Fantasy Heartbreaker: Difference between revisions

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Term coined by a [[Forgefag]] named Ron Edwards for the sort of game that results when a [[newfag]] plays D&D and decides they can do better.
A fantasy heartbreaker is what you get when an enthusiastic amateur who has only ever played [[D&D]] tries to design an RPG. Ask your GM, they probably have one.  


=Examples=
Once upon a time, those might get self-published and spend the next few years drifting towards the back of the game store's shelf, then the bargain bin. These days you'll find them on home-made ungoogleable websites, as unrated pdfs in online stores, and on [[Kickstarter]].
*[[FATAL]]
*[[Dragon Hunters]]
*[[Fifth Cycle]]
*[[Hahlmabrea]]
*[[Of Gods and Men]]
*[[Darkurthe: Legends]]
*[[Legendary Lives]]
*[[Neverworld]]
*[[Pelicar]]
*[[Forge: Out of Chaos]]
*[[Dawnfire]]


=External Links=
They unquestioningly copy D&D in most things, but add in a handful of original (or independently reinvented) mechanics and/or a very peculiar setting. It's seeing those nuggets of creativity buried in unsalvageable D&D-flavored shit that causes the heartbreak.
*[http://www.indie-rpgs.com/articles/9/ The original essay.]
 
Term coined in 2002 by notorious [[Forgefag]] Ron Edwards.
 
==See Also==
*[[Standard fantasy setting]], which they used to feature.
 
==External Links==
*[http://www.indie-rpgs.com/articles/9/ Ron Edwards's original essay.]
*[http://www.indie-rpgs.com/articles/10/ A sequel essay.]
*[http://www.indie-rpgs.com/articles/10/ A sequel essay.]
[[Category:Roleplaying]][[Category:Gamer Slang]]

Latest revision as of 23:24, 20 June 2023

A fantasy heartbreaker is what you get when an enthusiastic amateur who has only ever played D&D tries to design an RPG. Ask your GM, they probably have one.

Once upon a time, those might get self-published and spend the next few years drifting towards the back of the game store's shelf, then the bargain bin. These days you'll find them on home-made ungoogleable websites, as unrated pdfs in online stores, and on Kickstarter.

They unquestioningly copy D&D in most things, but add in a handful of original (or independently reinvented) mechanics and/or a very peculiar setting. It's seeing those nuggets of creativity buried in unsalvageable D&D-flavored shit that causes the heartbreak.

Term coined in 2002 by notorious Forgefag Ron Edwards.

See Also[edit]

External Links[edit]