Baphitaur: Difference between revisions
1d4chan>QuietBrowser (Had to reverse-work the PC writeup, so it may not be accurate; would appreciate if a 3.5 master could fix it up.) |
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'''Baphitaurs''' are a [[planetouched]] race created by [[ | '''Baphitaurs''' are a [[planetouched]] race created by [[Baphomet]], who oversaw unholy breeding experiments between [[human]]s and [[minotaur]]s, both with each other and with the bovine demons known as ghour and goristros. The result was a race of distinctly bovine-featured [[tiefling]]s, one intimately associated with the [[Demon Prince]] of Beasts. | ||
In terms of | In terms of appearance, these tall, broad humanoids are comparable in size and build to the mightiest of [[orc]] warriors. Their faces resemble their minotaur relatives; bovine bestial muzzles with bull-like ears, short but sharp horns, and shaggy manes of hair. They sport human-like feet with claws instead of bovine hooves, and have long, almost rat-like tails. | ||
Baphitaurs appear in the 3.5 "Underdark" sourcebook. | Baphitaurs appear in the 3.5 "[[Underdark]]" sourcebook for the [[Forgotten Realms]] setting. | ||
==PC Stats== | |||
::Str +4, Dex +2, Con +2, Cha -2 | ::Str +4, Dex +2, Con +2, Cha -2 | ||
::Medium | ::Medium | ||
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::Darkness 1/day at the ''higher'' of Caster Level 3rd or Baphitaur's character level. | ::Darkness 1/day at the ''higher'' of Caster Level 3rd or Baphitaur's character level. | ||
::Rage as per a 1st level Barbarian 1/day | ::Rage as per a 1st level Barbarian 1/day | ||
::Powerful Charge: | ::Powerful Charge: When charging into battle, a baphitaur can make a single Gore attack that inflicts 2d6+3 damage. | ||
::Natural Cunning: A baphitaur is immune to Maze spells, cannot become lost, and is never caught flat footed. | ::Natural Cunning: A baphitaur is immune to Maze spells, cannot become lost, and is never caught flat footed. | ||
::+2 racial bonus on Listen, Search and Spot checks. | ::+2 racial bonus on Listen, Search and Spot checks. | ||
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::[[Level Adjustment]]: +3 | ::[[Level Adjustment]]: +3 | ||
[[Category: Dungeons & Dragons Races]] | ==Baphitaurs vs. Tieflings== | ||
Statwise, you might be wondering if baphitaurs are worth taking over their [[tiefling]] cousins? Well, let's take a look... in comparison to the Baphitaur's stats above, tieflings get: | |||
::+2 Dexterity, +2 Intelligence, -2 Charisma | |||
::Medium | |||
::Outsider (Native) | |||
::Base Speed 30 feet | |||
::Darkvision 60 feet | |||
::Resistance 5 to Cold, Electricity and Fire | |||
::Darkness 1/day, with Caster Level equal to Character Level | |||
::+2 racial bonus on Bluff and Hide checks. | |||
::[[Favored Class]]: Rogue | |||
::[[Level Adjustment]]: +1 | |||
So, in exchange for those extra +2 "fake" levels, swapping the hiding skill bonuses for perception ones, and switching the Int bonus to a Con bonus, your baphitaur is gaining +4 Strength, the Scent trait, a Charging Gore attack, a free basic [[Barbarian]] rage ability, immunity to maze spells, the ability to always know where they are, and immunity to being caught flat-footed. | |||
[[Category:Dungeons & Dragons]][[Category:Dungeons & Dragons Races]] [[Category:Monsters]] [[Category:Planetouched Races]] |
Latest revision as of 16:53, 17 June 2023
Baphitaurs are a planetouched race created by Baphomet, who oversaw unholy breeding experiments between humans and minotaurs, both with each other and with the bovine demons known as ghour and goristros. The result was a race of distinctly bovine-featured tieflings, one intimately associated with the Demon Prince of Beasts.
In terms of appearance, these tall, broad humanoids are comparable in size and build to the mightiest of orc warriors. Their faces resemble their minotaur relatives; bovine bestial muzzles with bull-like ears, short but sharp horns, and shaggy manes of hair. They sport human-like feet with claws instead of bovine hooves, and have long, almost rat-like tails.
Baphitaurs appear in the 3.5 "Underdark" sourcebook for the Forgotten Realms setting.
PC Stats[edit]
- Str +4, Dex +2, Con +2, Cha -2
- Medium
- Outsider (Native)
- Base speed 30 feet
- Darkvision 60 feet
- Resistance 5 to Cold, Electricity and Fire
- Scent
- Darkness 1/day at the higher of Caster Level 3rd or Baphitaur's character level.
- Rage as per a 1st level Barbarian 1/day
- Powerful Charge: When charging into battle, a baphitaur can make a single Gore attack that inflicts 2d6+3 damage.
- Natural Cunning: A baphitaur is immune to Maze spells, cannot become lost, and is never caught flat footed.
- +2 racial bonus on Listen, Search and Spot checks.
- Favored Class: Barbarian
- Level Adjustment: +3
Baphitaurs vs. Tieflings[edit]
Statwise, you might be wondering if baphitaurs are worth taking over their tiefling cousins? Well, let's take a look... in comparison to the Baphitaur's stats above, tieflings get:
- +2 Dexterity, +2 Intelligence, -2 Charisma
- Medium
- Outsider (Native)
- Base Speed 30 feet
- Darkvision 60 feet
- Resistance 5 to Cold, Electricity and Fire
- Darkness 1/day, with Caster Level equal to Character Level
- +2 racial bonus on Bluff and Hide checks.
- Favored Class: Rogue
- Level Adjustment: +1
So, in exchange for those extra +2 "fake" levels, swapping the hiding skill bonuses for perception ones, and switching the Int bonus to a Con bonus, your baphitaur is gaining +4 Strength, the Scent trait, a Charging Gore attack, a free basic Barbarian rage ability, immunity to maze spells, the ability to always know where they are, and immunity to being caught flat-footed.