Thrown      ooooo    ●-Resistance__●oooo    o-Medicine______ooooo    -Larceny___●oooo     ●-Socialize___●oooo
  Thrown            War             '''Socialize'''  ●●●      Sail                Survival      
  o-War         ooooo    -Survival____●●ooo    o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES :
Skytongue, High Realm


ANIMA EFFECT :
                      -when expends periferal essence, i can spend additional motes
                        in order to prevent the expenditure from adding to my anima banner.       
                *doen't alow the character to mute essence displays cause by the use of sorcery
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an
                        entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence
                  i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other
                        exalted, my features are compleatly obscured by my aniama display
                        even if people saw me befor my anima started, they will be aware a solar
                        had been in theire midst but not my identity


Languages: Old Ream, Low Realm, High Realm, Flametongue.
=== Specialties ===


Martial Arts +3 (Dual-wielding flamepieces)<br/>
CAST ABILITIES:       
Dodge +3 (Unarmored)
                      -excel at noticing stuff people missed
                      -ingoing places where i'm not wanted


== Backgrounds ==
== Backgrounds ==
 
Background 1:
Breeding: ●●●●●
Background 2:
Family : ●●●
Background 3:
Artifact : ●●(Jade Bracers)
Mentor : ●●●
Resources : ●●●


== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.


'''1st Martial Arts Excellency'''. 1m for two dice. Reflexive. Etc etc.
=== Combos ===
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause gem to explode.


'''One Eye Follows The Birds''' 1m Reflexive. Combo-OK. Until attack. Increased maximum bonus to aim by 3. The exalt may then take another Aim action.
'''Mother Disobeys Father''' 2m Supplemental Combo-OK. Doubles the range of an attack. (At ess 4+ an additional mote can be spent to triple the range.
'''Garda Takes Flgiht''' 3m Supplemental Combo-OK. Allows the exalt to divide a single attack among (ess) foes as long as they are within a 90 degree arc of the initial target.
'''Golden Exhalation Form''' 5m Simple (Speed 4) Form-type. One scene. Increases Lethal Soak by 2. +2 further versus flames. Defense +2. May also reflexively spend one mote to load a firewand, rather than a bit of firedust and an action.
'''3rd Dodge Excellency''' 3m. Combo-OK. Instant. Allows the exalt to reroll a pool based on the ability, OR add half the relevant ability to a static score.
'''Safety Among Enemies'''3m 1wp. Combo-OK. Instant. Shunts an attack off of the dragonblood and onto a new target.
=== Combos ===
== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' / <br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' 4 <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●●●<br/>
'''Willpower:''' <br/>
Temporary: 6/6<br/>
Temporary: 1/1<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion ●
  Compassion ●
  Conviction ●●●
  Conviction
  Temperance ●●
  Temperance
  Valor      ●●●
  Valor     
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
Line 93: Line 97:


== Inventory ==
== Inventory ==
 
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''
2x Flame Pieces Speed 5. Acc +1 Damage 8L. rate 2. Range 8. F, S.  
 
Sanxian.
 
Jade hearthstone bracers


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)


== Combat ==
== Combat ==
'''Dodge DV:''' 8. 9 if unarmored. <br/>
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Dodge MDV:''' 5 <br/>
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Soak:''' 0A/1L/2B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/2L/2B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>


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□ Dying<br/>
□ Dying<br/>


''one Dying level per dot of Stamina''
''(one Dying level per dot of Stamina)''


== Advancement ==
== Advancement ==
 
''(It's helpful if you write down how you spent your BP and XP.)''
4bp on breeding<br/>
2bp on Martial Arts<br/>
2bp on Dodge<br/>
2bp on Performance<br/>
3bp on specialties<br/>
2bp on mentor<br/>


=== Shopping list ===
=== Shopping list ===
 
''(It's also helpful (but optional) if you write out charms you intend to buy.)''


[[Category:Exalted]]
[[Category:Exalted]]

Latest revision as of 23:09, 20 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo

Abilities[edit]

o-Archery_____ooooo      o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o     ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown       ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT :

                      -when expends periferal essence, i can spend additional motes 
                       in order to prevent the expenditure from adding to my anima banner.         
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES:

                      -excel at noticing stuff people missed 
                      -ingoing places where i'm not wanted

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)