Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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[[Category: Exalted 2nd Edition Characters]][[Category: Exalted]]
''(Italicized text is just a comment, don't keep it in your sheet.)''
''(italicized text is just a comment, don't keep it in your sheet)''
Template from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]


== Basics ==
== Basics ==
'''Name:''' <br/>
*'''Campaign:''' Something [[Exalted]]
'''Concept:''' <br/>
*'''Name:'''
'''Caste/Aspect:''' <br/>
*'''Concept:'''
'''Motivation/Urge:''' <br/>
*'''Caste/Aspect:'''
'''Intimacies:''' <br/>
*'''Motivation:'''
'''Anima Banner/Totem:'''<br/>
*'''Positive intimacies:'''
'''Anima Effect/Tell:'''<br/>
*'''Negative intimacies:'''
'''Experience:''' / <br/>
*'''Anima:'''
''(write experience points as "unspent / total" plx)''
*'''Experience:''' /
''(Write experience points as "unspent / total", plx.)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)''
 


=== Appearance ===
=== Appearance ===
''(what other people see when they look at your character.)''
''(What other people see when they look at your character.)''


== Attributes ==
== Attributes ==
 
STR-●●●●●   CHAR-●●●oo   PER-●●●oo   DEX-●●●●o    MAN-●●●●o   INT-●●ooo    STA-●●●oo     APP-●●ooo   WITS-●●ooo
Strength  ●      Charisma      ●    Perception  
Dexterity ●      Manipulation     Intelligence ●
Stamina   ●      Appearance       Wits        ●


== Abilities ==
== Abilities ==


  ''Solar/Abyssal/Infernal Block''
  o-Archery_____ooooo     o-Integrity___●oooo     o-Craft_________oooo      -Athletics ●●●oo     o-Bureaucracy_●●ooo
Archery         Integrity  ●    Craft            Athletics     Bureaucracy ●
  ●-Martial Arts ●●●●o    -Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
  Martial Arts ●    Performance ●     Investigation     Awareness     Linguistics ●
  o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
  Melee            Presence    ●    Lore          ●    Dodge     ●    Ride        ●
  o-Thrown      ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
  Thrown          Resistance  ●    Medicine      ●     Larceny  ●    Sail       
  o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o
  War              Survival    ●    Occult        ●    Stealth  ●     Socialize 


  ''Lunar Block''
   
Archery      ●      Craft      ●      Bureaucracy  ●
LANGAGES :
Athletics    ●      Larceny    ●      Investigation ●
Skytongue, High Realm
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance  ●      Socialize  ●
Thrown      ●      Stealth    ●
War          ●      '''Survival'''    ●


''Sidereal Block''
ANIMA EFFECT :
Resistance ●      Craft      ●      Archery  ●      Investigation ●      Awareness    ●
                      -when expends periferal essence, i can spend additional motes
Ride      ●      Dodge      ●      Athletics ●      Larceny      ●      Bureaucracy  ●
                        in order to prevent the expenditure from adding to my anima banner.       
Sail      ●      Linguistics ●      Melee    ●      Lore          ●      Integrity    ●
                *doen't alow the character to mute essence displays cause by the use of sorcery
Survival  ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
Thrown    ●      Socialize  ●      War      ●      Stealth      ●      Medicine    ●
                when using an obvious charm, must spend twice the normal mote cost of the charm
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an
                        entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence
                  i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other
                        exalted, my features are compleatly obscured by my aniama display
                        even if people saw me befor my anima started, they will be aware a solar
                        had been in theire midst but not my identity


''Terrestrial Block''
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy  ●      Archery    ●
Lore        ●      Craft      ●      Dodge    ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee    ●      Larceny      ●      Performance ●
Stealth    ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
CAST ABILITIES:       
 
                      -excel at noticing stuff people missed
=== Specialties ===
                      -ingoing places where i'm not wanted
''(Write here your specialties, if any)''


== Backgrounds ==
== Backgrounds ==
Background 1: ●
Background 2: ●
Background 3: ●


''Background 1: ●<br/>''
== Charms ==
''Background 2: ●<br/>''
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.
''Background 3: ●<br/>''


== Charms ==
=== Combos ===
''(example:)''<br/>
'''Combo Name''' 1wp 0m+
(Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
*Charm Name
*Adamant Skin Technique
*:Cause gem to explode.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●<br/>
'''Willpower:''' ●<br/>
Temporary: <br/>
Temporary: 1/1<br/>
''("cross out" □ boxes by substituting them with Xs)''


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion ●<br/>
Compassion ●
* Conviction ●<br/>
Conviction ●
* Temperance ●<br/>
Temperance ●
* Valor      ●<br/>
Valor      ●
'''Channels:''' <br/>
'''Virtue flaw:''' RAEG (Valor)<br/>
* Compassion □<br/>
'''Limit:''' □□□□□ □□□□□<br/>
* Conviction □<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>
* Temperance □<br/>
* Valor     □<br/>
'''Flawed Virtue:'''<br/>
'''Limit Break:''' □□□□□□□□□□<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''


=== Manses and Heartstones ===
=== Manses and Hearthstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)


== Combat ==
== Combat ==
'''Dodge DV:''' <br/>
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Dodge MDV:''' <br/>
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Soak:''' B:0 L:0 A:0<br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Soak (Piercing):''' B:0 L:0 A:0<br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Hardness:''' B:0 L:0 A:0<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
 
=== Attacks ===
=== Attacks ===
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/>
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/>
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/>
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
Line 125: Line 123:
□ -2<br/>
□ -2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated<br/>
□ Dying<br/>
 
''(one Dying level per dot of Stamina)''


== Advancement ==
== Advancement ==
''(Here is where you write down your experience points and how you spent them)''
''(It's helpful if you write down how you spent your BP and XP.)''
 
=== Shopping list ===
''(It's also helpful (but optional) if you write out charms you intend to buy.)''


[[Category: Blank Character Sheets]]
[[Category:Exalted]]

Latest revision as of 23:09, 20 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo

Abilities[edit]

o-Archery_____ooooo      o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o     ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown       ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT :

                      -when expends periferal essence, i can spend additional motes 
                       in order to prevent the expenditure from adding to my anima banner.         
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES:

                      -excel at noticing stuff people missed 
                      -ingoing places where i'm not wanted

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)