Quake: Difference between revisions

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'''Quake''' is a video game series made by Id Software, the same people who made [[Doom]]. However, unlike Doom, this series hasn't had quite a smooth history or badass revival.
'''Quake''' is a video game series made by Id Software, the same people who made [[Doom]]. However, unlike Doom, this series hasn't had quite a smooth history or badass revival.


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The first game in the series, much like Doom, was based on the [[Homebrew]] Dungeons & Dragons campaigns that the founders of Id software had with each other. Unlike Doom, which was more focused on Hell, Quake was more Lovecraftian and spooky at first, with [[Shub-Niggurath]] being the main antagonist. Incidentally, [[Sandy Petersen]] was responsible for a good bit of this game, and there's no way he wouldn't be the reason it went Lovecraft.
The first game in the series, much like Doom, was based on the [[Homebrew]] Dungeons & Dragons campaigns that the founders of Id software had with each other. Unlike Doom, which was more focused on Hell, Quake was more Lovecraftian and spooky at first, with [[Shub-Niggurath]] being the main antagonist. Incidentally, [[Sandy Petersen]] was responsible for a good bit of this game, and there's no way he wouldn't be the reason it went Lovecraft.


It's also pretty famous for being one of the first truly 3D FPS games in exist and thus is something of a predecessor for a massive list of games afterward, including Half-Life.
It's also pretty famous for being one of the first truly 3D FPS games in exist and thus is something of a predecessor for a massive list of games afterward, including Half-Life and the still kicking [[Team Fortress 2]]. The Quake DNA in TF2 is why rocket jumping is a thing, it's an inherented quirk of the engine.


==Quake II (1997)==
==Quake II (1997)==
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== Dusk ==
== Dusk ==
Not made by the original creators of Quake, but made by New Blood Interactive, which sought to recreate the feel of Boomer-Shooters like Quake and Doom. They succeeded. Dusk, much like Quake 1, features a Lovecraftian entity as the final boss, only this time it's [[Nyarlathotep]]. The main character is Dusk Dude, who goes on a roaring rampage of revenge against Nyarlathotep's cult for sacrificing his family and turning his hometown into a hell-on-earth.
Not made by the original creators of Quake, but made by New Blood Interactive, which sought to recreate the feel of Boomer-Shooters like Quake, Blood, and Doom. They succeeded. Dusk, much like Quake 1, features a Lovecraftian entity as the final boss, only this time it's [[Nyarlathotep]]. The main character is Dusk Dude, who goes on a roaring rampage of revenge against Nyarlathotep's cult for sacrificing his family and turning his hometown into a hell-on-earth.


New Blood Interactive also is making Gloomwood, which aims to do for [[Thief]] what Dusk did for Quake.
New Blood Interactive also is making Gloomwood, which aims to do for [[Thief]] what Dusk did for Quake.

Latest revision as of 10:13, 22 June 2023

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.

Quake is a video game series made by Id Software, the same people who made Doom. However, unlike Doom, this series hasn't had quite a smooth history or badass revival.

Quake (1996)[edit]

The first game in the series, much like Doom, was based on the Homebrew Dungeons & Dragons campaigns that the founders of Id software had with each other. Unlike Doom, which was more focused on Hell, Quake was more Lovecraftian and spooky at first, with Shub-Niggurath being the main antagonist. Incidentally, Sandy Petersen was responsible for a good bit of this game, and there's no way he wouldn't be the reason it went Lovecraft.

It's also pretty famous for being one of the first truly 3D FPS games in exist and thus is something of a predecessor for a massive list of games afterward, including Half-Life and the still kicking Team Fortress 2. The Quake DNA in TF2 is why rocket jumping is a thing, it's an inherented quirk of the engine.

Quake II (1997)[edit]

The sequel took a massive shift in tone. Gone were all the spooky Lovecraftian themes, and instead the plot focused on a lone trooper in a war effort against a bio-mechanical species of aliens called the Strogg. The Strogg are a rather nifty sort of body-horror in how they manage to look humanoid but add all sorts of freaky machinery.

Quake IV (2005)[edit]

Only reason we're not mentioning Quake 3 is because it's entirely an online arena shooter. Go to /vr/ if you want to talk about it.

Another game that focused on the Strogg war, with more of a focus on the allies that join the player in fighting and, perhaps more infamously, the fact that the player undergoes a gruesome mutilation on par with the Dark Eldar to become Strogg...except you're still very much in control of yourself.

Dusk[edit]

Not made by the original creators of Quake, but made by New Blood Interactive, which sought to recreate the feel of Boomer-Shooters like Quake, Blood, and Doom. They succeeded. Dusk, much like Quake 1, features a Lovecraftian entity as the final boss, only this time it's Nyarlathotep. The main character is Dusk Dude, who goes on a roaring rampage of revenge against Nyarlathotep's cult for sacrificing his family and turning his hometown into a hell-on-earth.

New Blood Interactive also is making Gloomwood, which aims to do for Thief what Dusk did for Quake.