Skills: Difference between revisions
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In most [[role-playing games]], '''skills''' are abilities that represent the training or [[Bear Lore|knowledge]] your character has gained throughout his or her life and career. In most systems, there is an explicit list of skills a character can take, representing actions that the designers thought were important or common in to play. | |||
In a stat-based system, skills often provide a bonus to the [[stats|attribute]] that "governs" the skill. In these systems, the skill acts as bonus to the base given by the governing stat. For example, having points in the Climb skill will improve your chances of succeeding at a Strength check to climb a surface. | |||
[[Image:planecrash.jpg|thumb|right|Don't worry | |||
'' | [[Image:planecrash.jpg|thumb|right|Don't worry, I don't need aircraft proficiency.]] | ||
When a game system calls a skill a "proficiency," it means the skill's purpose isn't to give a bonus to attempting an action, but cancels out a penalty that anyone else would have when making an attempt. | |||
<br clear=all> | |||
[[Image:GURPS_spellcharts.makingbreakingspells.png|thumb|right|Getting the spell skill for Shrink Object is dead easy.]] | |||
Certain games use a "cascade" system, where skills can be used as poor-quality replacements for other skills, or some skills are prerequisites for others. The "Pilot" skill in a sci-fi setting can cascade to "shuttlecraft," "fighters," "frigates," capital ships," etc. | |||
<br clear=all> | |||
==Skills and D&D== | |||
{{dnd-stub}} | |||
[[Dungeons & Dragons]] has made use of skills throughout its lifespan. Originally, they were a semi-optional system called "Nonweapon Proficiencies", before becoming a mandatory, mainstream part of the game in 3rd edition. 4th and 5th editions have the smallest list of skills of any edition, which particularly in 4th edition's case has led to them being denounced as not properly supporting roleplay or being too combat-focused. | |||
===BECMI Non-Weapon Proficiencies=== | |||
===AD&D Non-Weapon Proficiencies=== | |||
===3e Skills=== | |||
* Appraise | |||
* Balance | |||
* Bluff | |||
* Climb | |||
* Concentration | |||
* Craft | |||
* Decipher Script | |||
* Diplomacy | |||
* Disable Device | |||
* Disguise | |||
* Escape Artist | |||
* Forgery | |||
* Gather Information | |||
* Handle Animal | |||
* Heal | |||
* Hide | |||
* Intimidate | |||
* Jump | |||
* Knowledge | |||
* Listen | |||
* Move Silently | |||
* Open Lock | |||
* Perform | |||
* Profession | |||
* Ride | |||
* Search | |||
* Sense Motive | |||
* Sleight of Hand | |||
* Spellcraft | |||
* Spot | |||
* Survival | |||
* Swim | |||
* Tumble | |||
* Use Magic Device | |||
* Use Rope | |||
===4e Skills=== | |||
* Acrobatics | |||
* Arcana | |||
* Athletics | |||
* Bluff | |||
* Diplomacy | |||
* Dungeoneering | |||
* Endurance | |||
* Heal | |||
* History | |||
* Insight | |||
* Intimidate | |||
* Nature | |||
* Perception | |||
* Religion | |||
* Stealth | |||
* Streetwise | |||
* Thievery | |||
===5e Skills=== | |||
* Acrobatics (Dex) | |||
* Animal Handling (Wis) | |||
* Arcana (Int) | |||
* Athletics (Str) | |||
* Deception (Cha) | |||
* History (Int) | |||
* Insight (Wis) | |||
* Intimidation (Cha) | |||
* Investigation (Int) | |||
* Medicine (Wis) | |||
* Nature (Int) | |||
* Perception (Wis) | |||
* Performance (Cha) | |||
* Persuasion (Cha) | |||
* Religion (Int) | |||
* Sleight of Hand (Dex) | |||
* Stealth (Dex) | |||
* Survival (Wis) | |||
==Skills and Pathfinder== | |||
Of course, being based off of 3.X, [[Pathfinder Roleplaying Game|Pathfinder]] and [[Starfinder]] would also make use of the skills system in a similar way. However, the second edition would radically change how skills are trained and the bonuses gotten for training them. | |||
===PF1e Skills=== | |||
* Appraise | |||
* Acrobatics | |||
* Bluff | |||
* Climb | |||
* Craft | |||
* Diplomacy | |||
* Disable Device | |||
* Disguise | |||
* Escape Artist | |||
* Fly | |||
* Handle Animal | |||
* Heal | |||
* Intimidate | |||
* Knowledge | |||
* Lore | |||
* Perception | |||
* Performance | |||
* Profession | |||
* Ride | |||
* Sense Motive | |||
* Sleight of Hand | |||
* Spellcraft | |||
* Stealth | |||
* Survival | |||
* Swim | |||
* Use Magic Device | |||
===SF Skills=== | |||
* Acrobatics | |||
* Athletics | |||
* Bluff | |||
* Computers | |||
* Culture | |||
* Craft | |||
* Diplomacy | |||
* Disguise | |||
* Engineering | |||
* Intimidate | |||
* Life Science | |||
* Medicine | |||
* Mysticism | |||
* Perception | |||
* Physical Science | |||
* Piloting | |||
* Profession | |||
* Sense Motive | |||
* Sleight of Hand | |||
* Stealth | |||
* Survival | |||
===PF2e Skills=== | |||
* Acrobatics | |||
* Arcana | |||
* Athletics | |||
* Craft | |||
* Deception | |||
* Diplomacy | |||
* Disable Device | |||
* Disguise | |||
* Intimidate | |||
* Lore | |||
* Nature | |||
* Occult | |||
* Perception<sup>Not exactly a skill that can be trained, but classes do give varying levels of proficiency for it</sup> | |||
* Performance | |||
* Religion | |||
* Society | |||
* Stealth | |||
* Survival | |||
* Thievery | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Dungeons & Dragons Mechanics]] |
Latest revision as of 11:17, 22 June 2023
In most role-playing games, skills are abilities that represent the training or knowledge your character has gained throughout his or her life and career. In most systems, there is an explicit list of skills a character can take, representing actions that the designers thought were important or common in to play.
In a stat-based system, skills often provide a bonus to the attribute that "governs" the skill. In these systems, the skill acts as bonus to the base given by the governing stat. For example, having points in the Climb skill will improve your chances of succeeding at a Strength check to climb a surface.
When a game system calls a skill a "proficiency," it means the skill's purpose isn't to give a bonus to attempting an action, but cancels out a penalty that anyone else would have when making an attempt.
Certain games use a "cascade" system, where skills can be used as poor-quality replacements for other skills, or some skills are prerequisites for others. The "Pilot" skill in a sci-fi setting can cascade to "shuttlecraft," "fighters," "frigates," capital ships," etc.
Skills and D&D[edit]
Dungeons & Dragons has made use of skills throughout its lifespan. Originally, they were a semi-optional system called "Nonweapon Proficiencies", before becoming a mandatory, mainstream part of the game in 3rd edition. 4th and 5th editions have the smallest list of skills of any edition, which particularly in 4th edition's case has led to them being denounced as not properly supporting roleplay or being too combat-focused.
BECMI Non-Weapon Proficiencies[edit]
AD&D Non-Weapon Proficiencies[edit]
3e Skills[edit]
- Appraise
- Balance
- Bluff
- Climb
- Concentration
- Craft
- Decipher Script
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Forgery
- Gather Information
- Handle Animal
- Heal
- Hide
- Intimidate
- Jump
- Knowledge
- Listen
- Move Silently
- Open Lock
- Perform
- Profession
- Ride
- Search
- Sense Motive
- Sleight of Hand
- Spellcraft
- Spot
- Survival
- Swim
- Tumble
- Use Magic Device
- Use Rope
4e Skills[edit]
- Acrobatics
- Arcana
- Athletics
- Bluff
- Diplomacy
- Dungeoneering
- Endurance
- Heal
- History
- Insight
- Intimidate
- Nature
- Perception
- Religion
- Stealth
- Streetwise
- Thievery
5e Skills[edit]
- Acrobatics (Dex)
- Animal Handling (Wis)
- Arcana (Int)
- Athletics (Str)
- Deception (Cha)
- History (Int)
- Insight (Wis)
- Intimidation (Cha)
- Investigation (Int)
- Medicine (Wis)
- Nature (Int)
- Perception (Wis)
- Performance (Cha)
- Persuasion (Cha)
- Religion (Int)
- Sleight of Hand (Dex)
- Stealth (Dex)
- Survival (Wis)
Skills and Pathfinder[edit]
Of course, being based off of 3.X, Pathfinder and Starfinder would also make use of the skills system in a similar way. However, the second edition would radically change how skills are trained and the bonuses gotten for training them.
PF1e Skills[edit]
- Appraise
- Acrobatics
- Bluff
- Climb
- Craft
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Fly
- Handle Animal
- Heal
- Intimidate
- Knowledge
- Lore
- Perception
- Performance
- Profession
- Ride
- Sense Motive
- Sleight of Hand
- Spellcraft
- Stealth
- Survival
- Swim
- Use Magic Device
SF Skills[edit]
- Acrobatics
- Athletics
- Bluff
- Computers
- Culture
- Craft
- Diplomacy
- Disguise
- Engineering
- Intimidate
- Life Science
- Medicine
- Mysticism
- Perception
- Physical Science
- Piloting
- Profession
- Sense Motive
- Sleight of Hand
- Stealth
- Survival
PF2e Skills[edit]
- Acrobatics
- Arcana
- Athletics
- Craft
- Deception
- Diplomacy
- Disable Device
- Disguise
- Intimidate
- Lore
- Nature
- Occult
- PerceptionNot exactly a skill that can be trained, but classes do give varying levels of proficiency for it
- Performance
- Religion
- Society
- Stealth
- Survival
- Thievery