White Wolf: Difference between revisions
1d4chan>Zimriel No edit summary |
m (56 revisions imported) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 8: | Line 8: | ||
|Domains = [http://www.white-wolf.com http://www.white-wolf.com], [http://www.theonyxpath.com http://www.theonyxpath.com] | |Domains = [http://www.white-wolf.com http://www.white-wolf.com], [http://www.theonyxpath.com http://www.theonyxpath.com] | ||
|Home Plane = | |Home Plane = | ||
|Worshippers = Gamers | |Worshippers = Gamers | ||
|Favoured Weapon = Self Cancelling | |Favoured Weapon = Self Cancelling | ||
}} | }} | ||
'''White Wolf''' | '''White Wolf''' was a game publishing company formed in 1991, known primarily for the [[World of Darkness]] and [[Exalted]] settings. Its less well-known but still viable settings are [[Scion]] (urban fantasy based on real-world mythology; basically, you get to play modern day demigods) and [[Trinity]] (a trinity of settings bound by common backstory: pulp age gadgeteers and mystery men, [[grimdark]] superheroes, and psychic warriors in a post-apocalyptic Earth). It took its name from the heroic epithet of that archetypic fantasy [[edgelord]], [[Elric]] of Melniboné, from [[Michael Moorcock]]'s novels. | ||
As for ''WoD'', its game system is a d10 dice pool. It aims at the simplicity of rolling a fist full of d10s and hoping for at least one numeral result sound complicated. A typical challenge may want you to roll 8-10; if you have, say, a five skill, roll 5d10 and hope for one to be 8-10. Because of the loosey-goosey rules, it could require more than one eight, something higher, something lower, maybe a specific number. WoD also has point buy with three categories of stats that you separate by tier in how many points you want for that stat. Primary, Secondary, and Tertiary. Something like eight points, five points, and three points. It may be more or less. You can see how come pure roleplayers loved White Wolf and [[Hackmaster]]s despised it. | |||
White Wolf | In the days when [[OGL]] was a thing for [[Dungeons & Dragons]] 3.x, White Wolf published a slew of [[d20 System]] books under the "Swords & Sorcery Studio" imprint. These started with their own custom setting, the interestingly grimbright setting [[Scarred Lands]] - in fact, beating out WotC's own [[Monster Manual]] (to the well-noted detriment of quality-control). They then gave - for instance - [[Frog God Games]] its start, as "Necromancer Games". A year or two later they published a stack of [[Monte Cook]] b-sides through that one's "Malhavoc" label. S-&-S for 3.5 did that update to [[Ravenloft]] (handled a ''hell'' of a lot better than either AD&D Ravenloft or World of Darkness), the [[Gamma World]] D20 edition (which caught a lot of flak for its [[grimdark]] status), and a [[World of Warcraft: The Roleplaying Game|tabletop version of World of Warcraft]]. | ||
Typically, White Wolf released shit with A LOT OF FUCKING [[Fluff|FLUFF]]. So much fluff that the manual itself is just these gigantic pillow with pages inside of it. These hulking grimoires of GRIMDARK will talk all about how the World of Darkness is a shitty place to live. And to stick to attracting fat goth kids, you play as [[Vampire: The Masquerade|vampires]], [[Werewolf: The Apocalypse|werewolves]], [[Mage: The Ascension|sorcerers]], [[Wraith: The Oblivion|ghosts]], etc. However, as [[Games Workshop]] was already the undisputed master of GRIMDARK before any White Wolf employee was so much as a sperm in their father's ballsack, they just come off as being silly. They are also entirely unable to lay out a book, such as putting contents pages after thirty pages of novel/comic at the start of the book or forgetting about things like indexes. | |||
In the good old Polish tradition of ripping off the 'Cock, everyone copies off White Wolf and White Wolf never gets credit. The movie ''Underworld'', for example, ripped off their werewolves vs. vampires thing, and Sony eventually lost a lawsuit over this. Twilight would do the same thing later, but White Wolf didn't sue because they didn't want to associate with glitter vampires. White Wolf is the red headed stepchild of RPGs, but has a lot more plot to it. Unfortunately, this attracts even worse players than typical neckbeards (e.g., wannabe actors and bad poets, or worse, bad poets who ''are'' neckbeards). | |||
In the good old Polish tradition of ripping off | |||
Every time a White Wolf employee plays a game at a convention, their characters will be blatant Mary Sues. The only way their Sueishness could be more obvious is if they had giant fucking purple neon signs saying "GOD DAMNED MOTHER FUCKING MARY SUES!!!" | Every time a White Wolf employee plays a game at a convention, their characters will be blatant Mary Sues. The only way their Sueishness could be more obvious is if they had giant fucking purple neon signs saying "GOD DAMNED MOTHER FUCKING MARY SUES!!!" | ||
Line 30: | Line 28: | ||
Since 2011, White Wolf made a 20th anniversary edition of Vampire: the Masquerade, which sold well enough for them to do the same for Werewolf and Mage, was officially disbanded as a company, and turned into a new company called Onyx Path Publishing to handle making these books while [[Derp|CCP leases them the rights to make books for the games they created to begin with]]. They also discovered Kickstarter and indices, and have been making liberal use of both of them. | Since 2011, White Wolf made a 20th anniversary edition of Vampire: the Masquerade, which sold well enough for them to do the same for Werewolf and Mage, was officially disbanded as a company, and turned into a new company called Onyx Path Publishing to handle making these books while [[Derp|CCP leases them the rights to make books for the games they created to begin with]]. They also discovered Kickstarter and indices, and have been making liberal use of both of them. | ||
As of October 2015, CCP sold the White Wolf IP to Paradox Interactive; since then, Paradox has restarted the original World of Darkness line (as "classic World of Darkness") under a reconstituted White Wolf studio while allowing Onyx Path to continue working on the new World of Darkness line (now renamed "Chronicles of Darkness" to make the distinction between the two clearer), while allowing them to act as partners in redesigning the old games. Unfortunately, the executive who | As of October 2015, CCP sold the White Wolf IP to [[Paradox Interactive]]; since then, Paradox has restarted the original World of Darkness line (as "classic World of Darkness") under a reconstituted White Wolf studio while allowing Onyx Path to continue working on the new World of Darkness line (now renamed "Chronicles of Darkness" to make the distinction between the two clearer), while allowing them to act as partners in redesigning the old games. Unfortunately, the executive who had "final cut rights" for their recent books [[That Guy|was a fucking oWoD LARPer]] who used White Wolf to make his angsty-teenager oWoD headcanon canon and rewrite the metaplot based on the opinions of his LARP buddies. This has the lulzy effect of simultaneously pissing off White Wolf's traditional fanbase (who, despite their pants-shitting idiocy, are still sane enough to hate oVampire LARPers) ''and'' the reasonable human beings who just want to play monster politics for an evening. | ||
As of November 2018, White Wolf is officially deader than dead; the retarded fuckheads finally went too far and wrote [[wikipedia:Anti-gay purges in Chechnya|the ongoing mass murder of homosexuals in Chechnya]] into a ''Vampire'' splatbook for cheap angst, and the ensuing tsunami of [[butthurt]] from the rest of the industry (to say nothing of the Chechnyan government's own outrage) forced Paradox to put its foot down. ''Everyone'' who could have conceivably had a hand in the offending books (read: everyone) has been sacked, the books themselves were pulled from publication and White Wolf, Inc. has been reorganized as an IP holding company that cannot produce ''any'' material in-house. | |||
Take note, fledgling publishers: this is what happens when you let LARPers write your books. On the bright side Onyx Path still exists and their asses are now safely out of the fire, so the games themselves will still exist. HOPEFULLY they can keep the LARPers out this time. | |||
{{WW-Games}} | {{WW-Games}} | ||
[[Category:Publishers]] | [[Category:Publishers]] |
Latest revision as of 12:03, 23 June 2023
White Wolf | ||
---|---|---|
Alignment | Stupid Evil | |
Divine Rank | NA | |
Pantheon | Paradox | |
Portfolio | World of Darkness, Exalted, Scion, Trinity, Scarred Lands, World of Warcraft: The Roleplaying Game | |
Domains | http://www.white-wolf.com, http://www.theonyxpath.com | |
Worshippers | Gamers | |
Favoured Weapon | Self Cancelling |
White Wolf was a game publishing company formed in 1991, known primarily for the World of Darkness and Exalted settings. Its less well-known but still viable settings are Scion (urban fantasy based on real-world mythology; basically, you get to play modern day demigods) and Trinity (a trinity of settings bound by common backstory: pulp age gadgeteers and mystery men, grimdark superheroes, and psychic warriors in a post-apocalyptic Earth). It took its name from the heroic epithet of that archetypic fantasy edgelord, Elric of Melniboné, from Michael Moorcock's novels.
As for WoD, its game system is a d10 dice pool. It aims at the simplicity of rolling a fist full of d10s and hoping for at least one numeral result sound complicated. A typical challenge may want you to roll 8-10; if you have, say, a five skill, roll 5d10 and hope for one to be 8-10. Because of the loosey-goosey rules, it could require more than one eight, something higher, something lower, maybe a specific number. WoD also has point buy with three categories of stats that you separate by tier in how many points you want for that stat. Primary, Secondary, and Tertiary. Something like eight points, five points, and three points. It may be more or less. You can see how come pure roleplayers loved White Wolf and Hackmasters despised it.
In the days when OGL was a thing for Dungeons & Dragons 3.x, White Wolf published a slew of d20 System books under the "Swords & Sorcery Studio" imprint. These started with their own custom setting, the interestingly grimbright setting Scarred Lands - in fact, beating out WotC's own Monster Manual (to the well-noted detriment of quality-control). They then gave - for instance - Frog God Games its start, as "Necromancer Games". A year or two later they published a stack of Monte Cook b-sides through that one's "Malhavoc" label. S-&-S for 3.5 did that update to Ravenloft (handled a hell of a lot better than either AD&D Ravenloft or World of Darkness), the Gamma World D20 edition (which caught a lot of flak for its grimdark status), and a tabletop version of World of Warcraft.
Typically, White Wolf released shit with A LOT OF FUCKING FLUFF. So much fluff that the manual itself is just these gigantic pillow with pages inside of it. These hulking grimoires of GRIMDARK will talk all about how the World of Darkness is a shitty place to live. And to stick to attracting fat goth kids, you play as vampires, werewolves, sorcerers, ghosts, etc. However, as Games Workshop was already the undisputed master of GRIMDARK before any White Wolf employee was so much as a sperm in their father's ballsack, they just come off as being silly. They are also entirely unable to lay out a book, such as putting contents pages after thirty pages of novel/comic at the start of the book or forgetting about things like indexes.
In the good old Polish tradition of ripping off the 'Cock, everyone copies off White Wolf and White Wolf never gets credit. The movie Underworld, for example, ripped off their werewolves vs. vampires thing, and Sony eventually lost a lawsuit over this. Twilight would do the same thing later, but White Wolf didn't sue because they didn't want to associate with glitter vampires. White Wolf is the red headed stepchild of RPGs, but has a lot more plot to it. Unfortunately, this attracts even worse players than typical neckbeards (e.g., wannabe actors and bad poets, or worse, bad poets who are neckbeards).
Every time a White Wolf employee plays a game at a convention, their characters will be blatant Mary Sues. The only way their Sueishness could be more obvious is if they had giant fucking purple neon signs saying "GOD DAMNED MOTHER FUCKING MARY SUES!!!"
In 2006, they were bought by Icelandic game company CCP Games (better known for its work on the sci-fi MMO/spreadsheet simulator EVE Online), with an eye towards creating a World of Darkness MMO. Sadly this worked about as well as could be expected and in an ensuing financial crunch (caused by, what else, gross mismanagement) White Wolf took the brunt of a massive wave of layoffs. In 2014, CCP killed the WoD MMO to the surprise of absolutely no one.
Since 2011, White Wolf made a 20th anniversary edition of Vampire: the Masquerade, which sold well enough for them to do the same for Werewolf and Mage, was officially disbanded as a company, and turned into a new company called Onyx Path Publishing to handle making these books while CCP leases them the rights to make books for the games they created to begin with. They also discovered Kickstarter and indices, and have been making liberal use of both of them.
As of October 2015, CCP sold the White Wolf IP to Paradox Interactive; since then, Paradox has restarted the original World of Darkness line (as "classic World of Darkness") under a reconstituted White Wolf studio while allowing Onyx Path to continue working on the new World of Darkness line (now renamed "Chronicles of Darkness" to make the distinction between the two clearer), while allowing them to act as partners in redesigning the old games. Unfortunately, the executive who had "final cut rights" for their recent books was a fucking oWoD LARPer who used White Wolf to make his angsty-teenager oWoD headcanon canon and rewrite the metaplot based on the opinions of his LARP buddies. This has the lulzy effect of simultaneously pissing off White Wolf's traditional fanbase (who, despite their pants-shitting idiocy, are still sane enough to hate oVampire LARPers) and the reasonable human beings who just want to play monster politics for an evening.
As of November 2018, White Wolf is officially deader than dead; the retarded fuckheads finally went too far and wrote the ongoing mass murder of homosexuals in Chechnya into a Vampire splatbook for cheap angst, and the ensuing tsunami of butthurt from the rest of the industry (to say nothing of the Chechnyan government's own outrage) forced Paradox to put its foot down. Everyone who could have conceivably had a hand in the offending books (read: everyone) has been sacked, the books themselves were pulled from publication and White Wolf, Inc. has been reorganized as an IP holding company that cannot produce any material in-house.
Take note, fledgling publishers: this is what happens when you let LARPers write your books. On the bright side Onyx Path still exists and their asses are now safely out of the fire, so the games themselves will still exist. HOPEFULLY they can keep the LARPers out this time.
Roleplaying games made by White Wolf |
---|
Exalted - Human Occupied Landfill - Scarred Lands - Scion - Trinity World of Darkness - World of Warcraft: The Roleplaying Game |