Primarchs in 8th Edition: Difference between revisions

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This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list,
Rules taken from here https://drive.google.com/drive/folders/1c3k0CgT0mK7usziANPHjYKL30doamz3R
https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0,
Made by Grifftofer and ArbitorIan from Heresy 30k.
or you can use the Index Imperium 1/Index Chaos to play them.


==Rules (Base Statlines)==
All Primarchs are Lords of War.
All Primarchs are Lords of War choices for their respective armies.
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable sortable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
|-
| '''[[Horus]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ ||
|-
| '''[[Angron]]''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 7 || 10 || 2+ || 4+ ||
|-
| '''[[Fulgrim]]''' || 9" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++/3++ in CC ||
|-
| '''[[Mortarion]]''' || 8" || 2+ || 2+ || 6 || 7 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Ferrus Manus]]''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ ||
|-
| '''[[Konrad Curze]]''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Vulkan]]''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++  ||
|-
| '''[[Lorgar]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 4++ ||
|-
| '''[[Perturabo]]''' || 7" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 3++ ||
|-
| '''[[Rogal Dorn]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Corvus Corax]]''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2++ || 4++ ||
|-
| '''[[Alpharius]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Roboute Guilliman]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Roboute Guilliman]] (40k)''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ || 360
|-
| '''[[Magnus the Red]]''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 5 || 10 || 2+ || 4++ ||
|-
| '''[[Magnus the Red]] (Daemon)''' || 16" || 2+ || 2+ || 7 || 7 || 16 || 7 || 10 || 3+ || 4++ || 415
|-
| '''[[Leman Russ]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 7 || 10 || 2+ || 4++ ||
|-
| '''[[Jaghatai Khan]]''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| '''[[Lion El'Jonson]]''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| '''[[Sanguinius]]''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
|}<br style="clear: both; height: 0px;" /><br>
 
=='''Individual Rules'''==
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Horus]]'''
 
Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.
|-


{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
Fulgrim the Illuminator
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
{| class=wikitable
|-
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv
| '''Horus''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ || 400                                                                   
|-
|-
| '''Fulgrim:''' || 370 || 9" || 2+ || 2+ || 6 || 6 || 9 || 7 || 10 || 2+/4++
|}
Fulgrim is a single model armed with The Laer Blade, Firebrand and Plasma Grenades. Only one of this model may be included in your army.


{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
{| border=1 cellspacing=0 cellpadding=4 align=left
!|| Range || Type || S || Ap || D || Abilities  
|- valign=top
! Name !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
| '''Worldbreaker''' || Melee || Melee || x2 || -3 || 3 ||
| Fireblade || Melee || Melee || +1 || -3 || 2 || If you roll a 6+ to wound with this weapon, it inflicts a mortal wound in addition to its usual damage.
|-
|-
 
| Firebrand || 15 || Pistol 2 || 5 || 0 || 3 || You can re-roll failed to wound rolls with this weapon.
| '''The Talon of the Warmaster (Melee)''' || Melee || Melee || +1 || -3 || D3 || This weapon inflicts 1 Mortal Wound in addition to normal damage anytime it rolls a 5+ to wound againt '''Infantry''' models
|-
|-
 
| Plasma Grenades || 6" || Grenade D6 || 4 || -1 || 1 ||
| '''The Talon of the Warmaster (Ranged)''' || 24" || Rapid Fire 2  || 5 || -2 || D3 || -
|-
|-
 
| The Laer Blade || Melee || Melee || User || -3 || 2 || If you roll a 6+ to hit with this weapon, it inflicts a mortal wound in addition to its usual damage.
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!Special Rules:
 
The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).
 
 
Primarch of the XVI: All Sons of Horus units within 6" of Horus may re-roll all failed to hit and to wound rolls.
 
 
Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, and if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.
 
 
Teleport Strike: During deployment, you may set up Horus in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.
 
 
God of War: Friendly Sons of Horus units within 6" of Horus may use his Leadership instead of their own.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus
Keywords: Character, Monster, Primarch, Horus
|-
|-
|}


{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
Wargear Options: Fulgrim can replace The Laer Blade with Fireblade.
!|'''[[Angron]]'''
 
Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Angron''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 7 || 10 || 2+ || 4++ || 320                                                                   
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
 
|'''Gorefather & Gorechiled''' || Melee || Melee || +1 || -4 || D3 || Any roll of 6+ to wound with this weapon inflicts an additional D3 damage (2D3 Damage total)
|-
 
|'''Spite Furnace''' || 12" || Pistol 1 || 8 || -3 || 3 || Any to hit roll of 1 inflicts a Mortal wound on the wielder
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Armour of Mars: Angron has a 4+ invulnerable save.
 
 
Primarch of the XII: All World Eater units within 6" of Angron may re-roll all failed to hit and to wound rolls.
 
 
Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.
 
 
The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters
Keywords: Character, Monster, Primarch, Angron
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Fulgrim]]'''
 
Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Fulgrim''' || 9" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++/3++ in CC || 320                                                                   
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
 
|'''Blade of the Laer''' || Melee || Melee || User || -3 || D3 || You may make an additional D6 attacks with this weapon each Fight phase
|-
 
|'''Fireblade''' || Melee || Melee || +1 || -3 || 3 ||
|-
 
|'''Firebrand''' || 15" || Assault 2 || 5 || -1 || 2 ||
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks.
 
 
Primarch of the III: All Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit and to wound rolls.
 
 
Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.
 
 
Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
 
 
Strategic Planning: All Emperor's Children units within 6" of Fulgrim may add 1 to Advance and Charge rolls.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children
Keywords: Character, Monster, Primarch, Fulgrim
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Mortarion]]'''
 
Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Mortarion''' || 7" || 2+ || 2+ || 6 || 7 || 9 || 6 || 10 || 2+ || 4++ || 350                                                                 
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
 
|'''Silence''' || Melee || Melee || +1 || -4 || 3 || You gain an additional 1 attack for every 5 enemy models within 3" of Mortarion
|-
 
|''' The Lantern''' || 18" || Assault 1 || 8 || -4 || 3 ||
|-
 
|''' Phosphex bomb canisters''' || 12" || Grenade D3+1 || 5 || -3 || 1 ||
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Barbaran Plate: Mortarion has a 4+ invulnerable save.
 
 
Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit and to wound rolls.
 
 
 
Sire of the Death Guard: All Death Guard unit's within 6" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.
 
 
Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound. In addition, Mortarion recovers 1 wound at the begining of each of your turns.
 
 
Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).
 
 
Shadow of the Reaper: All enemy units within 12" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 6" instead of rolling and he may charge after advancing.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard
Keywords: Character, Monster, Primarch, Mortarion
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Ferrus Manus]]'''
 
Ferrus Manus is a single model armed with Metallic Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Ferrus Manus''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ || 325 or 350 with Forgebreaker                                                                 
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
 
|'''Metallic Fists''' || Melee || Melee || User || -3 || 3 || You may make an additional D6 attacks with this weapon each Fight phase
|-
 
|'''Forgebreaker''' || Melee || Melee || X2 || -4 || 4 ||
|-
 
|'''Medusan Carapace weapon systems:''' ||  ||  ||  ||  ||  ||
|-
|'''Servo-arms''' || Melee || Melee || 8 || -3 || 3 || This weapon cannot be swung normally and instead you may make 2 additional attacks with this weapon with a -1 to hit modifier
|-
|'''Plasma Blaster (Normal)''' || 18" || Assault 2 || 7 || -3 || 1 ||
|-
|'''Plasma Blaster (Overcharge)''' || 18" || Assault 2 || 8 || -3 || 2 || Any to hit roll of 1 will inflict a Mortal wound on the wielder
|-
|'''Heavy Flamer''' || 8" || Heavy D6 || 5 || -1 || 1 || Automatically hits
|-
|'''Graviton Gun''' || 18" || Assault 2 || 5 || -3 || 1 || If the target has a Save characteristic of 3+ or better, this weapons increases it's Damage to D3
|-
|'''Grenade Harness''' || 12" || Assault D6 || 4 || -1 || 1 ||
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Medusan Carapace: Ferrus Manus has a 3+ invulnerable save. In addition, all attacks against Ferrus Manus have 1 point worse Ap than normal (for example, an Ap-2 weapon would be decreased to Ap-1).
 
 
Primarch of the X: All Iron Hand units within 6" of Ferrus Manus may re-roll any failed to hit and to wound rolls.
 
Sire of the Iron Hands: Ferrus Manus may fire with every ranged profile on his Medusan Carapace weapons systems every turn (you must still choose between the two different Plasma Blaster profiles) and at different targets if you wish. Ferrus Manus also may advance and fire Assault weapons without the -1 to hit penalty. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Ferrus Manus is your Warlord.
 
Master of Machines: Ferrus Mannus may restore D3 wounds to a single friendly Iron Hands vehicle within 3" of him. You may
also add 1 to hit rolls to a single friendly Iron Hands vehicle within 12" of him.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium, Adeptus Astartes, Iron Hands
Keywords: Character, Monster, Primarch, Ferrus Manus
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Konrad Curze]]'''
 
Konrad Curze is a single model armed with Mercy & Forgiveness and The Widowmakers. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Konrad Curze''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ || 320                                                           
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
 
|'''Mercy & Forgiveness''' || Melee || Melee || User || -3 || D3 || Any to wound roll of 6+ with this weapon inflicts 3 Damage rather than D3.
|-
 
|'''Widowmakers''' || 12" || Assault 3 || 4 || -1 || 1 ||You may advance and fire this weapon without the -1 hit penalty. Any roll of 6+ to wound with this weapon against Infantry models will ignore any armour and invulnerable saves.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Nightmare Mantle: Konrad Curze has a 4+ invulnerable save. He may also charge in the same turn he Fell Back. In addition, every time you make a successful charge into combat, roll a die. On a 2+ a single enemy unit within 1" of Konrad Curze suffers D3 Mortal Wounds.
 


Primarch of the VIII:
Abilities: The Gilded Panoply:

Latest revision as of 10:55, 22 June 2023

Rules taken from here https://drive.google.com/drive/folders/1c3k0CgT0mK7usziANPHjYKL30doamz3R Made by Grifftofer and ArbitorIan from Heresy 30k.

All Primarchs are Lords of War.

Fulgrim the Illuminator

Pts M WS BS S T W A Ld Sv
Fulgrim: 370 9" 2+ 2+ 6 6 9 7 10 2+/4++

Fulgrim is a single model armed with The Laer Blade, Firebrand and Plasma Grenades. Only one of this model may be included in your army.

Name Range Type S AP D Abilities
Fireblade Melee Melee +1 -3 2 If you roll a 6+ to wound with this weapon, it inflicts a mortal wound in addition to its usual damage.
Firebrand 15 Pistol 2 5 0 3 You can re-roll failed to wound rolls with this weapon.
Plasma Grenades 6" Grenade D6 4 -1 1
The Laer Blade Melee Melee User -3 2 If you roll a 6+ to hit with this weapon, it inflicts a mortal wound in addition to its usual damage.

Wargear Options: Fulgrim can replace The Laer Blade with Fireblade.

Abilities: The Gilded Panoply: