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{{merge|Whispering}}
[[Category: Exalted]]
== Basics ==
== Basics ==
'''Name:''' Whispering Blossom(But you'll call him Whisper if you want to keep your teeth)<br/>
'''Name:''' Whispering Blossom(Blossom to his friends, which is almost everyone)<br/>
'''Concept:''' Drunk, disorderly, brawling and misogynistic. <br/>
'''Concept:''' Humble Gardener<br/>
'''Caste/Aspect:''' Fire Aspect<br/>
'''Aspect:''' Wood <br/>
'''Motivation:''' Fight everyone until he's the best there is, then spend the rest of his life getting drunk, getting laid and fighting all challengers.<br/>
'''Motivation:''' Aid those in need, see the world, find an amazing place to settle down and make a garden.<br/>
'''Intimacies:''' Positive: Defend Women, Negative: Bullies<br/>
'''Intimacies:''' The Weak, Plants, Animals<br/>
'''Anima Effect:''' Blue flames rising off him(like he's covered in burning alcohol) and a small group of blue flame sprites who frolic in the fire. No matter how often he tries, Whisper can't get them to go away.<br/>
'''Anima Banner/Totem:'''<br/>
'''Experience:''' 5/10 <br/>
'''Anima Effect/Tell:'''<br/>
'''Experience:''' 19/28 <br/>
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
''The son of a concubine of some Dragonblooded lord or another from the Realm, who left while pregnant with him. He was born outside the Realm, raised outside the Realm and started brawling outside the Realm. He's never been back, but odds are he's fought one or two travelling Dragonbloods from the realm at some point or another.''
''Blossom used to be part of a rather large family with a lot of Dragonblooded blood in its veins, if asked where it is, he'll reply that it's "somewhere out east." If pressed he'll admit that he went wandering one morning and never got around to finding his way back. Some years ago, soldiers of the Realm found him tending a surprisingly magnificent garden in the middle of a forest while chasing criminals. After he disarmed half of them with his hoe, they realized he was Dragonblooded and dragged him back to the realm where he was subsequently adopted.''
 
''Unfortunately for his adopted family, Blossom was pretty much impossible to make a part of Realm life. An absent-minded, kind-hearted wanderer, he spent most of his time in gardens and parks, tending to plants(and talking to them) or tending to those who couldn't afford to be treated anywhere. Aside from the required passing-on-of-the-blood, he participated in none of his new house's affairs and eventually they ended up forgetting about him. Since then he's managed to wander his way out of the Realm again, searching for new wonders to behold and new people to help.''
 
''Blossom's a kind soul who abhors fighting if it can ever be avoided and would prefer to talk his way around things instead, though he refuses to lie to accomplish this. If forced to fight, he generally ends it by the direct method of disarming his enemies and then walking away, though if they persist in trying to kill him he may well beat them unconscious, bandage them and then leave.''
 
''It's a wonder he's still alive, really.''


''A loud, annoying braggard who nonetheless tends to fascinate people. The only thing he likes more than getting laid is drinking, and the only thing he likes more than drinking is fighting. He only fights people who are worth it(a challenge), who decide to challenge him or who are picking on those weaker than themselves(not because he cares about the weak, but it's being a bad sport.). He usually only fights to the death by accident or if there isn't time to be "gentle," after all, who's going to spread word of how bad-ass he is if he kills everyone he meets? While he's an arrogant braggard, he knows when he's beaten and is always willing to learn from someone who shows that they can take him. If he isn't fighting, he's usually busy "impressing" everyone around him with a mixture of true stories, embellished stories and outright lies. It serves as both a way to get free drinks and a way to draw a fight out of others.''


=== Appearance ===
=== Appearance ===
''Permanent stubble, short black hair, a red bandana and the drink in his hand is how Whisper looks when in his natural habitat: The bar. There's nothing noteworthy about his clothes, which are as minimal as possible without leaving him naked, and usually some colour of dusty road. He tends to favour open(or non-existent, they perish rapidly in fights) shirts and sandals. His usual expression is a friendly or excited grin, even when in fights, they're usually not a personal matter, it's just that someone needs to get punched unconscious to establish who's in charge.''
''Blossom's dressed in a plain brown robe and carries several bags slung around his person, including one particularly large, rattling one on his back which contains a variety of hoes, rakes, small shovels and other gardening tools. He's bald, but his smooth scalp has long ago been colonized by a thick patch of ivy which sprouts pleasantly-coloured flowers in the spring and summer. He keeps it trimmed to prevent it trailing down his back. ''
 
''If divested of his robes, Blossom looks plain but pleasant, not a work of art, but clearly someone who's lived a healthy life full of physical exercise.''


== Attributes ==
== Attributes ==


Strength  ●●●       Charisma       ●●●●    Perception  ●●●
<pre>
Dexterity ●●●●●     Manipulation         Intelligence ●●
Strength  ●●●       Charisma     ●●●      Perception  ●●●
Stamina  ●●●       Appearance    ●●●●    Wits        ●●
Dexterity ●●●●     Manipulation ●       Intelligence ●●●●
Stamina   ●●●●      Appearance   ●●●     Wits        ●●●
</pre>


== Abilities ==
== Abilities ==


''Terrestrial Block''<br>
Linguistics ●    Awareness  ●●●      '''Athletics''' ●●●      Bureaucracy          Archery   
Lore        ●    Craft              '''Dodge'''    ●●●●●    Investigation        Medicine   
Occult            Integrity  ●●      '''Melee'''              Larceny      ●●      '''Performance''' ●●●●
Stealth          '''Resistance''' ●●      '''Presence'''  ●●      '''Martial Arts'''  ●●●●●  Ride       
Thrown            War                '''Socialize''' ●        Sail                  Survival   


''Terrestrial Block''
Linguistics  ●●●    Awareness    ●●        Athletics          Bureaucracy        '''Archery'''   
Lore          ●●      '''Craft'''        ●●●●      Dodge              Investigation      '''Medicine'''    ●●●●● 
Occult                Integrity    ●●●      '''Melee'''      ●●●●    Larceny            '''Performance'''
Stealth              '''Resistance'''  ●●●      Presence  ●●●    Martial Arts        '''Ride'''       
Thrown                War                    Socialize          Sail                '''Survival'''    ●●● 
=== Crafts ===
(Wood)
Gardening, Carpentry<br/>
=== Linguistics ===
Forest-Tongue, Low Realm, High Realm<br/>


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''


=== Specialties ===
=== Specialties ===
Resistance: Resist Hangovers ●<br/>
Melee: +2, Disarming<br/>
Martial Arts: Spears ●●<br/>


== Backgrounds ==
== Backgrounds ==


Artifact: ●●<br/>
''Breeding: ●●●''<br/>
Breeding: ●●(Double cost due to Outcaste)<br/>
''Artifact: ●●<br/>''
Resources: ●<br/>
''Resources: ●<br/>''


== Charms ==
== Charms ==
(Resistance)<br/>
'''First Resistance Excellency''': 1 mote to add two extra dice to any use of the relevant ability, up to the number of dice granted by the ability itself. Reflexive.<br/>
'''Ox-Body Technique''': Grants one extra -1 healthy level and one extra -2 health level. Permanent.<br/>
'''Strength of Stone''': 2 motes to increase Strength and Stamina by one dot each for a scene. Can also be applied to others for the same cost. Simple, touch, Combo-OK.<br/>
'''Impervious Skin of Stone Meditation''': 1 mote adds 2B and 2L soak for the duration of a scene, up to a maximum of the Exalt's Essence. Lasts for a scene. Simple, Combo-OK.<br/>
(Medicine)<br/>
'''Third Medicine Excellency''': 3 motes to reroll a use of the ability(you choose which result to use) or add half again the ability to a static DV. Reflexive.<br/>


'''Martial Arts'''<br>
'''Infection-Banishing Prana''': 1 mote to remove all infection from someone's wounds, as well as warding all their current wounds from future infection. Simple, Touch.<br/>
First Martial Arts Excellency(1m/2dice, max number of extra dice is equal to the Ability. Reflexive.)<br>
Five-Dragon Claw(1m, attack does Lethal damage and ignores hardness. Supplemental, Combo.)<br>
Five-Dragon Force Blow(2m, doubles base damage and if the attack generates more raw damage than the target’s(Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker’s Strength. Simple, Combo.)<br>
Five-Dragon Fortitude(1m/2B or 1m/1L. This charm increases the user's soak. Reflexive, Combo.)<br>
Five-Dragon Blocking Technique(4m+1wp, adds half the exalt's permanent Essence to his PDV for the duration of the scene and permits parrying Lethal damage with bare hands. Simple, Basic Combo)<br>
Five-Dragon Form(5m, for the duration of the scene the exalt's unarmed attacks do lethal damage, lethal soak is equal to bashing soak, +1 accuracy with form weapons and Essence is added to Strength or Dexterity for the purpose of determining feats of strength/jumping distance/running speed. Simple, Form-Type)<br>


'''Dodge'''<br>
'''Disease-Banishing Technique''': 4 motes and 1 willpower to cure any non-magical disease that the Dragonblood has already diagnosed through use of Medicine. Can be used to cure magical diseases if the Dragonblood's permanent Essence exceeds the disease's Magical Treatment Difficulty.<br/>
Third Dodge Excellency(3m, purchases a reroll of an ability or adds half again the relevant ability to a DV. Reflexive.)<br>
Safety Among Enemies(3m+1wp, if the Charm's user has a dodge DV of at least half the attacker's dice pool, this charm can make the attacker instead strike someone else near the user, as if they were the original target. Reflexive Combo.)<br>


== Essence ==
== Essence ==
Essence: ●●<br>
'''Essence:''' ●●<br/>
Personal Essence Pool: 6+2+2 = 10/10<br>
'''Personal Essence Pool:''' 11/11<br/>
Peripheral Essence Pool: 8+6+6+3 = 18/23<br>
'''Peripheral Essence Pool:'''18/23<br/>
Attuned Essence: 5 Peripheral(Jade Dire Lance(5))<br>
'''Committed Essence:''' 5(Jade Hoe)<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
 


== Willpower ==
== Willpower ==
'''Willpower:''' ●●●●● <br/>
'''Willpower:'''●●●●● <br/>
Temporary: □□□□□ <br/>
Temporary: □□□□□<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion ●●<br/>
* Compassion ●●●<br/>
* Conviction ●●●<br/>
* Conviction ●●<br/>
* Temperance <br/>
* Temperance ●●<br/>
* Valor      ●●●<br/>
* Valor      ●●<br/>
'''Flawed Virtue:''' Valor<br/>
'''Flawed Virtue:''' Compassion <br/>
'''Limit Break:''' □□□□□□□□□□<br/>
'''Virtue Flaw:'''<br/>
'''Limit:''' □□□□□ □□□□□<br/>


== Inventory ==
== Inventory ==
* Jade Dire Lance(Naginata), original name "Radiant Fang," these days usually called: "The Thrice-fed Talon of the Man-Demon called Whisper, The Devil-Biting Spear that Severed The Roots of Mountains and Fells Forests in Anger" or some permutation thereof.<br>
*Jade Hoe, "Rootshatter." He picked it up when he left home all those years ago to use as a walking stick.<br/>
(Speed 4, Accuracy +2, Defense +2, Rate 2, Attune 5, Damage +9L, Tags: 2, L, R)
(Speed: 3, Accuracy: +3, Damage: +10B, Defense: +2, Rate: 3, Attune: 5, Artifact: 2. D, 2, R)<br/>


== Combat ==
== Combat ==
'''Join Battle:''' 5<br/>
'''Dodge DV:''' 4<br/>
'''Dodge DV:''' 6 <br/>
'''Dodge MDV:''' 5<br/>
'''Mental Dodge DV''': 5 <br/>
'''Parry DV:''' 5(With Jade Hoe)<br/>
'''Parry DV:''' 7<br/>
'''Soak:''' 4B/2L/0A <br/>
'''Parry DV:''' 8(with Dire Lance)<br/>
'''Join Battle:''' 5 <br/>
'''Mental Parry DV:'''<br/>
 
'''Soak:''' B:3 L:1 A:0<br/>
Mental Parry Defense Value (MDV): (Charisma or Manipulation + Social Ability + Specialty)/2.<br/>
'''Hardness:''' B:0 L:0 A:0<br/>
 
 
=== Attacks ===
=== Attacks ===
''(example:)''<br/>
Jade Hoe: Speed 3, 11 Dice, 13 Blunt Damage, Rate 3, D.
''Jade Dire Lance'' (Speed 3, Attack: 14 Dice, Damage 12L(counting Str), Parry DV 8, Rate 2, Tags 2, L, R)<br/>
 
''Unarmed(Kick)'' (Speed 5, Damage +3B, Parry DV7, Rate 3, Tags ???)<br/>
''Unarmed(Punch)'' (Speed 5, Damage +0, Parry DV7, Rate 2, Tags ???)<br/>


=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
-1<br/>
□□□ -1<br/>
□ -1<br/>
□□□ -2<br/>
□ -2<br/>
-2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated


== Advancement ==
== Advancement ==
2 bp: Dodge 3 --> 5<br/>
=== Bonus Points ===
2 bp: MA 3 --> 5<br/>
4 BP: Wits 2 --> 3<br/>
1 bp: Performance 3 --> 4<br/>
4 BP: Dex 3 --> 4<br/>
4 bp: Dexterity 4 --> 5<br/>
2 BP: Artifact 0 --> 2<br/>
5 bp: 1 Charm(Five-Dragon Form)
1 BP: Medicine 4 --> 5<br/>
1 bp: MA Specialty: Spears(+2)
1 BP: Melee 3 --> 4<br/>
5 XP: Integrity 0 --> 2
1 BP: Craft 3 --> 4<br/>
1 BP: Melee Specialty, Disarming +2<br/>
 
=== Experience Points ===
9 XP: Presence 0 --> 3</br>
 
==See Also==
[[Exalted]]

Latest revision as of 12:03, 23 June 2023

It has been suggested that this page should be merged with Whispering, let's discuss at discussion page.

Basics[edit]

Name: Whispering Blossom(Blossom to his friends, which is almost everyone)
Concept: Humble Gardener
Aspect: Wood
Motivation: Aid those in need, see the world, find an amazing place to settle down and make a garden.
Intimacies: The Weak, Plants, Animals
Anima Banner/Totem:
Anima Effect/Tell:
Experience: 19/28
(write experience points as "unspent / total" plx)

Background[edit]

Blossom used to be part of a rather large family with a lot of Dragonblooded blood in its veins, if asked where it is, he'll reply that it's "somewhere out east." If pressed he'll admit that he went wandering one morning and never got around to finding his way back. Some years ago, soldiers of the Realm found him tending a surprisingly magnificent garden in the middle of a forest while chasing criminals. After he disarmed half of them with his hoe, they realized he was Dragonblooded and dragged him back to the realm where he was subsequently adopted.

Unfortunately for his adopted family, Blossom was pretty much impossible to make a part of Realm life. An absent-minded, kind-hearted wanderer, he spent most of his time in gardens and parks, tending to plants(and talking to them) or tending to those who couldn't afford to be treated anywhere. Aside from the required passing-on-of-the-blood, he participated in none of his new house's affairs and eventually they ended up forgetting about him. Since then he's managed to wander his way out of the Realm again, searching for new wonders to behold and new people to help.

Blossom's a kind soul who abhors fighting if it can ever be avoided and would prefer to talk his way around things instead, though he refuses to lie to accomplish this. If forced to fight, he generally ends it by the direct method of disarming his enemies and then walking away, though if they persist in trying to kill him he may well beat them unconscious, bandage them and then leave.

It's a wonder he's still alive, really.


Appearance[edit]

Blossom's dressed in a plain brown robe and carries several bags slung around his person, including one particularly large, rattling one on his back which contains a variety of hoes, rakes, small shovels and other gardening tools. He's bald, but his smooth scalp has long ago been colonized by a thick patch of ivy which sprouts pleasantly-coloured flowers in the spring and summer. He keeps it trimmed to prevent it trailing down his back.

If divested of his robes, Blossom looks plain but pleasant, not a work of art, but clearly someone who's lived a healthy life full of physical exercise.

Attributes[edit]

Strength  ●●●       Charisma     ●●●      Perception   ●●●
Dexterity ●●●●      Manipulation ●        Intelligence ●●●●
Stamina   ●●●●      Appearance   ●●●      Wits         ●●●

Abilities[edit]

Terrestrial Block
Linguistics   ●●●     Awareness    ●●        Athletics          Bureaucracy         Archery     
Lore          ●●      Craft        ●●●●      Dodge              Investigation       Medicine    ●●●●●  
Occult                Integrity    ●●●       Melee      ●●●●    Larceny             Performance 
Stealth               Resistance   ●●●       Presence   ●●●     Martial Arts        Ride        
Thrown                War                    Socialize          Sail                Survival    ●●●   


Crafts[edit]

(Wood) Gardening, Carpentry


Linguistics[edit]

Forest-Tongue, Low Realm, High Realm


Specialties[edit]

Melee: +2, Disarming

Backgrounds[edit]

Breeding: ●●●
Artifact: ●●
Resources: ●

Charms[edit]

(Resistance)
First Resistance Excellency: 1 mote to add two extra dice to any use of the relevant ability, up to the number of dice granted by the ability itself. Reflexive.

Ox-Body Technique: Grants one extra -1 healthy level and one extra -2 health level. Permanent.

Strength of Stone: 2 motes to increase Strength and Stamina by one dot each for a scene. Can also be applied to others for the same cost. Simple, touch, Combo-OK.

Impervious Skin of Stone Meditation: 1 mote adds 2B and 2L soak for the duration of a scene, up to a maximum of the Exalt's Essence. Lasts for a scene. Simple, Combo-OK.


(Medicine)
Third Medicine Excellency: 3 motes to reroll a use of the ability(you choose which result to use) or add half again the ability to a static DV. Reflexive.

Infection-Banishing Prana: 1 mote to remove all infection from someone's wounds, as well as warding all their current wounds from future infection. Simple, Touch.

Disease-Banishing Technique: 4 motes and 1 willpower to cure any non-magical disease that the Dragonblood has already diagnosed through use of Medicine. Can be used to cure magical diseases if the Dragonblood's permanent Essence exceeds the disease's Magical Treatment Difficulty.

Essence[edit]

Essence: ●●
Personal Essence Pool: 11/11
Peripheral Essence Pool:18/23
Committed Essence: 5(Jade Hoe)
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)


Willpower[edit]

Willpower:●●●●●
Temporary: □□□□□

Virtues[edit]

Virtues:

  • Compassion ●●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●

Flawed Virtue: Compassion
Virtue Flaw:
Limit: □□□□□ □□□□□

Inventory[edit]

  • Jade Hoe, "Rootshatter." He picked it up when he left home all those years ago to use as a walking stick.

(Speed: 3, Accuracy: +3, Damage: +10B, Defense: +2, Rate: 3, Attune: 5, Artifact: 2. D, 2, R)

Combat[edit]

Dodge DV: 4
Dodge MDV: 5
Parry DV: 5(With Jade Hoe)
Soak: 4B/2L/0A
Join Battle: 5

Mental Parry Defense Value (MDV): (Charisma or Manipulation + Social Ability + Specialty)/2.


Attacks[edit]

Jade Hoe: Speed 3, 11 Dice, 13 Blunt Damage, Rate 3, D.


Health[edit]

□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

4 BP: Wits 2 --> 3
4 BP: Dex 3 --> 4
2 BP: Artifact 0 --> 2
1 BP: Medicine 4 --> 5
1 BP: Melee 3 --> 4
1 BP: Craft 3 --> 4
1 BP: Melee Specialty, Disarming +2

Experience Points[edit]

9 XP: Presence 0 --> 3

See Also[edit]

Exalted