You can certainly try: Difference between revisions

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* Trying to shoot the Evil-[[Superman]]-Clone with your handgun.
* Trying to shoot the Evil-[[Superman]]-Clone with your handgun.
* Playing any kind of Dragon or half-Dragon in pre-4e D&D. ([[Dragonborn]] seem to have filled this niche nicely.)
* Playing any kind of Dragon or half-Dragon in pre-4e D&D. ([[Dragonborn]] seem to have filled this niche nicely.)
** AKCHUALLY, Third Edition had Dragonborn, Dragonkin, Draconians, Dragonwrought Kobolds, Spellscales, the Half-Dragon template...
* Playing a monster in a setting [[World of Darkness|not set up for it]].
* Playing a monster in a setting [[World of Darkness|not set up for it]].
* Playing a low-combat-utility [[Skill Monkey | Face]] in a [[Dungeon crawling | hack & slash]] campaign.
* Playing a low-combat-utility [[Skill Monkey | Face]] in a [[Dungeon crawling | hack & slash]] campaign.

Revision as of 13:05, 14 May 2022

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"You can certainly try" is a phrase often used by Dungeon Masters, especially Matt Mercer, to indicate that, while there is nothing in the rules preventing a player from attempting a given course of action, that player doesn't necessarily have any chance of success, and the consequences of trying could be very, very bad. Another phrase a GM might use to warn players is "Are you sure?"

Alternately, can be used to refer to any character build that's very poorly supported, such as adapting an NPC monster with a Level Adjustment for use as a player character race in Dungeons & Dragons 3e.

Examples of "You can certainly try"