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|Colours = Ocean Grey-Blue, White helmets, Blued Steel  
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The '''Purity Wardens''' are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. It is an attempt to create realistic traitors hunting chapter with all its fanaticism and other distressed features.
The '''Purity Wardens''' are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. It is an attempt to create a more realistic traitor-hunting chapter, warts and all.


==Home World==
==Home World==
Mare Aeternam is a small cold hive world almost fully covered with the water. Surviving humanity tries to overcome the lack of ground under the feet and intolerable frost by hiding in tremendously high tower-cities and floating settlements. This paradoxical mixture of liquid water and extremely low temperatures (which rarely rises higher than 20 degree below zero) is being explained by the abnormal  saltiness of the local oceans. The amount of fossil fuels is too insignificant to talk about it. Actually there are two ways to produce energy in order to maintain life in the megalopolises: it is solar and wind power plants which both are unbelievably effective in conditions of unstoppable wind melted with thin and almost useless ozone layer. In fact hives even have quite specific mushroom-like shapes that provide the best abilities for the power plants placement. The planet is uninhabited except for humans and some kinds of bacteria which were brought by the first colonists as the source of food and oxygen.
Mare Aeternam is a small cold hive world almost fully covered with water. Inhabitants try to overcome the lack of ground under their feet and intolerable frost by hiding in tremendously high tower-cities and floating settlements. This paradoxical mixture of liquid water and extremely low temperatures (which rarely rises higher than 20 degree below zero) is explained by the abnormal  saltiness of the local oceans. The amount of fossil fuels is too insignificant to discuss; in order to maintain life in the megalopolises, solar and wind power plants are used, which are unbelievably effective in planetary conditions of constant wind and a thin and almost nonexistent ozone layer. Hives even have quite specific mushroom-like shapes that provide the best placement for the power plants. The planet is uninhabited except for humans and Terran bacteria which were brought by the first colonists as the source of food and oxygen.


Such a sever conditions made humanity to be maximally cruel and pragmatic: constant lack of space and overcrowding lead to a merciless Spartan like system where sick and useless citizens are forcibly euthanized. In addition the family institution was cancelled and replaced by the government system which monitors every step of their ward and eliminates every unworthy in order to make the best and the most loyal specialists ever. Thus there is a solution for a pack of problems which usually occurs hive worlds: genetic health of the nation, its productivity and viability rise with every generation, there is no declassified groups and as a result there is no place for chaos/genestiller cults, the aged can’t overstay disturbing the young and perspective specialists to move up the career.
Such severe conditions force the inhabitants to be maximally cruel and pragmatic; constant lack of space and overcrowding lead to a merciless, Spartan system where sick and useless citizens are forcibly euthanized. Family institutions are replaced by a government system which monitors every step of a child's development and eliminates every unworthy in order to make the best, most loyal specialists ever. It's a brutal but effective solution for problems which usually plague hive worlds: the genetic health, productivity and viability of the nation improve every generation; there are no declassified groups and as a result no place for chaos/genestealer cults to get a foothold (we think); and the military system has very little stagnation as aging officers are regularly replaced.


Furthermore every room in city is under the vigilant control of the camcorder which is used by the large number of security centers, so the level of crime activity is also extremely low. Despite the firm conditions people are happy to live in such world as they are under the effect of propaganda machine since their birth and they just can’t imagine more effective and fair government.
Furthermore the level of crime in the cities is also extremely low due to constant surveillance both on the streets and in residences. Despite these grim conditions the residents are happy to live here; constant propaganda since birth means they tend not to consider other forms of governance.


==Chapter Organisation==
==Chapter Organisation==


===Recruitment===
===Recruitment===
People from Mare Aeternam are great material for spacemarine transformation as they are used to the highest possible demands and are totally sure in their own strength and themselves as they know that for every adult there is almost 10 who was deselected by the government what means that the remaining are the greatest sons of their ancestors.
People from Mare Aeternam are great material for Space Marine transformation as they are toughened by the planetary environment and are totally confident in their own strength and abilities; they know that for every child who has made it to adulthood, about 10 were deselected by the government, ensuring that those who remain are the greatest sons of their ancestors.
The best from the best get the right to take part into the Recruit’s Tournament. Every generation in every city the apothecarium  - the symbol of humanity power – comes to declare the beginning of tournament. Top hundred of local winners leave their planet and never came back. The spacemarine takes the teenagers to the orbit there locates the battle-command barge “Conquer of Palace”. On its board hell like trials start. Survivors, which are almost less than 10% from all challengers, become the members of the gladiatorial tournament, there only hundred should left. And only those lucky guys have an ability to pass through transformation to a spacemarines.
The best of the best get the right to take part into the Recruits' Tournament. Every generation in every city the apothecarium  - the symbol of humanity's power – comes to declare the beginning of the tournament. The top hundred winners leave their planet and never came back. The Space Marines take the teenagers to the orbiting battle-command barge ''Conquerors' Palace'' where the hellish trials of recruitment commence. Survivors-- less than 10% from all challengers-- become members of a final gladiatorial tournament; only those fortunate enough to survive have are allowed to undergo the transformation to a Space Marine.
 
===Battle brotherhoods===  
===Chapter divergence===
During the final steps of the competition the future warriors of the humanity form associations that will be the foundation for the battle brotherhoods – the smallest combat unit of the chapter. The purpose of this brotherhood is to become a single organism, something more than just a combination of composing its creatures. This eliminates the individuality and transforms alive into soulless gears of killing machine.  
 
During the millennia the chapter ended up in many fratricidal wars, causing serious losses, until by 37M the chapter reckoned only 200 brothers. It was a dark time for the Wardens; the full chapter was on the verge of extinction, but the grandmaster had a solution. First he decided to reject rigid Ultramarine dogma and form an assault company from the remaining marines, which became a future model for chapter organization. Furthermore, he got rid of the scout system in order to maximize the number of heavily armored soldiers that carrying heavy and special weapons for maximum offensive advantage against Traitor Marines. Purity Wardens often have numerical advantage against their enemies because of the low rate of Chaos corruption.
 
There was still a question of recovery of the chapter's previous strength. In order to overcome it the Grandmaster made a deal with the Adeptus Mechanicus: for the next millennium the full chapter was under the command of the Magos Bellum Patronum, without any right to reject his orders. In exchange he provided the technology which is now always used to create new Warden companies; using it allowed the chapter to create one thousand gene-seed zygotes in fifty years. This allowed the chapter to produce fifty to a hundred new marines with every new generation of the settlers of its home world. In the current timeline the chapter consists of ten assault companies, but its strength is actually unknown due to high casualties and turnover in the Ultima sector.
 
===Battle Brotherhoods===  
During the final steps of the Recruits' Tournament the future Marines form associations that become the foundation for the battle brotherhoods – the smallest combat unit of the chapter. The purpose of this brotherhood is to for the marines to become as one, the unit more than just a sum of its parts.  
 
Eventually the marines completely reject their weak and pathetic emotions and individual desires in order to serve the main goal – extermination of the Emperors enemies without remorse, mercy or compassion, as cold and pragmatic as the winds of their home world.


===Praetorium===
===Praetorium===
During the countless battles spacemarines often lose their brothers what usually leads to a breakdown of the brotherhood. And it is often that the survivors are the most experienced and mighty warriors of their chapter. So they get an honor to become a part of Praetorium (some kind of analogue to a typical first company) and get an access to a wide verity of abilities for the further moving up such as becoming a part of a special issue unit and use the best equipment in the chapter or become a chaplain after some deadly danger ritual, which will fully block any psykers ability. The most glorious among all can even try to become the private security of company master.
Many battle brotherhoods start to lose cohesion due to the high casualty rates of the Purity Wardens. As the survivors are often the most experienced and mighty warriors of their chapter, they earn the honor to become a part of a Praetorium (some kind of analogue to a typical first company), gaining access to a wide variety of improvements such as being issued improved or specialist weaponry, or becoming a chaplain after some sufficiently dangerous ritual. The most glorious among all can even try to become the private security of the Chapter Master.
 
==Chapter aim==
The proud sons of Guillemans's geneseed, the Purity Wardens are successors of the 7th foundation and were created as inner arbiters of Ultramarine successor chapters, as even the most pure fall to the temptations of the dark side.  
 
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category: /tg/ 40,000]] [[Category:Custom Chapters]]

Latest revision as of 10:13, 22 June 2023

Purity Wardens
Battle Cry "In His Name!"
Founding Middle M33
Successors of Ultramarines
Successor Chapters None
Chapter Master Rex Dolor
Primarch Roboute Guilliman
Homeworld Mare Aeternam
Strength Unknown (claimed to be 1000-1200)
Allegiance Imperium
Colours Ocean Grey-Blue, White helmets, Blued Steel

The Purity Wardens are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. It is an attempt to create a more realistic traitor-hunting chapter, warts and all.

Home World[edit]

Mare Aeternam is a small cold hive world almost fully covered with water. Inhabitants try to overcome the lack of ground under their feet and intolerable frost by hiding in tremendously high tower-cities and floating settlements. This paradoxical mixture of liquid water and extremely low temperatures (which rarely rises higher than 20 degree below zero) is explained by the abnormal saltiness of the local oceans. The amount of fossil fuels is too insignificant to discuss; in order to maintain life in the megalopolises, solar and wind power plants are used, which are unbelievably effective in planetary conditions of constant wind and a thin and almost nonexistent ozone layer. Hives even have quite specific mushroom-like shapes that provide the best placement for the power plants. The planet is uninhabited except for humans and Terran bacteria which were brought by the first colonists as the source of food and oxygen.

Such severe conditions force the inhabitants to be maximally cruel and pragmatic; constant lack of space and overcrowding lead to a merciless, Spartan system where sick and useless citizens are forcibly euthanized. Family institutions are replaced by a government system which monitors every step of a child's development and eliminates every unworthy in order to make the best, most loyal specialists ever. It's a brutal but effective solution for problems which usually plague hive worlds: the genetic health, productivity and viability of the nation improve every generation; there are no declassified groups and as a result no place for chaos/genestealer cults to get a foothold (we think); and the military system has very little stagnation as aging officers are regularly replaced.

Furthermore the level of crime in the cities is also extremely low due to constant surveillance both on the streets and in residences. Despite these grim conditions the residents are happy to live here; constant propaganda since birth means they tend not to consider other forms of governance.

Chapter Organisation[edit]

Recruitment[edit]

People from Mare Aeternam are great material for Space Marine transformation as they are toughened by the planetary environment and are totally confident in their own strength and abilities; they know that for every child who has made it to adulthood, about 10 were deselected by the government, ensuring that those who remain are the greatest sons of their ancestors. The best of the best get the right to take part into the Recruits' Tournament. Every generation in every city the apothecarium - the symbol of humanity's power – comes to declare the beginning of the tournament. The top hundred winners leave their planet and never came back. The Space Marines take the teenagers to the orbiting battle-command barge Conquerors' Palace where the hellish trials of recruitment commence. Survivors-- less than 10% from all challengers-- become members of a final gladiatorial tournament; only those fortunate enough to survive have are allowed to undergo the transformation to a Space Marine.

Chapter divergence[edit]

During the millennia the chapter ended up in many fratricidal wars, causing serious losses, until by 37M the chapter reckoned only 200 brothers. It was a dark time for the Wardens; the full chapter was on the verge of extinction, but the grandmaster had a solution. First he decided to reject rigid Ultramarine dogma and form an assault company from the remaining marines, which became a future model for chapter organization. Furthermore, he got rid of the scout system in order to maximize the number of heavily armored soldiers that carrying heavy and special weapons for maximum offensive advantage against Traitor Marines. Purity Wardens often have numerical advantage against their enemies because of the low rate of Chaos corruption.

There was still a question of recovery of the chapter's previous strength. In order to overcome it the Grandmaster made a deal with the Adeptus Mechanicus: for the next millennium the full chapter was under the command of the Magos Bellum Patronum, without any right to reject his orders. In exchange he provided the technology which is now always used to create new Warden companies; using it allowed the chapter to create one thousand gene-seed zygotes in fifty years. This allowed the chapter to produce fifty to a hundred new marines with every new generation of the settlers of its home world. In the current timeline the chapter consists of ten assault companies, but its strength is actually unknown due to high casualties and turnover in the Ultima sector.

Battle Brotherhoods[edit]

During the final steps of the Recruits' Tournament the future Marines form associations that become the foundation for the battle brotherhoods – the smallest combat unit of the chapter. The purpose of this brotherhood is to for the marines to become as one, the unit more than just a sum of its parts.

Eventually the marines completely reject their weak and pathetic emotions and individual desires in order to serve the main goal – extermination of the Emperors enemies without remorse, mercy or compassion, as cold and pragmatic as the winds of their home world.

Praetorium[edit]

Many battle brotherhoods start to lose cohesion due to the high casualty rates of the Purity Wardens. As the survivors are often the most experienced and mighty warriors of their chapter, they earn the honor to become a part of a Praetorium (some kind of analogue to a typical first company), gaining access to a wide variety of improvements such as being issued improved or specialist weaponry, or becoming a chaplain after some sufficiently dangerous ritual. The most glorious among all can even try to become the private security of the Chapter Master.

Chapter aim[edit]

The proud sons of Guillemans's geneseed, the Purity Wardens are successors of the 7th foundation and were created as inner arbiters of Ultramarine successor chapters, as even the most pure fall to the temptations of the dark side.