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The fluff of Age of Fantasy is pretty simple: the chaos gods used to butt-fuck everyone on [[Old World|tyria]] until one day a human king brought all races together and trapped them in a magical orb. Everyone lived in peace for a while until the king died. Then his two asshole sons decided to fight for the throne and broke the orb, creating a massive rift across the world. Daemons poured out from the rift and now everyone is fucked again. | The fluff of Age of Fantasy is pretty simple: the chaos gods used to butt-fuck everyone on [[Old World|tyria]] until one day a human king brought all races together and trapped them in a magical orb. Everyone lived in peace for a while until the king died. Then his two asshole sons decided to fight for the throne and broke the orb, creating a massive rift across the world. Daemons poured out from the rift and now everyone is fucked again. | ||
There are two versions of the game, one for [[Warhammer Fantasy Battle|the old guard]] | There are two versions of the game, one for [[Warhammer Fantasy Battle|the old guard]], one for [[Age of Sigmar|the new guard]] and a [[Mordheim|skirmish-level]] one, it also offers support for some armies from [[Kings of War]]. The gameplay is similar for both, it's just fantasy-lite with either round or square bases. Units have only two stats (quality and defense) and things are streamlined to the core. Even though things are kept pretty simple the battles feel like fantasy and each army has its own distinct play style. The game is very portable as the rules fit on one sheet and the armies fit on another sheet, so no more carrying 9000 books around. | ||
==Regiments== | |||
Essentially the same as AOF, but now using ranks and files of infantry rather than mere squads. | |||
==Age of Fantasy: Skirmish== | |||
Essentially the equivalent of Kill Team (or perhaps more topically, Warcry), with rules focusing on a small squad of lone soldiers more complex rules on terrain. Aside from adjusting rules around not needing squads and axing the vehicles, monsters, and powerful heroes, they're essentially the same. | |||
==Factions== | |||
*'''[[Beastmen]]:''' Not necessarily aligned with Chaos and actually are an acknowledged federation of several tribes. Some of them even avoid being horrible man-eating beasts. | |||
*'''Chivalrous Kingdoms:''' Not-[[Bretonnia]]. A bunch of knights who have become too obsessed with personal glory to even uphold the tenets of chivalry. | |||
*'''[[Dark Elves (Warhammer Fantasy)|Dark Elves]]:''' Elves who survived a cursed isle ruled by savage beasts and snake-elves and rebelled against the High Elves not because of some deep-seated ancestral grudge but because they didn't want to pay taxes. | |||
*'''Deep Sea Elves:''' The Not-[[Idoneth Deepkin]]. Originally driven from their homelands and decided to live underwater. Became a society ruled by turbo-nerds who hoarded treasures, knowledge and power before a revolution broke their land and forced them even deeper underwater. Those nerds still rule, and now they're looking to reclaim what was theirs. | |||
*'''Duchies of Vinci:''' An army of fantasy Italians who field armies of steampunk robots. Pretty much Not-[[Tilea]] who exploited mind-enhancing rocks to craft their steampunk utopia. | |||
*'''[[Dwarfs|Dwarves]]:''' For those who want to relive the days of the old Dwarf holds. | |||
*'''Eternal Wardens:''' The Not-[[Stormcast Eternals]]. Hail from a doomed realm and seek to prevent history from repeating itself...damn, not subtle there. Less subtle is the fact that they hunt down daemons as a special resource to keep what remains of their home working. | |||
*'''Ghostly Undead:''' The Not-[[Nighthaunt]]. Thrown out from their afterlife by the many gods of death, either to accomplish some greater goal or for shits n' giggles, they will eventually realize their lots as cast out from paradise and either become desperate or batshit insane and begin attacking anything. | |||
*'''Giant Tribes:''' The Not-[[Sons of Behemat]]. Originally the result of forbidden ogre magic and then repeated by wizards of the Empire in an attempt to make warriors powerful enough to fight the bigger daemons of Havoc. | |||
*'''Goblins:''' The Not-[[Gloomspite Gitz]]. Turns out that [[Orcs and Goblins]] don't get along that well. | |||
*'''[[Halflings (Warhammer)|Halflings]]:''' Did you forget that WFB had Halfling units too? Some are stuck to their farming ways, others are weaponizing their farming equipment to kill giants and daemons. | |||
*'''Havoc Dwarves:''' The Not-[[Chaos Dwarfs]]. While all the dwarves got their shit pushed in by the orcs, these guys decided to worship Havoc as a force of liberation. Their worship isn't nearly as crushing or oppressive on others, but it still requires rampant industriousness and plenty of blood sacrifices to compensate for their limited magic. | |||
*'''Havoc War Clans:''' The Not-[[Warcry]] clans, chiefly the initial waves of them up until Rot & Ruin. | |||
*'''Havoc Warriors:''' The Not-[[Warriors of Chaos]]. Originally fought the Empire before their gods were sealed away and got driven northwards. Now coming back for a revenge trip once their gods got freed. | |||
**'''Disciples:''' Because the gods of Havoc are also fourfold, [[Khorne|just]] [[Tzeentch|like]] [[Nurgle|those]] [[Slaanesh|guys]]. | |||
*'''[[High Elves (Warhammer Fantasy)|High Elves]]:''' Suffered a lot of losses due to the Dark Elves and Wood Elves ditching them in recent history. Channel parts of the [[Lumineth Realm-Lords]]. | |||
*'''Human Empire:''' The Not-[[The Empire (Warhammer Fantasy)|Empire]]. Used to be ruled by an imperial family before an orb sealing away the not-Chaos Gods exploded and the castle was wiped out. Now ruled by a loose confederation of city-states. | |||
*'''Kingdom of Angels:''' A realm of pious zealots ruled by angels who might be too much on the side of Lawful than Good. | |||
*'''Mummified Undead:''' The Not-[[Tomb Kings]]. The mummification here was the result of the death of a very mighty god poisoning their main river and the priestly caste discovering special gems that would preserve their souls inside their skeletal remains beyond death. Now united by a single queen who seeks to reclaim her homeland. | |||
*'''Ogres:''' The Not-[[Ogre Kingdoms]]. Actually had a functioning kingdom at one point before the Shadow Stalkers entered their world and destroyed everything, forcing them to be nomads. | |||
*'''Orcs:''' The Not-[[Orruk Warclans]]. Lack the aid of disposable goblin meatshields. Their twin gods don't mirror each other at all, as they had a god of war and a god of the hearth. Guess which one's still alive and why people hate them? | |||
*'''Ossified Undead:''' The Not-[[Ossiarch Bonereapers]]. Only became undead as a result of their realm being scoured of life by the Havoc god of decay, with the survivors taking up serious necromancy in order to cuck him out of some souls. They're now stuck here because dickbag humans broke their link to home. | |||
*'''Ratmen:''' The Not-[[Skaven]]. While they still serve a [[Great Horned Rat]] (who's now a female rat), they're nowhere near as cartoonishly evil or self-destructive. | |||
*'''Rift Daemons:''' The Not-[[Chaos Daemons]]. While all four gods are present, you can't mix and match gods without buying allied detachments. | |||
*'''Saurians:''' The Not-[[Lizardmen]]. Some doubt the success of their Not-Slann's great schemes. | |||
*'''Shadow Stalkers:''' An army of Lovecraftian horrors from another dimension. Not really affiliated with the Havoc Gods. | |||
*'''Sky-City Dwarves:''' The Not-[[Kharadron Overlords]], who fled from their mountain homes and innovated so hard that they made sky-fleets. | |||
*'''Vampiric Undead:''' The Not-[[Vampire Counts]]. Originally [[Sylvania|a district of the Empire that was seemingly forsaken]] before coming across a dark nercomancer who taught his wares and made the nobles vampires. These vampires then backstabbed the necromancer and decided to make their own kingdoms of fear. | |||
*'''Volcanic Dwarves:''' The Not-[[Fyreslayers]]. They fled from their homes and never returned, feeling too humiliated to do so. Instead, they embraced volcano magic and suicidal zealotry. | |||
*'''[[Wood Elves (Warhammer Fantasy)|Wood Elves]]:''' Elves who broke away from the snooty High Elves and partied with the Not-[[Sylvaneth]] instead. | |||
{{Age_Of_Fantasy_Tactics}} | |||
[[Category: Wargames]] | |||
[[Category:One Page Rules]] |
Latest revision as of 12:15, 17 June 2023
"As long as GW keeps making fantasy miniatures we will make cool games for them" - onepageanon
Age of Fantasy is a single-page ruleset made for 28mm miniatures, namely Warhammer Fantasy Battle. Legend says that a long time ago the people at One Page Rules used to make a game called 1pFB, but once they got scared of getting the C&D hammer they re-named everything and now we are here. They also launched a patreon page to make some money, so probably that's why they changed the names in the first place.
The fluff of Age of Fantasy is pretty simple: the chaos gods used to butt-fuck everyone on tyria until one day a human king brought all races together and trapped them in a magical orb. Everyone lived in peace for a while until the king died. Then his two asshole sons decided to fight for the throne and broke the orb, creating a massive rift across the world. Daemons poured out from the rift and now everyone is fucked again.
There are two versions of the game, one for the old guard, one for the new guard and a skirmish-level one, it also offers support for some armies from Kings of War. The gameplay is similar for both, it's just fantasy-lite with either round or square bases. Units have only two stats (quality and defense) and things are streamlined to the core. Even though things are kept pretty simple the battles feel like fantasy and each army has its own distinct play style. The game is very portable as the rules fit on one sheet and the armies fit on another sheet, so no more carrying 9000 books around.
Regiments[edit]
Essentially the same as AOF, but now using ranks and files of infantry rather than mere squads.
Age of Fantasy: Skirmish[edit]
Essentially the equivalent of Kill Team (or perhaps more topically, Warcry), with rules focusing on a small squad of lone soldiers more complex rules on terrain. Aside from adjusting rules around not needing squads and axing the vehicles, monsters, and powerful heroes, they're essentially the same.
Factions[edit]
- Beastmen: Not necessarily aligned with Chaos and actually are an acknowledged federation of several tribes. Some of them even avoid being horrible man-eating beasts.
- Chivalrous Kingdoms: Not-Bretonnia. A bunch of knights who have become too obsessed with personal glory to even uphold the tenets of chivalry.
- Dark Elves: Elves who survived a cursed isle ruled by savage beasts and snake-elves and rebelled against the High Elves not because of some deep-seated ancestral grudge but because they didn't want to pay taxes.
- Deep Sea Elves: The Not-Idoneth Deepkin. Originally driven from their homelands and decided to live underwater. Became a society ruled by turbo-nerds who hoarded treasures, knowledge and power before a revolution broke their land and forced them even deeper underwater. Those nerds still rule, and now they're looking to reclaim what was theirs.
- Duchies of Vinci: An army of fantasy Italians who field armies of steampunk robots. Pretty much Not-Tilea who exploited mind-enhancing rocks to craft their steampunk utopia.
- Dwarves: For those who want to relive the days of the old Dwarf holds.
- Eternal Wardens: The Not-Stormcast Eternals. Hail from a doomed realm and seek to prevent history from repeating itself...damn, not subtle there. Less subtle is the fact that they hunt down daemons as a special resource to keep what remains of their home working.
- Ghostly Undead: The Not-Nighthaunt. Thrown out from their afterlife by the many gods of death, either to accomplish some greater goal or for shits n' giggles, they will eventually realize their lots as cast out from paradise and either become desperate or batshit insane and begin attacking anything.
- Giant Tribes: The Not-Sons of Behemat. Originally the result of forbidden ogre magic and then repeated by wizards of the Empire in an attempt to make warriors powerful enough to fight the bigger daemons of Havoc.
- Goblins: The Not-Gloomspite Gitz. Turns out that Orcs and Goblins don't get along that well.
- Halflings: Did you forget that WFB had Halfling units too? Some are stuck to their farming ways, others are weaponizing their farming equipment to kill giants and daemons.
- Havoc Dwarves: The Not-Chaos Dwarfs. While all the dwarves got their shit pushed in by the orcs, these guys decided to worship Havoc as a force of liberation. Their worship isn't nearly as crushing or oppressive on others, but it still requires rampant industriousness and plenty of blood sacrifices to compensate for their limited magic.
- Havoc War Clans: The Not-Warcry clans, chiefly the initial waves of them up until Rot & Ruin.
- Havoc Warriors: The Not-Warriors of Chaos. Originally fought the Empire before their gods were sealed away and got driven northwards. Now coming back for a revenge trip once their gods got freed.
- High Elves: Suffered a lot of losses due to the Dark Elves and Wood Elves ditching them in recent history. Channel parts of the Lumineth Realm-Lords.
- Human Empire: The Not-Empire. Used to be ruled by an imperial family before an orb sealing away the not-Chaos Gods exploded and the castle was wiped out. Now ruled by a loose confederation of city-states.
- Kingdom of Angels: A realm of pious zealots ruled by angels who might be too much on the side of Lawful than Good.
- Mummified Undead: The Not-Tomb Kings. The mummification here was the result of the death of a very mighty god poisoning their main river and the priestly caste discovering special gems that would preserve their souls inside their skeletal remains beyond death. Now united by a single queen who seeks to reclaim her homeland.
- Ogres: The Not-Ogre Kingdoms. Actually had a functioning kingdom at one point before the Shadow Stalkers entered their world and destroyed everything, forcing them to be nomads.
- Orcs: The Not-Orruk Warclans. Lack the aid of disposable goblin meatshields. Their twin gods don't mirror each other at all, as they had a god of war and a god of the hearth. Guess which one's still alive and why people hate them?
- Ossified Undead: The Not-Ossiarch Bonereapers. Only became undead as a result of their realm being scoured of life by the Havoc god of decay, with the survivors taking up serious necromancy in order to cuck him out of some souls. They're now stuck here because dickbag humans broke their link to home.
- Ratmen: The Not-Skaven. While they still serve a Great Horned Rat (who's now a female rat), they're nowhere near as cartoonishly evil or self-destructive.
- Rift Daemons: The Not-Chaos Daemons. While all four gods are present, you can't mix and match gods without buying allied detachments.
- Saurians: The Not-Lizardmen. Some doubt the success of their Not-Slann's great schemes.
- Shadow Stalkers: An army of Lovecraftian horrors from another dimension. Not really affiliated with the Havoc Gods.
- Sky-City Dwarves: The Not-Kharadron Overlords, who fled from their mountain homes and innovated so hard that they made sky-fleets.
- Vampiric Undead: The Not-Vampire Counts. Originally a district of the Empire that was seemingly forsaken before coming across a dark nercomancer who taught his wares and made the nobles vampires. These vampires then backstabbed the necromancer and decided to make their own kingdoms of fear.
- Volcanic Dwarves: The Not-Fyreslayers. They fled from their homes and never returned, feeling too humiliated to do so. Instead, they embraced volcano magic and suicidal zealotry.
- Wood Elves: Elves who broke away from the snooty High Elves and partied with the Not-Sylvaneth instead.
Age of Fantasy Tactics Articles | |
---|---|
General: | General Tactics |
Dwarves: | Dwarves - Sky-City Dwarves - Volcanic Dwarves |
Elves: | Dark Elves - Deep Sea Elves - High Elves - Wood Elves |
Greenskins: | Goblins - Orcs |
Havoc: | Beastmen - Clans of the War Cry - Havoc Dwarves - Havoc Warriors - Rift Daemons |
Humans: | Chivalrous Kingdoms - Duchies of Vinci - Eternal Wardens - Humans - Kingdom of Angels |
Undead: | Ghostly Undead - Mummified Undead - Ossified Undead - Vampiric Undead |
Other: | Giant Tribes - Halflings - Ogres - Ratmen - Saurians - Shadow Stalkers |