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|Specialty =  
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|Allegiance = Imperium of Man
|Allegiance = Imperium of Man
|Colours = [[File:Serpents_Armor.png | 200px]]
|Colours = [[File:VoidLords_Armor.png | 200px]]
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This page is a work in progress, part of the [[Imperium Asunder]] project, a fan remake of the warhammer 40 000 history.
{{Imperium Asunder-Head}}


=Summary of Legion VIII=
=Summary of Legion VIII=
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===Armory===
===Armory===
The Legion's tactical doctrine of swift encirclement and mobile warfare means that mobility is highly valued. To this end, nearly every squad is assigned a dedicated transport of some sort, with these vehicles being preferred over jump packs or bikes. Most commonly, this is the rhino. (When the Razorback becomes available, Xun falls in love with it. Volkite razorbacks.... mmmm...)
However, the legion is also well stocked with Land Raiders and Spartan Assault tanks, preferring the latter for deployment of 20 man despoiler squads.
Another common means of transportation for 20 man despoiler squads is the Storm Eagle.


Squads are deployed in notional units of 20, the number of completeness in Tepectitlani culture. When deployed by rhinos or other such transports, the two squads of ten then support each other and fight as one.
==Legion Organization==


The chapter is known for its deployment of armor, preferring Malcadors, Sicarans and Predators over the much slower legion artillery. When Vindicators are deployed, they are usually fielded in a stripped down configuration to allow for greater speed. (Like how Alpha Legion fields them in Book 6)
===Cult of Terror===
To augment this arsenal, the legion also makes use of aircraft such as the Fire Raptor.


In the legion's thought, the airborne infantry and weaponry are the Fangs and Fire of the Serpent, to snap out of nowhere and deliver a killing blow. (The teleportarium deployed terminators also fall into this category) The tanks and mounted infantry are the Coils and Claws of the Serpent, confining and disembowling the enemy.
The universe is a cold and uncaring place and in fighting monsters, Grah'anak realized that one had to become a monster if they wished to prosper. Mere mortals live in terror from the things beyond and the only way for them to move beyond this is through confronting that which they fear and overcoming it. To do this, they take some aspect of whatever it is into themselves. Further, terror reveals fundamentals of a person. Who you are when you are fleeing for your life is significant, it underpins everything. Their goal is to master that and transform that and purge panic through exposure to people's worst nightmares.
Thus does the legion bring the gift of terror. Some cannot take it and are driven mad, but the Void Lords do not care about the many, they are here to liberate the few from their fears.
Their Battle cry is
Liberate tutame ex terrore
"Free yourself from fear"
Usually shortened to
Liberate tutame
"Save yourself"


The Legion shows a marked fondness for Volkite weaponry, and devotes a great deal of effort to maintaining and producing the otherwise arcane weapons. This is because the legion sees Volkite weaponry as an idea solution to the problem of how to deal with foes with extensive numerical superiority. Because the legion's deployment is mobile, it runs the risk of being cut off and unable to take a defensive posture. Volkite weaponry has the range and destructive capacity to hold off a foe while the legionaries dig in.
===Offshoot Battlegroups===


The exception to this general mode of deployment is seen in specialized linebreaker formations, which are generally held in reserve until the killing blow is to be struck. This is where the legion fields its Mastadons and Typhons and Dreadnaughts, as well as terminators and breaching units.
The activities of the Void Lords post heresy are ambiguous at best. However, evidence suggests splinter fleets deploying independently of the Void God. These "chapters" are referred to by the name of their flagship, when known. Such fleets have also been known to set up regular supply pacts with various manufactorum and forge worlds.


Psykers are relatively common in the legion, and are deployed as widely as possible. I'll type up a bit more later, but basically they do scrying on the enemy and communicate with one another to enhance cohesion in addition to killing yaks at 500 yards with MIND BULLETS. So how the Storm Seers of the White Scars are Chaplains + Librarians, these guys are Vigilator/Master of Signals + Librarians.
>Battlegroup Event Horizon
This battlefleet is lead by the Gloriana class Event Horizon, believed to be the same ship as the original legion flagship. Sightings suggest a strong occult interest in the fleet, with the craft festooned in atropaic gargoyles wreathed in warpflame. The Warriors themselves are no less odd, the battlefield wreathed in a sepulchral fog when they deploy, chanting hymns to the Emperor in high gothic. Inquisitors suggest that this is, in part, due to a higher than average concentration of librarians in the Battle group.


Basically, if we were to write up crunch, they'd have a unique consul type for them--still working on the name.
>Battlegroup Dawnflower
They might even have a rule like the Word Bearers Burning Lore or be able to upgrade a Praetor to a psyker for XX points like an Iron Warriors War Smith.
The eponymous Dawnflower is believed to be a Second Sons battle barge captured during the heresy. Reports suggest that these astartes have an intense interest in light and dark, preferring to attack at dawn or at dusk and show a marked preference for bright weaponry, such as flamers, meltas, and flash-grenades. It is likely that this choice is cultic in nature, but this battlegroup is even more reclusive than most.


They'd probably have a rule to upgrade a tac squad to volkite for XXX points as well. And probably their LA rules would include scout. Really, it would probably look a lot like the White Scars with a provision that their compulsory troops must have DCs.
>Battlegroup Nicor
This battlegroup is noted for their rapid assault tactics. They show a marked preference for jump pack assaults and drop pods. Once landed, they slaughter their way into the unprotected rear to wreak havoc. Such strikes are also usually coördinated with orbital bombardment.


Likely in this universe, it's the Sky Serpents that invent the Damocles, which will have to get a cool Mesoamerican or Chinese sounding name.
>Battlegroup Terminus Est
Centered around the dread world killer, Terminus Est, this battlefleet has been observed to field far more Armored vehicles than the average Void Lords deployment. It is suspected that this is due to the freer use of rad and chemical weapons.


While I'm at it, I'm thinking there's an elite terminator guard, that I'm oh-so-cleverly thinking of calling Jaguar Warriors. I'm imagining that the legion as a whole makes widespread use of glaives and macuahuitls, and these Jaguar Warriors would have a volkite in one hand and a macuahuitl in the other, and probably rad grenades/rad missile launchers, since these guys are for breaching and storming the gap.
==Legion History==
 
I also imagine that they make widespread use of modified destroyer squads, since their weapons provide a means of compensating when outnumbered. They'd seldom use phosphex, but make use of rad weapons and maybe flamers or better, those mechanicum rad cleansers.


In a similar vein, they'd probably be fond of Lightning guns, but that's mostly for the visual and symbolic effect, rather than any strategic benefit.
===The Void God===
Graha'nak was the last Primarch to be discovered by the Emperor, and was alone among his brothers in that he would never see the fields or skies of Holy Terra.  


So I'm thinking that they're distinct from the Angels of Light in that the Angels do much more jet-bikes and straightforwards assaults, from the Behemoth Guard in that they are heavy armor and nasty weapons straight to the face partying like it's 1916, from the Second Sons in that they aren't nearly so "dirty" with their weaponry, from the Warhawks in that their air cav is part of a two pronged approach with their ground forces and the focus for the Sky Serpents is 'confine the enemy with speed and confusion and then hit them like a ton of bricks' rather than 'ambush from ten sides', the effect is similar, but for the Sky Serpents, confusion is the weapon and speed is a good way to achieve that, and from the Fists of Mars by not being cyborgs, but I don't know enough about what they fight like to really go further.
Cast far from the Seat of Mankind by the whims of Chaos, Graha'nak's vitro-pod struck the armoured hide of an immense Space Hulk. Known as the Void God by the local scavengers that, once every several decades, would have the chance to pick at its innards, the hulk was locked in loose orbit around an infant star, spending most of its time immersed in the fiery emanations of the star's formations and bombarded by gargantuan debris. Graha'nak's vitro-pod tore its way deep into the heart of the voidborne superstructure, and there the young Primarch would spend his youth. Where his brothers had parades and open skies, Graha'nak's existence was one of narrow, winding corridors, ruined bulkheads, and endless, oppressive dark.  


==Legion Organization==
Graha'nak adapted quickly to his surroundings, the cocktail of radiation emanating from both out in the void and from the still-beating reactors that littered the Void God assisting his rapid development into a creature of darkness. The young Primarch was not alone in the dark; the silent halls of the Void God were stalked by all manner of terrors known to only the most courageous and daring of spacefaring adventurers. Graha'nak learned to flee from them, to hide from them, to scavenge in their wake, and as he grew older and stronger, he learned to hunt them through the twisting arteries of the Void God, to terrorize them and isolate them, to bring them low so he could feast on their flesh and suck the marrow from their bones. The Void God transformed Graha'nak into an apex predator, a creature of shadow and death, without angst or fear or mercy.
The Sky Serpent legion as a whole has a flexible and interlocking command structure. Individual chapters and companies are designed to be more or less self sufficient, but are not wholly interchangeable. Instead, various specialized formations exist at all levels, from Jaguar Warrior companies in many chapters to specialized chapters, such as the infamous Jade Lion or Ereshkigal Guard.
Independent of such formations, various warrior orders and rites existed. The best known outside the legion is probably the Raven Path, the legion's primary techno-archaeologists, but many other such groups exist, such as the Vulpine Talon, specializing in research and design, or the Threefold Gate, the legion's Librarius.


==Legion History==
The Primarch's first contact with civilization came during one of the Void God's clear sequences, when it cleared the debris field surrounding its parent star and it became possible to (somewhat) safely approach its surface. Graha'nak recognized the men that boarded the hulk as creatures like he had once been - scavengers, picking desperately at the bones of something greater than them, ever fearful of the dark and the cold and the slightest sound. They were like him, but smaller, and weaker, and lesser in all ways, but there was no contempt for them within in - the Graha'nak of those days did not have the swollen heart of a man; he had no ability for frivolous complexities such as contempt.


===Great Crusade===
===Great Crusade===
The legion was as comfortable with conquest as it was with infrastructure and so tended to leave behind personnel to rebuild even before being reunited with the Primarch shortly before the end of the Crusade's first century. After being reunited, the legion began to build on larger scales, developing essentially a pocket domain of model worlds.


====Vaal Cluster Compliance====
===The Great Hunt===
Shortly after being reunited with his legion, Tohilcoatl led his men against the Witch-Kings of the Vaal Cluster. These foul warp-sorcerors ruled over an empire of enthralled gene-warriors, each nearly the equal of a Space Marine, but far less stable. After a few probing void engagements, Tohilcoatl found that the Witch-King's military forces were dependent upon witch-generals to maintain control of the gene-thralls. If the command structure could be disrupted, then the foe's defenses would crumble. However, the Witch-Kings were not unaware of this weakness and designed their forces to compensate. Without a witch to maintain order in a geno-thrall force, they would go berserk and the resulting psychic turmoil would make long distance communication near impossible. Thus, even if a force was broken, the opponent would find it difficult to communicate and exploit the breach. To combat this, Tohilcoatl and his War-Council developed a daring strategy.


Similar to the legendary Pacification of Luna, ships would be sent into Vaal space, powered down to avoid detection. These ships would stake out the Mandeville points in systems to be contested and hide in asteroid fields. Similarly, kill teams were infiltrated across the worlds of Vaal. Knowing that communication by Astropath would be nigh impossible, Tohilcoatl revived an archaic means of communication from before the dark age of technology, the radio. While it would be limited to light-speed, signals could still be passed in system without too much trouble.
===The Eastern Imperium===


With this limited means of communication in hand, the timetable of the operation was carefully projected and each level of the command hierarchy given general directives to allow them to press any advantage they found. They were, in effect, to operate as independent cells all working towards the same goal, all dynamically implementing a broadly agreed upon timetable.
=Characters=


Furthermore, it was realized that while Imperial communications would cease to function, those of the Witch Kings would continue without any problem. Infiltrated forces, then, simply had to monitor communication traffic and activity from the Witch-Kings.
==>Nofr'atos the Traveller==
 
Like so many of his brothers, Nofr'atos stands in shadows dark as his plate. What is known for certain is that Nofr'atos was a captain in the favor of his lord, Graha'Nak. Stranded in the Sol Sector during the heresy, Nofr'atos lead the capture of the Second Sons world killer, Terminus Est.
Operations began with multiple, simultaneous planetary invasions, with the priority placed upon elimination of the commanding psykers. Once eliminated, the berserker horde could easily be lead into pre-planned ambushes. Similarly, comm-traffic and energy signatures would be faked on one front prior to a rapid redeployment of assets to another sector, so as to focus the entire military might on a single point. Once behind their lines, infrastructure targets were eliminated, forcing the Geno-Thralls to come to the Sky Serpents. Hampering legion communications did the Witch-Kings little good when they had to come to the prepared Sky Serpents.
With this ship at the head of his small armada, Nofr'atos embarked on a self appointed mission of justice, razing the world that had betrayed their oaths to the Emperor.
 
To this day, the Terminus Est is said to appear suddenly from the depths of the warp to pass judgement with strange and ancient bioweapons. Rumor suggests that an Oathsworn detachment protected during their censure by Nofr'atos provide these, but the survivors of the Terminus Est's revelations are seldom in a state to provide much detail, though legends of a figure in dark cataphractii plate, with a cape of human skin and a massive, bone handled scythe, descending amid shells that render life down to sludge to dispense personal judgement and the enlightenment of terror abound.
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent's plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.
 
Even as distress calls went out from the besieged worlds and reinforcements were dispatched, the second part of the Sky Serpent's plan kicked into action. As laden troop ships, confident of orbital control in-system, dropped out of warp, the concealed Legion ships struck, destroying some outright, capturing the command decks of others and venting geno-thralls to the cold void. The victorious Legion fleet then joined with the invasion fleet to eliminate remaining Thrall-ships before redeploying for the next target. With the planetary communication networks down and the geno-thralls dead, the legions pushed on rapidly, striking at those systems from which the reinforcements had been moved.
 
This pattern of sudden, overwhelming attack, followed by the spreading of diffuse threats kept the Witch-Kings from regrouping effectively, the timing obscuring the method of operations for the Legion. Refugee and evacuation ships with valuable reinforcements were held up as they were searched for saboteurs, saboteurs who had spent weeks in position, waiting for the panic to spread before carrying out their missions. Though the initial cost in infrastructure was high, the stalling of the Vaal's war plans pre-empted battles planetside, and within two months of the opening actions, the Vaal Cluster had been successfully captured, with some worlds entirely spared lengthy campaigns, their fortresses emptied by the Witch-King's frantic redeployments.
 
====Krag'thalax====
These sorts of tactics were not always successful, but the Storm Serpents were nothing if not adaptable. One notable example was against the Krag'athalax, a foul xenos species, which spawned bio-soldiers in unending hordes. Assaults were initially stymied against the numberless forces of the enemy. It hardly mattered where you struck when the foe swarmed from every building, every corner of the globe.
 
Several assaults were thrown back before a different tact was taken.  Volkite and incendiaries were brought forth from legion vaults and the attendant forge ships worked double-time to produce additional weapons and spare parts to maintain thousands of volkite weapons. Similarly, Tohilcoatl negotiated with several Reductor Covenants for Holy Ordinatus Ullator Engines. Various toxins and weapons such as phospex were considered, but it was decided that damage to the ecosystem would be excessive. It was decided, however, that rad weapons would be sanctioned, their cores changed out for elements with shorter half-lives. (Despite this precaution, areas of former Krag'athalax would remain uninhabitable for decades after the campaign's end).
 
With this technological superiority in hand and the legion's armor gathered, the legion deployed. The resulting campaign was grueling, and even with the mass effect of volkites, including no few Fellglaives, as well as other, stranger devices which reaped a heavy toll on the chittering hordes, as often as not it came down to bloody melee, particularly as the slow firing Ullator Engines recycled for their next shot. After each wave, the Storm Serpents would regroup and reinforce their defenses, designing kill channels, and meter by meter, they took each world, but each battle became easier as they developed better means to poison their foe.
 
Of the campaign, Tohilcoatl said little, though it is said that Sheridan found respect for his brother in that campaign, attested to by the fact the the Lord of Iron sent several members of the Stor Bezask equivalent unbidden to advise in the campaign.
 
====Nikea====
Tohilcoatl was a firm supporter of and helped in establishing Librarius Project. At Nikea, confident that the librarius was safe, he spoke against some his brothers and earstwhile collaborator's reckless experimentation (particularly that of the Warp Raiders), in hopes of cautioning them and showing to the Librarius' detractors that allowing psykers in the legions was not at odds with the Imperial Truth.  He maintained that a careful and controlled study of the warp was instrumental to the future of the Imperium.
 
===The Great Hunt===
 
===The Eastern Imperium===


=Legion Equerry=
=Legion Equerry=
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==Writefaggotry==
==Writefaggotry==


[[Category:Homebrew Settings]][[Category:Imperium Asunder]]
=Pics=
[[File:OPs.jpg | 200px]]
[[File:V1.png | 200px]]
[[File:Vb.png | 200px]]
 
{{Imperium Asunder}}

Latest revision as of 11:06, 23 June 2023

Void Lords
File:Serpents Icon.jpg
Battle Cry Liberate Tutame!
Number VIII
Successor Chapters Unknown
Primarch Graha'nak
Homeworld Relic Starfortress/Space Hulk Designated Void God
Allegiance Imperium of Man
Colours

This page is part of the Imperium Asunder, a fan re-working of the Warhammer 40,000 Universe. See the Imperium Asunder page for more information on the Alternate Universe.

Summary of Legion VIII[edit]

Numeration: The VIIIth Legion

Primogenator: Graha'nak Cognomen (Prior and Alternate): Dominus Nox, Eyes of the Night

Observed Strategic Tendencies: Terror and Orbital Strikes

Noteworthy Domains: None

Alliegence: Fidelitas Constantus

Homeworld[edit]

Unification[edit]

Symbols[edit]

Legion Tactics[edit]

Terror, nomad predation style

Auxiliae[edit]

Armory[edit]

Legion Organization[edit]

Cult of Terror[edit]

The universe is a cold and uncaring place and in fighting monsters, Grah'anak realized that one had to become a monster if they wished to prosper. Mere mortals live in terror from the things beyond and the only way for them to move beyond this is through confronting that which they fear and overcoming it. To do this, they take some aspect of whatever it is into themselves. Further, terror reveals fundamentals of a person. Who you are when you are fleeing for your life is significant, it underpins everything. Their goal is to master that and transform that and purge panic through exposure to people's worst nightmares. Thus does the legion bring the gift of terror. Some cannot take it and are driven mad, but the Void Lords do not care about the many, they are here to liberate the few from their fears. Their Battle cry is Liberate tutame ex terrore "Free yourself from fear" Usually shortened to Liberate tutame "Save yourself"

Offshoot Battlegroups[edit]

The activities of the Void Lords post heresy are ambiguous at best. However, evidence suggests splinter fleets deploying independently of the Void God. These "chapters" are referred to by the name of their flagship, when known. Such fleets have also been known to set up regular supply pacts with various manufactorum and forge worlds.

>Battlegroup Event Horizon This battlefleet is lead by the Gloriana class Event Horizon, believed to be the same ship as the original legion flagship. Sightings suggest a strong occult interest in the fleet, with the craft festooned in atropaic gargoyles wreathed in warpflame. The Warriors themselves are no less odd, the battlefield wreathed in a sepulchral fog when they deploy, chanting hymns to the Emperor in high gothic. Inquisitors suggest that this is, in part, due to a higher than average concentration of librarians in the Battle group.

>Battlegroup Dawnflower The eponymous Dawnflower is believed to be a Second Sons battle barge captured during the heresy. Reports suggest that these astartes have an intense interest in light and dark, preferring to attack at dawn or at dusk and show a marked preference for bright weaponry, such as flamers, meltas, and flash-grenades. It is likely that this choice is cultic in nature, but this battlegroup is even more reclusive than most.

>Battlegroup Nicor This battlegroup is noted for their rapid assault tactics. They show a marked preference for jump pack assaults and drop pods. Once landed, they slaughter their way into the unprotected rear to wreak havoc. Such strikes are also usually coördinated with orbital bombardment.

>Battlegroup Terminus Est Centered around the dread world killer, Terminus Est, this battlefleet has been observed to field far more Armored vehicles than the average Void Lords deployment. It is suspected that this is due to the freer use of rad and chemical weapons.

Legion History[edit]

The Void God[edit]

Graha'nak was the last Primarch to be discovered by the Emperor, and was alone among his brothers in that he would never see the fields or skies of Holy Terra.

Cast far from the Seat of Mankind by the whims of Chaos, Graha'nak's vitro-pod struck the armoured hide of an immense Space Hulk. Known as the Void God by the local scavengers that, once every several decades, would have the chance to pick at its innards, the hulk was locked in loose orbit around an infant star, spending most of its time immersed in the fiery emanations of the star's formations and bombarded by gargantuan debris. Graha'nak's vitro-pod tore its way deep into the heart of the voidborne superstructure, and there the young Primarch would spend his youth. Where his brothers had parades and open skies, Graha'nak's existence was one of narrow, winding corridors, ruined bulkheads, and endless, oppressive dark.

Graha'nak adapted quickly to his surroundings, the cocktail of radiation emanating from both out in the void and from the still-beating reactors that littered the Void God assisting his rapid development into a creature of darkness. The young Primarch was not alone in the dark; the silent halls of the Void God were stalked by all manner of terrors known to only the most courageous and daring of spacefaring adventurers. Graha'nak learned to flee from them, to hide from them, to scavenge in their wake, and as he grew older and stronger, he learned to hunt them through the twisting arteries of the Void God, to terrorize them and isolate them, to bring them low so he could feast on their flesh and suck the marrow from their bones. The Void God transformed Graha'nak into an apex predator, a creature of shadow and death, without angst or fear or mercy.

The Primarch's first contact with civilization came during one of the Void God's clear sequences, when it cleared the debris field surrounding its parent star and it became possible to (somewhat) safely approach its surface. Graha'nak recognized the men that boarded the hulk as creatures like he had once been - scavengers, picking desperately at the bones of something greater than them, ever fearful of the dark and the cold and the slightest sound. They were like him, but smaller, and weaker, and lesser in all ways, but there was no contempt for them within in - the Graha'nak of those days did not have the swollen heart of a man; he had no ability for frivolous complexities such as contempt.

Great Crusade[edit]

The Great Hunt[edit]

The Eastern Imperium[edit]

Characters[edit]

>Nofr'atos the Traveller[edit]

Like so many of his brothers, Nofr'atos stands in shadows dark as his plate. What is known for certain is that Nofr'atos was a captain in the favor of his lord, Graha'Nak. Stranded in the Sol Sector during the heresy, Nofr'atos lead the capture of the Second Sons world killer, Terminus Est. With this ship at the head of his small armada, Nofr'atos embarked on a self appointed mission of justice, razing the world that had betrayed their oaths to the Emperor. To this day, the Terminus Est is said to appear suddenly from the depths of the warp to pass judgement with strange and ancient bioweapons. Rumor suggests that an Oathsworn detachment protected during their censure by Nofr'atos provide these, but the survivors of the Terminus Est's revelations are seldom in a state to provide much detail, though legends of a figure in dark cataphractii plate, with a cape of human skin and a massive, bone handled scythe, descending amid shells that render life down to sludge to dispense personal judgement and the enlightenment of terror abound.

Legion Equerry[edit]

Writefaggotry[edit]

Pics[edit]

Pages of the Imperium Asunder Project
Loyalist: Crimson Warhawks - Fists of Mars - Storm Hammers - Void Lords
Angels of Light - Sky Serpents - Undying Scions - Knights Exemplar
Traitor: Eyes of the Warmaster - Bloodhounds - Silver Spears - Judgement Bringers
Second Sons - Iron Hearts - Behemoth Guard - Arms of Asura - Negators
Renegade: Warp Raiders - Paladins of Kor - Oathsworn
Other Astartes: Diamond Watch - Black Suns - Hekatonkires - Star Warriors
Other Powers: Resurgent Eldar Empire - Eldar Warhost
Archaeotect Collective - Realm Guard and Mercenaries - Altair Enclave
Related Pages: Imperium Asunder Campaigns - Imperium Asunder Timeline