Level: Difference between revisions
(New page: A level is an abstract term of power in a role playing game. You gain levels most commonly through experience points which are accumulated through events and defeating foes. In general the...) |
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A level is an abstract | A '''level''' (sometimes also called "rank" or an equivalent term) is an abstract measure of power in a [[role-playing game]]. [[Characters]] gain levels most commonly through [[experience points]] which are accumulated through events and defeating foes. In general, the higher of a level a character has, the more things it can defeat and accomplish. A character may have an overall level, but can also have levels in certain skills and careers, especially in systems where characters can specialize into one or more [[class]]es. | ||
== Level up == | |||
In some systems, characters can '''level up''' when they gain a specified number of experience points. This is a phase of game play where the character may increase his or her [[stats]] or gain access to new abilities. Characters may also gain access to new equipment that was previously unusable. | |||
[[category: | [[category:Game Mechanics]] |
Latest revision as of 11:55, 21 June 2023
A level (sometimes also called "rank" or an equivalent term) is an abstract measure of power in a role-playing game. Characters gain levels most commonly through experience points which are accumulated through events and defeating foes. In general, the higher of a level a character has, the more things it can defeat and accomplish. A character may have an overall level, but can also have levels in certain skills and careers, especially in systems where characters can specialize into one or more classes.
Level up[edit]
In some systems, characters can level up when they gain a specified number of experience points. This is a phase of game play where the character may increase his or her stats or gain access to new abilities. Characters may also gain access to new equipment that was previously unusable.